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- research-articleOctober 2015
Audio Feedback Design Principles for Hand Gestures in Audio-Only Games
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 38, Pages 1–6https://doi.org/10.1145/2814895.2814925The design of audio feedback for touch-less gesture interaction with audio-only environments requires a structured approach. We present design principles for responsive audio feedback geared towards hand gestures in audio-only games, focusing on ...
- research-articleOctober 2015
Combined Auditory Warnings For Driving-Related Information
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 11, Pages 1–5https://doi.org/10.1145/2814895.2814924Designing appropriate auditory warnings is a well-known challenge. The present work focuses on a new type of auditory warning for within-vehicle use, combining a signal that conveys urgency information with a signal that conveys more detailed ...
- research-articleOctober 2015
Chromatic Reconstruction and Musical Aberration: a survey into the Brain Synapses of Musicality
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 24, Pages 1–7https://doi.org/10.1145/2814895.2814923A long issue in music representation is the transforming mechanism between music and colors. As music promotes itself as the basis on which audiovisual arts are fostered, a practical method for correlating music performance with its visual surroundings ...
- research-articleOctober 2015
Product Sound Design: Form, Function, and Experience
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 10, Pages 1–6https://doi.org/10.1145/2814895.2814920Current interactive products, services, and environments are appraised by their sensory attributes, in addition to their form and function. Sound is an important factor in these multisensory product appraisals. Integrating this sound opportunity into ...
- research-articleOctober 2015
Haptic and Visual feedback in 3D Audio Mixing Interfaces
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 14, Pages 1–6https://doi.org/10.1145/2814895.2814918This paper describes the implementation and informal evaluation of a user interface that explores haptic feedback for 3D audio mixing. The implementation compares different approaches using either the LEAP Motion for mid-air hand gesture control, or the ...
- research-articleOctober 2015
Embedding sound localization and spatial audio interaction through coincident microphones arrays
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 36, Pages 1–8https://doi.org/10.1145/2814895.2814917This paper discusses a methodology for embedding sound localization techniques for spatial audio interaction, aiming at matching the low computing capabilities of mobile and embedded systems. The main goal is to implement a sound localization system, ...
- research-articleOctober 2015
Echoes of reverb: from cave acoustics to sound design
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 15, Pages 1–4https://doi.org/10.1145/2814895.2814915This work attempts to highlight some specific interconnections between certain human artistic expressions and their relation with sonic environments and architectural soundscapes, especially connections with some acoustic qualities of spaces, such as ...
- research-articleOctober 2015
Multilayer Formats and the Semantic Web: a Music Case Study
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 2, Pages 1–8https://doi.org/10.1145/2814895.2814910The advent of the so-called Semantic Web led to the transformation of the World Wide Web into an environment where documents are associated with data and metadata. The latter kind of information specifies the semantic context of datain a format suitable ...
- research-articleOctober 2015
The Impact of Sound Design on the Interpretation of Archive Silent Films. Meteora, (1924): A case study.
- Christos A. Goussios,
- Eleni Gkolfinopoulou,
- Dimitra Margaritidou,
- Ioannis Sykovaris,
- Konstantinos Stathis
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 16, Pages 1–7https://doi.org/10.1145/2814895.2814909This work focuses on the potential and impact that sound design can have or add on the interpretation of Archive Silent Films. An endeavor to discover linkage and possibilities between sound elements and emotions is attempted. Moreover sound design is ...
- research-articleOctober 2015
Towards an Enactive Swimming Sonification: Exploring Multisensory Design and Musical Interpretation
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 27, Pages 1–8https://doi.org/10.1145/2814895.2814902In this paper we present a design method that integrates the exploration of visual representations and musical expertise in the process of creating a swimming sonification, and initial results of the method's application in an explorative study. Our ...
- research-articleOctober 2015
Gestural control in electronic music performance: sound design based on the `striking' and `bowing' movement metaphors
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 26, Pages 1–6https://doi.org/10.1145/2814895.2814901Following a call for clear movement-sound relationships in motion-controlled digital musical instruments (DMIs), we developed a sound design concept and a DMI implementation with a focus on transparency through intuitive control metaphors. In order to ...
- research-articleOctober 2015
The Sound of the Smell of my Shoes
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 18, Pages 1–8https://doi.org/10.1145/2814895.2814900Given the sensory poverty of virtual environments, such as those found in computer games that rely, in the main, solely on audio-visual interfaces, how best do we attain the experience of presence in those environments when presence requires the ...
- research-articleOctober 2015
Rhythmic Persuasion Model: Shifting from Phatic to Persuasion
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 1, Pages 1–4https://doi.org/10.1145/2814895.2814897We argue that, as an aspect of phatic communication, rhythm entrainment may be used to enhance persuasive technology through inducing mimicry of desired behaviours. This paper delineated theoretical justifications for our argument. Based on ambient ...
- research-articleOctober 2015
TouchNoise: A New Multitouch Interface for Creative Work with Noise
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 4, Pages 1–8https://doi.org/10.1145/2814895.2814896TouchNoise is a multitouch noise modulation interface designed for musical live performance. It allows the direct and indirect manipulation of sound particles in the stereophonic frequency spectrum. In order to increase TouchNoise's playability we ...