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The Sound of the Smell of my Shoes

Published: 07 October 2015 Publication History

Abstract

Given the sensory poverty of virtual environments, such as those found in computer games that rely, in the main, solely on audio-visual interfaces, how best do we attain the experience of presence in those environments when presence requires the construction of a coherent (in the sense of realism) place in which to be and in which to act? The paper explores this question through an investigation of the senses of hearing and smell and suggests the possibility of introducing the experience of odours into such environments through the use of sound.

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cover image ACM Other conferences
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With Sound
October 2015
250 pages
ISBN:9781450338967
DOI:10.1145/2814895
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 07 October 2015

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Author Tags

  1. Cross-modality
  2. Hearing
  3. Odour
  4. Real virtuality
  5. Smell
  6. Sonic virtuality
  7. Sound
  8. Virtual environments

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AM '15
AM '15: Audio Mostly 2015
October 7 - 9, 2015
Thessaloniki, Greece

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