In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems.
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information".
A B+ tree is an m-ary tree with a variable but often large number of children per node. A B+ tree consists of a root, internal nodes and leaves. The root may be either a leaf or a node with two or more children.
An R+ tree is a method for looking up data using a location, often coordinates, and often for locations on the surface of the Earth. Searching on one number is a solved problem; searching on two or more, and asking for locations that are nearby in both x and y directions, requires craftier algorithms.
In data processing R*-trees are a variant of R-trees used for indexing spatial information. R*-trees have slightly higher construction cost than standard R-trees, as the data may need to be reinserted; but the resulting tree will usually have a better query performance. Like the standard R-tree, it can store both point and spatial data. It was proposed by Norbert Beckmann, Hans-Peter Kriegel, Ralf Schneider, and Bernhard Seeger in 1990.
In computer science, an interval tree is a tree data structure to hold intervals. Specifically, it allows one to efficiently find all intervals that overlap with any given interval or point. It is often used for windowing queries, for instance, to find all roads on a computerized map inside a rectangular viewport, or to find all visible elements inside a three-dimensional scene. A similar data structure is the segment tree.
In computer science, a k-d tree is a space-partitioning data structure for organizing points in a k-dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. k-d trees are a useful data structure for several applications, such as:
A vantage-point tree is a metric tree that segregates data in a metric space by choosing a position in the space and partitioning the data points into two parts: those points that are nearer to the vantage point than a threshold, and those points that are not. By recursively applying this procedure to partition the data into smaller and smaller sets, a tree data structure is created where neighbors in the tree are likely to be neighbors in the space.
A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects, which form the leaf nodes of the tree, are wrapped in bounding volumes. These nodes are then grouped as small sets and enclosed within larger bounding volumes. These, in turn, are also grouped and enclosed within other larger bounding volumes in a recursive fashion, eventually resulting in a tree structure with a single bounding volume at the top of the tree. Bounding volume hierarchies are used to support several operations on sets of geometric objects efficiently, such as in collision detection and ray tracing.
A bounding interval hierarchy (BIH) is a partitioning data structure similar to that of bounding volume hierarchies or kd-trees. Bounding interval hierarchies can be used in high performance ray tracing and may be especially useful for dynamic scenes.
Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.
Hilbert R-tree, an R-tree variant, is an index for multidimensional objects such as lines, regions, 3-D objects, or high-dimensional feature-based parametric objects. It can be thought of as an extension to B+-tree for multidimensional objects.
In computer science, a Cartesian tree is a binary tree derived from a sequence of distinct numbers. To construct the Cartesian tree, set its root to be the minimum number in the sequence, and recursively construct its left and right subtrees from the subsequences before and after this number. It is uniquely defined as a min-heap whose symmetric (in-order) traversal returns the original sequence.
In computer science, the Bx tree is a query that is used to update efficient B+ tree-based index structures for moving objects.
In computer science, M-trees are tree data structures that are similar to R-trees and B-trees. It is constructed using a metric and relies on the triangle inequality for efficient range and k-nearest neighbor (k-NN) queries. While M-trees can perform well in many conditions, the tree can also have large overlap and there is no clear strategy on how to best avoid overlap. In addition, it can only be used for distance functions that satisfy the triangle inequality, while many advanced dissimilarity functions used in information retrieval do not satisfy this.
In computer science, a ball tree, balltree or metric tree, is a space partitioning data structure for organizing points in a multi-dimensional space. A ball tree partitions data points into a nested set of balls. The resulting data structure has characteristics that make it useful for a number of applications, most notably nearest neighbor search.
The Priority R-tree is a worst-case asymptotically optimal alternative to the spatial tree R-tree. It was first proposed by Arge, De Berg, Haverkort and Yi, K. in an article from 2004. The prioritized R-tree is essentially a hybrid between a k-dimensional tree and a r-tree in that it defines a given object's N-dimensional bounding volume as a point in N-dimensions, represented by the ordered pair of the rectangles. The term prioritized arrives from the introduction of four priority-leaves that represents the most extreme values of each dimensions, included in every branch of the tree. Before answering a window-query by traversing the sub-branches, the prioritized R-tree first checks for overlap in its priority nodes. The sub-branches are traversed by checking whether the least value of the first dimension of the query is above the value of the sub-branches. This gives access to a quick indexation by the value of the first dimension of the bounding box.
In computer science, a K-D-B-tree (k-dimensional B-tree) is a tree data structure for subdividing a k-dimensional search space. The aim of the K-D-B-tree is to provide the search efficiency of a balanced k-d tree, while providing the block-oriented storage of a B-tree for optimizing external memory accesses.
A relaxed K-d tree or relaxed K-dimensional tree is a data structure which is a variant of K-d trees. Like K-dimensional trees, a relaxed K-dimensional tree stores a set of n-multidimensional records, each one having a unique K-dimensional key x=(x0,... ,xK−1). Unlike K-d trees, in a relaxed K-d tree, the discriminants in each node are arbitrary. Relaxed K-d trees were introduced in 1998.
The PH-tree is a tree data structure used for spatial indexing of multi-dimensional data (keys) such as geographical coordinates, points, feature vectors, rectangles or bounding boxes. The PH-tree is space partitioning index with a structure similar to that of a quadtree or octree. However, unlike quadtrees, it uses a splitting policy based on tries and similar to Crit bit trees that is based on the bit-representation of the keys. The bit-based splitting policy, when combined with the use of different internal representations for nodes, provides scalability with high-dimensional data. The bit-representation splitting policy also imposes a maximum depth, thus avoiding degenerated trees and the need for rebalancing.