Dazzle

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Version Control

This article is mostly accurate for the current version (7.37e) of the game.

Dazzle
18 + 2
20 + 1.4
25 + 2.8
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
+0.7 Main Attack Damage per attribute
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3.33
Armor
(619.1 EHP)
27.5%
Magic Resist
(711.72 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (120)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.3
Turn Rate This unit takes 0.15s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2010-11-01
Released
2005-03-01
(v6.00)
Competitive Span
2010-11-01 — Present
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Powerful healer who can briefly prevent death.
A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju.
Poison Touch
Poison Touch
Shallow Grave
Shadow Wave
Shadow Wave
Bad Juju
Roles:Support Support Nuker Nuker Disabler Disabler
AdjectivesNose
Legs ( 2 )

Facets[edit]

Nothl Boon
Converts over-heal values from overflown magic into a barrier that absorbs physical damage instances.
Poison Bloom
Poison Touch
Deals additional damage after a number of attacks on the affected enemy unit, then Poison Touch blooms.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Shadow Wave
Upon making contact with an enemy unit, the bolt now heals and deals more damage, and Dazzle instant attacks all affected enemy units.

Shadow Wave can now be enemy-targeted.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Poison Touch
Applies hex on the enemy units upon impact.

Talents[edit]

+1 Weave Armor Reduction/Bonus25+40% Poison Touch Slow
+75 Poison Touch Damage per Second20+200 Shallow Grave End Heal
+90 Attack Speed15+45 Shadow Wave Heal/Damage
+1.75 Mana Regen10+300 Poison Touch Attack Range
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Where my shadow falls, there falls my foe.
▶️  Dazzle, the Shadow Priest
Alias:
Razzil
Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Innate[edit]

Weave[edit]

Weave
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
The Shadow Priest waives armor from affected enemy units respectively.
Armor Reduction per Stack: 1 (With level 25 Left Talent.With level 25 Left Talent. 2)
Debuff Duration: 10
The invocation weaves bonus armor for all affected allied units correspondingly to his ability effects.
Armor Bonus per Stack: 1 (With level 25 Left Talent.With level 25 Left Talent. 2)
Stack Duration: 10
The Juju armor reduction is ineffective on the Immortal, even the Shadow Priest himself is baffled with this.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.

Nothl Boon[edit]

  Nothl Boon
Neither affected nor disabled by Break.
Passive
Affects
Allied Units
Converts over-heal values from overflown magic into a barrier that absorbs physical damage instances.
Max Health Threshold: Affected by Heal Manipulation sources. 100%
Over-Heal as Barrier: Physical Damage Barrier 100%
Duration: 12

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
Dazzle's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Pluck Lotus
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Poison Touch[edit]

Affects
Enemy Units / Self
Spell / Physical / Instant Kill
Releases a cone poison that strike multiple enemy units.
Cast Animation: 0.3 + 0.57
Cast RangeAffected by Cast Range increasing sources. 500/600/700/800
First Radius: Affected by AoE Radius increasing sources. 200
Max Distance: Affected by Cast Range increasing sources. 600/700/800/900
End Radius: Affected by AoE Radius increasing sources. 300
Number of Targets: 2/4/6/8
The poisonous rite deals damage over time and applies a movement speed slow.

Anytime the affected enemy units are attacked by Dazzle, all debuff effects are refreshed with an increased movement speed slow.
Damage per Second: 16/28/40/52 (With level 20 Left Talent.With level 20 Left Talent. 91/103/115/127)
First Move Speed Slow: 16%/18%/20%/22% (With level 25 Right Talent.With level 25 Right Talent. 56%/58%/60%/62%)
Move Speed Slow Increase per Refresh: 2%/2.5%/3%/3.5%
Debuff Duration: 5/6/7/8
The affected enemy hero can only be denied by their allied units when it reaches the max health threshold with the debuff active.
Max Health Threshold: 25%
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Applies hex on the enemy units upon impact.
Set Move Speed: (Upgradable by Aghanim's Shard. 100)
Hex Duration: (Upgradable by Aghanim's Shard. 1.6)
Instantly destroy these imperfect copies of heroes.
Current Health as Damage: (Upgradable by Aghanim's Shard. 100%)
t1r
Talent Upgrade
Grants bonus attack range while attacking enemy units affected by the debuff.
Attack Range Bonus: 300
27/23/19/15
Mana Cost
125/130/135/140
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Shallow Grave[edit]

W
G
Shallow Grave
Affects
Allied Heroes
Blesses an allied hero with Shallow Grave. The allied hero cannot die while under its protection, no matter how close to death.

Grants bonus heal amplification corresponding to its health percentage.
Cast RangeAffected by Cast Range increasing sources. 700/800/900/1000
Set Min Health: 1
Health Threshold: 10%
Heal Amp per Max Health Threshold: Affects the incoming ability value positively of the affected unit. 2%/4%/6%/8%
Duration: 3.5/4/4.5/5
Talent Upgrade
Heals the affected allied hero upon losing the Shallow Grave buff in any way.
Heal: Affected by Heal Manipulation sources. 200
36/30/24/18
Mana Cost
90/100/110/120
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Shadow Wave[edit]

E
D
Shadow Wave
Affects
Units
Spell / Physical / Instant Attack
Sends a bolt of power that arcs between allied units, healing them while damaging other enemy units within its radius.
Cast Animation: 0.3 + 0.57
Cast RangeAffected by Cast Range increasing sources. 800
Bounce Distance: Affected by AoE Radius increasing sources. 475
Damage Radius: Affected by AoE Radius increasing sources. 185
Number of Bounce: 3/4/5/6
Heal: Affected by Heal Manipulation sources. 85/105/125/145 (With level 15 Right Talent.With level 15 Right Talent. 130/150/170/190)
Damage: 85/105/125/145 (With level 15 Right Talent.With level 15 Right Talent. 130/150/170/190)
Shadow Wave always heals the Shadow Priest, without counting toward the number of bounces upon cast regardless of the target.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Upon making contact with an enemy unit, the bolt now heals and deals more damage, and Dazzle instant attacks all affected enemy units.

Shadow Wave can now be enemy-targeted.
Heal Factor: (Upgradable by Aghanim's Scepter. 1.5)
Damage Factor: (Upgradable by Aghanim's Scepter. 1.5)
Instant Attack Radius: The ability effects are felt everywhere in the map. Global
Instant Attack Factor: (Upgradable by Aghanim's Scepter. 1)
12/11/10/9
Mana Cost
75
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Bad Juju[edit]

R
W
Bad Juju
No / Passive
Affects
Self
Sacrifices a portion of current health to reduce the remaining cooldown of all abilities.

Casting the Juju consecutively temporarily increases its health cost.
Cast Animation: 0.2 + 0.76
Ability Cooldown Reduction: Cooldown Reduction 4/5/6
Self Debuff Duration: 20
Health Cost Factor per Cast: 1.4
3
Mana Cost
0
Health Cost
75
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.

Recent Matches[edit]

Main Article: Dazzle/Matches
DateTierTournamentPicksScorevs. Picks
Feb 08, 2025 - 19:10 MSKQualifierFISSURE Universe Episode 4: Eastern Europe Closed QualifierFISSURE Universe Episode 4: Eastern Europe Closed QualifierFISSURE Universe 4 EEU CQDawnbreaker Zeus Bloodseeker Riki Dazzle
One MoveOne Move
1 : 0
9Pandas9Pandas
Phoenix Phantom Assassin Muerta Abaddon Ember Spirit
Feb 07, 2025 - 16:00 CETTier 1BLAST Slam IIBLAST Slam IIBLAST Slam IIEnigma Monkey King Phantom Assassin Dazzle Morphling
PARIVISIONPARIVISION
0 : 1
Nigma GalaxyNigma Galaxy
Bounty Hunter Io Earthshaker Gyrocopter Timbersaw
Feb 07, 2025 - 20:15 SGTQualifierPGL Wallachia Season 4: Southeast Asia Open Qualifier 1PGL Wallachia S4 SEA OQ1Clockwerk Dazzle Pangolier Magnus Templar Assassin
ExecrationExecration
0 : 1
Moodeng WarriorsMoodeng Warriors
Nyx Assassin Phoenix Invoker Bloodseeker Enigma
Feb 04, 2025 - 20:00 CETTier 1BLAST Slam IIBLAST Slam IIBLAST Slam IIMagnus Spirit Breaker Dazzle Phantom Assassin Bristleback
PARIVISIONPARIVISION
1 : 0
Team FalconsTeam Falcons
Bounty Hunter Tiny Phoenix Viper Lycan
Jan 10, 2025 - 18:15 EETQualifierPGL Wallachia Season 3: Eastern Europe Open Qualifier 2PGL Wallachia S3 EEU OQ2Dazzle Pudge Storm Spirit Night Stalker Drow Ranger
KICKYUTAKICKYUTA
0 : 1
Nemiga GamingNemiga Gaming
Dragon Knight Oracle Techies Tiny Magnus

The International[edit]

  • Dazzle has won the following final matches in The International of the following years:

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37e
(2024-11-19)
  • Increased Weave duration from 8 to 10.
7.37d
(2024-10-01)
7.37
(2024-07-31)

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Dazzle's Relics Voice Lines

Shallow Grave Ally Saves

Four Enemy Bad Juju Debuffs

Shadow Wave Damage

Total Healing

Urn of Shadows Charges Used

Allies Glimmer Duration

Solar Crest Leading to Kills

Dominating Kill Streaks

Dusts Leading to Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster
  • ▶️ If killing you is wrong, I don't want to be right.

Equipment[edit]

Trivia[edit]

  • Dazzle's weapon is based on the "Khakkhara", a type of staff carried by Buddhist priests.
  • The current version of Dazzle was created in 6.39 where Weave was a basic ability and while Shallow Grave was his ultimate.
  • Another version of Dazzle which was released in 6.00 only lasted until his removal at 6.03.
    • The 6.00 version was named "Razzle, the Shadow Priest" and his abilities Power Word and Shadow Word are most likely a reference to the Priest, a playable class from "World of Warcraft" of "Blizzard Entertainment".
    • The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest, and has several abilities named Shadow Word and Power Word, of which some have a similar effect to Razzle's abilities.
  • "Dazolator", one of Dazzle's cosmetic items, based on Desolator, is likely a reference to Dazzle players purchasing Desolator to stack up the armor reduction on enemies.

Gallery[edit]