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- research-articleApril 2014
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology
- Hisataka Suzuki,
- Yannick Littfass,
- Rex Hsieh,
- Hiroki Taguchi,
- Fujimura Wataru,
- Yukua Koide,
- Akihiko Shirai
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 38, Pages 1–4https://doi.org/10.1145/2617841.2620727In this paper, we will be introducing a technological solution enabling the use of multiplex imaging technique on the living room television screen. FamiLinkTV allows all the family members to enjoy an experience that goes far beyond the simple screen ...
- research-articleApril 2014
BrainX3: embodied exploration of neural data
- Alberto Betella,
- Ryszard Cetnarski,
- Riccardo Zucca,
- Xerxes D. Arsiwalla,
- Enrique Martínez,
- Pedro Omedas,
- Anna Mura,
- Paul F. M. J. Verschure
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 37, Pages 1–4https://doi.org/10.1145/2617841.2620726We present BrainX3 as a novel immersive and interactive technology for exploration of large biological data, which in this paper is customized towards brain networks. Unlike traditional machine-inference systems, BrainX3 posits a two-way coupling of ...
- research-articleApril 2014
Virtual rope slider
- Tatsuya Kodera,
- Naoto Tani,
- Jun Morita,
- Naoya Maeda,
- Kazuna Tsuboi,
- Motoko Kanegae,
- Yukiko Shinozuka,
- Sho Shimamura,
- Kadoki Kubo,
- Yusuke Nakayama,
- Jaejun Lee,
- Maxime Pruneau,
- Hideo Saito,
- Maki Sugimoto
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 36, Pages 1–4https://doi.org/10.1145/2617841.2620725This paper proposes "Virtual Rope Slider", which expands a rope sliding experience by stimulating sense of sight, hearing, wind and vestibular sensation. A rope slide in a real world has physical restrictions in terms of scale and location whereas our "...
- research-articleApril 2014
Sharing 3D object with multiple clients via networks using vision-based 3D object tracking
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 34, Pages 1–4https://doi.org/10.1145/2617841.2620723This paper proposes a new system for 3D object sharing with multiple clients using networks. Our system aims to support group communication across devices over the same 3D object and puts the annotations with augmented reality automatically. In order to ...
- research-articleApril 2014
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 33, Pages 1–4https://doi.org/10.1145/2617841.2620722Training in the use of robot-assisted surgery systems is necessary before a surgeon is able to perform procedures using these systems because the setup is very different from manual procedures. In addition, surgery robots are highly expensive to both ...
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- research-articleApril 2014
From driving simulation to virtual reality
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 32, Pages 1–5https://doi.org/10.1145/2617841.2620721Driving simulation from the very beginning of the advent of VR technology uses the very same technology for visualization and similar technology for head movement tracking and high end 3D vision. They also share the same or similar difficulties in ...
- research-articleApril 2014
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform
- Benjamin Poussard,
- Guillaume Loup,
- Olivier Christmann,
- Rémy Eynard,
- Marc Pallot,
- Simon Richir,
- Franck Hernoux,
- Emilie Loup-Escande
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 31, Pages 1–8https://doi.org/10.1145/2617841.2620720This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a "twilight space" which is a space where users can be physically ...
- research-articleApril 2014
Manipulating complex network structures in virtual reality and 3D printing of the results
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 30, Pages 1–2https://doi.org/10.1145/2617841.2620718We present an immersive VR system that allows to manipulate network data structures by creating, removing or reconfiguring their elements and export the results at any time for direct 3D printing.
- research-articleApril 2014
Collaborating & being together: influence of screen size and viewing distance during video communication
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 29, Pages 1–5https://doi.org/10.1145/2617841.2620717Through videoconferencing, people search to interact and communicate with their remote friends or family as they were together in the same place. The influence of form variables such as screen size has been mainly investigated on the sense of physical ...
- research-articleApril 2014
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 28, Pages 1–4https://doi.org/10.1145/2617841.2620716This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI collaborative project. It aims at ...
- research-articleApril 2014
Evaluating RGB+D hand posture detection methods for mobile 3D interaction
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 27, Pages 1–4https://doi.org/10.1145/2617841.2620715In mobile applications it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural user interface (NUI) by detecting the user's hand posture in RGB+D (depth) data. Depending on a given ...
- research-articleApril 2014
XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality
- Pedro Omedas,
- Alberto Betella,
- Riccardo Zucca,
- Xerxes D. Arsiwalla,
- Daniel Pacheco,
- Johannes Wagner,
- Florian Lingenfelser,
- Elisabeth Andre,
- Daniele Mazzei,
- Antonio Lanatá,
- Alessandro Tognetti,
- Danilo de Rossi,
- Antoni Grau,
- Alex Goldhoorn,
- Edmundo Guerra,
- Rene Alquezar,
- Alberto Sanfeliu,
- Paul F. M. J. Verschure
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 26, Pages 1–4https://doi.org/10.1145/2617841.2620714The development of systems that allow multimodal interpretation of human-machine interaction is crucial to advance our understanding and validation of theoretical models of user behavior. In particular, a system capable of collecting, perceiving and ...
- research-articleApril 2014
Integrating virtual agents in BCI neurofeedback systems
- Marc Cavazza,
- Fred Charles,
- Stephen W. Gilroy,
- Julie Porteous,
- Gabor Aranyi,
- Gal Raz,
- Nimrod Jakob Keynan,
- Avihay Cohen,
- Gilan Jackont,
- Yael Jacob,
- Eyal Soreq,
- Ilana Klovatch,
- Talma Hendler
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 25, Pages 1–8https://doi.org/10.1145/2617841.2620713The recent development of Brain-Computer Interfaces (BCI) to Virtual World has resulted in a growing interest in realistic visual feedback. In this paper, we investigate the potential role of Virtual Agents in neurofeedback systems, which constitute an ...
- research-articleApril 2014
Wind and warmth in virtual reality: implementation and evaluation
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 24, Pages 1–8https://doi.org/10.1145/2617841.2620712One possibility to make virtual worlds more immersive is to address as many human senses as possible. This paper presents a system for creating wind and warmth simulations in Virtual Reality (VR). Therefore, suitable hardware and an implemented software ...
- research-articleApril 2014
Understanding large network datasets through embodied interaction in virtual reality
- Alberto Betella,
- Enrique Martínez Bueno,
- Wipawee Kongsantad,
- Riccardo Zucca,
- Xerxes D. Arsiwalla,
- Pedro Omedas,
- Paul F. M. J. Verschure
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 23, Pages 1–7https://doi.org/10.1145/2617841.2620711The intricate web of information we generate nowadays is more massive than ever in the history of mankind. The sheer enormity of big data makes the task of extracting semantic associations out of complex networks more complicated. Stemming this "data ...
- research-articleApril 2014
Multi-sensor data fusion for hand tracking using Kinect and Leap Motion
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 22, Pages 1–7https://doi.org/10.1145/2617841.2620710Often presented as competing products on the market of low cost 3D sensors, the Kinect™ and the Leap Motion™ (LM) can actually be complementary in some scenario. We promote, in this paper, the fusion of data acquired by both LM and Kinect sensors to ...
- research-articleApril 2014
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 21, Pages 1–4https://doi.org/10.1145/2617841.2620709In this paper, we establish a roadmap of Scritter, a promising multiplex hidden imaging technology enabling multiple users to watch different contents on the same display at the same time. After explaining how we adapted Scritter to current home display ...
- research-articleApril 2014
"Which brew are you going to choose?": an interactive 'tea-decider-er' in a teahouse shop window
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 15, Pages 1–10https://doi.org/10.1145/2617841.2620703We describe the design of an interactive shop window created and installed for use in an independent teahouse. Using cameras to track the gestures of customers on the street front, the system allowed visitors to interact with an animatronic character ...
- research-articleApril 2014
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device
- Sho Shimamura,
- Motoko Kanegae,
- Jun Morita,
- Yuji Uema,
- Masahiko Inami,
- Tetsu Hayashida,
- Hideo Saito,
- Maki Sugimoto
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 12, Pages 1–8https://doi.org/10.1145/2617841.2620697This paper introduces an interface that helps understand the correspondence between the patient and medical images. Surgeons determine the extent of resection by using tomographic images such as MRI (Magnetic Resonance Imaging) data. However, ...
- research-articleApril 2014
Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 11, Pages 1–8https://doi.org/10.1145/2617841.2620696This paper presents a new technique for automatic, interactive 3D subdomaining coupled to mesh and simulation refinements in order to enhance local resolutions of CAE domains. Numerical simulations have become crucial during the product development ...