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Wind and warmth in virtual reality: implementation and evaluation

Published: 09 April 2014 Publication History

Abstract

One possibility to make virtual worlds more immersive is to address as many human senses as possible. This paper presents a system for creating wind and warmth simulations in Virtual Reality (VR). Therefore, suitable hardware and an implemented software model applied in a three-sided CAVE are described. Technical evaluations of the hardware and software components demonstrate the usability of the system in VR applications. A pilot user study underlines users' acceptance and indicates a positive influence of wind and warmth stimuli on perceived presence.

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VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
April 2014
193 pages
ISBN:9781450326261
DOI:10.1145/2617841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • Laval Virtual: Laval Virtual

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Association for Computing Machinery

New York, NY, United States

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Published: 09 April 2014

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Author Tags

  1. multisensory feedback
  2. presence
  3. warmth simulation
  4. wind simulation

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VRIC '14
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  • Laval Virtual

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