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- research-articleSeptember 2024
Objective Lagrangian Vortex Cores and their Visual Representations
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 76–85https://doi.org/10.1109/TVCG.2024.3456384The numerical extraction of vortex cores from time-dependent fluid flow attracted much attention over the past decades. A commonly agreed upon vortex definition remained elusive since a proper vortex core needs to satisfy two hard constraints: it must be ...
- research-articleAugust 2024
Implicit Frictional Dynamics With Soft Constraints
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 12Pages 7776–7787https://doi.org/10.1109/TVCG.2024.3437417Dynamics simulation with frictional contacts is important for a wide range of applications, from cloth simulation to object manipulation. Recent methods using smoothed lagged friction forces have enabled robust and differentiable simulation of ...
- research-articleFebruary 2024
Layer-Based Simulation for Three-Dimensional Fluid Flow in Spherical Coordinates
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 2Pages 1435–1447https://doi.org/10.1109/TVCG.2024.3360521Fluid flows in spherical coordinates have raised the interest of the graphics community in recent years. The majority of existing works focus on 2D manifold flows on a spherical shell, and there are still many unresolved problems for 3D simulations in ...
- research-articleJanuary 2024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 12Pages 7657–7671https://doi.org/10.1109/TVCG.2024.3358636We present a novel framework for reconstructing fluid dynamics in real-life scenarios. Our approach leverages sparse view images and incorporates physical priors across long series of frames, resulting in reconstructed fluids with enhanced physical ...
- research-articleDecember 2023
A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 4Pages 1998–2010https://doi.org/10.1109/TVCG.2023.3341453In this article, we present a unified framework to simulate non-Newtonian behaviors. We combine viscous and elasto-plastic stress into a unified particle solver to achieve various non-Newtonian behaviors ranging from fluid-like to solid-like. Our ...
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- research-articleDecember 2022
Simulating Fractures With Bonded Discrete Element Method
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Pages 4810–4824https://doi.org/10.1109/TVCG.2021.3106738Along with motion and deformation, fracture is a fundamental behaviour for solid materials, playing a critical role in physically-based animation. Many simulation methods including both continuum and discrete approaches have been used by the graphics ...
- research-articleOctober 2022
A Current Loop Model for the Fast Simulation of Ferrofluids
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 12Pages 5394–5405https://doi.org/10.1109/TVCG.2022.3211414Ferrofluids are oil-based liquids containing magnetic particles that interact with magnetic fields without solidifying. Leveraging the exploration of new applications of these promising materials (such as in optics, medicine and engineering) requires high ...
- research-articleSeptember 2022
Yarn-Level Simulation of Hygroscopicity of Woven Textiles
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 12Pages 5250–5264https://doi.org/10.1109/TVCG.2022.3206579Simulating liquid-textile interaction has received great attention in computer graphics recently. Most existing methods take textiles as particles or parameterized meshes. Although these methods can generate visually pleasing results, they cannot simulate ...
- research-articleDecember 2021
Simulating Multi-Scale, Granular Materials and Their Transitions With a Hybrid Euler-Lagrange Solver
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 27, Issue 12Pages 4483–4494https://doi.org/10.1109/TVCG.2021.3107597Multi-scale granular materials, such as powdered materials and mudslides, are pretty common in nature. Modeling such materials and their phase transitions remains challenging since this task involves the delicate representations of various ranges of ...
- research-articleJuly 2021
Kinetic-Based Multiphase Flow Simulation
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 27, Issue 7Pages 3318–3334https://doi.org/10.1109/TVCG.2020.2972357Multiphase flows exhibit a large realm of complex behaviors such as bubbling, glugging, wetting, and splashing which emerge from air-water and water-solid interactions. Current fluid solvers in graphics have demonstrated remarkable success in reproducing ...
- research-articleJanuary 2021
Mechanics-Aware Modeling of Cloth Appearance
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 27, Issue 1Pages 137–150https://doi.org/10.1109/TVCG.2019.2937301Micro-appearance models have brought unprecedented fidelity and details to cloth rendering. Yet, these models neglect fabric mechanics: when a piece of cloth interacts with the environment, its yarn and fiber arrangement usually changes in response to ...
- research-articleOctober 2017
Pairwise Force SPH Model for Real-Time Multi-Interaction Applications
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 23, Issue 10Pages 2235–2247https://doi.org/10.1109/TVCG.2017.2706289In this paper, we present a novel <italic>pairwise-force smoothed particle hydrodynamics</italic> (PF-SPH) model to enable simulation of various interactions at interfaces in real time. Realistic capture of interactions at interfaces is a challenging ...
- research-articleOctober 2017
Enriching Triangle Mesh Animations with Physically Based Simulation
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 23, Issue 10Pages 2301–2313https://doi.org/10.1109/TVCG.2016.2620467We present a system to combine arbitrary triangle mesh animations with physically based Finite Element Method (FEM) simulation, enabling control over the combination both in space and time. The input is a triangle mesh animation obtained using any method, ...
- research-articleJuly 2017
Adaptive Skinning for Interactive Hair-Solid Simulation
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 23, Issue 7Pages 1725–1738https://doi.org/10.1109/TVCG.2016.2551242Reduced hair models have proven successful for interactively simulating a full head of hair strands, building upon a fundamental assumption that only a small set of guide hairs are needed for explicit simulation, and the rest of the hair move coherently ...
- research-articleOctober 2016
3D Beam Tracing Based on Visibility Lookup for Interactive Acoustic Modeling
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 22, Issue 10Pages 2262–2274https://doi.org/10.1109/TVCG.2016.2515612We present a method for accelerating the computation of specular reflections in complex 3D enclosures, based on acoustic beam tracing. Our method constructs the beam tree on the fly through an iterative lookup process of a precomputed data structure that ...
- research-articleMay 2016
A Fast Iterated Orthogonal Projection Framework for Smoke Simulation
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 22, Issue 5Pages 1492–1502https://doi.org/10.1109/TVCG.2015.2446474We present a fast iterated orthogonal projection (IOP) framework for smoke simulations. By modifying the IOP framework with a different means for convergence, our framework significantly reduces the number of iterations required to converge to the desired ...
- research-articleMarch 2016
Blended Linear Models for Reduced Compliant Mechanical Systems
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 22, Issue 3Pages 1209–1222https://doi.org/10.1109/TVCG.2015.2453951We present a method for the simulation of compliant, articulated structures using a plausible approximate model that focuses on modeling endpoint interaction. We approximate the structure's behavior about a reference configuration, resulting in a ...
- research-articleOctober 2015
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 21, Issue 10Pages 1116–1128https://doi.org/10.1109/TVCG.2015.2449303We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also represent the bulk of water near the ...
- research-articleOctober 2015
Stable Anisotropic Materials
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 21, Issue 10Pages 1129–1137https://doi.org/10.1109/TVCG.2015.2448105The Finite Element Method (FEM) is commonly used to simulate isotropic deformable objects in computer graphics. Several applications (wood, plants, muscles) require modeling the directional dependence of the material elastic properties in three orthogonal ...
- research-articleApril 2015
Fast Physically Accurate Rendering of Multimodal Signatures of Distributed Fracture in Heterogeneous Materials
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 21, Issue 4Pages 443–451https://doi.org/10.1109/TVCG.2015.2391865This paper proposes a fast, physically accurate method for synthesizing multimodal, acoustic and haptic, signatures of distributed fracture in quasi-brittle heterogeneous materials, such as wood, granular media, or other fiber composites. Fracture ...