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Volume 31, Issue 3June 2024
Editor:
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
ISSN:1073-0516
EISSN:1557-7325
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research-article
Open Access
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback

Achieving temporal synchrony between sensory modalities is crucial for natural perception of object interaction in virtual reality (VR). While subjective questionnaires are currently used to evaluate users’ VR experiences, leveraging behavior and ...

research-article
Open Access
Flexible Minimalist Self-Tracking to Support Individual Reflection

Self-tracking technology can help users develop new knowledge about themselves, supporting their health and general wellbeing. Most of these devices inform users about their lives by autonomously generating data about highly constrained topics. Recent ...

research-article
Theorizing Self Visibility on Social Media: A Visibility Objects Lens

Self-presentation undergirds social interaction on social media. HCI and social computing scholarship draw on visibility to theorize self-presentation management; while research addresses how social media users leverage (in)visibility for self-...

research-article
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design

Dark patterns are deceptive designs that influence a user’s interactions with an interface to benefit someone other than the user. Prior work has identified dark patterns in windows, icons, menus, and pointer (WIMP) interfaces and ubicomp environments, ...

research-article
Open Access
“We’re Not That Gullible!” Revealing Dark Pattern Mental Models of 11-12-Year-Old Scottish Children

Deceptive techniques known as dark patterns specifically target online users. Children are particularly vulnerable as they might lack the skills to recognise and resist these deceptive attempts. To be effective, interventions to forewarn and forearm ...

research-article
Open Access
GUI Behaviors to Minimize Pointing-Based Interaction Interferences

Pointing-based interaction interferences are situations wherein GUI elements appear, disappear, or change shortly before being selected, and too late for the user to inhibit their movement. Their cause lays in the design of most GUIs, for which any user ...

research-article
Open Access
Algorithmic Subjectivities

This article considers how subjectivities are enlivened in algorithmic systems. We first review related literature to clarify how we see “subjectivities” as emerging through a tangled web of processes and actors. We then offer two case studies ...

research-article
Open Access
Naturalistic Digital Behavior Predicts Cognitive Abilities

Individuals are known to differ in cognitive abilities, affecting their behavior and information processing in digital environments. However, we have a limited understanding of which behaviors are affected, how, and whether some features extracted from ...

research-article
Open Access
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review

In usability tests, the users are commonly asked to think aloud to let the evaluator listen in on their thoughts. Two variants of this procedure involve that the users either think aloud while using the tested product (concurrent thinking aloud, CTA) or ...

research-article
Open Access
Collaborating with Bots and Automation on OpenStreetMap

OpenStreetMap (OSM) is a large online community where users collaborate to map the world. In addition to manual edits, the OSM mapping database is regularly modified by bots and automated edits. In this article, we seek to better understand how people and ...

research-article
Open Access
Gazing Heads: Investigating Gaze Perception in Video-Mediated Communication

Videoconferencing has become a ubiquitous medium for collaborative work. It does suffer however from various drawbacks such as zoom fatigue. This paper addresses the quality of user experience by exploring an enhanced system concept with the capability of ...

research-article
Open Access
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human–computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. ...

research-article
Open Access
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom

Enabling opportunities for young children with disabilities to co-engage in learning activities alongside their non-disabled peers is essential for promoting equity in early childhood education. We investigate how collaborative technology can be designed ...

research-article
Open Access
Socio-Cognitive Framework for Personal Informatics: A Preliminary Framework for Socially-Enabled Health Technologies

Personal health informatics systems have been centered around individual efforts, overlooking the role of social factors in health. Over seven years of research (n \(=\) 153), we examined how socially-enabled personal informatics systems can support ...

research-article
Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization

Generating actionable algorithmic recourse requires understanding each user’s preferences. Users provide their relevant information, and the system uses it to generate recourse that can be easily followed by individual users. To gain insight into users’ ...

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