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Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback
Achieving temporal synchrony between sensory modalities is crucial for natural perception of object interaction in virtual reality (VR). While subjective questionnaires are currently used to evaluate users’ VR experiences, leveraging behavior and ...
Flexible Minimalist Self-Tracking to Support Individual Reflection
Self-tracking technology can help users develop new knowledge about themselves, supporting their health and general wellbeing. Most of these devices inform users about their lives by autonomously generating data about highly constrained topics. Recent ...
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design
- Veronika Krauß,
- Pejman Saeghe,
- Alexander Boden,
- Mohamed Khamis,
- Mark McGill,
- Jan Gugenheimer,
- Michael Nebeling
Dark patterns are deceptive designs that influence a user’s interactions with an interface to benefit someone other than the user. Prior work has identified dark patterns in windows, icons, menus, and pointer (WIMP) interfaces and ubicomp environments, ...
“We’re Not That Gullible!” Revealing Dark Pattern Mental Models of 11-12-Year-Old Scottish Children
Deceptive techniques known as dark patterns specifically target online users. Children are particularly vulnerable as they might lack the skills to recognise and resist these deceptive attempts. To be effective, interventions to forewarn and forearm ...
GUI Behaviors to Minimize Pointing-Based Interaction Interferences
Pointing-based interaction interferences are situations wherein GUI elements appear, disappear, or change shortly before being selected, and too late for the user to inhibit their movement. Their cause lays in the design of most GUIs, for which any user ...
Algorithmic Subjectivities
This article considers how subjectivities are enlivened in algorithmic systems. We first review related literature to clarify how we see “subjectivities” as emerging through a tangled web of processes and actors. We then offer two case studies ...
Naturalistic Digital Behavior Predicts Cognitive Abilities
Individuals are known to differ in cognitive abilities, affecting their behavior and information processing in digital environments. However, we have a limited understanding of which behaviors are affected, how, and whether some features extracted from ...
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review
In usability tests, the users are commonly asked to think aloud to let the evaluator listen in on their thoughts. Two variants of this procedure involve that the users either think aloud while using the tested product (concurrent thinking aloud, CTA) or ...
Collaborating with Bots and Automation on OpenStreetMap
OpenStreetMap (OSM) is a large online community where users collaborate to map the world. In addition to manual edits, the OSM mapping database is regularly modified by bots and automated edits. In this article, we seek to better understand how people and ...
Gazing Heads: Investigating Gaze Perception in Video-Mediated Communication
Videoconferencing has become a ubiquitous medium for collaborative work. It does suffer however from various drawbacks such as zoom fatigue. This paper addresses the quality of user experience by exploring an enhanced system concept with the capability of ...
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human–computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. ...
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom
Enabling opportunities for young children with disabilities to co-engage in learning activities alongside their non-disabled peers is essential for promoting equity in early childhood education. We investigate how collaborative technology can be designed ...
Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization
Generating actionable algorithmic recourse requires understanding each user’s preferences. Users provide their relevant information, and the system uses it to generate recourse that can be easily followed by individual users. To gain insight into users’ ...