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FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
FDG 2023: Foundations of Digital Games 2023 Lisbon Portugal April 12 - 14, 2023
ISBN:
978-1-4503-9855-8
Published:
12 April 2023
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SESSION: Game Design, Studio Practices, Novel Mechanics, Novel Experiences
research-article
Open Access
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities

Anthropology, defined as the scientific study of human development and societies, can play a critical role in the design of (video) game mechanics and aesthetics. Especially religion and culture are seen as fundamental components in building communities, ...

research-article
Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator

In this paper, we explore the use of brain-computer interface (BCI)-adapted visual effects to support atmosphere in a walking simulator, and investigate its impact on player-reported immersive experience. While players were using a keyboard or joystick ...

research-article
Public Access
Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design

The game design community has a long history of adapting different forms of AI techniques to produce new playable experiences. However, current AI-based game design literature focuses primarily on designers’ intent and expression. This paper argues that ...

research-article
Open Access
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games

We explore the future of synchronous, multiplayer mobile AR gaming through our game V-Light, which extends current mobile AR game capacities using edge computing. Mobile AR games are currently limited by on-board processing power, while offloading ...

research-article
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games

Tabletop Role-Playing Games (TTRPGs) offer players the opportunity to form imaginary gameworlds and stories within them, create community, solve problems, and explore identity. Designers and researchers have tried to identify how aspects of TTRPGs ...

research-article
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, ...

research-article
Open Access
Tutorial Level Design Guidelines for 2D Fighting Games

Fighting games can have barriers to entry as a result of the competency and skill needed to understand the mechanics and objectives of play. One of the key challenges in fighting game design is to teach players how to attain competency. The most common ...

research-article
Open Access
Three Design Themes for Collaborative Alternative Controllers

Alternative game controllers — physical input mechanisms for interactive media that are distinct from traditional handheld controllers or computer inputs — are a continuing presence in commercial and academic games fields. Many of these works, presented ...

research-article
Open Access
Shoelace: A Storytelling Assistant for GUMSHOE One-2-One

In creative roleplaying games, game masters take on many roles, including keeping track of the game’s story, remembering past actions, and improvising new content based on player choices and desires. This dynamic storytelling can be quite difficult, ...

research-article
Open Access
CSSII: A Player Motivation Model for Tabletop Games

Although multiple models have been proposed to explain what motivates different players to engage with digital games, the domain of tabletop games have not received the same attention from the research community. This work tries to fill that gap, ...

research-article
Playable Quotes for Game Boy Games

When discussing a work of literature, text quotes can provide access to specific pieces of content and allow them to be placed in a larger context. However, we have no obvious analog for this notion of quotes in the medium of videogames. In this paper, ...

research-article
Open Access
Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety

Video games are increasingly present and are currently a dominant vehicle not only for entertainment, but also for information. This position has generated a rapid growth and consequent increase in competitiveness in the game development industry, which ...

Contributors
  • Lusophone University of Humanities and Technologies
  • Lusophone University of Humanities and Technologies
  • University of Malta
  • University of Skövde

Recommendations

Acceptance Rates

Overall Acceptance Rate 152 of 415 submissions, 37%
YearSubmittedAcceptedRate
FDG '191244637%
FDG '18953941%
FDG '17893640%
FDG '111073129%
Overall41515237%