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Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design
Pop culture-driven nostalgia for the times of the second half of the 20th century - with their music, aesthetics and entertainment, in combination with the increased need for casual interpersonal contacts observed during the COVID-19 pandemic led to a ...
GesPlayer: Using Augmented Gestures to Empower Video Players
In this paper, we introduce GesPlayer, a gesture-based empowered video player that explores how users can experience their hands as an interface through gestures. We provide three semantic gestures based on the camera of a computer or other smart device ...
Evaluation of Grasp Posture Detection Method using Corneal Reflection Images through a Crowdsourced Experiment
To achieve adaptive user interfaces (UI) for smartphones, researchers have been developing sensing methods to detect how a user is holding a smartphone. A variety of promising adaptive UIs have been demonstrated, such as those that automatically switch ...
Retzzles: Engaging Users towards Retention through Touchscreen Puzzles
Textual sources provide limited information to their readers which could be underwhelming and may reduce engagement. Augmentation approaches have been introduced to present information more engagingly and have shown the potential in supporting ...
Swipe-and-Tap Functional Programming
Programming on touch-screen devices is notoriously difficult, with conventional programming affordances typically unavailable or unhelpful. Here we present a novel touch-screen programming environment for a style of functional programming that more ...
Impact on the Quality of Interpersonal Relationships by Proximity using the Ventriloquism Effect in a Virtual Environment
This paper discusses more effective interaction between a user immersed in a virtual environment (VE) and a salesperson avatar. Utilizing the superiority of visual information over auditory information, we implemented an interpersonal situation in which ...
Video Analysis of Hand Gestures for Distinguishing Patients with Carpal Tunnel Syndrome
Carpal tunnel syndrome (CTS) is a common condition characterized by hand dysfunction due to median nerve compression. Orthopedic surgeons often detect signs of the symptoms to screen for CTS; however, it is difficult to distinguish other diseases with ...
Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric Speakers
Digital content coexisting with the real world is increasing, and richer acoustic content is also being sought. In this study, we propose a "Spatialphonic360," which enables users to perceive stereophonic sound in all surroundings at arbitrary positions ...
Perceived Affordances in Programmable Matter
The advantages of additive manufacturing technology combined with recent research in material sciences has led to the development of programmable matter- objects that can change their form or function or both in a pre-decided manner based on the user ...
Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation
The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation remain the ...
XR for Improving Cardiac Electrophysiology Training
Arrhythmia refers to abnormalities of heart rhythm, and the catheter ablation procedure provides the best therapeutic outcomes to cure this life-threatening pathology. Electrophysiologists perform the catheter ablation procedure, which is a minimally ...
Social VR for Socially Isolated Adolescents with Significant Illnesses
Adolescents with significant illnesses face various psychosocial and mental wellbeing challenges during hospitalisation. Social isolation from family and peers is identified as a significant concern for this group. Several digital interventions have ...
Space Ocean Library: Interactive Narrative Experience in VR
“Space Ocean Library” is an interactive narrative VR experience that transports you to a study-turned mystical purgatory. In this room, you explore the connectivity of humans through the objects we keep around to remember our lives. “Space Ocean Library” ...
Design and Prototype Conversational Agents for Research Data Collection
Conversational agents have gained increasing interest from researchers as a tool to collect data and administer interventions. They provide a natural user interface through conversations and hence have the potential to reach a wide population in their ...
Making Sustainable, Tangible Objects with Myco-materials
There is growing interest in using living materials as sustainable alternatives to conventional materials in product design. Particularly, the ability of some species of mushroom to grow lightweight, rigid materials that can be moulded into complex 3D ...
Indigenous CHI Workshop
This CHI workshop looked to connect indigenous peoples to surfaces and spaces using a media channel of experience to visit historical narrative, heritage and/or interactive and immersive media applications. The workshop was especially interested in ...
Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces
- Martin Schmitz,
- Sebastian Günther,
- Karola Marky,
- Florian Müller,
- Andrii Matviienko,
- Alexandra Voit,
- Roberts Marky,
- Max Mühlhäuser,
- Thomas Kosch
The increasing proliferation of smart objects in everyday life has changed how we interact with computers. Instead of concentrating computational capabilities and interaction into one device, everyday objects have naturally integrated parts of ...
Immersive Analytics Spaces and Surfaces
Immersive Analytics has now fully emerged as a research topic in the Visualisation and Human-Computer Interaction research communities. While evidence of its benefits has been accumulating, we have still attained only a basic understanding of the extent ...
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In ...
Index Terms
- Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
ISS '19 | 85 | 26 | 31% |
ISS '18 | 105 | 28 | 27% |
ISS '18 Companion | 105 | 28 | 27% |
ISS '17 | 119 | 32 | 27% |
ISS '16 | 119 | 33 | 28% |
Overall | 533 | 147 | 28% |