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AsianHCI '19: Proceedings of Asian CHI Symposium 2019: Emerging HCI Research Collection
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CHI '19: CHI Conference on Human Factors in Computing Systems Glasgow Scotland Uk May 4 - 9, 2019
ISBN:
978-1-4503-6679-3
Published:
22 May 2020
Sponsors:
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Abstract

This symposium showcases the latest work from Asia on interactive systems and user interfaces that address under-explored problems and demonstrate unique approaches. In addition to circulating ideas and sharing a vision of future research in human-computer interaction, this symposium aims to foster social networks among academics (researchers and students) and practitioners and create a fresh research community from Asian region.

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extended-abstract
Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback

People tend to face difficulties while speaking, owing to excessive tension. To relieve this tension, we propose a method to alter their voice such that it appears more confident and feed this voice back to the speaker in real time. As determining the ...

extended-abstract
Development of VR lecture system for speaker and audience at the conference

The situation of lecture, sometimes we also call presentation, talk, speech especially in business conference, haven't change for long time. Although, there are some unsolved issue, for attending lecture of both speaker and audience, that speaker can't ...

extended-abstract
Practical automatic information authoring system for information guidance

In this paper, we propose a method to automatically assign attributes to guidance information and automatic authoring method of information according to user attributes. This makes it possible to provide an information guidance system with low cost. Also,...

extended-abstract
Exploring performance of thumb input for pointing and dragging tasks on mobile device

Thumb based interaction is becoming increasingly popular in mobile devices. However, the interaction still remains slow, ambiguous, and error-prone. This paper presents an exploratory user experiment results of one-thumb pointing and dragging task ...

extended-abstract
PICALA: an interactive presentation system to share reaction of audiences with light color

In this paper, we propose a feeling-sharing system called PICALA, which can register the feelings of audiences during public presentations. We designed and implemented a system in which the colors of the light bulbs near the screen changed by clicking ...

extended-abstract
Augmented typing: augmentation of keyboard typing experience by adding visual and sound effects

People make choice of a keyboard for various features such as key arrangement, repulsion strength, stroke depth, and stroke sound. Currently these features depend on hardware; however, if a physical keyboard can be customized with software, users will be ...

extended-abstract
MIPOSE: a micro-intelligent platform for dynamic human pose recognition

Giving computers the ability to learn from demonstrations is important for users to perform complex tasks. In this paper, we present an intelligent self-learning interface for dynamic human pose recognition. We capture 20 samples for an unknown pose to ...

extended-abstract
Player selection in cricket based on similarity of playing conditions

Cricket is the most popular game in the developing countries of South Asia (India, Pakistan, Bangladesh, Sri Lanka etc) is quickly becoming one of the most widely used form of entertainment in the developing countries of South Asia. As sports are one of ...

extended-abstract
Detecting negative emotions during social media use on smartphones

Emotions are integral to the social media user experience; we express our feelings, react to posted content and communicate with emoji. This may lead to emotional contagion and undesirable behaviors such as cyberbullying and flaming. Nearly real-time ...

extended-abstract
Towards a better video comparison: case study

Video comparison is a common task that people engage in when interacting with video contents, for instance, in video browsing and video editing. However, there exists little guidance to prompt and assist designers about a comparison task when designing ...

extended-abstract
Bridging female entrepreneurs using ICT

Among the barriers of many developing countries, one of the major problems is that a huge portion of women are still confined within the boundary of their home. A nation can in no way progress without the contribution of such a huge portion of population ...

extended-abstract
Predicting engineering students' optimal group size using socio-educational features

Socio-educational background plays an influential role in the success of a studentś engineering schooling. These socio-educational backgrounds are of more diverse nature in developing countries like Bangladesh. The fact that, tertiary education is given ...

extended-abstract
Commitment devices in online behavior change support systems

Commitment devices-a self-imposed contract that helps an individual stick to a plan of action-have been widely used to make a positive influence on one's behavior change. We analyze commitment contract posts in StickK.com, an online behavior change ...

extended-abstract
PlayMaker: a participatory design method for creating entertainment application concepts using activity data

The public's ever-growing interest in health has led the well-being industry to explosive growth over the years. This propelled activity trackers as one of the trendiest items among the current day wearable devices. Seeking new opportunities for ...

extended-abstract
Evaluation of mobile applications for disaster responses through personas and scenarios

Disasters are constantly affecting Asia. To minimize the damage, it is important to have an immediate and effective response, which requires multiple stakeholders of the disaster scenarios to communicate. After identifying stakeholders and their needs ...

extended-abstract
Cooperative deployment of Shonabondhu

Technology intervention can play an important role during natural disasters. Flash flood, a major natural disaster taking place in Bangladesh, can be supported by continuous water level monitoring and notification based system. A low-cost sensor based ...

extended-abstract
Exploring traditional handicraft learning mode using WebAR technology

The purpose of paper is to improve the limitations of current augmented reality technology in traditional handicraft learning. We propose a traditional handcraft mobile learning mode based on WebAR technology. Firstly, we analyzed that the current ...

extended-abstract
Towards the development of the Bengali language corpus from public Facebook pages for hate speech research

Online abusive or hateful speech detection in different languages on Social Networking Sites (SNS) have drawn the attention of researchers recently. Hateful comments in public Facebook pages ignite social mishaps in Bangladesh. In this paper, we have ...

extended-abstract
Indonesian hospital knowledge management technology characteristics

The critical steps of knowledge sharing process in hospital is to change tacit knowledge into explicit knowledge (externalization) and use that explicit knowledge to improve tacit knowledge (internalization). As we know technology in the medical field is ...

extended-abstract
Mobile learning: enhancing social learning amongst millennials

Challenges faced by the Indonesian tertiary education in implementing mobile learning are mainly related to pedagogical problems rather than technological ones. This preliminary study has identified several problems faced by the tertiary students in ...

extended-abstract
UI sketching reskill for UX researchers

In this paper, we highlighted the importance of User Experience (UX) sketching as one of the skillsets required for UX researchers in project development especially in low participatory design awareness countries like Malaysia. This is due to the results ...

extended-abstract
Designing technology to address distress of TB patients' emotional states: findings from contextual inquiry

This paper introduces our early work on designing a remote application for tuberculous (TB) treatment. By using contextual inquiry, we obtain information and insights about the Directly Observed Therapy Short Course (DOTS) treatment for TB patients to ...

extended-abstract
Mind the gap: joining bezel-separated lines in multi-mobile systems

This paper presents a multi-mobile system that allows users to come together with their mobile devices in an ad-hoc manner, and integrates together as one seamless display surface with multi-touch capabilities. Typically, gaps and bezels between the ...

extended-abstract
An innovative user interface under awfully rigorous conditions: test question browser app for Japanese examinees with print disabilities

Our research team developed a test question browser app for test-takers with print disabilities. This technology had to fully overcome three challenges: (1) the characteristic rigorousness and fairness demanded of East Asian university entrance exams, (2)...

Contributors
  • UNSW Sydney
  • Tohoku University
  • Customer Experience Insight Pty Ltd
  • University Technology Malaysia
  • Institute of Science Tokyo

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