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Collaborative design as narrative

Published: 01 October 2008 Publication History

Abstract

Narrative theory or narratology is the systematic study of narrative and narrative structure [3]. It provides the necessary theoretical tools that can help scrutinize the various ways in which narrative is formed and is deciphered by an audience. In this paper, we suggest the use of narrative theory as: (a) a means to a detailed deconstruction or engineering of a collaborative design process, and (b) an analytical device for the in depth exploration of the design space.

References

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Boal, A. Theatre of the Oppressed. London, Pluto, 1979.
[2]
Branigan, E. Narrative Comprehension and Film. London and New York, Routledge, 1992.
[3]
Chatman, S. Story and Discourse: Narrative Structure in Fiction and Film. New York, Cornell University Press, 1978.
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Coover, R. The End of Books. In Wardrip-Fruin, N. and Montfort, N. (eds.), The New Media Reader. Cambridge, Massachusetts, The MIT Press, 2003.
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Douglas, J. Y. and Hargadon, A. The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business. In Wardrip-Fruin, N. and Harrigan, P. (eds.), First Person: New Media as Story, Performance and Game. Cambridge, Massachusetts, The MIT Press, 2004.
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Gaggi, S. From Text to Hypertext: Decentering the Subject in Fiction, Film, the Visual Arts, and Electronic Media. Pennsylvania, USA, University of Pennsylvania Press, 1997.
[7]
Genette, G. Narrative Discourse. USA, Cornell University Press, 1983.
[8]
Jenkins, H. Game Design as Narrative Architecture. In Wardrip-Fruin, N. and Harrigan, P. (eds.), First Person: New Media as Story, Performance and Game. Cambridge, Massachusetts, The MIT Press, 2004.
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Laurel, B. Computers as Theatre. USA, Addison Wesley Longman, Inc., 1993.
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Meadows, M. S. Pause & Effect: The Art of Interactive Narrative. Indiana, USA, New Riders, 2003.
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Murray, J. H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge, Massachusetts, The MIT Press, 1997.
[12]
Triantafyllakos, G., Palaigeorgiou, and G., Tsoukalas, I. A. We!Design: A Student-Centered Participatory Methodology for the Design of Educational Applications. British Journal of Educational Technology 39, 1 (2008), 125--139.
[13]
Ward, J. A. Interactive Narrative: Theory and Practice. Diploma Thesis, Undergraduate College of Computer Science, James Madison University, 2004.
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Zimmerman, E. Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. In Wardrip-Fruin, N. and Harrigan, P. (eds.), First Person: New Media as Story, Performance and Game. Cambridge, Massachusetts, The MIT Press, 2004.

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Published In

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PDC '08: Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
October 2008
345 pages
ISBN:9780981856100

Sponsors

  • Indiana University: Indiana University

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Indiana University

United States

Publication History

Published: 01 October 2008

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Author Tags

  1. collaborative design
  2. interactive narrative
  3. narrative theory

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  • Research-article

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PDC '08
Sponsor:
  • Indiana University
PDC '08: Participatory Design Conference
October 1 - 4, 2008
Indiana, Bloomington

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PDC '08 Paper Acceptance Rate 15 of 160 submissions, 9%;
Overall Acceptance Rate 49 of 289 submissions, 17%

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