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Human-Centred Machine Learning

Published: 07 May 2016 Publication History

Abstract

Machine learning is one of the most important and successful techniques in contemporary computer science. It involves the statistical inference of models (such as classifiers) from data. It is often conceived in a very impersonal way, with algorithms working autonomously on passively collected data. However, this viewpoint hides considerable human work of tuning the algorithms, gathering the data, and even deciding what should be modeled in the first place. Examining machine learning from a human-centered perspective includes explicitly recognising this human work, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally. This workshop will bring together researchers to discuss these issues and suggest future research questions aimed at creating a human-centered approach to machine learning.

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References

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Saleema Amershi, Maya Cakmak, W. Bradley Knox, and Todd Kulesza. 2014. Power to the people: The role of humans in interactive machine learning. AI Magazine 35, 4 (2014), 105-120.
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Saleema Amershi, James Fogarty, and Daniel S. Weld. 2012. Regroup: Interactive machine learning for ondemand group creation in social networks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). 21-30.
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Bill Buxton. 2007. Sketching user experiences: Getting the design right and the right design. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.
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Steven P. Dow, Alana Glassco, Jonathan Kass, Melissa Schwarz, Daniel L. Schwartz, and Scott R. Klemmer. 2010. Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. ACM Transactions on ComputerHuman Interaction 17, 4 (Dec. 2010), 1-24.
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Rebecca Fiebrink. 2011. Real-time human interaction with supervised learning algorithms for music composition and performance. Ph.D. Dissertation. Princeton University, Princeton, NJ, USA.
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Andrea Kleinsmith and Marco Gillies. 2013. Customizing by doing for responsive video game characters. International Journal of Human-Computer Studies 71, 7-8 (2013), 775-784. ijhcs.2013.03.005
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Todd Kulesza, Saleema Amershi, Rich Caruana, Danyel Fisher, and Denis Charles. 2014. Structured labeling for facilitating concept evolution in machine learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). 3075-3084.
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      cover image ACM Conferences
      CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
      May 2016
      3954 pages
      ISBN:9781450340823
      DOI:10.1145/2851581
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 07 May 2016

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      Author Tags

      1. data
      2. machine learning
      3. user-centered design

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      CHI'16
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      CHI'16: CHI Conference on Human Factors in Computing Systems
      May 7 - 12, 2016
      California, San Jose, USA

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      CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      CHI 2025
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      April 26 - May 1, 2025
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