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Resident Evil: Revelations 2
Resident Evil: Revelations 2 is a third-person survival horror video game for PC, Xbox 360, Xbox One, PS3 and PS4 systems. It is the sequel to Resident Evil: Revelations and was released in four episodes. The story takes place between between Resident Evil 5 and 6 and follows two concurrent storylines. One follows Claire Redfield and Moira Burton (daughter of Barry Burton) trying to escape from a secret Russian island that's been turned into a massive B.O.W. testing ground by a mysterious "Overseer". Barry Burton returns as the protagonist of the second storyline who arrives to the island to save his daughter, and he is joined by Natalia Korda, a little girl with supernatural abilities.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Resident Evil: Revelations 2:
Pistols
Makarov PM
The Makarov PM is the first firearm available to the player in the game's story mode; Claire acquires it and a holster from a dead guard during "Penal Colony." When asked by Moira Burton if she intends to use it, Claire replies that it's more reliable than some people. The Makarov is also the first handgun available in Raid Mode. Appears as the MPM (Makarov PM).
Beretta 92FS "Samurai Edge"
Barry Burton's heavily customized "Samurai Edge" returns. This time, this new "V2" version of his pistol has been built on a Beretta 92F and is chambered in 9x19mm as opposed to the original 96F-based .40SW handgun, as confirmed in lore. Visually, it has a different compensator, rear sight, and brown grips this time. It can accept 5 mods at a time in story mode, while Barry's other firearms can equip only three.
"Triple Shot"
Sherry Birkin's custom-made machine pistol from Resident Evil 6 is one of several guns returning for Resident Evil Revelations 2, again as the Triple Shot. It is available in Raid Mode.
Heckler & Koch USP Compact
The 9x19mm Heckler & Koch USP Compact appears as the "P10" (which is a German police-issued variant with a spurred hammer and a threaded barrel). Claire can find one in Episode 3. It has better stats than the Makarov.
Glock 18C
The Glock 18C returns as DLC for the Raid Mode. It is not available on the PC.
Colt M1911
A Colt M1911 pistol is seen in Moira's flashback when fighting the boss in Episode 3. While the pistol's model isn't very detailed, it's clear that it is an original M1911, as noted by the larger trigger and grip design.
Revolvers
Colt Anaconda
The Colt Anaconda with a 6" barrel and grey-ish finish appears in Raid Mode as the "Anaconda".
Colt Python "Pale Rider"
The "Pale Rider" is a legendary Magnum revolver that makes a return in Raid Mode (Episode 4). It is a Colt Python with a ridiculously long barrel. Unlike the Anaconda, this revolver has the cylinder release on the correct side.
Mateba Model 6 Unica
The Mateba Model 6 Unica revolver appears in the game as the "Magnum 2005M" (seemingly a copyright-avoiding reference to the Mateba 2006M, which is design-wise a completely different revolver despite sharing designers and production company). Barry Burton can find one in Episode 4 which is more powerful than Barry's signature Magnum but can accept only one mod. Its unique variant is called "Mr. Train".
Smith & Wesson Model 329PD
The Smith & Wesson Model 329PD is another Magnum usable in Raid Mode. Claire can obtain one at the factory in Episode 3.
Smith & Wesson Model 500
Barry Burton's Silver Serpent returns from Resident Evil:Remake, this time called the "Magnum Python". Despite its name, it uses the same revolver model from Resident Evil 5: meaning the base gun has changed from the Colt Python/Colt Anaconda hybrid featured in RE1 Remake to a Smith & Wesson Model 500 (albeit with the same underlug weight).
The revolver has a Crimson Trace laser sight grip, a custom rear sight, and a 5-round cylinder which is consistent with the S&W Model 500. When zooming in on Barry's unlockable figurine, the S&W logo and trademark print is also visible. It appears as one of Barry's weapons in Story Mode.
Shotguns
"Drake"
The "Drake" custom sawed-off double barreled shotgun returns as a legendary shotgun in Raid mode. Episode 2 is required for it to drop.
"Hydra"
The Hydra triple-barreled shotgun introduced in Resident Evil 5 is available in Raid Mode.
Merkel Model 147 SL
The second weapon Claire acquires during the main game is a Merkel Model 147 SL double-barrel shotgun, called the "M147S." She takes it from dead prisoner; it's also available in Raid Mode.
TOZ-194-02
The Russian TOZ-194-02 shotgun can be acquired in Claire's campaign during Episode Two, and has a 5-shot capacity and 2 upgrade slots. Barry can also find one in Episode 4. Appears as the TAP194 (Tula Arms Plant).
Submachine Guns
"MP AB-50"
A model taken from Resident Evil 6, the "MP-AB50" is mainly based on a Ruger MP9, with some elements of a Cobray M11/9. Its name, the MP-AB50, an abbreviation of "Machine-Pistol, Ammo Box 50," its name in Resident Evil 6. Claire can acquire one in Episode 2. Along with the PM, it is one of the first weapons available to the player in Raid Mode; a version with a more ridiculously extended magazine called the MP-AB50G is the weapon's unique variant, and boasts a higher capacity and gold finish.
Heckler & Koch UMP9
The other SMG from Resident Evil 6, a Heckler & Koch UMP9, is also in the game, again as the Machine-Pistol/Accurate-Fire (MP-AF). It is used by the soldiers who abduct Claire and Moira in the opening cutscene, and has apparently replaced its cousin the MP5 as the standard icon for the "machine pistol" class of weapons in Raid Mode. It is possible to find one in Episode 3 after solving a rather hard puzzle.
M1A1 Thompson
The "Chicago Typewriter" from Resident Evil 4 is available in Raid mode, although its model is somewhat altered. It is also shown with drum magazines, while the real M1A1 wasn't designed to accept drum mags. It can be unlocked for Story mode later.
Assault Rifles
AK-74
The AK-74 appears as the "AK-7" and it is possible to pick one up with Barry in Episode 3. That AK-74 has a 60-round magazine. The "High Roller" with golden finish also returns. The standard AK has a better ROF while the golden version deals significantly more damage per bullet.
Knight's Armament Company SR-47
Barry uses a KAC SR-47 as his main assault rifle when he goes to Eastern Europe to search for Moira. Quite possibly the first appearance of this gun in a video game.
Sniper Rifles
"Anti Materiel Rifle"
The frankengun "AMR" makes a return from RE6. It is very powerful but spare ammo cannot be carried for it.
Mosin Nagant M1891/30
Barry can acquire a scoped Mosin Nagant M1891/30 rifle in Episode 2. The Mosin also appears in Raid Mode. It is fitted with a custom scope in both game modes, although the reticle resembles the PU scope's reticle. The rifle also for some reason has Mauser-pattern staggered-column magazine, instead of the original protrude single-row one. Its unique variant in Raid Mode is called "Zaytsev", a reference to the legendary Russian WW2 sniper Vasily Zaitsev (who also used a Mosin Nagant rifle in real life).
"Muramasa"
The Muramasa sniper rifle returns from the previous game as a Legendary sniper rifle. It can be used in Raid Mode (added in Episode 3). The Muramasa has a very low capacity but very high stopping power and penetration. It uses the same scope reticle as the AMR.
SVD Dragunov
The Dragunov SVD rifle returns from Resident Evil 6, this time as a useable sniper rifle, filling the role of the H&K PSG-1 from the first Revelations. Called the "Rifle-SVD" (this game apparently taking after the 3DS version of the first one and naming weapons after their class), the SVD features gorgeous cherry-wood furniture, meaning it is not a 100% recycle of the model from Resident Evil 5. Barry can find one in Episode 3. It deals less damage than the Mosin but holds twice as many bullets.
Launchers
RPG-7
Claire Redfield uses an RPG-7 in the 'good' ending of the game against the final boss. Moira can also pick one up in The Struggle. It also appears as a Active Skill (for Barry and Chris by default) in Raid Mode. True to Resident Evil tradition, it is the most powerful weapon when the skill is fully upgraded.