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Postal III

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Postal III (2011)

Postal III is a 2011 third-person shooter developed by Running With Scissors and Trashmasters, and published by Akella. It is the third main installment in the Postal franchise and the sequel to Postal 2.

The plot continues from Postal 2: Apocalypse Weekend as the Postal Dude and his dog, Champ, escape the town of Paradise. Their journey gets cut short when the Dude's car runs out of gas and the duo get stuck in the Arizona town of Catharsis. The Dude then decides to try to build up enough money for gas.

Postal III is generally considered the worst installment in the series; critics primarily focused on the boring gameplay, large amounts of bugs, and outdated writing. This led to IP owner Running With Scissors disowning the game, and the entire game was later retconned in the Postal 2 DLC Postal 2: Paradise Lost.

The game's poor quality had its roots in the 2007 financial crisis which caused mass layoffs of Akella's in-house studio Trashmasters. The game's failure, combined with lawsuits against Akella totaling $6,000,000, eventually pushed Akella to the edge of bankruptcy which led to cessation of all of the company's operations.


The following weapons appear in the video game Postal III:


Pistols

Colt SSP

The Colt SSP, Colt's entry into the XM9 trials, appears in-game as the "Pistol". Unlike the real weapon, it is extremely common in the game, being the only pistol available.

Interestingly, early gameplay videos showed that it was originally meant to be a Desert Eagle, like in Postal 2; textures for the Desert Eagle model (which was taken from Counter-Strike: Source) can still be found in the final game.

The Colt SPP and the Taser X26 are the only weapons the player can use while using a human shield or riding a segway.

Colt SSP - 9x19mm Parabellum
The Postal Dude holds the SSP as he finds himself in a world where Colt won the M9 trials.
Aiming the pistol; the hammer is never cocked. Also note his thumb clipping through the beavertail.
Firing reveals that the muzzle flash apparently hasn't gotten the memo that guns have recoil.
Reloading the SSP.
Various SSP pistols in an armory.

Shotguns

Remington 870

The Remington 870 appears in-game as the "Boomstek". It is equipped with an M4-style stock, door-breaching muzzle brake, reflex sight; it is also oddly depicted as semi-automatic. It is the only shotgun in the game, and ammunition is noticeably scarcer than in the previous game both due to limited pickups and it being weapon least likely to be used by enemies.

Remington 870 with M4 stock, pistol grip, and Surefire light - 12 gauge
Remington 870 with early synthetic furniture - 12 gauge
The dude holds his "Boomstek" while looking at a statue in the Mexican town with a lever-action.
Holding the "Boomstek" in cover, oddly the weapon models reverse when in cover and facing left.
Postal 3 Remington 870 Ground.jpg
Civilians lack animations for the shotgun yet can spawn with it, resulting in T-posing civilians.

Assault Rifles

M16A2

The M16A2 appears in-game as the "M16", making it the only firearm in the game referred to by its real name. It is the only assault rifle in the game; it is also generally considered the best weapon in the game, as it is accurate, high-damaging, and has plentiful ammo due to being very common in the hands of NPCs.

M16A2 - 5.56x45mm NATO
Postal 3 M16A2.jpg
Reloading the M16, the magazine isn't static but fails to actually follow the Dude's hands properly.
Postal 3 M16 Armory.jpg


Machine Guns

FN M249 SAW

An M249 SAW with a short barrel and Picatinny rail handguard appears in-game as the "M-Gun". It is, again, the only weapon of its class featured in the game.

Unlike the M16A2, the M249 SAW has heavy recoil and firing a prolonged bursts results in the Dude losing control of the weapon with it blindly spraying vaguely in the direction where the player is aiming at best.

Like the SSP, early gameplay videos reveal that it was originally meant to be a different gun altogether, this time an M60; remnants of its previous incarnation can still be found in the game's files. An achievement description also refers to it as an M60.

FN M249 Paratrooper with Picatinny handguard - 5.56x45mm NATO
FN M249-E2 SAW - 5.56x45mm NATO
Postal 3 m249 SAW.jpg
The Dude starts reloading his SAW, starting with changing the box magazine...
...then miming inserting a non-existent belt.
Postal 3 m249 SAW Ground.jpg

Other

M67 hand grenade

The M67 hand grenade appears in-game as the "Grenades". Like in Postal 2, they will detonate upon impact with a person, otherwise it will operate on a short timer.

M67 hand grenade
The M67 in its introductory cutscene.
The Postal Dude holding a grenade.
Holding down the primary fire (left mouse button by default) will project an arrow showing the grenade's arc when thrown. If this is not done before throwing, the Dude will place down a grenade that acts like a mine.
"Pulling" the pin. The pin is faced away from the Dude, so he actually pulls nothing.
Throwing the grenade. The pin is actually still on the grenade.
The grenade hits its mark.

Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 appears in-game as the "Rocket Launcher". It is somewhat similar to its Postal 2 depiction. Primary fire (left mouse button) will launch a non-guided rocket, and has to "charge" a rocket for longer travel; if one decides to not charge the primary fire, the rocket will explode immediately after firing. Secondary fire will launch a seeking rocket, which will seek out the target closest to its launching location; the secondary fire will also bypass the charge-up required for the primary fire. It is depicted as reloadable, in contrast to how it worked in the previous game (in 2, its ammunition is rocket fuel, and the launcher itself seems to contain infinite rockets).

Saab Bofors Dynamics AT4 with vertical foregrip - 84mm
While raiding the ecotologist compound in the good path, the Dude holds his newly acquired AT4.
Inserting a new rocket into the AT4.

Taser X26

The Taser X26 appears in-game simply as the "Taser". Its depiction is rather unrealistic - in-game, when a shot connects to its target, they will stand in place and convulse (and, if a pulse is applied long enough, go unconscious), whereas in reality, its target will lose muscle control and simply fall over. It also has two rather odd firing modes: primary fire will fire a dart, and if it hits a valid target, allows the trigger to be held down to apply a longer pulse; the secondary fire will allow a shot to be charged, though it doesn't appear to make much difference to the primary fire.

Taser X26
The Dude mimes reloading his X26, oddly it doesn't animate when in cover.
After detaching from the wall, the Taser is properly animated when reloading.
The primary fire of the X26 while riding a Segway.

Unusable Weapons

Colt Python

What appear to be Colt Pythons appear on the Raging Arsenal gun shop sign. They appear to have the barrel from a different revolver instead of the Python's, though the resolution of the texture makes it impossible to identify what revolver the barrel came from.

Colt Python - .357 Magnum
The revolvers in question.

Desert Eagle Mark VII

A Desert Eagle Mark VII can be seen on the game's boxart. As mentioned, the game's pistol was originally meant to be a Desert Eagle, but was replaced with the Colt SSP sometime before release. It also appears in a recurring piece of art in the Good path loading screens, showing the Dude with a Desert Eagle, however these were broken until Zoom Platform picked up the game and gave the game additional patches long after release.

Desert Eagle Mark VII with nickel finish - .44 Magnum
The Dude with a Desert Eagle in a loading screen.

Glock 19

A 3rd Generation Glock 19 appears in one of the "Yes/No" screens that appear when finishing an Insane Path mission at full morality.

3rd Generation Glock 19 - 9x19mm Parabellum
Postal III GLock.jpg

M60

A strange stockless and pistol grip-less M60 is mounted as the door gun on the helicopter boss the Dude has to fight if the player decides to side with the Ecotologists during the Cash Mart robbery. Its gunner appears to use it as if it has spade grips, which it clearly does not.

M60 - 7.62x51mm NATO
A closeup of the Helicopter's M60.

Mossberg 590

A Mossberg 590 appears in the loading screen to the third mission, held by Jennifer Walcott. A few standees of Walcott featuring the same artwork are present in the Catharsis Mega Mall.

Mossberg 590A1 SBS - 12 gauge
The Postal Dude takes some time out of his job to admire an image of Jennifer Walcott holding a Mossberg 590.

Tokarev TT-33

A Tokarev TT-33 can be seen held by Sergei Mavrodi in the intro video.

Tokarev TT-33 (pre-1947 production) - 7.62x25mm Tokarev
The Tokarev in Sergei's hands.

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