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Operation Flashpoint: Dragon Rising
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Operation Flashpoint: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
A new feature in Dragon Rising is for firearms to jam when firing, requiring a press of the reload key to unjam the weapon though chances of this are realistically slim as well as changing how many firearms the player can carry, the player can carry 1 sidearm and 2 primary weapons now though "heavy" primary weapons (Such as Light Machine Guns, Rocket/Missile Launchers and the Barrett M107) are exclusive and the player will have to drop their "heavy" primary weapon to pick up another. (There is also a seperate limit of only 1 sniper rifle, attempting to pick up another will always drop the previous sniper rifle.)
The following weapons appear in the video game Operation Flashpoint: Dragon Rising:
Handguns
M-45 MEU (SOC)
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
QSZ-92
The QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Jianshe QCQ-05
The QCQ-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers, Helicopter Crewmen, and American POW Fireteams.
Assault Rifles
Colt M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard iron sights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewmen, as well as by select SOC forces and Heavy anti-tank gunners. All but the standard models are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired semi-automatically or fully automatically.
Colt M16A4
The M16A4 is the standard weapon of USMC infantrymen in-game including riflemen, engineers, medics, anti-tank gunners, and Squad leaders. Six different models of the M16A4 can be used in the game: one with standard iron sights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All models are fitted with RAS rails, and all but the standard variants are equipped with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.
QBZ-95
Four models of the QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.
Type 81-1
Four models of the Type 81-1 appear in-game: a standard rifle with no attachments and default iron sights, an "Assault" model with a GP-25 Grenade Launcher and default iron sights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. PLA Vehicle Crewmen, mounted squad leaders, Airborne troops and platoon leaders, carry it
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game, it is used by both regular and special forces USMC Automatic Riflemen.
Mk 48 Mod 0
The Mk 48 Mod 0 is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces Medium MG Squads and strangely USMC Medium Gunners, a more accurate option for a GPMG for Regular USMC troops would be a M240 Machine Gun seen mounted on USMC tanks.
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
QJB-95
The QJB-95 is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.
Type 67-2
The Type 67-2 appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine (that falsely uses 7.62x39mm ammo). It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 99 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle, and Type 92 WZ551 Armoured Personnel Carrier.
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
QJC-88
The QJC-88 is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank.
Sniper Rifles
Barrett M107
Two models of the Barrett M107 are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
M99
The M99 is the PLA anti-materiel sniper rifle in the game.
QBU-88
The QBU-88 is the standard PLA sniper rifle in the game.
Grenade Launchers
All grenades fired from grenade launchers lack the minimum arming distance when shot too close to a surface, potentially damaging other players from the explosion.
FN40GL/Mk 13 Mod 0
The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L rifle.
GP-25
The GP-25 is mounted on the Type 81's "Assault" Variant.
M32 MGL
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game, as it is only available in the mission editor and doesn't appear in the campaign/single missions included by default.
M203 Grenade Launcher
The M203 Grenade Launcher is mounted on the M16A4 and the M4A1 Carbine.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as a static weapon.
LG3
The LG3 automatic grenade launcher is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat.
Type 91
The Type 91 is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Rocket/Missile Launchers
In an extremely rare case of realism, the game depicts the heavy weight of how all rocket/missile launchers are handled in the game. As all of the launchers (barring the QW-2 SAM) have a lengthy deploy animation where the player cannot move in this state. Some launchers can be reloaded (with the player using the ground to rest the launcher while reloading, instead of shouldering it in almost every video game), while others are only for one-time use. Oddly enough, firing the launchers will cause them to spew out casings as if it is a firearm, the same applies to the grenade launchers.
FGM-148 Javelin
The USMC uses the FGM-148 Javelin in-game as their heavy launcher.
FIM-92 Stinger
The FIM-92 Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk 153 SMAW, it is fitted with the AN/PVS-4 thermal scope.
Mk 153 SMAW
The Mk 153 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.
PF-98
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game and in the campaign. The weapon is the counterpart of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.
QW-2 Vanguard 2
The QW-2 Vanguard 2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger.
RPG-7
The RPG-7 while not usable in the final game, appears in a promotional render. It is unknown if it was a placeholder or originally used by the PLA but cut (like the versions of the Type 81-1 with a full-length stock) however it does appear in Operation Flashpoint: Red River.
Grenades
Type 86 Hand Grenade
The Type 86 Hand Grenade is the standard grenade used by PLA Forces.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade appears as the standard smoke grenade for PLA forces, it has a concealment variant and a signal variant used by Airborne troops and pilots. It is incorrectly depicted with a pin.
M18 Smoke Grenade
The M18 Smoke Grenade is used by the USMC in-game.
M67 Hand Grenade
The M67 Hand Grenade is used by the USMC in-game.
Mines
Type 66 anti-personnel mine
The Chinese copy of the M18A1 Claymore anti-personnel mine is used by the PLA.
M14 Anti-Personnel
The M14 anti-personnel mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
M18A1 Claymore
The M18A1 Claymore is also used by USMC forces.
M21 Anti-Tank mine
The M21 Anti-Tank mine.
TM-62 anti-tank mine
The TM-62 anti-tank mine.
Type 72 Anti-Personnel mine
The Type 72 Anti-Personnel Mine.
Other
Unknown Mortar
Note that Mortar squads have been seen in the code and editor, but can't be used or accessed.