Raster graphics

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The smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. Rgb-raster-image.svg
The smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue.

In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. [1] Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats.

Contents

The printing and prepress industries know raster graphics as contones (from continuous tones ). In contrast, line art is usually implemented as vector graphics in digital systems. [2]

Transposing an image to covert raster organization (a relatively costly operation for packed formats with less than a byte per pixel); composing an additional raster line reflection (almost free), either before or afterwards, amounts to a 90deg image rotation in one direction or the other. Matrix transpose.gif
Transposing an image to covert raster organization (a relatively costly operation for packed formats with less than a byte per pixel); composing an additional raster line reflection (almost free), either before or afterwards, amounts to a 90° image rotation in one direction or the other.

Many raster manipulations map directly onto the mathematical formalisms of linear algebra, where mathematical objects of matrix structure are of central concern.

Etymological

The word "raster" has its origins in the Latin rastrum (a rake), which is derived from radere (to scrape). It originates from the raster scan of cathode-ray tube (CRT) video monitors, which draw the image line by line by magnetically or electrostatically steering a focused electron beam. [3] By association, it can also refer to a rectangular grid of pixels. The word rastrum is now used to refer to a device for drawing musical staff lines.

Data model

A simple raster graphic Raster graphic fish 20x23squares sdtv-example.png
A simple raster graphic

The fundamental strategy underlying the raster data model is the tessellation of a plane, into a two-dimensional array of squares, each called a cell or pixel (from "picture element"). In digital photography, the plane is the visual field as projected onto the image sensor; in computer art, the plane is a virtual canvas; in geographic information systems, the plane is a projection of the Earth's surface. The size of each square pixel, known as the resolution or support, is constant across the grid. Raster or gridded data may be the result of a gridding procedure.

A single numeric value is then stored for each pixel. For most images, this value is a visible color, but other measurements are possible, even numeric codes for qualitative categories. Each raster grid has a specified pixel format, the data type for each number. Common pixel formats are binary, gray-scale, palettized, and full-color, where color depth [4] determines the fidelity of the colors represented, and color space determines the range of color coverage (which is often less than the full range of human color vision). Most modern color raster formats represent color using 24 bits (over 16 million distinct colors), with 8 bits (values 0–255) for each color channel (red, green, and blue). The digital sensors used for remote sensing and astronomy are often able to detect and store wavelengths beyond the visible spectrum; the large CCD bitmapped sensor at the Vera C. Rubin Observatory captures 3.2 gigapixels in a single image (6.4 GB raw), over six color channels which exceed the spectral range of human color vision.

Applications

Image storage

Using a raster to summarize a point pattern The use of a raster data structure to summarize a point pattern.gif
Using a raster to summarize a point pattern

Most computer images are stored in raster graphics formats or compressed variations, including GIF, JPEG, and PNG, which are popular on the World Wide Web. [4] [5] A raster data structure is based on a (usually rectangular, square-based) tessellation of the 2D plane into cells, each containing a single value. To store the data in a file, the two-dimensional array must be serialized. The most common way to do this is a row-major format, in which the cells along the first (usually top) row are listed left to right, followed immediately by those of the second row, and so on.

In the example at right, the cells of tessellation A are overlaid on the point pattern B resulting in an array C of quadrant counts representing the number of points in each cell. For purposes of visualization a lookup table has been used to color each of the cells in an image D. Here are the numbers as a serial row-major array:

1 3 0 0 1 12 8 0 1 4 3 3 0 2 0 2 1 7 4 1 5 4 2 2 0 3 1 2 2 2 2 3 0 5 1 9 3 3 3 4 5 0 8 0 2 4 3 2 8 4 3 2 2 7 2 3 2 10 1 5 2 1 3 7

To reconstruct the two-dimensional grid, the file must include a header section at the beginning that contains at least the number of columns, and the pixel datatype (especially the number of bits or bytes per value) so the reader knows where each value ends to start reading the next one. Headers may also include the number of rows, georeferencing parameters for geographic data, or other metadata tags, such as those specified in the Exif standard.

Compression

High-resolution raster grids contain a large number of pixels, and thus consume a large amount of memory. This has led to multiple approaches to compressing the data volume into smaller files. The most common strategy is to look for patterns or trends in the pixel values, then store a parameterized form of the pattern instead of the original data. Common raster compression algorithms include run-length encoding (RLE), JPEG, LZ (the basis for PNG and ZIP), Lempel–Ziv–Welch (LZW) (the basis for GIF), and others.

For example, Run length encoding looks for repeated values in the array, and replaces them with the value and the number of times it appears. Thus, the raster above would be represented as:

values 1 3 0 112 8 0 1 4 3...
lengths 1 1 2 1 1 1 1 1 1 2...

This technique is very efficient when there are large areas of identical values, such as a line drawing, but in a photograph where pixels are usually slightly different from their neighbors, the RLE file would be up to twice the size of the original.

Some compression algorithms, such as RLE and LZW, are lossless, where the original pixel values can be perfectly regenerated from the compressed data. Other algorithms, such as JPEG, are lossy, because the parameterized patterns are only an approximation of the original pixel values, so the latter can only be estimated from the compressed data.

Raster–vector conversion

Vector images (line work) can be rasterized (converted into pixels), and raster images vectorized (raster images converted into vector graphics), by software. In both cases some information is lost, although certain vectorization operations can recreate salient information, as in the case of optical character recognition.

Displays

Early mechanical televisions developed in the 1920s employed rasterization principles. Electronic television based on cathode-ray tube displays are raster scanned with horizontal rasters painted left to right, and the raster lines painted top to bottom.

Modern flat-panel displays such as LED monitors still use a raster approach. Each on-screen pixel directly corresponds to a small number of bits in memory. [6] The screen is refreshed simply by scanning through pixels and coloring them according to each set of bits. The refresh procedure, being speed critical, is often implemented by dedicated circuitry, often as a part of a graphics processing unit.

Using this approach, the computer contains an area of memory that holds all the data that are to be displayed. The central processor writes data into this region of memory and the video controller collects them from there. The bits of data stored in this block of memory are related to the eventual pattern of pixels that will be used to construct an image on the display. [7]

An early scanned display with raster computer graphics was invented in the late 1960s by A. Michael Noll at Bell Labs, [8] but its patent application filed February 5, 1970, was abandoned at the Supreme Court in 1977 over the issue of the patentability of computer software. [9]

Printing

During the 1970s and 1980s, pen plotters, using Vector graphics, were common for creating precise drawings, especially on large format paper. However, since then almost all printers create the printed image as a raster grid, including both laser and inkjet printers. When the source information is vector, rendering specifications and software such as PostScript are used to create the raster image.

Three-dimensional rasters

Three-dimensional voxel raster graphics are employed in video games and are also used in medical imaging such as MRI scanners. [10]

Geographic information systems

Geographic phenomena are commonly represented in a raster format in GIS. The raster grid is georeferenced , so that each pixel (commonly called a cell in GIS because the "picture" part of "pixel" is not relevant) represents a square region of geographic space. [11] The value of each cell then represents some measurable (qualitative or quantitative) property of that region, typically conceptualized as a field. Examples of fields commonly represented in rasters include: temperature, population density, soil moisture, land cover, surface elevation, etc. Two sampling models are used to derive cell values from the field: in a lattice, the value is measured at the center point of each cell; in a grid, the value is a summary (usually a mean or mode) of the value over the entire cell.

Resolution

Raster graphics are resolution dependent, meaning they cannot scale up to an arbitrary resolution without loss of apparent quality. This property contrasts with the capabilities of vector graphics, which easily scale up to the quality of the device rendering them. Raster graphics deal more practically than vector graphics with photographs and photo-realistic images, while vector graphics often serve better for typesetting or for graphic design. Modern computer-monitors typically display about 72 to 130 pixels per inch (PPI), and some modern consumer printers can resolve 2400 dots per inch (DPI) or more; determining the most appropriate image resolution for a given printer-resolution can pose difficulties, since printed output may have a greater level of detail than a viewer can discern on a monitor. Typically, a resolution of 150 to 300 PPI works well for 4-color process (CMYK) printing.

However, for printing technologies that perform color mixing through dithering (halftone) rather than through overprinting (virtually all home/office inkjet and laser printers), printer DPI and image PPI have a very different meaning, and this can be misleading. Because, through the dithering process, the printer builds a single image pixel out of several printer dots to increase color depth, the printer's DPI setting must be set far higher than the desired PPI to ensure sufficient color depth without sacrificing image resolution. Thus, for instance, printing an image at 250 PPI may actually require a printer setting of 1200 DPI. [12]

Raster-based image editors

Raster-based image editors, such as PaintShop Pro, Corel Painter, Adobe Photoshop, Paint.NET, Microsoft Paint, Krita, and GIMP, revolve around editing pixels, unlike vector-based image editors, such as Xfig, CorelDRAW, Adobe Illustrator, or Inkscape, which revolve around editing lines and shapes (vectors). When an image is rendered in a raster-based image editor, the image is composed of millions of pixels. At its core, a raster image editor works by manipulating each individual pixel. [5] Most [13] pixel-based image editors work using the RGB color model, but some also allow the use of other color models such as the CMYK color model. [14]

See also

Related Research Articles

<span class="mw-page-title-main">Pixel</span> Physical point in a raster image

In digital imaging, a pixel, pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software.

<span class="mw-page-title-main">RGB color model</span> Color model based on red, green, and blue

The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.

<span class="mw-page-title-main">Vector graphics</span> Computer graphics images defined by points, lines and curves

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models. Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.

<span class="mw-page-title-main">Dot matrix</span> 2-dimensional patterned array

A dot matrix is a 2-dimensional patterned array, used to represent characters, symbols and images. Most types of modern technology use dot matrices for display of information, including mobile phones, televisions, and printers. The system is also used in textiles with sewing, knitting and weaving.

<span class="mw-page-title-main">Rasterisation</span> Conversion of a vector-graphics image to a raster image

In computer graphics, rasterisation or rasterization is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image. The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or to the conversion of 2D rendering primitives, such as polygons and line segments, into a rasterized format.

<span class="mw-page-title-main">Framebuffer</span> Portion of random-access memory containing a bitmap that drives a video display

A framebuffer is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

<span class="mw-page-title-main">Dots per inch</span> Measure of dot density

Dots per inch is a measure of spatial printing, video or image scanner dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm). Similarly, dots per centimetre refers to the number of individual dots that can be placed within a line of 1 centimetre (0.394 in).

<span class="mw-page-title-main">Image scanner</span> Device that optically scans images, printed text

An image scanner is a device that optically scans images, printed text, handwriting, or an object and converts it to a digital image. The most common type of scanner used in offices and in the home is the flatbed scanner, where the document is placed on a glass window for scanning. A sheetfed scanner, which moves the page across an image sensor using a series of rollers, may be used to scan one document at a time or multiple, as in an automatic document feeder. A handheld scanner is a portable version of an image scanner that can be used on any flat surface. Scans are usually downloaded to the computer that the scanner is connected to, although some scanners are able to store scans on standalone flash media.

Color depth or colour depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color, and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.

A GIS file format is a standard for encoding geographical information into a computer file, as a specialized type of file format for use in geographic information systems (GIS) and other geospatial applications. Since the 1970s, dozens of formats have been created based on various data models for various purposes. They have been created by government mapping agencies, GIS software vendors, standards bodies such as the Open Geospatial Consortium, informal user communities, and even individual developers.

<span class="mw-page-title-main">Color Graphics Adapter</span> IBM PC graphic adapter and display standard

The Color Graphics Adapter (CGA), originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's first color graphics card for the IBM PC and established a de facto computer display standard.

<span class="mw-page-title-main">Transparency (graphic)</span> Capability of a computer graphic to allow whatever is "behind" it to be visible

Transparency in computer graphics is possible in a number of file formats. The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous.

Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels. Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.

Pixels per inch (ppi) and pixels per centimetre are measurements of the pixel density of an electronic image device, such as a computer monitor or television display, or image digitizing device such as a camera or image scanner. Horizontal and vertical density are usually the same, as most devices have square pixels, but differ on devices that have non-square pixels. Pixel density is not the same as resolution — where the former describes the amount of detail on a physical surface or device, the latter describes the amount of pixel information regardless of its scale. Considered in another way, a pixel has no inherent size or unit, but when it is printed, displayed, or scanned, then the pixel has both a physical size (dimension) and a pixel density (ppi).

Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel.

An image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency.

In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers. It is a form of vector quantization compression.

<span class="mw-page-title-main">Raster scan</span> Rectangular pattern of image capture and reconstruction

A raster scan, or raster scanning, is the rectangular pattern of image capture and reconstruction in television. By analogy, the term is used for raster graphics, the pattern of image storage and transmission used in most computer bitmap image systems. The word raster comes from the Latin word rastrum, which is derived from radere ; see also rastrum, an instrument for drawing musical staff lines. The pattern left by the lines of a rake, when drawn straight, resembles the parallel lines of a raster: this line-by-line scanning is what creates a raster. It is a systematic process of covering the area progressively, one line at a time. Although often a great deal faster, it is similar in the most general sense to how one's gaze travels when one reads lines of text.

<span class="mw-page-title-main">Image editing</span> Processes of altering images

Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs or edit illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch. The term "image editing" usually refers only to the editing of 2D images, not 3D ones.

References

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