Open Dynamics Engine

Last updated
Open Dynamics Engine
Developer(s) Russell Smith
Initial releaseMay 8, 2001;23 years ago (2001-05-08)
Stable release
0.16.2 / July 30, 2020;4 years ago (2020-07-30) [1]
Repository bitbucket.org/odedevs/ode
Written in C/C++
Operating system Platform independent
Type Physics engine
License BSD [2]
Website www.ode.org
A simple vehicle driving over a ramp. This demo is distributed with the ODE source code (demo_buggy). ODE buggy.png
A simple vehicle driving over a ramp. This demo is distributed with the ODE source code (demo_buggy).
A collision with many objects. This demo is distributed with the ODE source code (demo_crash). ODE crash.png
A collision with many objects. This demo is distributed with the ODE source code (demo_crash).

The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [3] It is free software licensed both under the BSD license and the LGPL.

Contents

ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa , BloodRayne 2 , Call of Juarez , S.T.A.L.K.E.R. , Titan Quest , World of Goo , X-Moto and OpenSimulator .

Overview

The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called drawstuff. [4] It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap.

Simulation

Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou and CoppeliaSim.

ODE is a popular choice for robotics simulation applications, with scenarios such as mobile robot locomotion [5] [6] and simple grasping. ODE has some drawbacks in this field, for example the method of approximating friction and poor support for joint-damping. [7]

See also

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References

  1. "Downloads". Archived from the original on 2018-12-24. Retrieved 2018-12-24.
  2. ODE's license
  3. "Open Dynamics Engine - Intel Threading Building Blocks [Book]". www.oreilly.com. Retrieved 2023-04-08.
  4. "odedevs / ode / drawstuff". bitbucket.org. Retrieved 2023-04-08.
  5. Brezina, Tomas; Jablonski, Ryszard (2009-11-29). Recent Advances in Mechatronics: 2008 - 2009. Springer Science & Business Media. ISBN   978-3-642-05022-0.
  6. Yıldırım, Şahin; Arslan, Erdem (2018-08-01). "ODE (Open Dynamics Engine) based stability control algorithm for six legged robot". Measurement. 124: 367–377. doi:10.1016/j.measurement.2018.03.057. ISSN   0263-2241. S2CID   70264565.
  7. Drumwright, Evan; Hsu, John; Koenig, Nathan; Shell, Dylan (2010). "Extending Open Dynamics Engine for Robotics Simulation". In Ando, Noriaki; Balakirsky, Stephen; Hemker, Thomas; Reggiani, Monica; von Stryk, Oskar (eds.). Simulation, Modeling, and Programming for Autonomous Robots. Lecture Notes in Computer Science. Vol. 6472. Berlin, Heidelberg: Springer. pp. 38–50. doi:10.1007/978-3-642-17319-6_7. ISBN   978-3-642-17319-6.