Online gender-based violence is targeted harassment and prejudice through technology against people, disproportionately women, based on their gender. The term is also similar to online harassment, cyberbullying and cybersexism, but the latter terms are not gender-specific. Gender-based violence differs from these because of the attention it draws to discrimination and online violence targeted specifically because of their gender, most frequently those who identify as female. Online gender-based violence can include unwanted sexual remarks, non-consensual posting of sexual media, threats, doxing, cyberstalking and harassment, and gender-based discriminatory memes and posts among other things. Online gender-based violence derives from gender-based violence but it is perpetuated through electronic means. The vulnerable groups include the asexual, bisexual, gay, intersex, trans, intersex, queer, and lesbian. Online gender-based violence may occur through various ways. These include impersonation, hacking, spamming, tracking and surveillance, malicious sharing of intimate messages and photos.
Since the introduction of the internet, the presence of online gender-based violence has grown exponentially. While online gender-based violence can target anyone, it disproportionately targets those who identify as female. This violence and targeted harassment comes in many forms. One common space where online gender-based violence occurs is in the blogosphere. This is a male-dominated space where female bloggers are criticized at a higher rate than male bloggers. There are frequently comments under female-written blogs which are sexually violent in nature. [1] Another common place where online gender-based violence takes place is in the form of trolling. This includes derogatory comments and sexist, inflammatory comments. This is online gender-based violence masked as a harmless, aimless activity. It also includes cyber-sexism played off as humorous and harmless when in reality it reinforces harmful stereotypes, violence, and gender-based power structures that dominant both the offline and online world. [2] Memes are another form through which online gender-based violence is spread. These are images created to present sexist jokes, sexual violence, and gender stereotypes while playing it off as simply something humorous. Hashtags are used in order to make sexist commentary and topics go viral, which then inserts sexist ideology into the mainstream social media. [3]
Within the broader definition, there are various types of online gender-based violence. One type is online domestic violence, where perpetrators use the internet to exploit the intimate and private knowledge that they have of their partner in order to hurt them. They also use intimate photos and videos to assert power and violence over their partner. [4] Research by Sameer Hinduja and Justin Patchin have studied this phenomenon, which they term "digital dating abuse," finding that 28% of students in a romantic relationship the previous year had been victimized in this manner. Males (32%) were victimized more often, compared to females (24%), and experiencing offline dating violence was the strongest identified correlate of online dating violence. Other key findings included links to depression, sexting, and cyberbullying victimization. [5] Cyberstalking is another type of online gender-based violence. It has been reported that 26% of women aged 18–24 have reported being stalked through the use of telecommunication tools afforded by the internet and social media. [4] A recent systematic literature review by Puneet Kaur et al., identified that the prevalence of cyberstalking is unclear, with empirical studies identifying rates as low as 6.5% and as high as 46%; this wide variation is likely due to divergent sampling methodologies, conceptualization and operationalization of the term, reticence in reporting, and even differences across demographic groups. [6]
Online gender-based violence emerges from misogyny in physical spaces and the cultural norms that guide our lives. Accepted forms of gender-based violence include in-person contact such as: intimate partner violence, street harassment, rape, and others described in violence against women. All of these have resulted in the creation of online forms of gender-based violence. Other causes of violence include the practices of online communities and lack of regulations that address gender-specific harassment and violence in these communities.
The societal acceptance of norms that are deemed 'misogynistic' has a large impact on the prevalence of gender-based violence online. Cultural norms and beliefs are carried from physical communities into online spaces by actors who engage in this behavior in person or who already agree with misogynist ideas. People who engage in physical violence against women also are likely to engage in online forms of violence. [7] Through cultural causes, scholars claim that rather than technology creating violence online, it simply provides a new platform which users adapt to suit their desired action, some of which may include acts such as doxing, threatening, or stalking women. [8] Culture also can influence the popularity of violent activity against women when these behaviors are perpetrated or normalized by celebrities. This is also true when acts of gender violence are normalized against female celebrities and public figures. [9] These cultural causes can have large or small impacts depending on the identity of the victim or the context. For instance, acts of gender-based violence may be more common in fields such as politics where strong ideologies about women's roles and misogyny are already present. This would include cases where the victim is working in politics or the threats and violent behavior came as a response to a political post. [10]
Although cultural norms are one cause of gender violence that can attract some actors to perpetrate these behaviors, online algorithms and behavior can bring about another factor that causes violent behavior. Public comments on social media applications such as Twitter and Facebook can lead to other users agreeing with and adding their own additional comments. In cases of online harassment, these additional users' actions are caused when the original threat or internet troll comment is perceived as acceptable or when they become normalized and more common in the user's feed. [10] These threads of gendered trolling can be inflated by algorithm behaviors; in many cases online systems "boost" negative posts leading them to reach a larger audience and gain more violent responses. [11] Cases where the violence is instigated and grows because of perceptions of lawlessness as well as cases where online algorithms are responsible for the growth in harassment are both examples of how gender-based violence can be instigated online.
Some forms of gender-based violence online are caused by the availability of online spaces for communities with misogynistic and violent ideas about women. Systems which provide online formats such as Reddit or Tor can often become popular among groups with violent ideas or who would like to remain anonymous. [12] Anonymous online spaces allow subcultures like incels to grow. In many of these spaces, misogyny and rape fantasies are commonly discussed and these spaces can teach individuals that violent acts and behavior is acceptable. In some cases, incel forums have had a role in encouraging violent behavior among members. [13] The spread of violent and gendered rhetoric is not isolated to one subculture and can be normalized and taught in a variety of groups.
Structural inequalities that exist at the core of technological landscapes reproduce discriminate practices geared towards women. Women are being kept offline because of the arguably unsafe digital field that has been cultivated through misogynistic, aggressive, and threatening practices. [14] Schemas that classify women as less valuable generators of knowledge and less relevant actors in social spaces result in knowledge gaps online through the generation of feelings of unsafe spaces online for women to participate. Trends of women and individuals of low socio-economic status producing less content online poses a threat to the democratization of the internet. [15]
Despite its status as the most participatory site on the internet, Wikipedia perpetrates these inequalities and does not serve as a safe knowledge outlet for women. The exacerbation of knowledge gaps harms women by limiting their capacity to contribute to the digital world and prevents social mobility through the lack of access to information regarding female-generated information and biographies. [15]
An example of the perpetuated gender inequality on Wikipedia exists in interpretations of gendered language, particularly on articles about women, in which the use of gendered language (e.g., “female” or “wife”) implies a gender binary from which interpretations of heteronormativity are applied to the content of the article itself. Such use of female-gendered language affects the notability of the article in question; an article is considered more notable if gendered language is used in conjunction with a particular achievement (e.g., “first female mayor”). The discussion of the notability of a Wikipedia article also involves its relevance to other context existent on Wikipedia; an article is more likely to be marked for deletion if it lacks hyperlinks to other Wikipedia articles. A Wikipedia article with low notability according to its point of view is more likely to be marked for deletion. [16] Reports of women claiming that editing Wikipedia articles is something that they fear is a critical component of gender-based violence online. Women in Red, a group of editors committed to improving structural inequalities on Wikipedia through the creation of female generated content, describes how efforts for female publication are challenged by being flagged as non-notable and thus nominated for deletion.
Gender inequality on Wikipedia is also exemplified through the reluctance of female editors to edit existing pages. Studies have found that male editors overwhelmingly populate the percentage of Wikipedia page editors at approximately 70-80%. [17] Issues of safety are relevant in this conversation as the small proportion of women who do participate in these edits feel pressured to reside within the “quiet corners” of Wikipedia as a personal precaution. [18] This implies that women choose to integrate their edits within topics and pages that are not prone to harassment by other editors. Participation in Wikipedia article editing requires heavy emotional labor for women due to its hostile and judgmental environment posed by existing gender inequalities. Overcoming gender barriers online presents challenges that have been mitigated in physical spaces. That is, anonymity and efficiency that coincide with the essence of the technological media allow for past prejudices to pervade participatory publishing sites.
Gender-based violence online can impact the development and mental health of victims in similar ways to physical forms of violence and bullying. Unlike those physically attacked, online formats make it much possible for victims to receive hundreds or thousands of threats and violent comments in a short span of time. This can lead to different effects than would be expected in cases of physical assault or violence. [19]
Among victims who are minors, these experiences and the impacts are similar. Along with the experiences of cyberbullying, young people can experience specific impacts from gendered violence online. This more commonly appears as difficulty forming healthy relationships or trust after receiving violent threats. [20] Young people may also fear for their safety following events of online violence and many become less involved in online communities or in activities out of fear that these actions could lead to further violence against the victim.
Acts of violence and harassment online can lead victims to withdraw from social environments, both online and in person. [21] Young women aged 18–24 are far more likely to experience online harassment than older women, most likely due to their level of access and involvement with online communities and causes them to be more likely to experience the negative impacts of online gendered violence. [7] Other impacts victims may experience depression and other mental health issues. [19]
One of the most notorious instances of widespread gender-based violence is the Gamergate controversy. Beginning in August 2014, this controversy evolved into a widespread harassment campaign against female-identifying internet users. Proliferated through the hashtag #Gamergate, this controversy shows how at risk female identifying internet users and content creators are to harassment, death threats, and sexually derogatory attacks among other things. These online threats translated into the personal lives of the women being attacked; many were forced to relocate, stay in close contact with the police, and cancel scheduled in-person events. The Gamergate controversy shows how widespread and damaging online gender-based violence is, and how quickly this sort of harassment and abuse is able to spread online. [22] This is also an example of online gender-based violence where women were attacked who were attempting to raise issues regarding online gender-based violence.
Online gender-based violence can have both online and offline effects. Online abuse and violence may silence and sensor women's voices. It may also threaten women's offline safety. Online violence and threats may cause the affected gender to fear for their offline safety. It may also affect their offline jobs due to the fear of being attacked physically. Online gender-based abuse and violence is an intersectional challenge. The perpeterators of online gender-based violence target the vulnerable members of a particular gender, including the women of color and the LGBTQ.
The United States Department of State currently has policies which address gender-based violence, but do not have develop policies regarding online gender-based violence. The United States has not addressed online gender-based violence on a legislative level [23] despite there being a push from activists and internet users for more concrete policies that denounce and decrease the pervasiveness of online gender-based violence.
There are organizations across the world seeking to address the problem of online gender-based violence. These include United Nations organizations such as the UNESCO [24] and the Office of the United Nations High Commissioner for Human Rights. [25]
The Swedish International Development Cooperation Agency (SIDA) is an agency of the Swedish government working to bring awareness to online gender-based violence in the hopes of increasing regulations. They have also published a report which found that over the last few years, online gender-based violence has garnered acknowledgment within the international community. The SIDA report serves as a source of information to further regulation process. It also noted the role of organizations such as the Women's Rights Programme of the Association of Progressive Communication in pushing for an increase in substantive policies regarding online gender-based violence. This report also points out the discrepancies between international regulations and state implementation. [26]
The Association for Progressive Communications (APC) has been working since 2005 to end violence against women in the online space by strengthening women's rights organizations and activists working to end online gender-based violence. [27] One of their projects in particular, "End violence: Women's rights and safety online" focuses on strengthening women's safety and security "by preventing the growing violence against women through ICTs." is being carried out in seven countries worldwide. Countries are: Bosnia Herzegovina, Colombia, Democratic Republic of Congo, Kenya, Mexico, Pakistan, and the Philippines. Some other APC projects include websites such as Take Back The Tech! and "GenderIT.org" which focus on providing tools for coping with receiving online gender-based violence and defend against online internet users who are spreading online gender-based violence. [28]
Misogyny is hatred of, contempt for, or prejudice against women or girls. It is a form of sexism that can keep women at a lower social status than men, thus maintaining the social roles of patriarchy. Misogyny has been widely practised for thousands of years. It is reflected in art, literature, human societal structure, historical events, mythology, philosophy, and religion worldwide.
Misandry is the hatred of, contempt for, or prejudice against men or boys.
Sexism is prejudice or discrimination based on one's sex or gender. Sexism can affect anyone, but primarily affects women and girls. It has been linked to gender roles and stereotypes, and may include the belief that one sex or gender is intrinsically superior to another. Extreme sexism may foster sexual harassment, rape, and other forms of sexual violence. Discrimination in this context is defined as discrimination toward people based on their gender identity or their gender or sex differences. An example of this is workplace inequality. Sexism may arise from social or cultural customs and norms.
Transphobia consists of negative attitudes, feelings, or actions towards transgender people or transness in general. Transphobia can include fear, aversion, hatred, violence or anger towards people who do not conform to social gender roles. Transphobia is a type of prejudice and discrimination, similar to racism, sexism, or ableism, and it is closely associated with homophobia. Transgender people of color can experience many different forms of discrimination simultaneously.
Cyberstalking is the use of the Internet or other electronic means to stalk or harass an individual, group, or organization. It may include false accusations, defamation, slander and libel. It may also include monitoring, identity theft, threats, vandalism, solicitation for sex, doxing, or blackmail.
Misogyny in rap music refers to lyrics, videos, or other aspects of rap music that support, glorify, justify, or normalize the objectification, exploitation, or victimization of women. It is an ideology that portrays women as objects for men's ownership, use, or abuse. It diminishes women to expendable beings. It can range from innuendoes to stereotypical characterizations and defamations.
Cyberbullying or cyberharassment is a form of bullying or harassment using electronic means. Cyberbullying and cyberharassment are also known as online bullying. It has become increasingly common, especially among teenagers and adolescents, due to the communication technology advancements and young people's increased use of such technologies. Cyberbullying is when someone, typically a teenager, bullies or harasses others on the internet and other digital spaces, particularly on social media sites.
Anita Sarkeesian is a Canadian-American feminist media critic. She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture. Her video series Tropes vs. Women in Video Games, examines tropes in the depiction of female video game characters. Media scholar Soraya Murray calls Sarkeesian emblematic of "a burgeoning organized feminist critique" of stereotyped and objectified portrayals of women in video games.
Examples of misogyny exist in many published forms, within multiple cultures and well-observed works. Technological advances in the modern era have contributed proficient means to media and marketing to the resultant mass media in the 21st century. The merging of misogyny and mass media has made numerous examples where studies have concluded correlations between misogynous messages, both obvious and subliminal. Corresponding physical appearance of violence and hateful conduct may be seen relative to exposure.
Transmisogyny, otherwise known as trans-misogyny and transphobic misogyny, is the intersection of transphobia and misogyny as experienced by trans women and transfeminine people. The term was coined by Julia Serano in her 2007 book Whipping Girl to describe a particular form of oppression experienced by trans women. In an interview with The New York Times, Serano explores the roots of transmisogyny as a critique of feminine gender expressions which are "ridiculed in comparison to masculine interests and gender expression."
Slut-shaming is the practice of criticizing people, especially women and girls, who are perceived to violate expectations of behavior and appearance regarding issues related to sexuality. The term is used to reclaim the word slut and empower women and girls to have agency over their own sexuality. Gender-based violence can be a result of slut-shaming primarily affecting women. It may also be used in reference to gay men, who may face disapproval for promiscuous sexual behaviors. Slut-shaming rarely happens to heterosexual men.
Feminist Digital Humanities is a more recent development in the field of Digital Humanities, a project incorporating digital and computational methods as part of its research methodology. Feminist Digital Humanities has risen partly because of recent criticism of the propensity of Digital Humanities to further patriarchal or hegemonic discourses in the Academy. Women are rapidly dominating social media in order to educate people about feminist growth and contributions. Research proves the rapid growth of Feminist Digital Humanities started during the post-feminism era around from the 1980s to 1990s. Such feminists’ works provides examples through the text technology, social conditions of literature and rhetorical analysis. Feminist Digital Humanities is aimed to identify and explore women's sense of writing as well as to prove widespread of women's work in most of the digital archive.
Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games, such as when characters are presented according to gender-related tropes and stereotypes.
Violent extremism is a form of extremism that condones and enacts violence with ideological or deliberate intent, such as religious or political violence. Violent extremist views often conflate with religious and political violence, and can manifest in connection with a range of issues, including politics, religion, and gender relations.
Gender bias on Wikipedia is a term used to describe various sex-related facts about Wikipedia: its volunteer contributors are mostly male, although almost 400,000 encyclopedic biographies about women exist on Wikipedia men have many more, and topics primarily of interest to women are less well-covered.
The manosphere is a diverse collection of websites, blogs, and online forums promoting masculinity, misogyny, and opposition to feminism. Communities within the manosphere include men's rights activists, incels, Men Going Their Own Way (MGTOW), pick-up artists (PUA), and fathers' rights groups. While the specifics of each group's beliefs sometimes conflict, they are generally united in the belief that society is biased against men due to the influence of feminism, and that feminists promote misandry, or hatred of men. Acceptance of these ideas is described as "taking the red pill", a metaphor borrowed from the film The Matrix.
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" primarily in 2014 and 2015. Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu. The harassment campaign included doxing, rape threats, and death threats.
Alpha male and beta male, or alpha and beta, are terms for men derived from the designations of alpha and beta animals in ethology. They may also be used with other genders, such as women, or additionally use other letters of the Greek alphabet. The popularization of these terms to describe humans has been widely criticized by scientists.
Incel is a portmanteau of "involuntary celibate". Originally coined as "invcel" around 1997 by a queer Canadian female student known as Alana, the spelling had shifted to "incel" by 1999, and the term later rose to prominence in the 2010s, as it became more closely associated with an online subculture of people who define themselves as unable to get a romantic or sexual partner despite desiring one.
Sexual economics relates to how participants think, feel, behave and give feedback during sex or relevant sexual events. This theory states that the thinking, preferences and behavior of men and women follow the fundamental economic principles. It was proposed by psychologists Roy Baumeister and Kathleen Vohs.