In photography and cinematography, headroom or head room is a concept of aesthetic composition that addresses the relative vertical position of the subject within the frame of the image. Headroom refers specifically to the distance between the top of the subject's head and the top of the frame, but the term is sometimes used instead of lead room, nose room or 'looking room' [1] to include the sense of space on both sides of the image. The amount of headroom that is considered aesthetically pleasing is a dynamic quantity; it changes relative to how much of the frame is filled by the subject. Rather than pointing and shooting, one must compose the image to be pleasing. [2] Too much room between a subject's head and the top of frame results in dead space. [3]
The concept of headroom was born with portrait painting techniques. [4] Classical painters used a technique linked to headroom called the "rule of thirds". [5] [6] The "rule of thirds" was first coined by the painter John Thomas Smith in his book "Remarks on Rural Scenery." [7] The rule of thirds suggests that the subject's eyes, as a centre of interest, are ideally positioned one-third of the way down from the top of the frame. [8] With a subject placed one-third of the way down from the top of the frame, the subject aligns with the proper headroom to make an image pleasing to the eye. This technique has carried on with other visual forms of art such as photography and cinematography.
Perceptual psychological studies have been carried out[ by whom? ] with experimenters using a white dot placed in various positions within a frame to demonstrate that observers attribute potential motion to a static object within a frame, relative to its position. The unmoving object is described as 'pulling' toward the center or toward an edge or corner. [9] Proper headroom is achieved when the object is no longer seen to be slipping out of the frame—when its potential for motion is seen to be neutral in all directions.
Head room can also aid the creator in imposing a certain feeling upon the viewer. Headroom is a way of balancing out a frame. According to Dr. John Suhler in his e-book Photographic Psychology: Image and Psyche, “the eye appreciates the appearance of balance in [an image]. It makes us feel centered, steady, and stable. It suggests poise and gracefulness.” [10] Headroom helps create this balance. If there is too much headroom, this can make a viewer feel unsettled. On the other hand, a head that is partially cut off can make a viewer feel claustrophobic. A perfectly framed headroom can make the viewer feel at ease and focus on the eyes of a subject. [11] This allows a filmmaker to advance the story visually by altering a viewer's subconscious. It may also aid a photographer in creating the tone they want in a photograph. For a head shot, they would want the viewer to be completely at ease and be drawn to the person in the shot. They would frame it perfectly. For a piece of art about mental illness, they may give the viewer either too much headroom or entirely too little. It depends on the overall effect a photographer wants.
Cinematography has the added factors of the movement of the subject, the movement of the camera, and the possibility of zooming in or out.
Headroom changes as the camera zooms in or out, and the camera must simultaneously tilt up or down to keep the center of interest approximately one-third of the way down from the top of the frame. [8] The closer the subject, the less headroom needed. [12] In extreme close-ups, the top of the head is out of the frame, [1] but the concept of headroom still applies via the rule of thirds. This also changes when one is shooting an extreme wide-shot. The subject can still be placed correctly for rule of thirds, but have a significant amount of space between his/her head and the top from frame. It can be more visually pleasing to give equal weight to the sky and ground rather than ensuring proper headroom is being achieved. [11]
In television broadcast camera work, the amount of headroom seen by the production crew is slightly greater than the amount seen by home viewers, whose frames are reduced in area by about 5%. [1] To adjust for this, broadcast camera headroom is slightly expanded so that home viewers will see the correct amount of headroom. [1] Professional video camera viewfinders and professional video monitors often include an overscan setting to compare between full screen resolution and "domestic cut-off" [1] as an aid to achieving good headroom and lead room.
In cinematography, a tracking shot is any shot where the camera follows backward, forward or moves alongside the subject being recorded. Mostly the camera’s position is parallel to the character, creating a sideway motion, tracking the character. Tracking shots differ in motion from dolly shots, where the camera follows behind or before the character resulting in either an inward or an outward movement. Often the camera is mounted on a camera dolly which rides on rails similar to a railroad track; in this case, the shot is referred to as a dolly shot. A handheld steadycam or gimbal may also be used for smaller scale productions. The camera is then pushed along the track while the scene is being filmed, or moved manually when using a handheld rig. The effect can be used to create a sense of movement, to follow a character or object, or a sense of immersion to draw the viewer into the action.
A dolly zoom is an in-camera effect that appears to undermine normal visual perception.
Cinematography is the art of motion picture photography.
Slow motion is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software.
A close-up or closeup in filmmaking, television production, still photography, and the comic strip medium is a type of shot that tightly frames a person or object. Close-ups are one of the standard shots used regularly with medium and long shots. Close-ups display the most detail, but they do not include the broader scene. Moving toward or away from a close-up is a common type of zooming. A close up is taken from head to neck, giving the viewer a detailed view of the subject's face.
In film and photography, a prime lens is a fixed focal length photographic lens, typically with a maximum aperture from f2.8 to f1.2. The term can also mean the primary lens in a combination lens system. Confusion between these two meanings can occur without clarifying context. Alternate terms, such as primary focal length, fixed focal length, or FFL are sometimes used to avoid ambiguity.
Time-lapse photography is a technique in which the frequency at which film frames are captured is much lower than the frequency used to view the sequence. When played at normal speed, time appears to be moving faster and thus lapsing. For example, an image of a scene may be captured at 1 frame per second but then played back at 30 frames per second; the result is an apparent 30 times speed increase. Similarly, film can also be played at a much lower rate than at which it was captured, which slows down an otherwise fast action, as in slow motion or high-speed photography.
The term composition means "putting together". It can be thought of as the organization of the elements of art according to the principles of art. Composition can apply to any work of art, from music through writing and into photography, that is arranged using conscious thought.
In filmmaking and photography, the Dutch angle, also known as Dutch tilt, canted angle, or oblique angle, is a type of camera shot that involves setting the camera at an angle so that the shot is composed with vertical lines at an angle to the side of the frame, or so that the horizon line of the shot is not parallel with the bottom of the frame. This produces a viewpoint akin to tilting one's head to the side. In cinematography, the Dutch angle is one of many cinematic techniques often used to portray psychological uneasiness or tension in the subject being filmed. The Dutch angle is strongly associated with German expressionist cinema, which employed it extensively.
Open matte is a filming technique that involves matting out the top and bottom of the film frame in the movie projector for the widescreen theatrical release and then scanning the film without a matte for a full screen home video release. It is roughly equivalent to an uncropped version of the film.
Tilting is a cinematographic technique in which the camera stays in a fixed position but rotates up/down in a vertical plane. Tilting the camera results in a motion similar to someone raising or lowering their head to look up or down. It is distinguished from panning in which the camera is horizontally pivoted left or right. Pan and tilt can be used simultaneously. In some situations the lens itself may be tilted with respect to the fixed camera body in order to generate greater depth of focus.
This article contains a list of cinematic techniques that are divided into categories and briefly described.
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure.
The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The different camera angles will have different effects on the viewer and how they perceive the scene that is shot. There are a few different routes that a camera operator could take to achieve this effect.
Tilt–shift photography is the use of camera movements that change the orientation or position of the lens with respect to the film or image sensor on cameras.
In cinematography and photography, panning means swivelling a still or video camera horizontally from a fixed position. This motion is similar to the motion of a person when they turn their head on their neck from left to right. In the resulting image, the view seems to "pass by" the spectator as new material appears on one side of the screen and exits from the other, although perspective lines reveal that the entire image is seen from a fixed point of view.
In visual arts and particularly cinematography, framing is the presentation of visual elements in an image, especially the placement of the subject in relation to other objects. Framing can make an image more aesthetically pleasing and keep the viewer's focus on the framed object(s). It can also be used as a repoussoir, to direct attention back into the scene. It can add depth to an image, and can add interest to the picture when the frame is thematically related to the object being framed.
Live preview is a feature that allows a digital camera's display screen to be used as a viewfinder. This provides a means of previewing framing and other exposure before taking the photograph. In most such cameras, the preview is generated by means of continuously and directly projecting the image formed by the lens onto the main image sensor. This in turn feeds the electronic screen with the live preview image. The electronic screen can be either a liquid crystal display (LCD) or an electronic viewfinder (EVF).
The Fujifilm FinePix Real 3D W series is a line of consumer-grade digital cameras designed to capture stereoscopic images that recreate the perception of 3D depth, having both still and video formats while retaining standard 2D still image and video modes. The cameras feature a pair of lenses, and an autostereoscopic display which directs pixels of the two offset images to the user's left and right eyes simultaneously. Methods are included for extending or contracting the stereoscopic baseline, albeit with an asynchronous timer or manually depressing the shutter twice. The dual-lens architecture also enables novel modes such as simultaneous near and far zoom capture of a 2D image. The remainder of the camera is similar to other compact digital cameras.
This glossary of motion picture terms is a list of definitions of terms and concepts related to motion pictures, filmmaking, cinematography, and the film industry in general.
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