Release date | February 21, 2008 |
---|---|
Codename | G9x |
Architecture | Tesla |
Models | GeForce series
|
Transistors | 210M 65 nm (G98)
|
Cards | |
Entry-level |
|
Mid-range |
|
High-end | 9800 GT/GTX/GTX+ |
Enthusiast | 9800 GX2 |
API support | |
DirectX | Direct3D 10.0 Shader Model 4.0 |
OpenCL | OpenCL 1.1 |
OpenGL | OpenGL 3.3 |
History | |
Predecessor | GeForce 8 series |
Variant | GeForce 100 series |
Successor | GeForce 200 series |
Support status | |
Unsupported |
The GeForce 9 series (also known as the GeForce 9000 series) is the ninth generation of Nvidia's GeForce line of graphics processing units, the first of which was released on February 21, 2008. The products are based on an updated Tesla microarchitecture, adding PCI Express 2.0 support, improved color and z-compression, and built on a 65 nm process, later using 55 nm process to reduce power consumption and die size (GeForce 8 G8x GPUs only supported PCIe 1.1 and were built on 90 nm process or 80 nm process).
On May 1, 2008, the GeForce 9300 GS was officially launched. [1]
On August 27, 2008, the GeForce 9400 GT was officially launched.
On July 29, 2008, the GeForce 9500 GT was officially launched.
The 9500 GS is an OEM card that is based on the 9500 GT but geared towards the mainstream audience.
On February 21, 2008, the GeForce 9600 GT was officially launched. It was an upgrade of 8600 GTS.
The GeForce 9600GS is a Hewlett Packard OEM card. It is based on a G94a core clocked at 500 MHz. It features 768 MB of DDR2 memory on a 192-bit bus.
The GeForce 9600 GSO was essentially a renamed 8800 GS. This tactic has been seen before in products such as the GeForce 7900 GTO to clear unsold stock when it is made obsolete by the next generation. Just like the 8800 GS, the 9600 GSO features 96 stream processors, a 550 MHz core clock with shaders clocked at 1,375 MHz, and either 384 or 768 MB of memory clocked at 800 MHz on a 192-bit memory bus. Some manufacturers have mistakenly listed some of their 768 MB models that have 96 stream processors as being based on the G94 chip, rather than the G92. [10]
After clearing the old 8800 GS stock, Nvidia revised the specification with a new core, and 512 MB of memory clocked at 900 MHz on a 256-bit bus. [11] For these cards, the number of stream processors is halved to 48, with the core frequency increased to 650 MHz and the shader frequency increased to 1625 MHz. Some of these cards have 1024 megabytes of memory while still being a 512 model. The revised version is considered inferior in performance to the old version.[ according to whom? ]
XFX released a 9600 GTX based on the G92 chip featuring 96 stream processors, a 580 MHz core clock, 1450 MHz shaders and 512 MB of GDDR3 running at 1400 MHz on a 256-bit bus. Other than clock speeds, it is functionally the desktop equivalent version of the 9800M GT. [12]
The GeForce 9800 series contains the GX2 (dual GPU), GTX, GTX+ and GT variants. [13]
On March 18, 2008, the GeForce 9800 GX2 was officially launched.
The GeForce 9800 GX2 has the following specifications: [14] [15]
On April 1, 2008, the GeForce 9800 GTX was officially launched.
Taken from an eVGA specification sheet: [21]
In July 2008 Nvidia released a refresh of the 9800 GTX: the 9800 GTX+ (55 nm manufacturing process). It has faster core (738 MHz) and shader (1836 MHz) clocks. Since March 2009 this design is manufactured as GeForce GTS 250.
The 9800GT is identical to an 8800GT, although some were manufactured using a 55 nm technology instead of the 65 nm technology that debuted on the 8800GT. [24] The newer (55 nm) version supports HybridPower while the 65 nm version does not.
ASUSTeK have released a 9800GT with Tri-SLI support. [25]
Taken from the Nvidia product detail page. [26]
Model | Year | Code name | Fab (nm) | Transistors (Million) | Die size (mm2) | Bus interface | Config core1 | Clock rate | Fillrate | Memory | API support (version) | Processing Power G FLOPs | TDP (watts) | Comments | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz) | Shader (MHz) | Memory (MHz) | Pixel (GP/s) | Texture (GT/s) | Size (MB) | Bandwidth (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | Vulkan | |||||||||||
GeForce 9300 mGPU | October 2008 | MCP7A-S | 65 | 282 | 162 | PCIe 2.0 x16 | 16:8:4 | 450 | 1200 | 800 1333 | 1.8 | 3.6 | Up to 512 from system memory | 6.4/12.8 10.664/21.328 | DDR2 DDR3 | 64/128 | 10.0 | 3.3 | — | 57.6 | based on 8400 GS | |
GeForce 9400 mGPU | October 2008 | MCP7A-U | 65 | 282 | 162 | PCIe 2.0 x16 | 16:8:4 | 580 | 1400 | 800 1333 | 2.32 | 4.64 | Up to 512 from system memory | 6.4/12.8 10.664/21.328 | DDR2 DDR3 | 64/128 | 67.2 | 12 | based on 8400 GS | |||
GeForce 9300 GE [27] | June 2008 | G98 | 65 | ? | 86 | PCIe 2.0 x16 | 8:8:4 | 540 | 1300 | 500 | 2.16 | 4.3 | 256 | 8 | DDR2 | 64 | 31.2 | 25 | ||||
GeForce 9300 GS [27] | June 2008 | G98 | 65 | ? | 86 | PCIe 2.0 x16 | 8:8:4 | 567 | 1400 | 500 | 2.268 | 4.5 | 512 | 8 | DDR2 | 64 | 33.6 | ?? | ||||
GeForce 9400 GT | August 27, 2008 | G96a/b | 65/55 | 314 | 144 | PCIe 2.0 x16, PCI | 16:8:4 | 550 | 1400 | 800 1600 | 2.2 | 4.4 | 256, 512, 1024 | 12.8 25.6 | GDDR2 GDDR3 | 128 | 67.2 | 50 | ||||
GeForce 9500 GT | July 29, 2008 | G96a/b | 65/55 | 314 | 144 | PCIe 2.0 x16, PCI | 32:16:8 | 550 | 1400 | 1000 1600 | 4.4 | 8.8 | 256, 512, 1024 | 16.0 25.6 | DDR2 GDDR3 | 128 | 134.4 | 50 | ||||
GeForce 9600 GSO | May 2008 | G92 | 65 | 754 | 324 | PCIe 2.0 x16 | 96:48:12 | 550 | 1375 | 1600 | 6.6 | 26.4 | 384, 768, 1536 | 38.4 | GDDR3 | 192 | 396 | 84 | ||||
GeForce 9600 GSO 512 | October 2008 | G94a/b | 65/55 | 505 | 240/196? | PCIe 2.0 x16 | 48:24:16 | 650 | 1625 | 1800 | 10.4 | 15.6 | 512 | 57.6 | GDDR3 | 256 | 234 | 90 | ||||
GeForce 9600 GT Green Edition | 2009 | G94b | 55 | 505 | 196? | PCIe 2.0 x16 | 64:32:16 | 600 625 | 1500 1625 | 1400/1800 1800 | 9.6 10 | 19.2 20 | 512, 1024 | 44.8/57.6 57.6 | GDDR3 | 256 | 288 312 | 59 | Core Voltage 1.0V | |||
GeForce 9600 GT | February 21, 2008 | G94a/b | 65/55 | 505 | 240/196? | PCIe 2.0 x16 | 64:32:16 | 650 | 1625 | 1800 | 10.4 | 20.8 | 512, 1024, 2048 | 57.6 | GDDR3 | 256 | 312 | 95 | ||||
GeForce 9800 GT Green Edition | 2009 | G92b | 55 | 754 | 260 | PCIe 2.0 x16 | 112:56:16 | 550 | 1375 | 1400 1600 1800 | 8.8 | 30.8 | 512, 1024 | 44.8 51.2 57.6 | GDDR3 | 256 | 462 | 75 | Core Voltage 1.0V | |||
GeForce 9800 GT | July 2008 | G92a/b/a2 | 65/55/65 | 754 | 324/260/324 | PCIe 2.0 x16 | 112:56:16 | 600/600/550 | 1500/1500/1375 | 1800 | 9.6 | 33.6 | 512, 1024 | 57.6 | GDDR3 | 256 | 504/504/465 | 125/105/75 | Some 65 nm cards are rebranded 8800 GT cards. G92a2 Core Voltage 1.0V | |||
GeForce 9800 GTX | April 1, 2008 | G92 | 65 | 754 | 324 | PCIe 2.0 x16 | 128:64:16 | 675 | 1688 | 2200 | 10.8 | 43.2 | 512 | 70.4 | GDDR3 | 256 | 648.192 | 140 | ||||
GeForce 9800 GTX+ | July 16, 2008 | G92b | 55 | 754 | 260 | PCIe 2.0 x16 | 128:64:16 | 738 | 1836 | 2200 | 11.808 | 47.232 | 512, 1024 | 70.4 | GDDR3 | 256 | 705.024 | 141 | ||||
GeForce 9800 GX2 | March 18, 2008 | 2× G92 | 65 | 2× 754 | 2× 324 | PCIe 2.0 x16 | 2× 128:64:16 | 600 | 1500 | 2000 | 2× 9.6 | 2× 38.4 | 2× 512 | 2× 64.0 | GDDR3 | 2× 256 | 2× 576 | 197 | ||||
Model | Year | Codename | Fab (nm) | Transistors (Million) | Die size (mm2) | Bus interface | Config core1 | Core (MHz) | Shader (MHz) | Memory (MHz) | Pixel (GP/s) | Texture (GT/s) | Size (MiB) | Bandwidth (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | Vulkan | Processing Power G FLOPs | TDP (watts) | Comments |
Model | Features | ||
---|---|---|---|
Scalable Link Interface (SLI) | PureVideo 2 with VP2, BSP Engine, and AES128 Engine | PureVideo 3 with VP3, BSP Engine, and AES128 Engine | |
GeForce 9300 GE (G98) | Yes | No | Yes |
GeForce 9300 GS (G98) | |||
GeForce 9400 GT | Yes | No | |
GeForce 9500 GT | |||
GeForce 9600 GSO | |||
GeForce 9600 GT | |||
GeForce 9800 GT | |||
GeForce 9800 GTX | Yes 3-way | ||
GeForce 9800 GTX+ | |||
GeForce 9800 GX2 | Yes |
All graphical processing units in the GeForce 9M series feature:
Model | Release Date | Codename | Interface | Fabrication process (nm) | Core clock max (MHz) | Peak fillrate | Shaders | Memory | Texture Units | Raster Operators | Power Consumption (Watts) | Transistor Count (Millions) | Theoretical Shader Processing Rate (GigaFLOPS) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Billion pixel/s | Billion bilinear texel/s | Billion bilinear FP16 texel/s | Billion FP32 pixel/s | CUDA cores | Clock (MHz) | Bandwidth max (GB/s) | DRAM type | Bus width (bit) | Size (MB) | Effective DDR Clock (MHz) | |||||||||||
GeForce 9100M G | ? | MCP77MH MCP79MH | PCI | 65 | 450 | ? | ? | ? | ? | 8 | 1080 | 21GB/s | DDR2 from RAM | depend RAM configuration | depend RAM configuration | depend RAM configuration | ? | 4 | ? | ? | 26 |
GeForce 9200M GS | G98 | 65 | 530 | ? | ? | ? | 8 | 1300 | GDDR2 GDDR3 | 256 | ? | ? | ? | ? | 31 | ||||||
GeForce 9300M G | G98 | 65 | 400 | ? | 3.2 | ? | ? | 16 | 800 | 9.6 | 64 | 256 | 1200 (600) | ? | ? | ? | ? | 38 | |||
GeForce 9300M GS | G98 | 65 | ? | ? | ? | ? | ? | 16 | 1400 | ? | GDDR2 GDDR3 | 64 | 256 | 1400 (700) | ? | ? | ? | ? | 34 | ||
GeForce 9400M G | MCP79MX | 65 | 450 | ? | ? | ? | ? | 16 | 1100 | ? | 128 | ? | ? | 12 | 282 | 54 | |||||
GeForce 9500M G | 65 | ? | ? | ? | ? | ? | 16 | 1250 | ? | GDDR2 GDDR3 | 128 | 256, 512, 1024 | 1600 (800) | ? | ? | ? | ? | 60 | |||
GeForce 9500M GS | G84 | 65 | 479 | ? | 7.6 | ? | ? | 32 | 950 | 22.4 | 128 | 512 | 1400 (700) | ? | 8 | ? | 289 | ? | |||
GeForce 9600M GS | G96 | 65 | 430 | ? | ? | ? | ? | 32 | 1075 | 25.3 | GDDR2 GDDR3 | 128 | 1024 | 1600 (800) | ? | ? | ? | 314 | 103 | ||
GeForce 9600M GT | G96 | 65 | 500 | ? | ? | ? | ? | 32 | 1250 | ? | GDDR2 GDDR3 | 128 | 256, 512, 1024 | 1600 (800) | ? | ? | 23 | 314 | 120 | ||
GeForce 9650M GS | 65 | 625 | ? | 10 | ? | ? | 32 | 1250 | 25.6 | 128 | 512 | 1600 (800) | ? | ? | 29 | 289 | 120 | ||||
GeForce 9700M GT | G96 | 625 | ? | 10 | ? | ? | 32 | 1550 | 25.6 | GDDR3 | 128 | 512 | 1600 (800) | ? | ? | ? | ? | 148.8 | |||
GeForce 9700M GTS | G94 | 530 | ? | 12.7 | ? | ? | 48 | 1325 | 51.2 | 256 | ? | 1600 (800) | ? | ? | ? | ? | 190.8 | ||||
GeForce 9800M GTS | G94 | 600 | ? | 19.2 | ? | ? | 64 | 1500 | 51.2 | 256 | 512 | 1600 (800) | ? | ? | ? | ? | 288 | ||||
GeForce 9800M GT | G94 | 500 | ? | 24 | ? | ? | 96 | 1250 | 51.2 | 256 | 512 | 1600 (800) | ? | ? | ? | ? | 360 | ||||
GeForce 9800M GTX | G92 | 500 | ? | 28.0 | ? | ? | 112 | 1375 | 51.2 | 256 | 512 | 1600 (800) | ? | 75 | ? | ? | 420 |
Nvidia announced that as of April 1, 2016, they would cease driver support for the GeForce 9 series. [30] [31]
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets.
The GeForce 6 series is the sixth generation of Nvidia's GeForce line of graphics processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support.
The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, the R420 was produced on a 0.13 micrometer low-K photolithography process and used GDDR-3 memory. The chip was designed for AGP graphics cards.
Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.
The GeForce 7 series is the seventh generation of Nvidia's GeForce line of graphics processing units. This was the last series available on AGP cards.
The R520 is a graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC. It was the first GPU produced using a 90 nm photolithography process.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.
The Matrox Parhelia-512 is a graphics processing unit (GPU) released by Matrox in 2002. It has full support for DirectX 8.1 and incorporates several DirectX 9.0 features. At the time of its release, it was best known for its ability to drive three monitors and its Coral Reef tech demo.
The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 hybrid architecture with some modifications. The RSX has separate vertex and pixel shader pipelines. The GPU makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU . Although it carries the majority of the graphics processing, the Cell Broadband Engine, the console's CPU, is also used complementarily for some graphics-related computational loads of the console.
The GeForce 8 series is the eighth generation of Nvidia's GeForce line of graphics processing units. The third major GPU architecture developed by Nvidia, Tesla represents the company's first unified shader architecture.
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth interface designed for use in graphics cards, game consoles, and high-performance computing. It is a type of GDDR SDRAM.
S3 Graphics Chrome 500 series is the successor of S3 Graphics Chrome S20 series, and is produced in parallel to the S3 Graphics Chrome 400.
The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture. Its release was originally slated in November 2009, however, after delays, it was released on March 26, 2010, with availability following in April 2010.
The GeForce 500 series is a series of graphics processing units developed by Nvidia, as a refresh of the Fermi based GeForce 400 series. It was first released on November 9, 2010 with the GeForce GTX 580.
The graphics processing unit (GPU) codenamed Radeon R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. The HD 2000 cards competed with nVidia's GeForce 8 series.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.
The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They are produced with TSMC's 28 nm process.
Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070, which were released on May 27, 2016, and June 10, 2016, respectively. Pascal was manufactured using TSMC's 16 nm FinFET process, and later Samsung's 14 nm FinFET process.