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Football | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | |
Designer(s) | Steve Bristow |
Programmer(s) | Michael Albaugh [2] |
Platform(s) | Arcade, Atari 2600 |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Football (also known as Atari Football) is a 1978 American football video game developed and released by Atari, Inc. for arcades. Players are represented by X's and O's. While predated by Sega's World Cup, Football is credited with popularizing the trackball controller and is also the first non-racing vertically scrolling video game. [4] It was distributed in Japan by Namco in 1979.
Football was the second highest-earning arcade video game of 1979 in the United States. That year Atari released a more challenging four-player version of the arcade game programmed by Dave Theurer, who later created Missile Command and Tempest .
An Atari VCS home version of Football was published in 1978. [5] It uses blocky representations of players instead of Xs and Os. In 1982, Atari replaced it with RealSports Football .
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The game was designed by Steve Bristow and programmed by Michael Albaugh, with the hardware engineered by Dave Stubben. The game's use of a trackball was inspired by an earlier Japanese association football (soccer) game that had used trackball controls. [6] [7] When the team saw the game, they brought a cabinet to their lab and imitated the trackball controls. [7]
An earlier association football game that used trackball controls was Sega's World Cup , released seven months earlier in March 1978, [8] [9] but in 2001 Steven L. Kent reported that Stubben attributed the earlier trackball soccer game to Taito. [7] In a later 2017 interview, Albaugh said he was uncertain which company it was from, but remembers it was from a Japanese company. [6]
Atari's Football was released in October 1978. [3]
On the Atari VCS, two teams of green and white players, each of four men, playing against each other. In a first game-option, before each play the player can select a formation, and then during each play the player controls their movement as a unit using the joystick controller. In a second game option, the player only chooses the formation with the play being carried out automatically according to a pre-selected plan. A third game-option is similar to the second except that the user may kick or punt at any time. [10]
Football was the second highest-earning 1979 in the United States, below only Space Invaders (1978). [11]
In his October 1979 review of the Atari VCS version of the game in Creative Computing , David H. Ahl gave the game a positive review. He praised particularly the gameplay which he described as "boast[ing] lively action". [10]
Although not the first trackball game, predated by Sega's World Cup in March 1978, [8] [9] Atari Football is credited with popularizing the trackball.
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.
Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race in 1974, the multi-directional shooter Western Gun in 1975, and the first-person combat flight simulator Interceptor (1975).
Gun Fight, known as Western Gun in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor instead of TTL. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.
The following article is a broad timeline of arcade video games.
1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.
1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System.
1974 had new titles such as Speed Race, Gran Trak 10, Tank and TV Basketball. The year's best-selling arcade game was Tank by Kee Games.
Space Wars is a shooter game released in arcades by Cinematronics in 1977. It is based on the PDP-1 game Spacewar! (1962) but instead uses vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. It was distributed in Japan by Taito in 1978, and a Vectrex port was published in 1982.
Boxing is a video game interpretation of the sport of boxing developed by programmer Bob Whitehead for the Atari VCS. It was published by Activision in 1980 and is one of the first video games developed by Activision. The game is based on Boxer, an unreleased 1978 arcade game from Whitehead's previous employer, Atari, Inc. Boxer was written by Mike Albaugh who also wrote Drag Race for Atari, a game cloned by Activision as Dragster.
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.
Arcade's Greatest Hits: The Atari Collection 1 is a 1996 compilation of Atari arcade games for the Sega Saturn, PlayStation, and Super Nintendo Entertainment System, published by Midway Games. It is a successor volume to Williams Arcade's Greatest Hits. Most of these games fall into the action game category. The Saturn and PlayStation versions of the game include an FMV documentary on the "Golden Age of Atari", featuring video interviews with the programmers behind the six games in the compilation. The later Super NES version was announced by Midway as their final release for any "16-bit" console.
Circus is a block breaker arcade video game released by Exidy in 1977, and distributed by Taito in Japan. The game is a re-themed variant of Atari, Inc.'s Breakout, where the player controls a seesaw and clown in order to pop all the balloons in the level. The game has been copied and released under different names by numerous other companies in both the United States and Japan.
Surround is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System. In the game, players navigate a continuously moving block around an enclosed space as a wall trails behind it. Every time the opposite player hits a wall with their block, the other player earns a single point. The first player to reach ten points is the winner.
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom to create the illusion that the player character is moving in the game world.
Atari Vault is a video game collection developed by Code Mystics and published by Atari Interactive for Microsoft Windows, macOS, and Linux via the Steam client. Atari Vault contains titles from Atari, Inc. and Atari Corporation published on the Atari 2600 and arcade cabinets. dating from the 1970s, 1980s, and 1990s. The games, where possible, have been updated to include modern-day features such as local and online multiplayer and online leaderboards.
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: CS1 maint: numeric names: authors list (link)I saw a soccer game with one (I remember only that it was Japanese, and a soccer game. Taito is plausible).
Contrary to a popular notion, Football was not the first game to use a trak-ball controller. According to Dave Stubben, who created the hardware for Atari Football, Taito beat Atari to market with a soccer game that used one. According to Steve Bristow, when his engineers saw the game, they brought a copy into their lab and imitated it.