US20160317926A1 - Method for mapping movements of a hand-held controller to game commands - Google Patents
Method for mapping movements of a hand-held controller to game commands Download PDFInfo
- Publication number
- US20160317926A1 US20160317926A1 US15/207,302 US201615207302A US2016317926A1 US 20160317926 A1 US20160317926 A1 US 20160317926A1 US 201615207302 A US201615207302 A US 201615207302A US 2016317926 A1 US2016317926 A1 US 2016317926A1
- Authority
- US
- United States
- Prior art keywords
- controller
- command
- game
- user
- camera
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/207—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
Definitions
- U.S. patent application Ser. No. 11/382,039 is a continuation in part (CIP) of U.S. patent application Ser. No. 10/207,677, entitled, “MAN-MACHINE INTERFACE USING A DEFORMABLE DEVICE”, filed on Jul. 27, 2002; U.S. patent application Ser. No. 10/650,409, entitled, “AUDIO INPUT SYSTEM”, filed on Aug. 27, 2003; U.S. patent application Ser. No. 10/663,236, entitled “METHOD AND APPARATUS FOR ADJUSTING A VIEW OF A SCENE BEING DISPLAYED ACCORDING TO TRACKED HEAD MOTION”, filed on Sep. 15, 2003; U.S. patent application Ser. No.
- the present invention relates generally to computer entertainment systems, and more specifically to a user's manipulation of a controller for such computer entertainment systems.
- Computer entertainment systems typically include a hand-held controller, game controller, or other controller.
- a user or player uses the controller to send commands or other instructions to the entertainment system to control a video game or other simulation being played.
- the controller may be provided with a manipulator which is operated by the user, such as a joy stick.
- the manipulated variable of the joy stick is converted from an analog value into a digital value, which is sent to the game machine main frame.
- the controller may also be provided with buttons that can be operated by the user.
- One embodiment provides a method for use in a game, comprising the steps of: receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
- Another embodiment provides a computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of: receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
- FIG. 1A is a pictorial diagram illustrating a system that operates in accordance with an embodiment of the present invention
- FIG. 1B is a perspective view of a controller made in accordance with an embodiment of the present invention.
- FIG. 2A is a pictorial diagram illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention
- FIG. 2B is a planar view of an image plane illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention
- FIG. 3A is a flow diagram illustrating a method for use in obtaining information in accordance with an embodiment of the present invention
- FIG. 3B is a flow diagram illustrating a method for use in providing input to a system in accordance with an embodiment of the present invention
- FIG. 4 is a block diagram illustrating a system that may be used to run, implement and/or execute the methods and techniques shown and described herein in accordance with embodiments of the present invention.
- FIG. 5 is a block diagram illustrating a processor that may be used to run, implement and/or execute the methods and techniques shown and described herein in accordance with embodiments of the present invention.
- the user or player of a video game typically holds the game controller with one or both hands in order to operate the buttons, joy stick, etc., located on the controller. Often times while playing the game the user will also move the entire controller itself around in the air as he or she simultaneously operates the buttons, joy stick, etc. Some users tend to get excited while playing the game and attempt to control actions or aspects of the game by moving the entire controller itself around in the air.
- Various embodiments of the methods, apparatus, schemes and systems described herein provide for the detection, capture and tracking of the movements, motions and/or manipulations of the entire controller body itself by the user.
- the detected movements, motions and/or manipulations of the entire controller body by the user may be used as additional commands to control various aspects of the game or other simulation being played.
- Detecting and tracking a user's manipulations of a game controller body may be implemented in different ways.
- a camera peripheral can be used with the computer entertainment system to detect motions of the hand-held controller body and transfer them into actions in a game.
- the camera can be used to detect many different types of motions of the controller, such as for example up and down movements, twisting movements, side to side movements, jerking movements, wand-like motions, plunging motions, etc.
- Such motions may correspond to various commands such that the motions are transferred into actions in a game.
- Detecting and tracking the user's manipulations of a game controller body can be used to implement many different types of games, simulations, etc., that allow the user to, for example, engage in a sword or lightsaber fight, use a wand to trace the shape of items, engage in many different types of sporting events, engage in on-screen fights or other encounters, etc.
- a computer entertainment system or console 102 uses a television or other video display 104 to display the images of the video game or other simulation thereon.
- the game or other simulation may be stored on a DVD, CD, flash memory, USB memory, or other memory media 106 that is inserted into the console 102 .
- a user or player 108 manipulates a game controller 110 to control the video game or other simulation.
- a camera or other video image capturing device 112 is positioned so that the controller 110 is within the camera's field of view 114 .
- the camera 110 may be placed on the video display 104 , but it should be well understood that the camera may be located elsewhere.
- the camera 112 may comprise a camera peripheral device such as the commercially available iToyTM product. But it should be well understood that any type or brand of camera may be used, such as for example a web-cam camera, add-on USB camera, infrared (IR) capability camera, fast frame capture rate camera, etc.
- the user 108 physically moves the controller 110 itself. That is, the user 108 physically moves the entire controller 110 around in the air.
- the controller 110 may be moved in any direction by the user 108 , such as up, down, to one side, to the other side, twisted, rolled, shaken, jerked, plunged, etc. These movements of the controller 110 itself may be detected and captured by the camera 112 by way of tracking through image analysis in a manner described below.
- the detected and captured movements of the controller 110 are used to generate position and orientation data for the controller 110 . Because this data is gathered on an image frame-by-frame basis, the data can be used to calculate many physical aspects of the movement of the controller 110 , such as for example its acceleration and velocity along any axis, its tilt, pitch, yaw, roll, as well as any telemetry points of the controller 110 .
- the ability to detect and track the movements of the controller 110 makes it possible to determine whether any predefined movements of the controller 110 are performed. That is, certain movement patterns or gestures of the controller 110 may be predefined and used as input commands for the game or other simulation. For example, a plunging downward gesture of the controller 110 may be defined as one command, a twisting gesture of the controller 110 may be defined as another command, a shaking gesture of the controller 110 may be defined as another command, and so on. In this way the manner in which the user 108 physically moves the controller 110 itself is used as another input for controlling the game, which provides a more stimulating and entertaining experience for the user. Examples of how movements of the controller 110 can be mapped to input commands for the game will be discussed below.
- the controller 110 includes a body 111 .
- the body 111 is the part of the game controller 110 that one would hold by hand (or wear if it were a wearable game controller).
- An input device manipulable by a user is something such as, for example, a button or multi-axis control stick on the controller.
- One or more buttons may be disposed on the body 111 .
- the body may include a housing holdable by hand.
- the housing may include a handgrip graspable by hand.
- the user 108 physically moves the body 111 of the controller 110 .
- the user moves the body 111 around in the air, or in free-space.
- the body 111 may have a forward section to be oriented towards a screen when a progress of a game controlled in accordance with the game controller is displayed upon the screen.
- At least one input device may be assembled with the body 111 with the input device manipulable by a user to register an input from the user.
- One or more light-emitting diodes may be disposed on the body that are arranged in a geometric shape.
- another type of photonically detectable (“PD”) element may be assembled with the body 111 .
- a position of the photonically detectable element may be within an image being recorded by an image capture device when the forward section is oriented at least generally towards the screen.
- the positions of the PD element at different points in time may be quantifiable at quantify movement of the body 111 in space.
- the controller 110 includes four light-emitting diodes (LEDs) 122 , 124 , 126 , 128 .
- the four LEDs 122 , 124 , 126 , 128 may be arranged in a substantially square or rectangular pattern and located on the bridge of the controller 110 between the R1 and L1 buttons.
- the geometric shape comprises a substantially square or rectangular pattern.
- the square or rectangular pattern formed by the four LEDs 122 , 124 , 126 , 128 will be referred to herein as the “bounding box” formed by the LEDs.
- the geometric shape may comprise many different shapes.
- the geometric shape may comprise any linear or two-dimensional pattern.
- the LEDs may alternatively, be arranged in a rectangular pattern or an arcuate pattern to facilitate determination of an image plane of the LED array when analyzing an image of the LED pattern obtained by an image capture camera.
- the illustrated embodiment of the controller utilizes four LEDs, it should be well understood that other embodiments may utilize more than four LEDs or less than four LEDs. For example, three LEDs will work, and two LEDs will also work to provide tracking information. Even one LED can provide position information. Furthermore, the LEDs may be located on a different part of the controller 110 .
- the four LEDs 122 , 124 , 126 , 128 produce four points or dots that are perceived by camera 112 ( FIG. 1A ). Because the camera 112 is looking at the player 108 with the controller 110 in his hands, the camera 112 is able to track the movement of the controller 110 by tracking the movement of the dots produced by the four LEDs 122 , 124 , 126 , 128 and the bounding box that they form.
- the projection of the four dots are cast on the image plane of the camera 112 's outputs.
- Image analysis is used to track the user's manipulations of the controller and to determine controller position and orientation.
- the four LEDs 122 , 124 , 126 , 128 produce information regarding the body's movement.
- the positions of one or two controllers can be determined, or the relative movements of two controllers can be tracked.
- FIG. 2A illustrates an example of how the bounding box is used to track the movements of the controller.
- the controller and thus the four LEDs 122 , 124 , 126 , 128 , are located within the field of view 114 of the camera 112 .
- the four LEDs 122 , 124 , 126 , 128 form a bounding box 202 when the controller is in a first position.
- the controller is moved to a second position the four LEDs 122 , 124 , 126 , 128 form a second bounding box 204 .
- the intermediate positions of the bounding boxes are also captured, depending on the speed of the movement and the frame rate of the camera 112 .
- the bounding boxes 202 and 204 formed by the four LEDs 122 , 124 , 126 , 128 are captured in the image plane of the camera 112 .
- FIG. 2B illustrates an example of the image plane 220 of the camera 112 showing the bounding boxes 202 and 204 .
- a physics analysis is performed to derive and determine the movements of the bounding box and how the rectangle of the bounding box deforms into different shapes based on the tilt, yaw, etc. of the controller.
- the position, orientation, acceleration, velocity, etc., of the controller can be determined, which can in turn be used to track the user's manipulations of the game controller.
- FIG. 3A there is illustrated a method 300 for use in obtaining information from a controller in accordance with an embodiment of the present invention.
- the method 300 may be executed and performed by many different types of systems and devices, such as for example entertainment systems and consoles, computers, consumer electronics device, etc.
- An example of a system that may be used to perform the method 300 will be described below.
- the method 300 begins in step 302 in which a projection of a geometric shape established on the controller is received on an image plane of a camera. This step may be performed as has already been described above.
- step 304 the movements and deformities in the projection of the geometric shape are analyzed. Namely, the four dots of the bounding box are tracked and analyzed. Field and frame analysis is performed on the image plane of the camera output to analyze the manipulation of the four reference points to determine position orientation, tilt, yaw, roll, etc. of the controller. In addition, acceleration of the controller can be tracked in any direction. Analysis of the frames of the image can give the acceleration along any axis. Telemetry points of the controller can also be computed. It can also be determined whether or not the controller is in a resting position or resting state, such as for example when the controller is in a neutral or steady state near the user's waist.
- the bounding box 202 ( FIG. 2B ) indicates that the controller was initially positioned looking fairly straight ahead at the camera.
- the bounding box 204 indicates that the controller was then moved downward, rolled and turned to the user's left.
- This can be solved by reading other telemetry from the controller or by strobing or modulating the LEDs to enable the video analyzer system to discriminate individual corners of the bounding box rectangle for tracking purposes.
- the LEDs may be strobed or modulated as an aid for discerning the different corners of the bounding box.
- each LED may have its own frequency as an aid for discerning the different corners of the bounding box.
- Tracking the movements and rotations of the bounding box on the screen is based on a frame-by-frame analysis.
- the camera's output creates the frames of image data.
- the projection of the bounding box is captured in software.
- the movements of the controller across the frames is based on the translation of the box.
- the use of a high frame rate provides the ability to accurately track acceleration and changes in acceleration of the movement of the controller. That is, by projecting the image on the plane at high rates, the delta movements of the controller can be tracked. This provides the ability to plot the acceleration, the points where the acceleration peaks out, the points where gravity zeros out, and the points of inflection. The points of inflection are the transition points where the controller stops and changes direction. All of this analysis is performed by analyzing the frames of the image and determining the position and deformation of the bounding box. By way of example, frame rates of 120 frames per second or higher may be used, but it should well understood that any frame rate may be used.
- the history of previous frames may be mapped. This allows the previous telemetry of the controller to be looked at for determining certain parameters such as, for example, in tracking acceleration, velocity, and stopping points.
- step 306 position information for the controller is determined based on the analysis of the movements and deformities in the projection of the geometric shape.
- an image analyzer may be used to perform one or both of steps 304 and 306 .
- an image analyzer may be used to perform the analysis of the movements and deformations of the bounding boxes in the image plane of the camera.
- the output of the video camera may be coupled to the input of an image analyzer.
- the image analyzer monitors the bounding box formed by the reference LEDs as captured in the image plane of the camera.
- the image analyzer analyzes the position, rotation, horizontal and vertical deformation of the bounding box to determine the physical user manipulation of the controller, its position, roll, tilt and yaw coordinates.
- the data may be output in the form of an output ID or the like.
- Such output IDs from the image analysis may include data such as the x, y, z coordinates, acceleration and velocity along any axis, that the controller is in a resting position or state, etc.
- the image analyzer can indicate where the controller is and whether a command is issued. And the image analyzer may be pinged at any instant of time and it may provide position, orientation, last command, etc.
- the image analyzer may provide, but shall not be limited to providing the following outputs:
- Each of these outputs may be generated by analyzing the movements and deformations of the bounding box as described above. These outputs may be further processed in order to track the movement of the controller. Such tracking will allow certain movements of the controller to be recognized, which can then be used to trigger certain commands as described below. It should be well understood that many other outputs may be used in addition to or in replacement of the above-listed outputs.
- Additional inputs to the image analyzer may optionally be provided. Such optional inputs may include but shall not be limited the following:
- the ability to detect and track the movements of the controller 110 makes it possible to determine whether any predefined movements of the controller 110 are performed. That is, certain movement patterns or gestures of the controller 110 may be mapped to input commands for the game or other simulation.
- the method 320 begins in step 322 in which position information for a controller for the system is determined. This step may be performed using the methods and techniques described above.
- the determined position information for the controller is compared with predetermined position information associated with commands. That is, any number of different movements, gestures or manipulations of the controller may be mapped to various commands. This allows different movements, gestures or manipulations of the controller to be mapped into game models. For example, moving the controller up may be mapped to one command, moving the controller down may be mapped to another command, and moving the controller in any other direction may be mapped to other commands.
- shaking the controller once may be mapped to one command
- shaking the controller twice may be mapped to another command
- shaking the controller three, four, five, etc., times may be mapped to other commands. That is, various gestures may be established based on shaking the controller a certain number of times. Still other gestures may be established based on shaking the controller up and down vigorously a certain number of times. Other movements of the controller such as twisting, rolling, etc., may be mapped to still other commands.
- various different trajectories of the game controller may be mapped onto gestures, which trigger commands in the game.
- Each command is mapped to a predetermined movement of the controller.
- Such predetermined movements of the controller will have associated predetermined position information.
- the determined position information for the controller is compared with the predetermined position information to see if a command should be triggered.
- mapping of gestures to game commands may be implemented as follows.
- the outputs of the image analyzer may be used to determine position and orientation information for the controller.
- the image analyzer may output various different IDs that are indicative of position and orientation of the controller. For example, one ID may be output for a steady state determination, another ID may be output to indicate shaking of the controller, and various other IDs may be output to indicate other orientations.
- one ID may be output for a steady state determination
- another ID may be output to indicate shaking of the controller
- various other IDs may be output to indicate other orientations.
- the use of such IDs may be used to output whether the controller is in steady state or is moving. If the controller is in steady state, an ID may indicate how long the controller has been in steady state.
- the determined position and orientation information for the controller may then be compared with predetermined position information associated with input commands for the game. If the determined position information matches the predetermined position information for a command, then the command is provided to the entertainment system. Again, various gestures such as pushing the controller up or down, twisting in a circle, right or left, twisting while pulling it up or down, rolling right or left, etc., may all be mapped to various commands.
- the image analyzer may trigger an interrupt.
- the triggering of such an interrupt may be used as part of the process of providing the command to the entertainment system.
- the system may optionally be configured so that zero acceleration points in the axes, stop points, and/or other events also trigger interrupts.
- the predetermined position information associated with input commands may be defined in terms of ranges, tolerances, and/or thresholds that are considered to be close enough to the predetermined position information such as to activate the command. That is, commands may be defined in terms of the thresholds or ranges.
- the system may check to see if the determined position and orientation information falls within a range of a gesture.
- the defined commands may have thresholds that can be looked at in determining whether or not to invoke the command.
- histories of previous frames may be saved or mapped.
- the frame buffer may be monitored or the system may otherwise keep running records of the history of the previous frames.
- the previous frames may be looked at to determine if any commands are met.
- the mapping of frame histories may allow the telemetry of the controller at a specific time to be determined to provide the position orientation in determining if a command is met.
- step 326 if the determined position information for the controller matches predetermined position information for a command, the command is provided to the system.
- Such command may be used to cause an event to occur or not occur in a video game or other simulation.
- the movements of a game controller may mapped to game commands, such as for example in video game.
- position information for a controller that is being manipulated by a user is received.
- the position information is analyzed to determine whether a predetermined movement of the controller associated with a command has been performed. This analysis may be performed as described above. If the predetermined movement of the controller associated with a command has been performed, then the command is executed by the game. The execution of the command may cause a visual effect or the like to occur on the video display that the game is being displayed on.
- LEDs may be used to detect and track the movements of controllers for other types of systems, devices, consumer electronics, etc. That is, the LEDs of the game controller described above can be used to perform remote control functions for consumer electronics devises or any device. LEDs may be used on the controllers for many other types of systems and devices in order to detect and track the controllers so that such movements may be mapped to commands for those systems and device. Examples of such other types of systems and devices may include, but are not limited to, televisions, stereos, telephones, computers, home or office networks, hand-held computing or communication device, etc.
- such universal remote controls may include LEDs as described herein such that movements of the universal remote control body may be used as input commands for several or many different devices or systems.
- a game controller may have a universal remote function.
- such may comprise a body having a forward section to be oriented towards a screen when a progress of a game controlled in accordance with the game controller is displayed upon the screen.
- At least one input device may be assembled with the body with the input device manipulable by a user to register an input from the user.
- a signal encoder may be included.
- An infrared signal transmitter operable to transmit an infrared signal over the air using a signal generated by the signal encoder may be included.
- the signal encoder may be programmable to encode the signal with a selected one of a plurality of signaling codes for reception by an electronic device having an infrared receiver and a signal decoder operable with the selected one signaling code.
- battery operated toys including toys molded into a form and style of a branded game
- the image analyzer can recognize a user or process audio authenticated gestures, etc.
- a user may be identified by an analyzer in the system through a gesture and a gesture may be specific to a user.
- Gestures may be recorded by users and stored in models.
- the recordation process may optionally store audio generated during recordation of a gesture.
- the sensed environment may be sampled into a multi-channel analyzer and processed.
- the processor may reference gesture models to determine and authenticate user identity or objects based on voice or acoustic patterns and to a high degree of accuracy and performance.
- the apparatus 400 may include a processor 401 and a memory 402 (e.g., RAM, DRAM, ROM, and the like).
- the signal processing apparatus 400 may have multiple processors 401 if parallel processing is to be implemented.
- the memory 402 may include data and code configured as described above.
- the memory 402 may include signal data 406 .
- the memory 402 may also contain calibration data 408 , e.g., data representing one or more inverse eigenmatrices C ⁇ 1 for one or more corresponding pre-calibrated listening zones obtained from calibration of a microphone array 422 .
- calibration data 408 e.g., data representing one or more inverse eigenmatrices C ⁇ 1 for one or more corresponding pre-calibrated listening zones obtained from calibration of a microphone array 422 .
- the memory 402 may contain eignematrices for eighteen 20 degree sectors that encompass a microphone array 422 .
- the apparatus 400 may also include well-known support functions 410 , such as input/output (I/O) elements 411 , power supplies (P/S) 412 , a clock (CLK) 413 and cache 414 .
- the apparatus 400 may optionally include a mass storage device 415 such as a disk drive, CD-ROM drive, tape drive, or the like to store programs and/or data.
- the controller may also optionally include a display unit 416 and user interface unit 418 to facilitate interaction between the controller 400 and a user.
- the display unit 416 may be in the form of a cathode ray tube (CRT) or flat panel screen that displays text, numerals, graphical symbols or images.
- the user interface 418 may include a keyboard, mouse, joystick, light pen or other device.
- the user interface 418 may include a microphone, video camera or other signal transducing device to provide for direct capture of a signal to be analyzed.
- the processor 401 , memory 402 and other components of the system 400 may exchange signals (e.g., code instructions and data) with each other via a system bus 420 as shown in FIG. 4 .
- the microphone array 422 may be coupled to the apparatus 400 through the I/O functions 411 .
- the microphone array may include between about 2 and about 8 microphones, preferably about 4 microphones with neighboring microphones separated by a distance of less than about 4 centimeters, preferably between about 1 centimeter and about 2 centimeters.
- the microphones in the array 422 are omni-directional microphones.
- An optional image capture unit 423 e.g., a digital camera
- One or more pointing actuators 425 that are mechanically coupled to the camera may exchange signals with the processor 401 via the I/O functions 411 .
- I/O generally refers to any program, operation or device that transfers data to or from the system 400 and to or from a peripheral device. Every data transfer may be regarded as an output from one device and an input into another.
- Peripheral devices include input-only devices, such as keyboards and mouses, output-only devices, such as printers as well as devices such as a writable CD-ROM that can act as both an input and an output device.
- peripheral device includes external devices, such as a mouse, keyboard, printer, monitor, microphone, game controller, camera, external Zip drive or scanner as well as internal devices, such as a CD-ROM drive, CD-R drive or internal modem or other peripheral such as a flash memory reader/writer, hard drive.
- the apparatus 400 may be a video game unit, which may include a joystick controller 430 coupled to the processor via the I/O functions 411 either through wires (e.g., a USB cable) or wirelessly.
- the joystick controller 430 may have analog joystick controls 431 and conventional buttons 433 that provide control signals commonly used during playing of video games.
- Such video games may be implemented as processor readable data and/or instructions which may be stored in the memory 402 or other processor readable medium such as one associated with the mass storage device 415 .
- the joystick controls 431 may generally be configured so that moving a control stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) may signal movement along the Z axis.
- X Y and Z are often referred to as roll, pitch, and yaw, respectively, particularly in relation to an aircraft.
- the joystick controller 430 may include one or more inertial sensors 432 , which may provide position and/or orientation information to the processor 401 via an inertial signal. Orientation information may include angular information such as a tilt, roll or yaw of the joystick controller 430 .
- the inertial sensors 432 may include any number and/or combination of accelerometers, gyroscopes or tilt sensors.
- the inertial sensors 432 include tilt sensors adapted to sense orientation of the joystick controller with respect to tilt and roll axes, a first accelerometer adapted to sense acceleration along a yaw axis and a second accelerometer adapted to sense angular acceleration with respect to the yaw axis.
- An accelerometer may be implemented, e.g., as a MEMS device including a mass mounted by one or more springs with sensors for sensing displacement of the mass relative to one or more directions. Signals from the sensors that are dependent on the displacement of the mass may be used to determine an acceleration of the joystick controller 430 .
- Such techniques may be implemented by program code instructions 404 which may be stored in the memory 402 and executed by the processor 401 .
- an accelerometer suitable as the inertial sensor 432 may be a simple mass elastically coupled at three or four points to a frame, e.g., by springs.
- Pitch and roll axes lie in a plane that intersects the frame, which is mounted to the joystick controller 430 .
- the mass will displace under the influence of gravity and the springs will elongate or compress in a way that depends on the angle of pitch and/or roll.
- the displacement and of the mass can be sensed and converted to a signal that is dependent on the amount of pitch and/or roll.
- Angular acceleration about the yaw axis or linear acceleration along the yaw axis may also produce characteristic patterns of compression and/or elongation of the springs or motion of the mass that can be sensed and converted to signals that are dependent on the amount of angular or linear acceleration.
- Such an accelerometer device can measure tilt, roll angular acceleration about the yaw axis and linear acceleration along the yaw axis by tracking movement of the mass or compression and expansion forces of the springs.
- resistive strain gauge material including resistive strain gauge material, photonic sensors, magnetic sensors, hall-effect devices, piezoelectric devices, capacitive sensors, and the like.
- the joystick controller 430 may include one or more light sources 434 , such as light emitting diodes (LEDs).
- the light sources 434 may be used to distinguish one controller from the other.
- one or more LEDs can accomplish this by flashing or holding an LED pattern code.
- 5 LEDs can be provided on the joystick controller 430 in a linear or two-dimensional pattern.
- the LEDs may alternatively, be arranged in a rectangular pattern or an arcuate pattern to facilitate determination of an image plane of the LED array when analyzing an image of the LED pattern obtained by the image capture unit 423 .
- the LED pattern codes may also be used to determine the positioning of the joystick controller 430 during game play.
- the LEDs can assist in identifying tilt, yaw and roll of the controllers. This detection pattern can assist in providing a better user/feel in games, such as aircraft flying games, etc.
- the image capture unit 423 may capture images containing the joystick controller 430 and light sources 434 . Analysis of such images can determine the location and/or orientation of the joystick controller. Such analysis may be implemented by program code instructions 404 stored in the memory 402 and executed by the processor 401 . To facilitate capture of images of the light sources 434 by the image capture unit 423 , the light sources 434 may be placed on two or more different sides of the joystick controller 430 , e.g., on the front and on the back (as shown in phantom). Such placement allows the image capture unit 423 to obtain images of the light sources 434 for different orientations of the joystick controller 430 depending on how the joystick controller 430 is held by a user.
- the light sources 434 may provide telemetry signals to the processor 401 , e.g., in pulse code, amplitude modulation or frequency modulation format. Such telemetry signals may indicate which joystick buttons are being pressed and/or how hard such buttons are being pressed. Telemetry signals may be encoded into the optical signal, e.g., by pulse coding, pulse width modulation, frequency modulation or light intensity (amplitude) modulation. The processor 401 may decode the telemetry signal from the optical signal and execute a game command in response to the decoded telemetry signal. Telemetry signals may be decoded from analysis of images of the joystick controller 430 obtained by the image capture unit 423 .
- the apparatus 401 may include a separate optical sensor dedicated to receiving telemetry signals from the lights sources 434 .
- a separate optical sensor dedicated to receiving telemetry signals from the lights sources 434 .
- the use of LEDs in conjunction with determining an intensity amount in interfacing with a computer program is described, e.g., in commonly-owned U.S. patent application Ser. No. ______, to Richard L. Marks et al., entitled “USE OF COMPUTER IMAGE AND AUDIO PROCESSING IN DETERMINING AN INTENSITY AMOUNT WHEN INTERFACING WITH A COMPUTER PROGRAM” (Attorney Docket No. SONYP052), which is incorporated herein by reference in its entirety.
- analysis of images containing the light sources 434 may be used for both telemetry and determining the position and/or orientation of the joystick controller 430 .
- Such techniques may be implemented by program code instructions 404 which may be stored in the memory 402 and executed by the processor 401 .
- the processor 401 may use the inertial signals from the inertial sensor 432 in conjunction with optical signals from light sources 434 detected by the image capture unit 423 and/or sound source location and characterization information from acoustic signals detected by the microphone array 422 to deduce information on the location and/or orientation of the joystick controller 430 and/or its user.
- “acoustic radar” sound source location and characterization may be used in conjunction with the microphone array 422 to track a moving voice while motion of the joystick controller is independently tracked (through the inertial sensor 432 and or light sources 434 ).
- Any number of different combinations of different modes of providing control signals to the processor 401 may be used in conjunction with embodiments of the present invention.
- Such techniques may be implemented by program code instructions 404 which may be stored in the memory 402 and executed by the processor 401 .
- Signals from the inertial sensor 432 may provide part of a tracking information input and signals generated from the image capture unit 423 from tracking the one or more light sources 434 may provide another part of the tracking information input.
- such “mixed mode” signals may be used in a football type video game in which a Quarterback pitches the ball to the right after a head fake head movement to the left.
- a game player holding the controller 430 may turn his head to the left and make a sound while making a pitch movement swinging the controller out to the right like it was the football.
- the microphone array 420 in conjunction with “acoustic radar” program code can track the user's voice.
- the image capture unit 423 can track the motion of the user's head or track other commands that do not require sound or use of the controller.
- the sensor 432 may track the motion of the joystick controller (representing the football).
- the image capture unit 423 may also track the light sources 434 on the controller 430 .
- the user may release of the “ball” upon reaching a certain amount and/or direction of acceleration of the joystick controller 430 or upon a key command triggered by pressing a button on the joystick controller 430 .
- an inertial signal e.g., from an accelerometer or gyroscope may be used to determine a location of the joystick controller 430 .
- an acceleration signal from an accelerometer may be integrated once with respect to time to determine a change in velocity and the velocity may be integrated with respect to time to determine a change in position. If values of the initial position and velocity at some time are known then the absolute position may be determined using these values and the changes in velocity and position.
- the inertial sensor 432 may be subject to a type of error known as “drift” in which errors that accumulate over time can lead to a discrepancy D between the position of the joystick 430 calculated from the inertial signal (shown in phantom) and the actual position of the joystick controller 430 .
- drift a type of error known as “drift” in which errors that accumulate over time can lead to a discrepancy D between the position of the joystick 430 calculated from the inertial signal (shown in phantom) and the actual position of the joystick controller 430 .
- Embodiments of the present invention allow a number of ways to deal with such errors.
- the drift may be cancelled out manually by re-setting the initial position of the joystick controller 430 to be equal to the current calculated position.
- a user may use one or more of the buttons on the joystick controller 430 to trigger a command to re-set the initial position.
- image-based drift may be implemented by re-setting the current position to a position determined from an image obtained from the image capture unit 423 as a reference.
- image-based drift compensation may be implemented manually, e.g., when the user triggers one or more of the buttons on the joystick controller 430 .
- image-based drift compensation may be implemented automatically, e.g., at regular intervals of time or in response to game play.
- Such techniques may be implemented by program code instructions 404 which may be stored in the memory 402 and executed by the processor 401 .
- the signal from the inertial sensor 432 may be oversampled and a sliding average may be computed from the oversampled signal to remove spurious data from the inertial sensor signal.
- a sliding average may be computed from the oversampled signal to remove spurious data from the inertial sensor signal.
- other data sampling and manipulation techniques may be used to adjust the signal from the inertial sensor to remove or reduce the significance of spurious data. The choice of technique may depend on the nature of the signal, computations to be performed with the signal, the nature of game play or some combination of two or more of these.
- Such techniques may be implemented by program code instructions 404 which may be stored in the memory 402 and executed by the processor 401 .
- the processor 401 may perform digital signal processing on signal data 406 in response to the data 406 and program code instructions of a program 404 stored and retrieved by the memory 402 and executed by the processor module 401 .
- Code portions of the program 404 may conform to any one of a number of different programming languages such as Assembly, C++, JAVA or a number of other languages.
- the processor module 401 forms a general-purpose computer that becomes a specific purpose computer when executing programs such as the program code 404 .
- the program code 404 is described herein as being implemented in software and executed upon a general purpose computer, those skilled in the art will realize that the method of task management could alternatively be implemented using hardware such as an application specific integrated circuit (ASIC) or other hardware circuitry. As such, it should be understood that embodiments of the invention can be implemented, in whole or in part, in software, hardware or some combination of both.
- ASIC application specific integrated circuit
- the program code 404 may include a set of processor readable instructions that implement any one or more of the methods and techniques described herein or some combination of two or more of such methods and techniques.
- the program code 404 may be configured to implement the image analyzer function described herein.
- the image analyzer function described herein may be implemented in hardware.
- the image analyzer function described above is illustrated as the image analyzer 450 .
- the image analyzer 450 may receive its input from a camera, such as for example the image capture unit 423 or the camera 112 ( FIG. 1A ).
- the output of the video camera 112 or the image capture unit 423 may be coupled to the input of the image analyzer 450 .
- the output of the image analyzer 450 may be provided to the system of the apparatus 400 . This way, either commands themselves or information needed to see if a command or gesture has been recognized is provided to the apparatus 400 .
- the image analyzer 450 may be coupled to the rest of the apparatus 400 in many different ways; as such, the illustrated connections are just one example.
- the image analyzer 450 may be coupled to the system bus 420 , which will allow it to receive its input data from the image capture unit 423 and provide its output to the apparatus 400 .
- the image analyzer 450 may optionally be included in the apparatus 400 or the entertainment system or console 102 , or the image analyzer 450 may be located separately from these devices and systems. And again, it should be well understood that the image analyzer 450 may be implemented, in whole or in part, in software, hardware or some combination of both. In the scenario where the image analyzer 450 is implemented in software, then the block 450 represents the image analyzer function implemented in software.
- the program code 404 may generally include one or more instructions that direct the one or more processors to select a pre-calibrated listening zone at runtime and filter out sounds originating from sources outside the pre-calibrated listening zone.
- the pre-calibrated listening zones may include a listening zone that corresponds to a volume of focus or field of view of the image capture unit 423 .
- the program code may include one or more instructions which, when executed, cause the apparatus 400 to select a pre-calibrated listening sector that contains a source of sound. Such instructions may cause the apparatus to determine whether a source of sound lies within an initial sector or on a particular side of the initial sector. If the source of sound does not lie within the default sector, the instructions may, when executed, select a different sector on the particular side of the default sector. The different sector may be characterized by an attenuation of the input signals that is closest to an optimum value. These instructions may, when executed, calculate an attenuation of input signals from the microphone array 422 and the attenuation to an optimum value. The instructions may, when executed, cause the apparatus 400 to determine a value of an attenuation of the input signals for one or more sectors and select a sector for which the attenuation is closest to an optimum value.
- the program code 404 may optionally include one or more instructions that direct the one or more processors to produce a discrete time domain input signal x m (t) from the microphones M 0 . . . M M , determine a listening sector, and use the listening sector in a semi-blind source separation to select the finite impulse response filter coefficients to separate out different sound sources from input signal x m (t).
- the program 404 may also include instructions to apply one or more fractional delays to selected input signals x m (t) other than an input signal x 0 (t) from a reference microphone M 0 . Each fractional delay may be selected to optimize a signal to noise ratio of a discrete time domain output signal y(t) from the microphone array.
- the fractional delays may be selected to such that a signal from the reference microphone M 0 is first in time relative to signals from the other microphone(s) of the array.
- the program code 404 may optionally include processor executable instructions including one or more instructions which, when executed cause the image capture unit 423 to monitor a field of view in front of the image capture unit 423 , identify one or more of the light sources 434 within the field of view, detect a change in light emitted from the light source(s) 434 ; and in response to detecting the change, triggering an input command to the processor 401 .
- processor executable instructions including one or more instructions which, when executed cause the image capture unit 423 to monitor a field of view in front of the image capture unit 423 , identify one or more of the light sources 434 within the field of view, detect a change in light emitted from the light source(s) 434 ; and in response to detecting the change, triggering an input command to the processor 401 .
- the program code 404 may optionally include processor executable instructions including one or more instructions which, when executed, use signals from the inertial sensor and signals generated from the image capture unit from tracking the one or more light sources as inputs to a game system, e.g., as described above.
- the program code 404 may optionally include processor executable instructions including one or more instructions which, when executed compensate for drift in the inertial sensor 432 .
- the program code 404 may optionally include processor executable instructions including one or more instructions which, when executed adjust the gearing and mapping of controller manipulations to game a environment.
- processor executable instructions including one or more instructions which, when executed adjust the gearing and mapping of controller manipulations to game a environment.
- Such a feature allows a user to change the “gearing” of manipulations of the joystick controller 430 to game state.
- a 45 degree rotation of the joystick controller 430 may be geared to a 45 degree rotation of a game object.
- this 1:1 gearing ratio may be modified so that an X degree rotation (or tilt or yaw or “manipulation”) of the controller translates to a Y rotation (or tilt or yaw or “manipulation”) of the game object.
- Gearing may be 1:1 ratio, 1:2 ratio, 1:X ratio or X:Y ratio, where X and Y can take on arbitrary values.
- mapping of input channel to game control may also be modified over time or instantly. Modifications may comprise changing gesture trajectory models, modifying the location, scale, threshold of gestures, etc. Such mapping may be programmed, random, tiered, staggered, etc., to provide a user with a dynamic range of manipulatives. Modification of the mapping, gearing or ratios can be adjusted by the program code 404 according to game play, game state, through a user modifier button (key pad, etc.) located on the joystick controller 430 , or broadly in response to the input channel.
- the input channel may include, but may not be limited to elements of user audio, audio generated by controller, tracking audio generated by the controller, controller button state, video camera output, controller telemetry data, including accelerometer data, tilt, yaw, roll, position, acceleration and any other data from sensors capable of tracking a user or the user manipulation of an object.
- the program code 404 may change the mapping or gearing over time from one scheme or ratio to another scheme, respectively, in a predetermined time-dependent manner.
- Gearing and mapping changes can be applied to a game environment in various ways.
- a video game character may be controlled under one gearing scheme when the character is healthy and as the character's health deteriorates the system may gear the controller commands so the user is forced to exacerbate the movements of the controller to gesture commands to the character.
- a video game character who becomes disoriented may force a change of mapping of the input channel as users, for example, may be required to adjust input to regain control of the character under a new mapping.
- Mapping schemes that modify the translation of the input channel to game commands may also change during gameplay. This translation may occur in various ways in response to game state or in response to modifier commands issued under one or more elements of the input channel.
- Gearing and mapping may also be configured to influence the configuration and/or processing of one or more elements of the input channel.
- a speaker 436 may be mounted to the joystick controller 430 .
- the speaker 436 may provide an audio signal that can be detected by the microphone array 422 and used by the program code 404 to track the position of the joystick controller 430 .
- the speaker 436 may also be used to provide an additional “input channel” from the joystick controller 430 to the processor 401 .
- Audio signals from the speaker 436 may be periodically pulsed to provide a beacon for the acoustic radar to track location. The audio signals (pulsed or otherwise) may be audible or ultrasonic.
- the acoustic radar may track the user manipulation of the joystick controller 430 and where such manipulation tracking may include information about the position and orientation (e.g., pitch, roll or yaw angle) of the joystick controller 430 .
- the pulses may be triggered at an appropriate duty cycle as one skilled in the art is capable of applying. Pulses may be initiated based on a control signal arbitrated from the system.
- the apparatus 400 (through the program code 404 ) may coordinate the dispatch of control signals amongst two or more joystick controllers 430 coupled to the processor 401 to assure that multiple controllers can be tracked.
- FIG. 5 illustrates a type of cell processor 500 according to an embodiment of the present invention.
- the cell processor 500 may be used as the processor 401 of FIG. 4 .
- the cell processor 500 includes a main memory 502 , power processor element (PPE) 504 , and a number of synergistic processor elements (SPEs) 506 .
- the cell processor 500 includes a single PPE 504 and eight SPE 506 .
- a cell processor may alternatively include multiple groups of PPEs (PPE groups) and multiple groups of SPEs (SPE groups). In such a case, hardware resources can be shared between units within a group. However, the SPEs and PPEs must appear to software as independent elements. As such, embodiments of the present invention are not limited to use with the configuration shown in FIG. 5 .
- the main memory 502 typically includes both general-purpose and nonvolatile storage, as well as special-purpose hardware registers or arrays used for functions such as system configuration, data-transfer synchronization, memory-mapped I/O, and I/O subsystems.
- a signal processing program 503 may be resident in main memory 502 .
- the signal processing program 503 may run on the PPE.
- the program 503 may be divided up into multiple signal processing tasks that can be executed on the SPEs and/or PPE.
- the PPE 504 may be a 64-bit PowerPC Processor Unit (PPU) with associated caches L1 and L2.
- the PPE 504 is a general-purpose processing unit, which can access system management resources (such as the memory-protection tables, for example). Hardware resources may be mapped explicitly to a real address space as seen by the PPE. Therefore, the PPE can address any of these resources directly by using an appropriate effective address value.
- a primary function of the PPE 504 is the management and allocation of tasks for the SPEs 506 in the cell processor 500 .
- the cell processor 500 may have multiple PPEs organized into PPE groups, of which there may be more than one. These PPE groups may share access to the main memory 502 . Furthermore the cell processor 500 may include two or more groups SPEs. The SPE groups may also share access to the main memory 502 . Such configurations are within the scope of the present invention.
- CBEA cell broadband engine architecture
- Each SPE 506 is includes a synergistic processor unit (SPU) and its own local storage area LS.
- the local storage LS may include one or more separate areas of memory storage, each one associated with a specific SPU.
- Each SPU may be configured to only execute instructions (including data load and data store operations) from within its own associated local storage domain.
- data transfers between the local storage LS and elsewhere in a system 500 may be performed by issuing direct memory access (DMA) commands from the memory flow controller (MFC) to transfer data to or from the local storage domain (of the individual SPE).
- DMA direct memory access
- MFC memory flow controller
- the SPUs are less complex computational units than the PPE 504 in that they do not perform any system management functions.
- the SPU generally have a single instruction, multiple data (SIMD) capability and typically process data and initiate any required data transfers (subject to access properties set up by the PPE) in order to perform their allocated tasks.
- SIMD single instruction, multiple data
- the purpose of the SPU is to enable applications that require a higher computational unit density and can effectively use the provided instruction set.
- a significant number of SPEs in a system managed by the PPE 504 allow for cost-effective processing over a wide range of applications.
- Each SPE 506 may include a dedicated memory flow controller (MFC) that includes an associated memory management unit that can hold and process memory-protection and access-permission information.
- MFC provides the primary method for data transfer, protection, and synchronization between main storage of the cell processor and the local storage of an SPE.
- An MFC command describes the transfer to be performed. Commands for transferring data are sometimes referred to as MFC direct memory access (DMA) commands (or MFC DMA commands).
- DMA direct memory access
- Each MFC may support multiple DMA transfers at the same time and can maintain and process multiple MFC commands.
- Each MFC DMA data transfer command request may involve both a local storage address (LSA) and an effective address (EA).
- LSA local storage address
- EA effective address
- the local storage address may directly address only the local storage area of its associated SPE.
- the effective address may have a more general application, e.g., it may be able to reference main storage, including all the SPE local storage areas, if they are aliased into the real address space.
- the SPEs 506 and PPE 504 may include signal notification registers that are tied to signaling events.
- the PPE 504 and SPEs 506 may be coupled by a star topology in which the PPE 504 acts as a router to transmit messages to the SPEs 506 .
- each SPE 506 and the PPE 504 may have a one-way signal notification register referred to as a mailbox.
- the mailbox can be used by an SPE 506 to host operating system (OS) synchronization.
- OS operating system
- the cell processor 500 may include an input/output (I/O) function 508 through which the cell processor 500 may interface with peripheral devices, such as a microphone array 512 and optional image capture unit 513 .
- I/O input/output
- Element Interconnect Bus 510 may connect the various components listed above.
- Each SPE and the PPE can access the bus 510 through a bus interface units BIU.
- the cell processor 500 may also includes two controllers typically found in a processor: a Memory Interface Controller MIC that controls the flow of data between the bus 510 and the main memory 502 , and a Bus Interface Controller BIC, which controls the flow of data between the I/O 508 and the bus 510 .
- a Memory Interface Controller MIC that controls the flow of data between the bus 510 and the main memory 502
- BIC Bus Interface Controller
- the cell processor 500 may also include an internal interrupt controller IIC.
- the IIC component manages the priority of the interrupts presented to the PPE.
- the IIC allows interrupts from the other components the cell processor 500 to be handled without using a main system interrupt controller.
- the IIC may be regarded as a second level controller.
- the main system interrupt controller may handle interrupts originating external to the cell processor.
- certain computations such as fractional delays, may be performed in parallel using the PPE 504 and/or one or more of the SPE 506 .
- Each fractional delay calculation may be run as one or more separate tasks that different SPE 506 may take as they become available.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
Abstract
One embodiment provides a method for use in a game that includes the steps of receiving position information for a controller that is being manipulated by a user, analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed, and executing the command if the predetermined movement of the controller associated with the command has been performed.
Description
- This application is a continuation of U.S. patent application Ser. No. 11/382,039, filed on May 7, 2006, entitled “METHOD FOR MAPPING MOVEMENTS OF A HAND-HELD CONTROLLER TO GAME COMMANDS”, the entire disclosure of which is hereby fully incorporated by reference herein in its entirety, and which claims priority to the following applications as follows:
- U.S. patent application Ser. No. 11/382,039 is a continuation in part (CIP) of U.S. patent application Ser. No. 10/207,677, entitled, “MAN-MACHINE INTERFACE USING A DEFORMABLE DEVICE”, filed on Jul. 27, 2002; U.S. patent application Ser. No. 10/650,409, entitled, “AUDIO INPUT SYSTEM”, filed on Aug. 27, 2003; U.S. patent application Ser. No. 10/663,236, entitled “METHOD AND APPARATUS FOR ADJUSTING A VIEW OF A SCENE BEING DISPLAYED ACCORDING TO TRACKED HEAD MOTION”, filed on Sep. 15, 2003; U.S. patent application Ser. No. 10/759,782, entitled “METHOD AND APPARATUS FOR LIGHT INPUT DEVICE”, filed on Jan. 16, 2004; U.S. patent application Ser. No. 10/820,469, entitled “METHOD AND APPARATUS TO DETECT AND REMOVE AUDIO DISTURBANCES”, filed on Apr. 7, 2004; and U.S. patent application Ser. No. 11/301,673, entitled “METHOD FOR USING RELATIVE HEAD AND HAND POSITIONS TO ENABLE A POINTING INTERFACE VIA CAMERA TRACKING”, filed on Dec. 12, 2005; U.S. patent application Ser. No. 11/381,721, to Xiao Dong Mao, entitled ULTRA SMALL MICROPHONE ARRAY, (Attorney Docket SCEA05062US00), filed on May 4, 2006, Application Ser. No. 11/381,728, to Xiao Dong Mao, entitled ECHO AND NOISE CANCELLATION, (Attorney Docket SCEA05064US00), filed on May 4, 2006, U.S. patent application Ser. No. 11/381,725, to Xiao Dong Mao, entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION”, (Attorney Docket SCEA05072US00), filed on May 4, 2006, U.S. patent application Ser. No. 11/381,727, to Xiao Dong Mao, entitled “NOISE REMOVAL FOR ELECTRONIC DEVICE WITH FAR FIELD MICROPHONE ON CONSOLE”, (Attorney Docket SCEA05073US00), filed on May 4, 2006, U.S. patent application Ser. No. 11/381,724, to Xiao Dong Mao, entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION AND CHARACTERIZATION”, (Attorney Docket SCEA05079US00), filed on May 4, 2006, U.S. patent application Ser. No. 11/381,721, to Xiao Dong Mao, entitled “SELECTIVE SOUND SOURCE LISTENING IN CONJUNCTION WITH COMPUTER INTERACTIVE PROCESSING”, (Attorney Docket SCEA04005JUMBOUS), filed on May 4, 2006, all of which are hereby incorporated by reference.
- U.S. patent application Ser. No. 11/382,039 also claims benefit of U.S. Provisional Patent Application No. 60/718,145, entitled “AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS”, filed Sep. 15, 2005, which is hereby incorporated by reference.
- This application is also related to co-pending application Ser. No. ______, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR ADJUSTING A LISTENING AREA FOR CAPTURING SOUNDS”, (Attorney Docket SCEA-00300) filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. ______, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR CAPTURING AN AUDIO SIGNAL BASED ON VISUAL IMAGE”, (Attorney Docket SCEA-00400), filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. ______, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR CAPTURING AN AUDIO SIGNAL BASED ON A LOCATION OF THE SIGNAL”, (Attorney Docket SCEA-00500), filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. ______, to Richard Marks et al., entitled “SELECTIVE SOUND SOURCE LISTENING IN CONJUNCTION WITH COMPUTER INTERACTIVE PROCESSING”, (Attorney Docket SCEA04005US01-SONYP045), filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. ______, to Richard Marks et al., entitled “Computer Image and Audio Processing of Intensity and Input Devices for Interfacing With A Computer Program”, (Attorney Docket SONYP052), filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “MULTI-INPUT GAME CONTROL MIXER”, (Attorney Docket SCEA06MXR1), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “SYSTEM FOR TRACKING USER MANIPULATIONS WITHIN AN ENVIRONMENT”, (Attorney Docket SCEAMXR2), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “SYSTEM, METHOD, AND APPARATUS FOR THREE-DIMENSIONAL INPUT CONTROL”, (Attorney Docket SCEA06INRT1), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “INERTIALLY TRACKABLE HAND-HELD CONTROLLER”, (Attorney Docket SCEA06INRT2), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO VISUAL TRACKING”, (Attorney Docket SONYP058A), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO INERTIAL TRACKING”, (Attorney Docket SONYP058B), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO ACOUSTICAL TRACKING”, (Attorney Docket SONYP058C), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO MULTI-CHANNEL MIXED INPUT”, (Attorney Docket SONYP058D), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “SCHEME FOR DETECTING AND TRACKING USER MANIPULATION OF A GAME CONTROLLER BODY”, (Attorney Docket SCEA05082US00), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “SCHEME FOR TRANSLATING MOVEMENTS OF A HAND-HELD CONTROLLER INTO INPUTS FOR A SYSTEM”, (Attorney Docket 86324), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “DETECTABLE AND TRACKABLE HAND-HELD CONTROLLER”, (Attorney Docket 86325), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “CONTROLLER WITH INFRARED PORT”, (Attorney Docket SCEA06007US00), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “CONTROLLER WITH TRACKING SENSORS”, (Attorney Docket SCEA06008US00), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “DYNAMIC TARGET INTERFACE”, (Attorney Docket SCEA06009US00), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- This application is also related to co-pending application Ser. No. ______, entitled “TRACKED CONTROLLER DEVICE”, (Attorney Docket SCEA06010US00), filed on the same day as this application, the entire disclosures of which are incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates generally to computer entertainment systems, and more specifically to a user's manipulation of a controller for such computer entertainment systems.
- 2. Discussion of the Related Art
- Computer entertainment systems typically include a hand-held controller, game controller, or other controller. A user or player uses the controller to send commands or other instructions to the entertainment system to control a video game or other simulation being played. For example, the controller may be provided with a manipulator which is operated by the user, such as a joy stick. The manipulated variable of the joy stick is converted from an analog value into a digital value, which is sent to the game machine main frame. The controller may also be provided with buttons that can be operated by the user.
- It is with respect to these and other background information factors that the present invention has evolved.
- One embodiment provides a method for use in a game, comprising the steps of: receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
- Another embodiment provides a computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of: receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
- A better understanding of the features and advantages of various embodiments of the present invention will be obtained by reference to the following detailed description and accompanying drawings which set forth an illustrative embodiment in which principles of embodiments of the invention are utilized.
- The above and other aspects, features and advantages of embodiments of the present invention will be more apparent from the following more particular description thereof, presented in conjunction with the following drawings wherein:
-
FIG. 1A is a pictorial diagram illustrating a system that operates in accordance with an embodiment of the present invention; -
FIG. 1B is a perspective view of a controller made in accordance with an embodiment of the present invention; -
FIG. 2A is a pictorial diagram illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention; -
FIG. 2B is a planar view of an image plane illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention; -
FIG. 3A is a flow diagram illustrating a method for use in obtaining information in accordance with an embodiment of the present invention; -
FIG. 3B is a flow diagram illustrating a method for use in providing input to a system in accordance with an embodiment of the present invention; -
FIG. 4 is a block diagram illustrating a system that may be used to run, implement and/or execute the methods and techniques shown and described herein in accordance with embodiments of the present invention; and -
FIG. 5 is a block diagram illustrating a processor that may be used to run, implement and/or execute the methods and techniques shown and described herein in accordance with embodiments of the present invention. - The user or player of a video game typically holds the game controller with one or both hands in order to operate the buttons, joy stick, etc., located on the controller. Often times while playing the game the user will also move the entire controller itself around in the air as he or she simultaneously operates the buttons, joy stick, etc. Some users tend to get excited while playing the game and attempt to control actions or aspects of the game by moving the entire controller itself around in the air.
- Various embodiments of the methods, apparatus, schemes and systems described herein provide for the detection, capture and tracking of the movements, motions and/or manipulations of the entire controller body itself by the user. The detected movements, motions and/or manipulations of the entire controller body by the user may be used as additional commands to control various aspects of the game or other simulation being played.
- Detecting and tracking a user's manipulations of a game controller body may be implemented in different ways. For example, in some embodiments a camera peripheral can be used with the computer entertainment system to detect motions of the hand-held controller body and transfer them into actions in a game. The camera can be used to detect many different types of motions of the controller, such as for example up and down movements, twisting movements, side to side movements, jerking movements, wand-like motions, plunging motions, etc. Such motions may correspond to various commands such that the motions are transferred into actions in a game.
- Detecting and tracking the user's manipulations of a game controller body can be used to implement many different types of games, simulations, etc., that allow the user to, for example, engage in a sword or lightsaber fight, use a wand to trace the shape of items, engage in many different types of sporting events, engage in on-screen fights or other encounters, etc.
- Referring to
FIG. 1A , there is illustrated asystem 100 that operates in accordance with an embodiment of the present invention. As illustrated, a computer entertainment system orconsole 102 uses a television orother video display 104 to display the images of the video game or other simulation thereon. The game or other simulation may be stored on a DVD, CD, flash memory, USB memory, orother memory media 106 that is inserted into theconsole 102. A user orplayer 108 manipulates agame controller 110 to control the video game or other simulation. - A camera or other video
image capturing device 112 is positioned so that thecontroller 110 is within the camera's field ofview 114. As illustrated, thecamera 110 may be placed on thevideo display 104, but it should be well understood that the camera may be located elsewhere. By way of example, thecamera 112 may comprise a camera peripheral device such as the commercially available iToy™ product. But it should be well understood that any type or brand of camera may be used, such as for example a web-cam camera, add-on USB camera, infrared (IR) capability camera, fast frame capture rate camera, etc. - During operation, the
user 108 physically moves thecontroller 110 itself. That is, theuser 108 physically moves theentire controller 110 around in the air. For example, thecontroller 110 may be moved in any direction by theuser 108, such as up, down, to one side, to the other side, twisted, rolled, shaken, jerked, plunged, etc. These movements of thecontroller 110 itself may be detected and captured by thecamera 112 by way of tracking through image analysis in a manner described below. - In general, the detected and captured movements of the
controller 110 are used to generate position and orientation data for thecontroller 110. Because this data is gathered on an image frame-by-frame basis, the data can be used to calculate many physical aspects of the movement of thecontroller 110, such as for example its acceleration and velocity along any axis, its tilt, pitch, yaw, roll, as well as any telemetry points of thecontroller 110. - The ability to detect and track the movements of the
controller 110 makes it possible to determine whether any predefined movements of thecontroller 110 are performed. That is, certain movement patterns or gestures of thecontroller 110 may be predefined and used as input commands for the game or other simulation. For example, a plunging downward gesture of thecontroller 110 may be defined as one command, a twisting gesture of thecontroller 110 may be defined as another command, a shaking gesture of thecontroller 110 may be defined as another command, and so on. In this way the manner in which theuser 108 physically moves thecontroller 110 itself is used as another input for controlling the game, which provides a more stimulating and entertaining experience for the user. Examples of how movements of thecontroller 110 can be mapped to input commands for the game will be discussed below. - Referring to
FIG. 1B , there is illustrated a more detailed view of thecontroller 110 that is made in accordance with an embodiment of the present invention. Thecontroller 110 includes abody 111. Thebody 111 is the part of thegame controller 110 that one would hold by hand (or wear if it were a wearable game controller). An input device manipulable by a user is something such as, for example, a button or multi-axis control stick on the controller. One or more buttons may be disposed on thebody 111. The body may include a housing holdable by hand. The housing may include a handgrip graspable by hand. Thus, during operation when theuser 108 physically moves thecontroller 110 itself, theuser 108 physically moves thebody 111 of thecontroller 110. The user moves thebody 111 around in the air, or in free-space. - The
body 111 may have a forward section to be oriented towards a screen when a progress of a game controlled in accordance with the game controller is displayed upon the screen. At least one input device may be assembled with thebody 111 with the input device manipulable by a user to register an input from the user. - One or more light-emitting diodes (LEDs) may be disposed on the body that are arranged in a geometric shape. Or, another type of photonically detectable (“PD”) element may be assembled with the
body 111. A position of the photonically detectable element may be within an image being recorded by an image capture device when the forward section is oriented at least generally towards the screen. The positions of the PD element at different points in time may be quantifiable at quantify movement of thebody 111 in space. - In this embodiment, the
controller 110 includes four light-emitting diodes (LEDs) 122, 124, 126, 128. As illustrated, the fourLEDs controller 110 between the R1 and L1 buttons. Thus, in this embodiment the geometric shape comprises a substantially square or rectangular pattern. The square or rectangular pattern formed by the fourLEDs - It should be well understood that the geometric shape may comprise many different shapes. For example, the geometric shape may comprise any linear or two-dimensional pattern. Although a linear array of LEDs is preferred, the LEDs may alternatively, be arranged in a rectangular pattern or an arcuate pattern to facilitate determination of an image plane of the LED array when analyzing an image of the LED pattern obtained by an image capture camera.
- While the illustrated embodiment of the controller utilizes four LEDs, it should be well understood that other embodiments may utilize more than four LEDs or less than four LEDs. For example, three LEDs will work, and two LEDs will also work to provide tracking information. Even one LED can provide position information. Furthermore, the LEDs may be located on a different part of the
controller 110. - The four
LEDs FIG. 1A ). Because thecamera 112 is looking at theplayer 108 with thecontroller 110 in his hands, thecamera 112 is able to track the movement of thecontroller 110 by tracking the movement of the dots produced by the fourLEDs - Namely, as the
user 108 twists and rotates thecontroller body 110 the projection of the four dots are cast on the image plane of thecamera 112's outputs. Image analysis is used to track the user's manipulations of the controller and to determine controller position and orientation. Thus, the fourLEDs -
FIG. 2A illustrates an example of how the bounding box is used to track the movements of the controller. Specifically, the controller, and thus the fourLEDs view 114 of thecamera 112. The fourLEDs bounding box 202 when the controller is in a first position. When the controller is moved to a second position the fourLEDs second bounding box 204. In addition, when the controller is moved from the first to the second position, the intermediate positions of the bounding boxes are also captured, depending on the speed of the movement and the frame rate of thecamera 112. - The bounding
boxes LEDs camera 112.FIG. 2B illustrates an example of theimage plane 220 of thecamera 112 showing the boundingboxes - Referring to
FIG. 3A , there is illustrated amethod 300 for use in obtaining information from a controller in accordance with an embodiment of the present invention. Themethod 300 may be executed and performed by many different types of systems and devices, such as for example entertainment systems and consoles, computers, consumer electronics device, etc. An example of a system that may be used to perform themethod 300 will be described below. - The
method 300 begins instep 302 in which a projection of a geometric shape established on the controller is received on an image plane of a camera. This step may be performed as has already been described above. - In
step 304 the movements and deformities in the projection of the geometric shape are analyzed. Namely, the four dots of the bounding box are tracked and analyzed. Field and frame analysis is performed on the image plane of the camera output to analyze the manipulation of the four reference points to determine position orientation, tilt, yaw, roll, etc. of the controller. In addition, acceleration of the controller can be tracked in any direction. Analysis of the frames of the image can give the acceleration along any axis. Telemetry points of the controller can also be computed. It can also be determined whether or not the controller is in a resting position or resting state, such as for example when the controller is in a neutral or steady state near the user's waist. - As the controller rolls the image translates in the plane. Changes in the width of the rectangle of the bounding box indicate the controller is rolling. As the yaw of the controller is adjusted, the width of the rectangle changes. Yaw maps to the width of the rectangle. Tilt of the controller influences the height of the rectangle.
- For example, the bounding box 202 (
FIG. 2B ) indicates that the controller was initially positioned looking fairly straight ahead at the camera. Thebounding box 204 indicates that the controller was then moved downward, rolled and turned to the user's left. - It is difficult to know which side of the “ground plane” the controller is positioned on because the image plane only sees a deformed rectangle. For example, this issue can occur if someone walks in front of and occludes the camera during a time when the user manipulates the controller and moves the controller to an equal distance on the other side of an axis horizon line. This may cause the bounding box to look the same in the image plane. This can also happen if the controller travels outside of the viewing region of the image capture device.
- As such, a determination may need to be made as to whether the deformation is caused by positive or negative tilt or roll (positive and negative being related to up/down and left/right movements away from the steady state origin position). This can be solved by reading other telemetry from the controller or by strobing or modulating the LEDs to enable the video analyzer system to discriminate individual corners of the bounding box rectangle for tracking purposes. The LEDs may be strobed or modulated as an aid for discerning the different corners of the bounding box. Or, each LED may have its own frequency as an aid for discerning the different corners of the bounding box. By identifying each specific corner of a bounding region, i.e. each LED, it can be determined which side of a horizontal line the controller is on at any point in time. In this way problems associated with the controller passing through the camera plane can be handled.
- Tracking the movements and rotations of the bounding box on the screen is based on a frame-by-frame analysis. The camera's output creates the frames of image data. The projection of the bounding box is captured in software. The movements of the controller across the frames is based on the translation of the box.
- The use of a high frame rate provides the ability to accurately track acceleration and changes in acceleration of the movement of the controller. That is, by projecting the image on the plane at high rates, the delta movements of the controller can be tracked. This provides the ability to plot the acceleration, the points where the acceleration peaks out, the points where gravity zeros out, and the points of inflection. The points of inflection are the transition points where the controller stops and changes direction. All of this analysis is performed by analyzing the frames of the image and determining the position and deformation of the bounding box. By way of example, frame rates of 120 frames per second or higher may be used, but it should well understood that any frame rate may be used.
- As will be discussed below, the history of previous frames may be mapped. This allows the previous telemetry of the controller to be looked at for determining certain parameters such as, for example, in tracking acceleration, velocity, and stopping points.
- In step 306 (
FIG. 3A ) position information for the controller is determined based on the analysis of the movements and deformities in the projection of the geometric shape. By way of example, an image analyzer may be used to perform one or both ofsteps - The image analyzer monitors the bounding box formed by the reference LEDs as captured in the image plane of the camera. The image analyzer analyzes the position, rotation, horizontal and vertical deformation of the bounding box to determine the physical user manipulation of the controller, its position, roll, tilt and yaw coordinates. At the end of the image analysis the data may be output in the form of an output ID or the like. Such output IDs from the image analysis may include data such as the x, y, z coordinates, acceleration and velocity along any axis, that the controller is in a resting position or state, etc. Thus, at the end of image analysis the image analyzer can indicate where the controller is and whether a command is issued. And the image analyzer may be pinged at any instant of time and it may provide position, orientation, last command, etc.
- By way of example, the image analyzer may provide, but shall not be limited to providing the following outputs:
- CONTROLLER POSITION (X, Y, Z coordinates);
- CONTROLLER ORIENTATION alpha, beta, gamma (radians);
- CONTROLLER X-AXIS VELOCITY;
- CONTROLLER Y-AXIS VELOCITY;
- CONTROLLER Z-AXIS VELOCITY;
- CONTROLLER X-AXIS ACCELERATION;
- CONTROLLER Y-AXIS ACCELERATION;
- CONTROLLER Z-AXIS ACCELERATION;
- RESTING POSITION OF STEADY STATE Y/N (at waist as described, but may be defined as any position);
- TIME SINCE LAST STEADY STATE;
- LAST GESTURE RECOGNIZED;
- TIME LAST GESTURE RECOGNIZED; and
- INTERRUPT ZERO-ACCELERATION POINT REACHED.
- Each of these outputs may be generated by analyzing the movements and deformations of the bounding box as described above. These outputs may be further processed in order to track the movement of the controller. Such tracking will allow certain movements of the controller to be recognized, which can then be used to trigger certain commands as described below. It should be well understood that many other outputs may be used in addition to or in replacement of the above-listed outputs.
- Additional inputs to the image analyzer may optionally be provided. Such optional inputs may include but shall not be limited the following:
- SET NOISE LEVEL (X, Y or Z AXIS) (this is a reference tolerance when analyzing jitter of hands in the game);
- SET SAMPLING RATE (how often frames of the camera are being taken in and analyzed);
- SET GEARING; and
- SET MAPPING CHAIN.
- As mentioned above, the ability to detect and track the movements of the
controller 110 makes it possible to determine whether any predefined movements of thecontroller 110 are performed. That is, certain movement patterns or gestures of thecontroller 110 may be mapped to input commands for the game or other simulation. - Referring to
FIG. 3B , there is illustrated amethod 320 for use in providing input to a system in accordance with an embodiment of the present invention. Themethod 320 begins in step 322 in which position information for a controller for the system is determined. This step may be performed using the methods and techniques described above. - In step 324, the determined position information for the controller is compared with predetermined position information associated with commands. That is, any number of different movements, gestures or manipulations of the controller may be mapped to various commands. This allows different movements, gestures or manipulations of the controller to be mapped into game models. For example, moving the controller up may be mapped to one command, moving the controller down may be mapped to another command, and moving the controller in any other direction may be mapped to other commands.
- Similarly, shaking the controller once may be mapped to one command, shaking the controller twice may be mapped to another command, and similarly, shaking the controller three, four, five, etc., times may be mapped to other commands. That is, various gestures may be established based on shaking the controller a certain number of times. Still other gestures may be established based on shaking the controller up and down vigorously a certain number of times. Other movements of the controller such as twisting, rolling, etc., may be mapped to still other commands.
- Thus, various different trajectories of the game controller may be mapped onto gestures, which trigger commands in the game. Each command is mapped to a predetermined movement of the controller. Such predetermined movements of the controller will have associated predetermined position information. In this embodiment the determined position information for the controller is compared with the predetermined position information to see if a command should be triggered.
- By way of example, such mapping of gestures to game commands may be implemented as follows. The outputs of the image analyzer may be used to determine position and orientation information for the controller. The image analyzer may output various different IDs that are indicative of position and orientation of the controller. For example, one ID may be output for a steady state determination, another ID may be output to indicate shaking of the controller, and various other IDs may be output to indicate other orientations. Thus, the use of such IDs may be used to output whether the controller is in steady state or is moving. If the controller is in steady state, an ID may indicate how long the controller has been in steady state.
- The determined position and orientation information for the controller may then be compared with predetermined position information associated with input commands for the game. If the determined position information matches the predetermined position information for a command, then the command is provided to the entertainment system. Again, various gestures such as pushing the controller up or down, twisting in a circle, right or left, twisting while pulling it up or down, rolling right or left, etc., may all be mapped to various commands.
- When a new command or gesture is recognized the image analyzer may trigger an interrupt. The triggering of such an interrupt may be used as part of the process of providing the command to the entertainment system. The system may optionally be configured so that zero acceleration points in the axes, stop points, and/or other events also trigger interrupts.
- In comparing the determined position and orientation information with the predetermined position information associated with input commands to see if there is a match, it may often be the case that there is not an exact match. This is because with movement of the controller in free-space it may be difficult to precisely recreate a predefined movement. Therefore, the predetermined position information associated with input commands may be defined in terms of ranges, tolerances, and/or thresholds that are considered to be close enough to the predetermined position information such as to activate the command. That is, commands may be defined in terms of the thresholds or ranges. Thus, in determining whether or not any commands or gestures have been identified, the system may check to see if the determined position and orientation information falls within a range of a gesture. Thus, the defined commands may have thresholds that can be looked at in determining whether or not to invoke the command.
- Furthermore, in comparing the determined position and orientation information with the predetermined position information associated with input commands to see if there is a match, histories of previous frames may be saved or mapped. For example, the frame buffer may be monitored or the system may otherwise keep running records of the history of the previous frames. The previous frames may be looked at to determine if any commands are met. The mapping of frame histories may allow the telemetry of the controller at a specific time to be determined to provide the position orientation in determining if a command is met.
- Finally, in
step 326 if the determined position information for the controller matches predetermined position information for a command, the command is provided to the system. Such command may be used to cause an event to occur or not occur in a video game or other simulation. - In other embodiments, the movements of a game controller may mapped to game commands, such as for example in video game. With such a method, which may be used in video games or other simulations, position information for a controller that is being manipulated by a user is received. The position information is analyzed to determine whether a predetermined movement of the controller associated with a command has been performed. This analysis may be performed as described above. If the predetermined movement of the controller associated with a command has been performed, then the command is executed by the game. The execution of the command may cause a visual effect or the like to occur on the video display that the game is being displayed on.
- While the discussion herein is directed to the use of LEDs on the controller for a game or other entertainment system, it should be well understood that the teachings provided herein may be applied to detect and track the movements of controllers for other types of systems, devices, consumer electronics, etc. That is, the LEDs of the game controller described above can be used to perform remote control functions for consumer electronics devises or any device. LEDs may be used on the controllers for many other types of systems and devices in order to detect and track the controllers so that such movements may be mapped to commands for those systems and device. Examples of such other types of systems and devices may include, but are not limited to, televisions, stereos, telephones, computers, home or office networks, hand-held computing or communication device, etc.
- Furthermore, the teachings described herein may be applied to universal remote controls that have the ability to control several or many different devices. That is, such universal remote controls may include LEDs as described herein such that movements of the universal remote control body may be used as input commands for several or many different devices or systems.
- Moreover, a game controller may have a universal remote function. For example, such may comprise a body having a forward section to be oriented towards a screen when a progress of a game controlled in accordance with the game controller is displayed upon the screen. At least one input device may be assembled with the body with the input device manipulable by a user to register an input from the user. A signal encoder may be included. An infrared signal transmitter operable to transmit an infrared signal over the air using a signal generated by the signal encoder may be included. The signal encoder may be programmable to encode the signal with a selected one of a plurality of signaling codes for reception by an electronic device having an infrared receiver and a signal decoder operable with the selected one signaling code.
- Moreover, battery operated toys (including toys molded into a form and style of a branded game) can be formed having LEDs and form a tracked user manipulated body in the sensed environment.
- In some embodiments the image analyzer can recognize a user or process audio authenticated gestures, etc. A user may be identified by an analyzer in the system through a gesture and a gesture may be specific to a user. Gestures may be recorded by users and stored in models. The recordation process may optionally store audio generated during recordation of a gesture. The sensed environment may be sampled into a multi-channel analyzer and processed. The processor may reference gesture models to determine and authenticate user identity or objects based on voice or acoustic patterns and to a high degree of accuracy and performance.
- According to embodiments of the present invention, the methods and techniques described herein may be implemented as part of a
signal processing apparatus 400, as depicted inFIG. 4 . Theapparatus 400 may include aprocessor 401 and a memory 402 (e.g., RAM, DRAM, ROM, and the like). In addition, thesignal processing apparatus 400 may havemultiple processors 401 if parallel processing is to be implemented. Thememory 402 may include data and code configured as described above. - Specifically, the
memory 402 may includesignal data 406. Thememory 402 may also containcalibration data 408, e.g., data representing one or more inverse eigenmatrices C−1 for one or more corresponding pre-calibrated listening zones obtained from calibration of amicrophone array 422. By way of example thememory 402 may contain eignematrices for eighteen 20 degree sectors that encompass amicrophone array 422. - The
apparatus 400 may also include well-known support functions 410, such as input/output (I/O) elements 411, power supplies (P/S) 412, a clock (CLK) 413 andcache 414. Theapparatus 400 may optionally include amass storage device 415 such as a disk drive, CD-ROM drive, tape drive, or the like to store programs and/or data. The controller may also optionally include adisplay unit 416 anduser interface unit 418 to facilitate interaction between thecontroller 400 and a user. Thedisplay unit 416 may be in the form of a cathode ray tube (CRT) or flat panel screen that displays text, numerals, graphical symbols or images. Theuser interface 418 may include a keyboard, mouse, joystick, light pen or other device. In addition, theuser interface 418 may include a microphone, video camera or other signal transducing device to provide for direct capture of a signal to be analyzed. Theprocessor 401,memory 402 and other components of thesystem 400 may exchange signals (e.g., code instructions and data) with each other via asystem bus 420 as shown inFIG. 4 . - The
microphone array 422 may be coupled to theapparatus 400 through the I/O functions 411. The microphone array may include between about 2 and about 8 microphones, preferably about 4 microphones with neighboring microphones separated by a distance of less than about 4 centimeters, preferably between about 1 centimeter and about 2 centimeters. Preferably, the microphones in thearray 422 are omni-directional microphones. An optional image capture unit 423 (e.g., a digital camera) may be coupled to theapparatus 400 through the I/O functions 411. One or more pointing actuators 425 that are mechanically coupled to the camera may exchange signals with theprocessor 401 via the I/O functions 411. - As used herein, the term I/O generally refers to any program, operation or device that transfers data to or from the
system 400 and to or from a peripheral device. Every data transfer may be regarded as an output from one device and an input into another. Peripheral devices include input-only devices, such as keyboards and mouses, output-only devices, such as printers as well as devices such as a writable CD-ROM that can act as both an input and an output device. The term “peripheral device” includes external devices, such as a mouse, keyboard, printer, monitor, microphone, game controller, camera, external Zip drive or scanner as well as internal devices, such as a CD-ROM drive, CD-R drive or internal modem or other peripheral such as a flash memory reader/writer, hard drive. - In certain embodiments of the invention, the
apparatus 400 may be a video game unit, which may include ajoystick controller 430 coupled to the processor via the I/O functions 411 either through wires (e.g., a USB cable) or wirelessly. Thejoystick controller 430 may have analog joystick controls 431 andconventional buttons 433 that provide control signals commonly used during playing of video games. Such video games may be implemented as processor readable data and/or instructions which may be stored in thememory 402 or other processor readable medium such as one associated with themass storage device 415. - The joystick controls 431 may generally be configured so that moving a control stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) may signal movement along the Z axis. These three axis—X Y and Z—are often referred to as roll, pitch, and yaw, respectively, particularly in relation to an aircraft.
- In addition to conventional features, the
joystick controller 430 may include one or moreinertial sensors 432, which may provide position and/or orientation information to theprocessor 401 via an inertial signal. Orientation information may include angular information such as a tilt, roll or yaw of thejoystick controller 430. By way of example, theinertial sensors 432 may include any number and/or combination of accelerometers, gyroscopes or tilt sensors. In a preferred embodiment, theinertial sensors 432 include tilt sensors adapted to sense orientation of the joystick controller with respect to tilt and roll axes, a first accelerometer adapted to sense acceleration along a yaw axis and a second accelerometer adapted to sense angular acceleration with respect to the yaw axis. An accelerometer may be implemented, e.g., as a MEMS device including a mass mounted by one or more springs with sensors for sensing displacement of the mass relative to one or more directions. Signals from the sensors that are dependent on the displacement of the mass may be used to determine an acceleration of thejoystick controller 430. Such techniques may be implemented byprogram code instructions 404 which may be stored in thememory 402 and executed by theprocessor 401. - By way of example an accelerometer suitable as the
inertial sensor 432 may be a simple mass elastically coupled at three or four points to a frame, e.g., by springs. Pitch and roll axes lie in a plane that intersects the frame, which is mounted to thejoystick controller 430. As the frame (and the joystick controller 430) rotates about pitch and roll axes the mass will displace under the influence of gravity and the springs will elongate or compress in a way that depends on the angle of pitch and/or roll. The displacement and of the mass can be sensed and converted to a signal that is dependent on the amount of pitch and/or roll. Angular acceleration about the yaw axis or linear acceleration along the yaw axis may also produce characteristic patterns of compression and/or elongation of the springs or motion of the mass that can be sensed and converted to signals that are dependent on the amount of angular or linear acceleration. Such an accelerometer device can measure tilt, roll angular acceleration about the yaw axis and linear acceleration along the yaw axis by tracking movement of the mass or compression and expansion forces of the springs. There are a number of different ways to track the position of the mass and/or or the forces exerted on it, including resistive strain gauge material, photonic sensors, magnetic sensors, hall-effect devices, piezoelectric devices, capacitive sensors, and the like. - In addition, the
joystick controller 430 may include one or morelight sources 434, such as light emitting diodes (LEDs). Thelight sources 434 may be used to distinguish one controller from the other. For example one or more LEDs can accomplish this by flashing or holding an LED pattern code. By way of example, 5 LEDs can be provided on thejoystick controller 430 in a linear or two-dimensional pattern. Although a linear array of LEDs is preferred, the LEDs may alternatively, be arranged in a rectangular pattern or an arcuate pattern to facilitate determination of an image plane of the LED array when analyzing an image of the LED pattern obtained by theimage capture unit 423. Furthermore, the LED pattern codes may also be used to determine the positioning of thejoystick controller 430 during game play. For instance, the LEDs can assist in identifying tilt, yaw and roll of the controllers. This detection pattern can assist in providing a better user/feel in games, such as aircraft flying games, etc. Theimage capture unit 423 may capture images containing thejoystick controller 430 andlight sources 434. Analysis of such images can determine the location and/or orientation of the joystick controller. Such analysis may be implemented byprogram code instructions 404 stored in thememory 402 and executed by theprocessor 401. To facilitate capture of images of thelight sources 434 by theimage capture unit 423, thelight sources 434 may be placed on two or more different sides of thejoystick controller 430, e.g., on the front and on the back (as shown in phantom). Such placement allows theimage capture unit 423 to obtain images of thelight sources 434 for different orientations of thejoystick controller 430 depending on how thejoystick controller 430 is held by a user. - In addition the
light sources 434 may provide telemetry signals to theprocessor 401, e.g., in pulse code, amplitude modulation or frequency modulation format. Such telemetry signals may indicate which joystick buttons are being pressed and/or how hard such buttons are being pressed. Telemetry signals may be encoded into the optical signal, e.g., by pulse coding, pulse width modulation, frequency modulation or light intensity (amplitude) modulation. Theprocessor 401 may decode the telemetry signal from the optical signal and execute a game command in response to the decoded telemetry signal. Telemetry signals may be decoded from analysis of images of thejoystick controller 430 obtained by theimage capture unit 423. Alternatively, theapparatus 401 may include a separate optical sensor dedicated to receiving telemetry signals from the lights sources 434. The use of LEDs in conjunction with determining an intensity amount in interfacing with a computer program is described, e.g., in commonly-owned U.S. patent application Ser. No. ______, to Richard L. Marks et al., entitled “USE OF COMPUTER IMAGE AND AUDIO PROCESSING IN DETERMINING AN INTENSITY AMOUNT WHEN INTERFACING WITH A COMPUTER PROGRAM” (Attorney Docket No. SONYP052), which is incorporated herein by reference in its entirety. In addition, analysis of images containing thelight sources 434 may be used for both telemetry and determining the position and/or orientation of thejoystick controller 430. Such techniques may be implemented byprogram code instructions 404 which may be stored in thememory 402 and executed by theprocessor 401. - The
processor 401 may use the inertial signals from theinertial sensor 432 in conjunction with optical signals fromlight sources 434 detected by theimage capture unit 423 and/or sound source location and characterization information from acoustic signals detected by themicrophone array 422 to deduce information on the location and/or orientation of thejoystick controller 430 and/or its user. For example, “acoustic radar” sound source location and characterization may be used in conjunction with themicrophone array 422 to track a moving voice while motion of the joystick controller is independently tracked (through theinertial sensor 432 and or light sources 434). Any number of different combinations of different modes of providing control signals to theprocessor 401 may be used in conjunction with embodiments of the present invention. Such techniques may be implemented byprogram code instructions 404 which may be stored in thememory 402 and executed by theprocessor 401. - Signals from the
inertial sensor 432 may provide part of a tracking information input and signals generated from theimage capture unit 423 from tracking the one or morelight sources 434 may provide another part of the tracking information input. By way of example, and without limitation, such “mixed mode” signals may be used in a football type video game in which a Quarterback pitches the ball to the right after a head fake head movement to the left. Specifically, a game player holding thecontroller 430 may turn his head to the left and make a sound while making a pitch movement swinging the controller out to the right like it was the football. Themicrophone array 420 in conjunction with “acoustic radar” program code can track the user's voice. Theimage capture unit 423 can track the motion of the user's head or track other commands that do not require sound or use of the controller. Thesensor 432 may track the motion of the joystick controller (representing the football). Theimage capture unit 423 may also track thelight sources 434 on thecontroller 430. The user may release of the “ball” upon reaching a certain amount and/or direction of acceleration of thejoystick controller 430 or upon a key command triggered by pressing a button on thejoystick controller 430. - In certain embodiments of the present invention, an inertial signal, e.g., from an accelerometer or gyroscope may be used to determine a location of the
joystick controller 430. Specifically, an acceleration signal from an accelerometer may be integrated once with respect to time to determine a change in velocity and the velocity may be integrated with respect to time to determine a change in position. If values of the initial position and velocity at some time are known then the absolute position may be determined using these values and the changes in velocity and position. Although position determination using an inertial sensor may be made more quickly than using theimage capture unit 423 andlight sources 434 theinertial sensor 432 may be subject to a type of error known as “drift” in which errors that accumulate over time can lead to a discrepancy D between the position of thejoystick 430 calculated from the inertial signal (shown in phantom) and the actual position of thejoystick controller 430. Embodiments of the present invention allow a number of ways to deal with such errors. - For example, the drift may be cancelled out manually by re-setting the initial position of the
joystick controller 430 to be equal to the current calculated position. A user may use one or more of the buttons on thejoystick controller 430 to trigger a command to re-set the initial position. Alternatively, image-based drift may be implemented by re-setting the current position to a position determined from an image obtained from theimage capture unit 423 as a reference. Such image-based drift compensation may be implemented manually, e.g., when the user triggers one or more of the buttons on thejoystick controller 430. Alternatively, image-based drift compensation may be implemented automatically, e.g., at regular intervals of time or in response to game play. Such techniques may be implemented byprogram code instructions 404 which may be stored in thememory 402 and executed by theprocessor 401. - In certain embodiments it may be desirable to compensate for spurious data in the inertial sensor signal. For example the signal from the
inertial sensor 432 may be oversampled and a sliding average may be computed from the oversampled signal to remove spurious data from the inertial sensor signal. In some situations it may be desirable to oversample the signal and reject a high and/or low value from some subset of data points and compute the sliding average from the remaining data points. Furthermore, other data sampling and manipulation techniques may be used to adjust the signal from the inertial sensor to remove or reduce the significance of spurious data. The choice of technique may depend on the nature of the signal, computations to be performed with the signal, the nature of game play or some combination of two or more of these. Such techniques may be implemented byprogram code instructions 404 which may be stored in thememory 402 and executed by theprocessor 401. - The
processor 401 may perform digital signal processing onsignal data 406 in response to thedata 406 and program code instructions of aprogram 404 stored and retrieved by thememory 402 and executed by theprocessor module 401. Code portions of theprogram 404 may conform to any one of a number of different programming languages such as Assembly, C++, JAVA or a number of other languages. Theprocessor module 401 forms a general-purpose computer that becomes a specific purpose computer when executing programs such as theprogram code 404. Although theprogram code 404 is described herein as being implemented in software and executed upon a general purpose computer, those skilled in the art will realize that the method of task management could alternatively be implemented using hardware such as an application specific integrated circuit (ASIC) or other hardware circuitry. As such, it should be understood that embodiments of the invention can be implemented, in whole or in part, in software, hardware or some combination of both. - In one embodiment, among others, the
program code 404 may include a set of processor readable instructions that implement any one or more of the methods and techniques described herein or some combination of two or more of such methods and techniques. For example, theprogram code 404 may be configured to implement the image analyzer function described herein. Or alternatively, the image analyzer function described herein may be implemented in hardware. - In the illustrated embodiment the image analyzer function described above is illustrated as the
image analyzer 450. Theimage analyzer 450 may receive its input from a camera, such as for example theimage capture unit 423 or the camera 112 (FIG. 1A ). Thus, the output of thevideo camera 112 or theimage capture unit 423 may be coupled to the input of theimage analyzer 450. The output of theimage analyzer 450 may be provided to the system of theapparatus 400. This way, either commands themselves or information needed to see if a command or gesture has been recognized is provided to theapparatus 400. Theimage analyzer 450 may be coupled to the rest of theapparatus 400 in many different ways; as such, the illustrated connections are just one example. As another example, theimage analyzer 450 may be coupled to thesystem bus 420, which will allow it to receive its input data from theimage capture unit 423 and provide its output to theapparatus 400. - The
image analyzer 450 may optionally be included in theapparatus 400 or the entertainment system orconsole 102, or theimage analyzer 450 may be located separately from these devices and systems. And again, it should be well understood that theimage analyzer 450 may be implemented, in whole or in part, in software, hardware or some combination of both. In the scenario where theimage analyzer 450 is implemented in software, then theblock 450 represents the image analyzer function implemented in software. - The
program code 404 may generally include one or more instructions that direct the one or more processors to select a pre-calibrated listening zone at runtime and filter out sounds originating from sources outside the pre-calibrated listening zone. The pre-calibrated listening zones may include a listening zone that corresponds to a volume of focus or field of view of theimage capture unit 423. - The program code may include one or more instructions which, when executed, cause the
apparatus 400 to select a pre-calibrated listening sector that contains a source of sound. Such instructions may cause the apparatus to determine whether a source of sound lies within an initial sector or on a particular side of the initial sector. If the source of sound does not lie within the default sector, the instructions may, when executed, select a different sector on the particular side of the default sector. The different sector may be characterized by an attenuation of the input signals that is closest to an optimum value. These instructions may, when executed, calculate an attenuation of input signals from themicrophone array 422 and the attenuation to an optimum value. The instructions may, when executed, cause theapparatus 400 to determine a value of an attenuation of the input signals for one or more sectors and select a sector for which the attenuation is closest to an optimum value. - The
program code 404 may optionally include one or more instructions that direct the one or more processors to produce a discrete time domain input signal xm(t) from the microphones M0 . . . MM, determine a listening sector, and use the listening sector in a semi-blind source separation to select the finite impulse response filter coefficients to separate out different sound sources from input signal xm(t). Theprogram 404 may also include instructions to apply one or more fractional delays to selected input signals xm(t) other than an input signal x0(t) from a reference microphone M0. Each fractional delay may be selected to optimize a signal to noise ratio of a discrete time domain output signal y(t) from the microphone array. The fractional delays may be selected to such that a signal from the reference microphone M0 is first in time relative to signals from the other microphone(s) of the array. Theprogram 404 may also include instructions to introduce a fractional time delay Δ into an output signal y(t) of the microphone array so that: y(t+Δ)=x(t+Δ)*b0+x(t−1+Δ)*b1+x(t−2+Δ)*b2+ . . . +x(t−N+Δ)bN, where Δ is between zero and ±1. - The
program code 404 may optionally include processor executable instructions including one or more instructions which, when executed cause theimage capture unit 423 to monitor a field of view in front of theimage capture unit 423, identify one or more of thelight sources 434 within the field of view, detect a change in light emitted from the light source(s) 434; and in response to detecting the change, triggering an input command to theprocessor 401. The use of LEDs in conjunction with an image capture device to trigger actions in a game controller is described e.g., in commonly-owned, U.S. patent application Ser. No. 10/759,782 to Richard L. Marks, filed Jan. 16, 2004 and entitled: METHOD AND APPARATUS FOR LIGHT INPUT DEVICE, which is incorporated herein by reference in its entirety. - The
program code 404 may optionally include processor executable instructions including one or more instructions which, when executed, use signals from the inertial sensor and signals generated from the image capture unit from tracking the one or more light sources as inputs to a game system, e.g., as described above. Theprogram code 404 may optionally include processor executable instructions including one or more instructions which, when executed compensate for drift in theinertial sensor 432. - In addition, the
program code 404 may optionally include processor executable instructions including one or more instructions which, when executed adjust the gearing and mapping of controller manipulations to game a environment. Such a feature allows a user to change the “gearing” of manipulations of thejoystick controller 430 to game state. For example, a 45 degree rotation of thejoystick controller 430 may be geared to a 45 degree rotation of a game object. However this 1:1 gearing ratio may be modified so that an X degree rotation (or tilt or yaw or “manipulation”) of the controller translates to a Y rotation (or tilt or yaw or “manipulation”) of the game object. Gearing may be 1:1 ratio, 1:2 ratio, 1:X ratio or X:Y ratio, where X and Y can take on arbitrary values. Additionally, mapping of input channel to game control may also be modified over time or instantly. Modifications may comprise changing gesture trajectory models, modifying the location, scale, threshold of gestures, etc. Such mapping may be programmed, random, tiered, staggered, etc., to provide a user with a dynamic range of manipulatives. Modification of the mapping, gearing or ratios can be adjusted by theprogram code 404 according to game play, game state, through a user modifier button (key pad, etc.) located on thejoystick controller 430, or broadly in response to the input channel. The input channel may include, but may not be limited to elements of user audio, audio generated by controller, tracking audio generated by the controller, controller button state, video camera output, controller telemetry data, including accelerometer data, tilt, yaw, roll, position, acceleration and any other data from sensors capable of tracking a user or the user manipulation of an object. - In certain embodiments the
program code 404 may change the mapping or gearing over time from one scheme or ratio to another scheme, respectively, in a predetermined time-dependent manner. Gearing and mapping changes can be applied to a game environment in various ways. In one example, a video game character may be controlled under one gearing scheme when the character is healthy and as the character's health deteriorates the system may gear the controller commands so the user is forced to exacerbate the movements of the controller to gesture commands to the character. A video game character who becomes disoriented may force a change of mapping of the input channel as users, for example, may be required to adjust input to regain control of the character under a new mapping. Mapping schemes that modify the translation of the input channel to game commands may also change during gameplay. This translation may occur in various ways in response to game state or in response to modifier commands issued under one or more elements of the input channel. Gearing and mapping may also be configured to influence the configuration and/or processing of one or more elements of the input channel. - In addition, a
speaker 436 may be mounted to thejoystick controller 430. In “acoustic radar” embodiments wherein theprogram code 404 locates and characterizes sounds detected with themicrophone array 422, thespeaker 436 may provide an audio signal that can be detected by themicrophone array 422 and used by theprogram code 404 to track the position of thejoystick controller 430. Thespeaker 436 may also be used to provide an additional “input channel” from thejoystick controller 430 to theprocessor 401. Audio signals from thespeaker 436 may be periodically pulsed to provide a beacon for the acoustic radar to track location. The audio signals (pulsed or otherwise) may be audible or ultrasonic. The acoustic radar may track the user manipulation of thejoystick controller 430 and where such manipulation tracking may include information about the position and orientation (e.g., pitch, roll or yaw angle) of thejoystick controller 430. The pulses may be triggered at an appropriate duty cycle as one skilled in the art is capable of applying. Pulses may be initiated based on a control signal arbitrated from the system. The apparatus 400 (through the program code 404) may coordinate the dispatch of control signals amongst two ormore joystick controllers 430 coupled to theprocessor 401 to assure that multiple controllers can be tracked. - By way of example, embodiments of the present invention may be implemented on parallel processing systems. Such parallel processing systems typically include two or more processor elements that are configured to execute parts of a program in parallel using separate processors. By way of example, and without limitation,
FIG. 5 illustrates a type ofcell processor 500 according to an embodiment of the present invention. Thecell processor 500 may be used as theprocessor 401 ofFIG. 4 . In the example depicted inFIG. 5 , thecell processor 500 includes amain memory 502, power processor element (PPE) 504, and a number of synergistic processor elements (SPEs) 506. In the example depicted inFIG. 5 , thecell processor 500 includes asingle PPE 504 and eightSPE 506. In such a configuration, seven of theSPE 506 may be used for parallel processing and one may be reserved as a back-up in case one of the other seven fails. A cell processor may alternatively include multiple groups of PPEs (PPE groups) and multiple groups of SPEs (SPE groups). In such a case, hardware resources can be shared between units within a group. However, the SPEs and PPEs must appear to software as independent elements. As such, embodiments of the present invention are not limited to use with the configuration shown inFIG. 5 . - The
main memory 502 typically includes both general-purpose and nonvolatile storage, as well as special-purpose hardware registers or arrays used for functions such as system configuration, data-transfer synchronization, memory-mapped I/O, and I/O subsystems. In embodiments of the present invention, asignal processing program 503 may be resident inmain memory 502. Thesignal processing program 503 may run on the PPE. Theprogram 503 may be divided up into multiple signal processing tasks that can be executed on the SPEs and/or PPE. - By way of example, the
PPE 504 may be a 64-bit PowerPC Processor Unit (PPU) with associated caches L1 and L2. ThePPE 504 is a general-purpose processing unit, which can access system management resources (such as the memory-protection tables, for example). Hardware resources may be mapped explicitly to a real address space as seen by the PPE. Therefore, the PPE can address any of these resources directly by using an appropriate effective address value. A primary function of thePPE 504 is the management and allocation of tasks for theSPEs 506 in thecell processor 500. - Although only a single PPE is shown in
FIG. 5 , some cell processor implementations, such as cell broadband engine architecture (CBEA), thecell processor 500 may have multiple PPEs organized into PPE groups, of which there may be more than one. These PPE groups may share access to themain memory 502. Furthermore thecell processor 500 may include two or more groups SPEs. The SPE groups may also share access to themain memory 502. Such configurations are within the scope of the present invention. - Each
SPE 506 is includes a synergistic processor unit (SPU) and its own local storage area LS. The local storage LS may include one or more separate areas of memory storage, each one associated with a specific SPU. Each SPU may be configured to only execute instructions (including data load and data store operations) from within its own associated local storage domain. In such a configuration, data transfers between the local storage LS and elsewhere in asystem 500 may be performed by issuing direct memory access (DMA) commands from the memory flow controller (MFC) to transfer data to or from the local storage domain (of the individual SPE). The SPUs are less complex computational units than thePPE 504 in that they do not perform any system management functions. The SPU generally have a single instruction, multiple data (SIMD) capability and typically process data and initiate any required data transfers (subject to access properties set up by the PPE) in order to perform their allocated tasks. The purpose of the SPU is to enable applications that require a higher computational unit density and can effectively use the provided instruction set. A significant number of SPEs in a system managed by thePPE 504 allow for cost-effective processing over a wide range of applications. - Each
SPE 506 may include a dedicated memory flow controller (MFC) that includes an associated memory management unit that can hold and process memory-protection and access-permission information. The MFC provides the primary method for data transfer, protection, and synchronization between main storage of the cell processor and the local storage of an SPE. An MFC command describes the transfer to be performed. Commands for transferring data are sometimes referred to as MFC direct memory access (DMA) commands (or MFC DMA commands). - Each MFC may support multiple DMA transfers at the same time and can maintain and process multiple MFC commands. Each MFC DMA data transfer command request may involve both a local storage address (LSA) and an effective address (EA). The local storage address may directly address only the local storage area of its associated SPE. The effective address may have a more general application, e.g., it may be able to reference main storage, including all the SPE local storage areas, if they are aliased into the real address space.
- To facilitate communication between the
SPEs 506 and/or between theSPEs 506 and thePPE 504, theSPEs 506 andPPE 504 may include signal notification registers that are tied to signaling events. ThePPE 504 andSPEs 506 may be coupled by a star topology in which thePPE 504 acts as a router to transmit messages to theSPEs 506. Alternatively, eachSPE 506 and thePPE 504 may have a one-way signal notification register referred to as a mailbox. The mailbox can be used by anSPE 506 to host operating system (OS) synchronization. - The
cell processor 500 may include an input/output (I/O) function 508 through which thecell processor 500 may interface with peripheral devices, such as amicrophone array 512 and optionalimage capture unit 513. In addition anElement Interconnect Bus 510 may connect the various components listed above. Each SPE and the PPE can access thebus 510 through a bus interface units BIU. Thecell processor 500 may also includes two controllers typically found in a processor: a Memory Interface Controller MIC that controls the flow of data between thebus 510 and themain memory 502, and a Bus Interface Controller BIC, which controls the flow of data between the I/O 508 and thebus 510. Although the requirements for the MIC, BIC, BIUs andbus 510 may vary widely for different implementations, those of skill in the art will be familiar their functions and circuits for implementing them. - The
cell processor 500 may also include an internal interrupt controller IIC. The IIC component manages the priority of the interrupts presented to the PPE. The IIC allows interrupts from the other components thecell processor 500 to be handled without using a main system interrupt controller. The IIC may be regarded as a second level controller. The main system interrupt controller may handle interrupts originating external to the cell processor. - In embodiments of the present invention, certain computations, such as fractional delays, may be performed in parallel using the
PPE 504 and/or one or more of theSPE 506. Each fractional delay calculation may be run as one or more separate tasks thatdifferent SPE 506 may take as they become available. - While the invention herein disclosed has been described by means of specific embodiments and applications thereof, numerous modifications and variations could be made thereto by those skilled in the art without departing from the scope of the invention set forth in the claims.
Claims (10)
1. A method for use in a game, comprising the steps of:
receiving position information for a controller that is being manipulated by a user;
analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and
executing the command if the predetermined movement of the controller associated with the command has been performed.
2. A method in accordance with claim 1 , further comprising the step of:
generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.
3. A method in accordance with claim 1 , wherein the step of analyzing comprises the step of:
determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.
4. A method in accordance with claim 1 , further comprising the step of:
receiving on an image plane of a camera a projection of a geometric shape established on the controller.
5. A method in accordance with claim 4 , further comprising the step of:
analyzing movements and deformities in the projection of the geometric shape.
6. A computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of:
receiving position information for a controller that is being manipulated by a user;
analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and
executing the command if the predetermined movement of the controller associated with the command has been performed.
7. A computer program product in accordance with claim 6 , further comprising the step of:
generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.
8. A computer program product in accordance with claim 6 , wherein the step of analyzing comprises the step of:
determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.
9. A computer program product in accordance with claim 6 , further comprising the step of:
receiving on an image plane of a camera a projection of a geometric shape established on the controller.
10. A computer program product in accordance with claim 9 , further comprising the step of:
analyzing movements and deformities in the projection of the geometric shape.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US15/207,302 US20160317926A1 (en) | 2002-07-27 | 2016-07-11 | Method for mapping movements of a hand-held controller to game commands |
Applications Claiming Priority (15)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/207,677 US7102615B2 (en) | 2002-07-27 | 2002-07-27 | Man-machine interface using a deformable device |
US10/650,409 US7613310B2 (en) | 2003-08-27 | 2003-08-27 | Audio input system |
US10/663,236 US7883415B2 (en) | 2003-09-15 | 2003-09-15 | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
US10/759,782 US7623115B2 (en) | 2002-07-27 | 2004-01-16 | Method and apparatus for light input device |
US10/820,469 US7970147B2 (en) | 2004-04-07 | 2004-04-07 | Video game controller with noise canceling logic |
US71814505P | 2005-09-15 | 2005-09-15 | |
US11/301,673 US7646372B2 (en) | 2003-09-15 | 2005-12-12 | Methods and systems for enabling direction detection when interfacing with a computer program |
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/382,039 US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
US15/207,302 US20160317926A1 (en) | 2002-07-27 | 2016-07-11 | Method for mapping movements of a hand-held controller to game commands |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/382,039 Continuation US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
Publications (1)
Publication Number | Publication Date |
---|---|
US20160317926A1 true US20160317926A1 (en) | 2016-11-03 |
Family
ID=37574101
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/382,039 Expired - Lifetime US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
US15/207,302 Abandoned US20160317926A1 (en) | 2002-07-27 | 2016-07-11 | Method for mapping movements of a hand-held controller to game commands |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/382,039 Expired - Lifetime US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
Country Status (1)
Country | Link |
---|---|
US (2) | US9393487B2 (en) |
Families Citing this family (105)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US7161579B2 (en) | 2002-07-18 | 2007-01-09 | Sony Computer Entertainment Inc. | Hand-held computer interactive device |
US7623115B2 (en) | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US8947347B2 (en) | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
US7783061B2 (en) | 2003-08-27 | 2010-08-24 | Sony Computer Entertainment Inc. | Methods and apparatus for the targeted sound detection |
US7809145B2 (en) * | 2006-05-04 | 2010-10-05 | Sony Computer Entertainment Inc. | Ultra small microphone array |
US7646372B2 (en) * | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US8073157B2 (en) * | 2003-08-27 | 2011-12-06 | Sony Computer Entertainment Inc. | Methods and apparatus for targeted sound detection and characterization |
US10086282B2 (en) * | 2002-07-27 | 2018-10-02 | Sony Interactive Entertainment Inc. | Tracking device for use in obtaining information for controlling game program execution |
US8019121B2 (en) * | 2002-07-27 | 2011-09-13 | Sony Computer Entertainment Inc. | Method and system for processing intensity from input devices for interfacing with a computer program |
US7850526B2 (en) | 2002-07-27 | 2010-12-14 | Sony Computer Entertainment America Inc. | System for tracking user manipulations within an environment |
US20070015559A1 (en) * | 2002-07-27 | 2007-01-18 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining lack of user activity in relation to a system |
US7918733B2 (en) | 2002-07-27 | 2011-04-05 | Sony Computer Entertainment America Inc. | Multi-input game control mixer |
US8160269B2 (en) * | 2003-08-27 | 2012-04-17 | Sony Computer Entertainment Inc. | Methods and apparatuses for adjusting a listening area for capturing sounds |
US7760248B2 (en) | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US9174119B2 (en) | 2002-07-27 | 2015-11-03 | Sony Computer Entertainement America, LLC | Controller for providing inputs to control execution of a program when inputs are combined |
USD630211S1 (en) | 2006-05-08 | 2011-01-04 | Sony Computer Entertainment Inc. | Video game controller front face |
US8233642B2 (en) | 2003-08-27 | 2012-07-31 | Sony Computer Entertainment Inc. | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US20060264260A1 (en) * | 2002-07-27 | 2006-11-23 | Sony Computer Entertainment Inc. | Detectable and trackable hand-held controller |
US7803050B2 (en) | 2002-07-27 | 2010-09-28 | Sony Computer Entertainment Inc. | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
US8686939B2 (en) | 2002-07-27 | 2014-04-01 | Sony Computer Entertainment Inc. | System, method, and apparatus for three-dimensional input control |
US7782297B2 (en) * | 2002-07-27 | 2010-08-24 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining an activity level of a user in relation to a system |
US9474968B2 (en) | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
US7854655B2 (en) | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
US20060282873A1 (en) * | 2002-07-27 | 2006-12-14 | Sony Computer Entertainment Inc. | Hand-held controller having detectable elements for tracking purposes |
US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US20060256081A1 (en) * | 2002-07-27 | 2006-11-16 | Sony Computer Entertainment America Inc. | Scheme for detecting and tracking user manipulation of a game controller body |
US8139793B2 (en) | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
US9682319B2 (en) | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US9177387B2 (en) | 2003-02-11 | 2015-11-03 | Sony Computer Entertainment Inc. | Method and apparatus for real time motion capture |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US8072470B2 (en) | 2003-05-29 | 2011-12-06 | Sony Computer Entertainment Inc. | System and method for providing a real-time three-dimensional interactive environment |
US8323106B2 (en) | 2008-05-30 | 2012-12-04 | Sony Computer Entertainment America Llc | Determination of controller three-dimensional location using image analysis and ultrasonic communication |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US9573056B2 (en) | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
US10279254B2 (en) | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
US8287373B2 (en) * | 2008-12-05 | 2012-10-16 | Sony Computer Entertainment Inc. | Control device for communicating visual information |
US7663689B2 (en) * | 2004-01-16 | 2010-02-16 | Sony Computer Entertainment Inc. | Method and apparatus for optimizing capture device settings through depth information |
US8547401B2 (en) | 2004-08-19 | 2013-10-01 | Sony Computer Entertainment Inc. | Portable augmented reality device and method |
US7492367B2 (en) * | 2005-03-10 | 2009-02-17 | Motus Corporation | Apparatus, system and method for interpreting and reproducing physical motion |
US8313379B2 (en) | 2005-08-22 | 2012-11-20 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
US7942745B2 (en) | 2005-08-22 | 2011-05-17 | Nintendo Co., Ltd. | Game operating device |
US7927216B2 (en) | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
JP4805633B2 (en) | 2005-08-22 | 2011-11-02 | 任天堂株式会社 | Game operation device |
JP4262726B2 (en) | 2005-08-24 | 2009-05-13 | 任天堂株式会社 | Game controller and game system |
US8870655B2 (en) | 2005-08-24 | 2014-10-28 | Nintendo Co., Ltd. | Wireless game controllers |
US8308563B2 (en) | 2005-08-30 | 2012-11-13 | Nintendo Co., Ltd. | Game system and storage medium having game program stored thereon |
US8157651B2 (en) | 2005-09-12 | 2012-04-17 | Nintendo Co., Ltd. | Information processing program |
JP4151982B2 (en) | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | Motion discrimination device and motion discrimination program |
JP4684147B2 (en) | 2006-03-28 | 2011-05-18 | 任天堂株式会社 | Inclination calculation device, inclination calculation program, game device, and game program |
JP5089079B2 (en) * | 2006-05-08 | 2012-12-05 | 任天堂株式会社 | Program, information storage medium, and image generation system |
JP2007300974A (en) * | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | Program, information storage medium and image generation system |
JP5173174B2 (en) * | 2006-09-13 | 2013-03-27 | 任天堂株式会社 | GAME DEVICE, GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD |
USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
US8781151B2 (en) * | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
US20080098448A1 (en) * | 2006-10-19 | 2008-04-24 | Sony Computer Entertainment America Inc. | Controller configured to track user's level of anxiety and other mental and physical attributes |
US20080096657A1 (en) * | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Method for aiming and shooting using motion sensing controller |
US20080096654A1 (en) * | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Game control using three-dimensional motions of controller |
TWI305578B (en) * | 2006-11-14 | 2009-01-21 | Ind Tech Res Inst | Method and apparatus of signal processing and an inertia pointing device using thereof |
US20080120115A1 (en) * | 2006-11-16 | 2008-05-22 | Xiao Dong Mao | Methods and apparatuses for dynamically adjusting an audio signal based on a parameter |
JP5127242B2 (en) * | 2007-01-19 | 2013-01-23 | 任天堂株式会社 | Acceleration data processing program and game program |
JP4187768B2 (en) * | 2007-03-20 | 2008-11-26 | 株式会社コナミデジタルエンタテインメント | Game device, progress control method, and program |
US10504317B2 (en) * | 2007-04-30 | 2019-12-10 | Cfph, Llc | Game with player actuated control structure |
US9317110B2 (en) | 2007-05-29 | 2016-04-19 | Cfph, Llc | Game with hand motion control |
US20090062943A1 (en) * | 2007-08-27 | 2009-03-05 | Sony Computer Entertainment Inc. | Methods and apparatus for automatically controlling the sound level based on the content |
US8542907B2 (en) | 2007-12-17 | 2013-09-24 | Sony Computer Entertainment America Llc | Dynamic three-dimensional object mapping for user-defined control device |
US20090170601A1 (en) * | 2007-12-28 | 2009-07-02 | Cheng Uei Precision Industry Co., Ltd. | Method for recognizing the position of a gaming device |
EP2257911B1 (en) | 2008-02-27 | 2018-10-10 | Sony Computer Entertainment America LLC | Methods for capturing depth data of a scene and applying computer actions |
US8368753B2 (en) * | 2008-03-17 | 2013-02-05 | Sony Computer Entertainment America Llc | Controller with an integrated depth camera |
US8904430B2 (en) | 2008-04-24 | 2014-12-02 | Sony Computer Entertainment America, LLC | Method and apparatus for real-time viewer interaction with a media presentation |
US8527657B2 (en) | 2009-03-20 | 2013-09-03 | Sony Computer Entertainment America Llc | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
US8342963B2 (en) | 2009-04-10 | 2013-01-01 | Sony Computer Entertainment America Inc. | Methods and systems for enabling control of artificial intelligence game characters |
US8142288B2 (en) * | 2009-05-08 | 2012-03-27 | Sony Computer Entertainment America Llc | Base station movement detection and compensation |
US8393964B2 (en) * | 2009-05-08 | 2013-03-12 | Sony Computer Entertainment America Llc | Base station for position location |
US8556721B2 (en) * | 2009-11-16 | 2013-10-15 | Steelseries Aps | Apparatus and method for managing peripheral device communications |
US8842096B2 (en) * | 2010-01-08 | 2014-09-23 | Crayola Llc | Interactive projection system |
EP2505959A1 (en) * | 2011-03-28 | 2012-10-03 | Renishaw plc | Coordinate positioning machine controller |
GB2493701B (en) * | 2011-08-11 | 2013-10-16 | Sony Comp Entertainment Europe | Input device, system and method |
US9628843B2 (en) * | 2011-11-21 | 2017-04-18 | Microsoft Technology Licensing, Llc | Methods for controlling electronic devices using gestures |
US10134267B2 (en) | 2013-02-22 | 2018-11-20 | Universal City Studios Llc | System and method for tracking a passive wand and actuating an effect based on a detected wand path |
US9433870B2 (en) | 2014-05-21 | 2016-09-06 | Universal City Studios Llc | Ride vehicle tracking and control system using passive tracking elements |
US9600999B2 (en) | 2014-05-21 | 2017-03-21 | Universal City Studios Llc | Amusement park element tracking system |
US9616350B2 (en) | 2014-05-21 | 2017-04-11 | Universal City Studios Llc | Enhanced interactivity in an amusement park environment using passive tracking elements |
US10025990B2 (en) | 2014-05-21 | 2018-07-17 | Universal City Studios Llc | System and method for tracking vehicles in parking structures and intersections |
US10207193B2 (en) | 2014-05-21 | 2019-02-19 | Universal City Studios Llc | Optical tracking system for automation of amusement park elements |
US9429398B2 (en) | 2014-05-21 | 2016-08-30 | Universal City Studios Llc | Optical tracking for controlling pyrotechnic show elements |
US10061058B2 (en) | 2014-05-21 | 2018-08-28 | Universal City Studios Llc | Tracking system and method for use in surveying amusement park equipment |
US10238979B2 (en) | 2014-09-26 | 2019-03-26 | Universal City Sudios LLC | Video game ride |
US10154885B1 (en) | 2017-05-26 | 2018-12-18 | Medline Industries, Inc. | Systems, apparatus and methods for continuously tracking medical items throughout a procedure |
JP6755843B2 (en) | 2017-09-14 | 2020-09-16 | 株式会社東芝 | Sound processing device, voice recognition device, sound processing method, voice recognition method, sound processing program and voice recognition program |
US10773153B2 (en) | 2017-11-02 | 2020-09-15 | Michael Callahan | Method and system for a personal interaction game platform |
US10814222B2 (en) | 2018-09-21 | 2020-10-27 | Logitech Europe S.A. | Gaming controller with adaptable input configurations |
US11617625B2 (en) | 2019-03-12 | 2023-04-04 | Medline Industries, Lp | Systems, apparatus and methods for properly locating items |
US12059276B2 (en) | 2019-08-21 | 2024-08-13 | Medline Industries, Lp | Systems, apparatus and methods for automatically counting medical objects, estimating blood loss and/or communicating between medical equipment |
CN118022304B (en) * | 2024-04-11 | 2024-08-06 | 腾讯科技(深圳)有限公司 | Data processing method and related device |
Citations (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5227985A (en) * | 1991-08-19 | 1993-07-13 | University Of Maryland | Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object |
US5297061A (en) * | 1993-05-19 | 1994-03-22 | University Of Maryland | Three dimensional pointing device monitored by computer vision |
US5828770A (en) * | 1996-02-20 | 1998-10-27 | Northern Digital Inc. | System for determining the spatial position and angular orientation of an object |
US20020024675A1 (en) * | 2000-01-28 | 2002-02-28 | Eric Foxlin | Self-referenced tracking |
US20020163511A1 (en) * | 2000-11-29 | 2002-11-07 | Sekendur Oral Faith | Optical position determination on any surface |
US6489945B1 (en) * | 1998-02-11 | 2002-12-03 | Agilent Technologies, Inc. | Method and system for tracking attitude |
US20040080467A1 (en) * | 2002-10-28 | 2004-04-29 | University Of Washington | Virtual image registration in augmented display field |
US6766036B1 (en) * | 1999-07-08 | 2004-07-20 | Timothy R. Pryor | Camera based man machine interfaces |
US20040149036A1 (en) * | 2000-04-21 | 2004-08-05 | Eric Foxlin | Motion-tracking |
US20050270494A1 (en) * | 2004-05-28 | 2005-12-08 | Banning Erik J | Easily deployable interactive direct-pointing system and presentation control system and calibration method therefor |
US20060005156A1 (en) * | 2004-07-01 | 2006-01-05 | Nokia Corporation | Method, apparatus and computer program product to utilize context ontology in mobile device application personalization |
US20060105838A1 (en) * | 2004-11-16 | 2006-05-18 | Mullen Jeffrey D | Location-based games and augmented reality systems |
US20080048931A1 (en) * | 2003-11-26 | 2008-02-28 | Rafael - Armament Development Authority Ltd. | Helmet System for Information or Weapon Systems |
US8179366B2 (en) * | 2004-12-06 | 2012-05-15 | Naturalpoint, Inc. | Systems and methods for using a movable object to control a computer |
Family Cites Families (524)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3270564A (en) * | 1964-05-18 | 1966-09-06 | James W Evans | Athletic swing measurement system |
US3561272A (en) * | 1968-12-20 | 1971-02-09 | Grady B Davis | Speed indicator for clubs, bats and the like |
US3943277A (en) | 1969-02-20 | 1976-03-09 | The United States Of America As Represented By The Secretary Of The Navy | Digital memory area correlation tracker |
JPS54134564U (en) * | 1978-03-08 | 1979-09-18 | ||
US4313227A (en) | 1979-01-29 | 1982-01-26 | Texas Instruments Incorporated | Light energy information transmission system |
US4263504A (en) | 1979-08-01 | 1981-04-21 | Ncr Corporation | High density matrix code |
US4363484A (en) * | 1980-11-19 | 1982-12-14 | Marvin Glass & Associates | Electronic table tennis game apparatus |
US4469330A (en) | 1982-01-07 | 1984-09-04 | Atari, Inc. | Controller unit for video game |
US4683891A (en) * | 1982-04-26 | 1987-08-04 | Vincent Cornellier | Biomonitoring stress management method and device |
US6772057B2 (en) | 1995-06-07 | 2004-08-03 | Automotive Technologies International, Inc. | Vehicular monitoring systems using image processing |
US4565999A (en) * | 1983-04-01 | 1986-01-21 | Prime Computer, Inc. | Light pencil |
US4558864A (en) | 1984-06-13 | 1985-12-17 | Medwedeff Marion C | Handgrip exercising, computer game controller |
GB2169812B (en) * | 1985-01-23 | 1988-10-12 | Keith Edgar Shepherd | Improvements relating to exercising apparatus |
US5195179A (en) * | 1986-01-29 | 1993-03-16 | Hitachi, Ltd. | Coordinate input apparatus |
US4843568A (en) * | 1986-04-11 | 1989-06-27 | Krueger Myron W | Real time perception of and response to the actions of an unencumbered participant/user |
US4787051A (en) * | 1986-05-16 | 1988-11-22 | Tektronix, Inc. | Inertial mouse system |
JPS6347616A (en) | 1986-08-15 | 1988-02-29 | Ricoh Co Ltd | Measurement of moving quantity |
US4739128A (en) | 1986-11-10 | 1988-04-19 | American Telephone And Telegraph Company, At&T Bell Laboratories | Thumb-controlled, hand-held joystick |
JPH02502680A (en) | 1987-02-04 | 1990-08-23 | メイヨ・ファウンデイション・フォー・メディカル・エデュケイション・アンド・リサーチ | Joystick device with 6 degrees of freedom |
US4796019A (en) * | 1987-02-19 | 1989-01-03 | Rca Licensing Corporation | Input device for a display system |
US4802227A (en) | 1987-04-03 | 1989-01-31 | American Telephone And Telegraph Company | Noise reduction processing arrangement for microphone arrays |
GB2206716A (en) | 1987-07-06 | 1989-01-11 | Gen Electric Plc | Apparatus for monitoring the presence or movement of an object |
US4963858A (en) * | 1987-09-08 | 1990-10-16 | Chien Fong K | Changeable input ratio mouse |
IT1219405B (en) | 1988-06-27 | 1990-05-11 | Fiat Ricerche | PROCEDURE AND DEVICE FOR INSTRUMENTAL VISION IN POOR CONDITIONS VISIBILITY IN PARTICULAR FOR DRIVING IN THE MIST |
DE3840643A1 (en) | 1988-12-02 | 1990-06-07 | Nokia Unterhaltungselektronik | REMOTE CONTROL UNIT FOR RADIO CONTROL COMMANDS |
NZ231883A (en) | 1988-12-20 | 1993-04-28 | Australian Meat & Live Stock | Tag with machine-readable optical code |
US5034986A (en) | 1989-03-01 | 1991-07-23 | Siemens Aktiengesellschaft | Method for detecting and tracking moving objects in a digital image sequence having a stationary background |
JPH03126477A (en) * | 1989-10-11 | 1991-05-29 | Maruman Golf Corp | Swing analyzing device |
US5055840A (en) | 1990-01-16 | 1991-10-08 | Carroll Touch Incorporated | Infrared touch input device and light emitted activation circuit |
US5214615A (en) * | 1990-02-26 | 1993-05-25 | Will Bauer | Three-dimensional displacement of a body with computer interface |
US5440326A (en) * | 1990-03-21 | 1995-08-08 | Gyration, Inc. | Gyroscopic pointer |
US5128671A (en) * | 1990-04-12 | 1992-07-07 | Ltv Aerospace And Defense Company | Control device having multiple degrees of freedom |
WO1991017522A1 (en) | 1990-05-01 | 1991-11-14 | Wang Laboratories, Inc. | Hands-free hardware keyboard |
US5111401A (en) | 1990-05-19 | 1992-05-05 | The United States Of America As Represented By The Secretary Of The Navy | Navigational control system for an autonomous vehicle |
US5046739A (en) | 1990-10-31 | 1991-09-10 | Dynasound Organizer, Inc. | Ergonomic handle for game controller |
US5662111A (en) | 1991-01-28 | 1997-09-02 | Cosman; Eric R. | Process of stereotactic optical navigation |
US6692359B1 (en) | 1991-02-15 | 2004-02-17 | America Online, Inc. | Method of interfacing on a computer network by visual representations of users, method of interacting and computer network |
US5485273A (en) | 1991-04-22 | 1996-01-16 | Litton Systems, Inc. | Ring laser gyroscope enhanced resolution system |
US5534917A (en) | 1991-05-09 | 1996-07-09 | Very Vivid, Inc. | Video image based control system |
US5144594A (en) | 1991-05-29 | 1992-09-01 | Cyber Scientific | Acoustic mouse system |
US6069594A (en) | 1991-07-29 | 2000-05-30 | Logitech, Inc. | Computer input device with multiple switches using single line |
GB9117015D0 (en) | 1991-08-07 | 1991-09-18 | Software Solutions Ltd | Operation of computer systems |
US5455685A (en) | 1991-09-04 | 1995-10-03 | Fuji Photo Film Co., Ltd. | Video camera exposure control apparatus for controlling iris diaphragm and automatic gain control operating speed |
US5262777A (en) | 1991-11-16 | 1993-11-16 | Sri International | Device for generating multidimensional input signals to a computer |
US5889670A (en) | 1991-10-24 | 1999-03-30 | Immersion Corporation | Method and apparatus for tactilely responsive user interface |
US5444462A (en) | 1991-12-16 | 1995-08-22 | Wambach; Mark L. | Computer mouse glove with remote communication |
JP3089104B2 (en) * | 1992-06-19 | 2000-09-18 | 株式会社日立製作所 | Moving average filter and A / D converter using the same |
US5296871A (en) | 1992-07-27 | 1994-03-22 | Paley W Bradford | Three-dimensional mouse with tactile feedback |
US5453758A (en) * | 1992-07-31 | 1995-09-26 | Sony Corporation | Input apparatus |
US5790834A (en) | 1992-08-31 | 1998-08-04 | Intel Corporation | Apparatus and method using an ID instruction to identify a computer microprocessor |
USD345994S (en) | 1992-08-31 | 1994-04-12 | Shen-Yueh Shian | Joystick console for video game |
JP3244798B2 (en) | 1992-09-08 | 2002-01-07 | 株式会社東芝 | Moving image processing device |
JP3907213B2 (en) * | 1992-09-11 | 2007-04-18 | 伸壹 坪田 | Game control device |
US7098891B1 (en) | 1992-09-18 | 2006-08-29 | Pryor Timothy R | Method for providing human input to a computer |
US5388059A (en) * | 1992-12-30 | 1995-02-07 | University Of Maryland | Computer vision system for accurate monitoring of object pose |
US5394168A (en) | 1993-01-06 | 1995-02-28 | Smith Engineering | Dual-mode hand-held game controller |
US5335011A (en) | 1993-01-12 | 1994-08-02 | Bell Communications Research, Inc. | Sound localization system for teleconferencing using self-steering microphone arrays |
DE69414153T2 (en) | 1993-02-24 | 1999-06-10 | Matsushita Electric Industrial Co., Ltd., Kadoma, Osaka | Device for gradation correction and image recording device with such a device |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
US5815411A (en) | 1993-09-10 | 1998-09-29 | Criticom Corporation | Electro-optic vision system which exploits position and attitude |
JPH07284166A (en) * | 1993-03-12 | 1995-10-27 | Mitsubishi Electric Corp | Remote controller |
JP3679426B2 (en) | 1993-03-15 | 2005-08-03 | マサチューセッツ・インスティチュート・オブ・テクノロジー | A system that encodes image data into multiple layers, each representing a coherent region of motion, and motion parameters associated with the layers. |
US5677710A (en) | 1993-05-10 | 1997-10-14 | Apple Computer, Inc. | Recognition keypad |
US5581270A (en) | 1993-06-24 | 1996-12-03 | Nintendo Of America, Inc. | Hotel-based video game and communication system |
US5959596A (en) | 1993-06-24 | 1999-09-28 | Nintendo Co., Ltd. | Airline-based video game and communications system |
US5454043A (en) | 1993-07-30 | 1995-09-26 | Mitsubishi Electric Research Laboratories, Inc. | Dynamic and static hand gesture recognition through low-level image analysis |
US5473701A (en) | 1993-11-05 | 1995-12-05 | At&T Corp. | Adaptive microphone array |
US5404305A (en) * | 1993-11-17 | 1995-04-04 | United Technologies Corporation | Control of pilot control station authority for a dual piloted flight control system |
JP2552427B2 (en) | 1993-12-28 | 1996-11-13 | コナミ株式会社 | Tv play system |
FR2714502A1 (en) | 1993-12-29 | 1995-06-30 | Philips Laboratoire Electroniq | An image processing method and apparatus for constructing from a source image a target image with perspective change. |
US5611000A (en) | 1994-02-22 | 1997-03-11 | Digital Equipment Corporation | Spline-based image registration |
US5412619A (en) | 1994-04-14 | 1995-05-02 | Bauer; Will | Three-dimensional displacement of a body with computer interface |
JPH086708A (en) | 1994-04-22 | 1996-01-12 | Canon Inc | Display device |
JP3628358B2 (en) | 1994-05-09 | 2005-03-09 | 株式会社ソニー・コンピュータエンタテインメント | Game console controller |
US5543818A (en) | 1994-05-13 | 1996-08-06 | Sony Corporation | Method and apparatus for entering text using an input device having a small number of keys |
US6004134A (en) | 1994-05-19 | 1999-12-21 | Exos, Inc. | Interactive simulation including force feedback |
US5524637A (en) | 1994-06-29 | 1996-06-11 | Erickson; Jon W. | Interactive system for measuring physiological exertion |
US5570113A (en) * | 1994-06-29 | 1996-10-29 | International Business Machines Corporation | Computer based pen system and method for automatically cancelling unwanted gestures and preventing anomalous signals as inputs to such system |
US5554033A (en) * | 1994-07-01 | 1996-09-10 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
US5846086A (en) | 1994-07-01 | 1998-12-08 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
US5528265A (en) * | 1994-07-18 | 1996-06-18 | Harrison; Simon J. | Orientation-operated cursor control device |
US5563988A (en) | 1994-08-01 | 1996-10-08 | Massachusetts Institute Of Technology | Method and system for facilitating wireless, full-body, real-time user interaction with a digitally represented visual environment |
US5641319A (en) | 1994-08-10 | 1997-06-24 | Lodgenet Entertainment Corporation | Entertainment system for providing interactive video game responses to the game interrogations to the video game engines without being processed by the host computer |
US5796387A (en) | 1994-08-16 | 1998-08-18 | Smith Engineering | Positioning system using infrared radiation |
SE504846C2 (en) | 1994-09-28 | 1997-05-12 | Jan G Faeger | Control equipment with a movable control means |
US5659335A (en) | 1994-11-14 | 1997-08-19 | Lucent Technologies Inc. | Computing interface system |
CN2211084Y (en) * | 1994-11-15 | 1995-10-25 | 郑秋豪 | Split-type keyboard of television game-machine |
GB2301514B (en) | 1994-12-01 | 1999-06-09 | Namco Ltd | Apparatus and method for image synthesization |
JP3270643B2 (en) | 1994-12-22 | 2002-04-02 | キヤノン株式会社 | Pointed position detection method and device |
US5929444A (en) | 1995-01-31 | 1999-07-27 | Hewlett-Packard Company | Aiming device using radiated energy |
US5568928A (en) | 1995-02-01 | 1996-10-29 | Exertron, Inc. | Video game controller for use with an exercise apparatus |
US5638228A (en) | 1995-02-14 | 1997-06-10 | Iomega Corporation | Retroreflective marker for data storage cartridge |
US5592401A (en) * | 1995-02-28 | 1997-01-07 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
US5930741A (en) * | 1995-02-28 | 1999-07-27 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
US5583478A (en) | 1995-03-01 | 1996-12-10 | Renzi; Ronald | Virtual environment tactile system |
US5900863A (en) | 1995-03-16 | 1999-05-04 | Kabushiki Kaisha Toshiba | Method and apparatus for controlling computer without touching input device |
US6191773B1 (en) | 1995-04-28 | 2001-02-20 | Matsushita Electric Industrial Co., Ltd. | Interface apparatus |
US5706364A (en) | 1995-04-28 | 1998-01-06 | Xerox Corporation | Method of producing character templates using unsegmented samples |
TW353171B (en) | 1995-05-10 | 1999-02-21 | Nintendo Co Ltd | Manipulator provided with an analog joy stick |
US5913727A (en) | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US5649021A (en) | 1995-06-07 | 1997-07-15 | David Sarnoff Research Center, Inc. | Method and system for object detection for instrument control |
IL114278A (en) | 1995-06-22 | 2010-06-16 | Microsoft Internat Holdings B | Camera and method |
JP3869005B2 (en) | 1995-06-22 | 2007-01-17 | 3ディブイ・システムズ・リミテッド | Telecentric stereoscopic camera and method |
US5724106A (en) | 1995-07-17 | 1998-03-03 | Gateway 2000, Inc. | Hand held remote control device with trigger button |
US6668244B1 (en) | 1995-07-21 | 2003-12-23 | Quartet Technology, Inc. | Method and means of voice control of a computer, including its mouse and keyboard |
WO1997005541A1 (en) | 1995-07-26 | 1997-02-13 | King Martin T | Reduced keyboard disambiguating system |
US6311214B1 (en) | 1995-07-27 | 2001-10-30 | Digimarc Corporation | Linking of computers based on optical sensing of digital data |
US5670988A (en) | 1995-09-05 | 1997-09-23 | Interlink Electronics, Inc. | Trigger operated electronic device |
US5768415A (en) | 1995-09-08 | 1998-06-16 | Lucent Technologies Inc. | Apparatus and methods for performing electronic scene analysis and enhancement |
US5611731A (en) | 1995-09-08 | 1997-03-18 | Thrustmaster, Inc. | Video pinball machine controller having an optical accelerometer for detecting slide and tilt |
US5850222A (en) | 1995-09-13 | 1998-12-15 | Pixel Dust, Inc. | Method and system for displaying a graphic image of a person modeling a garment |
JPH09167050A (en) * | 1995-10-09 | 1997-06-24 | Nintendo Co Ltd | Operation device and image processing system using the device |
US5818424A (en) | 1995-10-19 | 1998-10-06 | International Business Machines Corporation | Rod shaped device and data acquisition apparatus for determining the position and orientation of an object in space |
US6281930B1 (en) | 1995-10-20 | 2001-08-28 | Parkervision, Inc. | System and method for controlling the field of view of a camera |
US5963250A (en) | 1995-10-20 | 1999-10-05 | Parkervision, Inc. | System and method for controlling the field of view of a camera |
US5719561A (en) | 1995-10-25 | 1998-02-17 | Gilbert R. Gonzales | Tactile communication device and method |
US5626140A (en) | 1995-11-01 | 1997-05-06 | Spacelabs Medical, Inc. | System and method of multi-sensor fusion of physiological measurements |
US6282362B1 (en) | 1995-11-07 | 2001-08-28 | Trimble Navigation Limited | Geographical position/image digital recording and display system |
US6639581B1 (en) | 1995-11-17 | 2003-10-28 | Immersion Corporation | Flexure mechanism for interface device |
US5870100A (en) | 1995-11-22 | 1999-02-09 | Compaq Computer Corporation | Filling of graphical regions |
US6022274A (en) | 1995-11-22 | 2000-02-08 | Nintendo Co., Ltd. | Video game system using memory module |
AU1328597A (en) | 1995-11-30 | 1997-06-19 | Virtual Technologies, Inc. | Tactile feedback man-machine interface device |
US6300936B1 (en) | 1997-11-14 | 2001-10-09 | Immersion Corporation | Force feedback system including multi-tasking graphical host environment and interface device |
JP3014313B2 (en) | 1995-12-25 | 2000-02-28 | 富士通テン株式会社 | Airbag collision detection device |
US5703623A (en) * | 1996-01-24 | 1997-12-30 | Hall; Malcolm G. | Smart orientation sensing circuit for remote control |
JP4079463B2 (en) | 1996-01-26 | 2008-04-23 | ソニー株式会社 | Subject detection apparatus and subject detection method |
US6049619A (en) | 1996-02-12 | 2000-04-11 | Sarnoff Corporation | Method and apparatus for detecting moving objects in two- and three-dimensional scenes |
JP2891159B2 (en) | 1996-02-14 | 1999-05-17 | 日本電気株式会社 | Object detection method from multi-view images |
US5991693A (en) * | 1996-02-23 | 1999-11-23 | Mindcraft Technologies, Inc. | Wireless I/O apparatus and method of computer-assisted instruction |
US5963145A (en) * | 1996-02-26 | 1999-10-05 | Universal Electronics Inc. | System for providing wireless pointer control |
RU2069885C1 (en) | 1996-03-01 | 1996-11-27 | Йелстаун Корпорейшн Н.В. | Method and device for observing objects at low illumination intensity |
JPH09244793A (en) | 1996-03-04 | 1997-09-19 | Alps Electric Co Ltd | Input device |
ES2231856T3 (en) | 1996-03-05 | 2005-05-16 | Sega Enterprises, Ltd. | CONTROLLER AND EXTENSION UNIT FOR THE CONTROLLER. |
JP3257585B2 (en) | 1996-03-29 | 2002-02-18 | 株式会社ビジュアルサイエンス研究所 | Imaging device using space mouse |
DE69631342T2 (en) | 1996-04-02 | 2004-11-11 | Cognex Corp., Natick | PICTURING DEVICE FOR VISUALIZING CHARACTERS ON A SUBSTANTIVE SUBSTRATE |
US5889505A (en) * | 1996-04-04 | 1999-03-30 | Yale University | Vision-based six-degree-of-freedom computer input device |
US5937081A (en) | 1996-04-10 | 1999-08-10 | O'brill; Michael R. | Image composition system and method of using same |
US5923318A (en) | 1996-04-12 | 1999-07-13 | Zhai; Shumin | Finger manipulatable 6 degree-of-freedom input device |
USD380238S (en) | 1996-04-16 | 1997-06-24 | Tyler Kelly D | Control pad |
US5917493A (en) | 1996-04-17 | 1999-06-29 | Hewlett-Packard Company | Method and apparatus for randomly generating information for subsequent correlating |
US5881366A (en) | 1996-05-01 | 1999-03-09 | Logitech, Inc. | Wireless peripheral interface |
US6516466B1 (en) | 1996-05-02 | 2003-02-04 | Vincent C. Jackson | Method and apparatus for portable digital entertainment system |
JP3515127B2 (en) * | 1996-07-04 | 2004-04-05 | 株式会社セガ | Image processing apparatus, game machine, image display method, and recording medium |
US6151009A (en) | 1996-08-21 | 2000-11-21 | Carnegie Mellon University | Method and apparatus for merging real and synthetic images |
EP0923708A1 (en) | 1996-09-06 | 1999-06-23 | University Of Florida | Handheld portable digital geographic data manager |
US6400374B2 (en) | 1996-09-18 | 2002-06-04 | Eyematic Interfaces, Inc. | Video superposition system and method |
US5930383A (en) | 1996-09-24 | 1999-07-27 | Netzer; Yishay | Depth sensing camera systems and methods |
US6055330A (en) * | 1996-10-09 | 2000-04-25 | The Trustees Of Columbia University In The City Of New York | Methods and apparatus for performing digital image and video segmentation and compression using 3-D depth information |
US5832931A (en) | 1996-10-30 | 1998-11-10 | Photogen, Inc. | Method for improved selectivity in photo-activation and detection of molecular diagnostic agents |
NL1004648C2 (en) | 1996-11-11 | 1998-05-14 | Johan Michiel Schaaij | Computer game system. |
US5914723A (en) | 1996-12-30 | 1999-06-22 | Sun Microsystems, Inc. | Method and system for converting images in computer systems |
US6243491B1 (en) | 1996-12-31 | 2001-06-05 | Lucent Technologies Inc. | Methods and apparatus for controlling a video system with visually recognized props |
US6021219A (en) | 1997-01-07 | 2000-02-01 | Lucent Technologies Inc. | Methods and apparatus for distinguishing among several visual patterns |
US5850473A (en) | 1997-01-07 | 1998-12-15 | Lucent Technologies Inc. | Method and apparatus for compensating for color variation in a video system |
US6146278A (en) | 1997-01-10 | 2000-11-14 | Konami Co., Ltd. | Shooting video game machine |
JP4120017B2 (en) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | INPUT DEVICE, GAME PROCESSING DEVICE, AND METHOD THEREOF |
US5796354A (en) | 1997-02-07 | 1998-08-18 | Reality Quest Corp. | Hand-attachable controller with direction sensing |
US5993314A (en) | 1997-02-10 | 1999-11-30 | Stadium Games, Ltd. | Method and apparatus for interactive audience participation by audio command |
US6009210A (en) | 1997-03-05 | 1999-12-28 | Digital Equipment Corporation | Hands-free interface to a virtual reality environment using head tracking |
US6747632B2 (en) * | 1997-03-06 | 2004-06-08 | Harmonic Research, Inc. | Wireless control device |
WO1998039790A1 (en) | 1997-03-07 | 1998-09-11 | 3Dv Systems Ltd. | Optical shutter |
US6061055A (en) | 1997-03-21 | 2000-05-09 | Autodesk, Inc. | Method of tracking objects with an imaging device |
US6144367A (en) | 1997-03-26 | 2000-11-07 | International Business Machines Corporation | Method and system for simultaneous operation of multiple handheld control devices in a data processing system |
US8120652B2 (en) | 1997-04-02 | 2012-02-21 | Gentex Corporation | System for controlling vehicle equipment |
US6587573B1 (en) | 2000-03-20 | 2003-07-01 | Gentex Corporation | System for controlling exterior vehicle lights |
JP3009633B2 (en) | 1997-04-03 | 2000-02-14 | コナミ株式会社 | Image apparatus, image display method, and recording medium |
US6215898B1 (en) | 1997-04-15 | 2001-04-10 | Interval Research Corporation | Data processing system and method |
US6809776B1 (en) | 1997-04-23 | 2004-10-26 | Thomson Licensing S.A. | Control of video level by region and content of information displayed |
DE69731120T2 (en) | 1997-04-23 | 2005-02-24 | Thomson Consumer Electronics, Inc., Indianapolis | RANGE AND INFORMATION DISPLAY DEPENDENT VIDEO LEVEL CONTROL |
US6428411B1 (en) | 1997-05-02 | 2002-08-06 | Konami Co., Ltd. | Volleyball video game system |
NO304715B1 (en) | 1997-05-06 | 1999-02-01 | Dimensions As | Imaging Procedure |
JP3183632B2 (en) | 1997-06-13 | 2001-07-09 | 株式会社ナムコ | Information storage medium and image generation device |
US6075895A (en) | 1997-06-20 | 2000-06-13 | Holoplex | Methods and apparatus for gesture recognition based on templates |
US6094625A (en) | 1997-07-03 | 2000-07-25 | Trimble Navigation Limited | Augmented vision for survey work and machine control |
WO1999006956A1 (en) | 1997-07-29 | 1999-02-11 | Koninklijke Philips Electronics N.V. | Method of reconstruction of tridimensional scenes and corresponding reconstruction device and decoding system |
US6044181A (en) | 1997-08-01 | 2000-03-28 | Microsoft Corporation | Focal length estimation method and apparatus for construction of panoramic mosaic images |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
US6720949B1 (en) | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
US6243074B1 (en) | 1997-08-29 | 2001-06-05 | Xerox Corporation | Handedness detection for a physical manipulatory grammar |
US6297838B1 (en) | 1997-08-29 | 2001-10-02 | Xerox Corporation | Spinning as a morpheme for a physical manipulatory grammar |
US6101289A (en) | 1997-10-15 | 2000-08-08 | Electric Planet, Inc. | Method and apparatus for unencumbered capture of an object |
US6072494A (en) | 1997-10-15 | 2000-06-06 | Electric Planet, Inc. | Method and apparatus for real-time gesture recognition |
AU1099899A (en) | 1997-10-15 | 1999-05-03 | Electric Planet, Inc. | Method and apparatus for performing a clean background subtraction |
US6031934A (en) | 1997-10-15 | 2000-02-29 | Electric Planet, Inc. | Computer vision system for subject characterization |
WO1999026198A2 (en) | 1997-11-14 | 1999-05-27 | National University Of Singapore | System and method for merging objects into an image sequence without prior knowledge of the scene in the image sequence |
JPH11154240A (en) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | Image producing device to produce image by using fetched image |
US6162123A (en) * | 1997-11-25 | 2000-12-19 | Woolston; Thomas G. | Interactive electronic sword game |
US6166744A (en) | 1997-11-26 | 2000-12-26 | Pathfinder Systems, Inc. | System for combining virtual images with real-world scenes |
US6762794B1 (en) | 1997-12-03 | 2004-07-13 | Canon Kabushiki Kaisha | Image pick-up apparatus for stereoscope |
US6677987B1 (en) | 1997-12-03 | 2004-01-13 | 8×8, Inc. | Wireless user-interface arrangement and method |
US6324296B1 (en) | 1997-12-04 | 2001-11-27 | Phasespace, Inc. | Distributed-processing motion tracking system for tracking individually modulated light points |
US6195104B1 (en) | 1997-12-23 | 2001-02-27 | Philips Electronics North America Corp. | System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs |
WO1999035633A2 (en) | 1998-01-06 | 1999-07-15 | The Video Mouse Group | Human motion following computer mouse and game controller |
US6160540A (en) | 1998-01-12 | 2000-12-12 | Xerox Company | Zoomorphic computer user interface |
US6134346A (en) | 1998-01-16 | 2000-10-17 | Ultimatte Corp | Method for removing from an image the background surrounding a selected object |
WO1999038149A1 (en) | 1998-01-26 | 1999-07-29 | Wayne Westerman | Method and apparatus for integrating manual input |
AU5876798A (en) | 1998-02-08 | 1999-08-23 | 3Dv Systems Ltd. | Large aperture optical image shutter |
US6115052A (en) | 1998-02-12 | 2000-09-05 | Mitsubishi Electric Information Technology Center America, Inc. (Ita) | System for reconstructing the 3-dimensional motions of a human figure from a monocularly-viewed image sequence |
US6175343B1 (en) | 1998-02-24 | 2001-01-16 | Anivision, Inc. | Method and apparatus for operating the overlay of computer-generated effects onto a live image |
US6037942A (en) | 1998-03-10 | 2000-03-14 | Magellan Dis, Inc. | Navigation system character input device |
JPH11265249A (en) | 1998-03-17 | 1999-09-28 | Toshiba Corp | Information input device, information input method and storage medium |
US6411392B1 (en) | 1998-04-15 | 2002-06-25 | Massachusetts Institute Of Technology | Method and apparatus for data hiding in printed images |
AUPP299498A0 (en) | 1998-04-15 | 1998-05-07 | Commonwealth Scientific And Industrial Research Organisation | Method of tracking and sensing position of objects |
US6393142B1 (en) | 1998-04-22 | 2002-05-21 | At&T Corp. | Method and apparatus for adaptive stripe based patch matching for depth estimation |
US6173059B1 (en) | 1998-04-24 | 2001-01-09 | Gentner Communications Corporation | Teleconferencing system with visual feedback |
US6593956B1 (en) | 1998-05-15 | 2003-07-15 | Polycom, Inc. | Locating an audio source |
US6473516B1 (en) | 1998-05-22 | 2002-10-29 | Asa Systems, Inc. | Large capacity steganography |
JP3646969B2 (en) | 1998-05-25 | 2005-05-11 | 富士通株式会社 | 3D image display device |
JP3841132B2 (en) | 1998-06-01 | 2006-11-01 | 株式会社ソニー・コンピュータエンタテインメント | Input position detection device and entertainment system |
FR2780176B1 (en) | 1998-06-17 | 2001-01-26 | Gabriel Guary | SHOOTING GUN FOR VIDEO GAME |
US6513160B2 (en) | 1998-06-17 | 2003-01-28 | Opentv, Inc. | System and method for promoting viewer interaction in a television system |
US6697043B1 (en) | 1999-12-21 | 2004-02-24 | Immersion Corporation | Haptic interface device and actuator assembly providing linear haptic sensations |
US6573883B1 (en) | 1998-06-24 | 2003-06-03 | Hewlett Packard Development Company, L.P. | Method and apparatus for controlling a computing device with gestures |
US6504535B1 (en) | 1998-06-30 | 2003-01-07 | Lucent Technologies Inc. | Display techniques for three-dimensional virtual reality |
JP2000020163A (en) | 1998-06-30 | 2000-01-21 | Sony Corp | Information processor |
US6064354A (en) | 1998-07-01 | 2000-05-16 | Deluca; Michael Joseph | Stereoscopic user interface method and apparatus |
IL125221A0 (en) | 1998-07-06 | 1999-03-12 | Toy Control Ltd | Motion activation using passive sound source |
US7121946B2 (en) | 1998-08-10 | 2006-10-17 | Cybernet Systems Corporation | Real-time head tracking system for computer games and other applications |
US6256398B1 (en) | 1998-08-22 | 2001-07-03 | Kenneth H. P. Chang | Encoding and decoding a message within an image |
IL127569A0 (en) | 1998-09-16 | 1999-10-28 | Comsense Technologies Ltd | Interactive toys |
US6970183B1 (en) | 2000-06-14 | 2005-11-29 | E-Watch, Inc. | Multimedia surveillance and monitoring system including network configuration |
US7358956B2 (en) | 1998-09-14 | 2008-04-15 | Microsoft Corporation | Method for providing feedback responsive to sensing a physical presence proximate to a control of an electronic device |
US6621938B1 (en) | 1998-09-18 | 2003-09-16 | Fuji Photo Film Co., Ltd. | Image capture apparatus and method |
US6184863B1 (en) * | 1998-10-13 | 2001-02-06 | The George Washington University | Direct pointing apparatus and method therefor |
US6501515B1 (en) | 1998-10-13 | 2002-12-31 | Sony Corporation | Remote control system |
JP2000123186A (en) | 1998-10-14 | 2000-04-28 | Canon Inc | Object recognizing device |
DE19849515C1 (en) | 1998-10-19 | 2000-12-28 | Gerhard Wergen | Method for transferring characters in particular to a computer and input device using this method |
JP2000132305A (en) | 1998-10-23 | 2000-05-12 | Olympus Optical Co Ltd | Operation input device |
US6307568B1 (en) | 1998-10-28 | 2001-10-23 | Imaginarix Ltd. | Virtual dressing over the internet |
US6409602B1 (en) | 1998-11-06 | 2002-06-25 | New Millenium Gaming Limited | Slim terminal gaming system |
JP2000140420A (en) | 1998-11-13 | 2000-05-23 | Aruze Corp | Controller for game machine |
US7260221B1 (en) | 1998-11-16 | 2007-08-21 | Beepcard Ltd. | Personal communicator authentication |
US6712703B2 (en) | 1998-11-19 | 2004-03-30 | Nintendo Co., Ltd. | Video game apparatus and information storage medium for video game |
JP2000172431A (en) | 1998-12-09 | 2000-06-23 | Sony Corp | Information input device and game device |
CA2356271A1 (en) * | 1998-12-23 | 2000-07-06 | Image Guided Technologies, Inc. | A hybrid 3-d probe tracked by multiple sensors |
US6173610B1 (en) | 1998-12-23 | 2001-01-16 | Robert L. Pace | Sports swing impact speed indicator |
JP3688489B2 (en) | 1998-12-25 | 2005-08-31 | 株式会社東芝 | Image recognition method and image recognition apparatus |
US6533420B1 (en) | 1999-01-22 | 2003-03-18 | Dimension Technologies, Inc. | Apparatus and method for generating and projecting autostereoscopic images |
JP2000261752A (en) | 1999-03-05 | 2000-09-22 | Hewlett Packard Co <Hp> | Device for recording and reproducing image having sound |
US7139767B1 (en) | 1999-03-05 | 2006-11-21 | Canon Kabushiki Kaisha | Image processing apparatus and database |
JP2000259856A (en) | 1999-03-09 | 2000-09-22 | Nippon Telegr & Teleph Corp <Ntt> | Method and device for displaying three-dimensional computer graphics |
JP2000259340A (en) | 1999-03-12 | 2000-09-22 | Sony Corp | Device and method for input, input system, and distribution medium |
US6441745B1 (en) * | 1999-03-22 | 2002-08-27 | Cassen L. Gates | Golf club swing path, speed and grip pressure monitor |
US6323942B1 (en) | 1999-04-30 | 2001-11-27 | Canesta, Inc. | CMOS-compatible three-dimensional image sensor IC |
US6203432B1 (en) * | 1999-05-11 | 2001-03-20 | Madcatz, Inc. | System for adjusting the response characteristic of an electronic game input device |
US7164413B2 (en) | 1999-05-19 | 2007-01-16 | Digimarc Corporation | Enhanced input peripheral |
US6791531B1 (en) | 1999-06-07 | 2004-09-14 | Dot On, Inc. | Device and method for cursor motion control calibration and object selection |
JP2000350859A (en) | 1999-06-11 | 2000-12-19 | Mr System Kenkyusho:Kk | Marker arranging method and composite reality really feeling device |
JP2000350865A (en) | 1999-06-11 | 2000-12-19 | Mr System Kenkyusho:Kk | Game device for composite real space, image processing method therefor and program storage medium |
US7084887B1 (en) | 1999-06-11 | 2006-08-01 | Canon Kabushiki Kaisha | Marker layout method, mixed reality apparatus, and mixed reality space image generation method |
JP2000356972A (en) | 1999-06-15 | 2000-12-26 | Pioneer Electronic Corp | Device and method for driving light emitting panel |
US6545661B1 (en) | 1999-06-21 | 2003-04-08 | Midway Amusement Games, Llc | Video game system having a control unit with an accelerometer for controlling a video game |
US6952198B2 (en) | 1999-07-06 | 2005-10-04 | Hansen Karl C | System and method for communication with enhanced optical pointer |
WO2001004864A1 (en) | 1999-07-09 | 2001-01-18 | The Government Of The United States As Represented By The Administrator Of The National Aeronautics And Space Administration (Nasa) | Method and apparatus for encouraging physiological self-regulation through modulation of an operators control input to a video game or training simulator |
US6819318B1 (en) | 1999-07-23 | 2004-11-16 | Z. Jason Geng | Method and apparatus for modeling via a three-dimensional image mosaic system |
US6545706B1 (en) | 1999-07-30 | 2003-04-08 | Electric Planet, Inc. | System, method and article of manufacture for tracking a head of a camera-generated image of a person |
US6417836B1 (en) | 1999-08-02 | 2002-07-09 | Lucent Technologies Inc. | Computer input device having six degrees of freedom for controlling movement of a three-dimensional object |
JP2001056742A (en) | 1999-08-19 | 2001-02-27 | Alps Electric Co Ltd | Input device |
US6556704B1 (en) | 1999-08-25 | 2003-04-29 | Eastman Kodak Company | Method for forming a depth image from digital image data |
AU5646299A (en) | 1999-09-08 | 2001-04-10 | 3Dv Systems Ltd. | 3d imaging system |
AU7313000A (en) | 1999-09-17 | 2001-04-24 | Nature Technology Co., Ltd. | Image pickup system, image processor, and camera |
US6375572B1 (en) | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
US6441825B1 (en) | 1999-10-04 | 2002-08-27 | Intel Corporation | Video token tracking system for animation |
JP3847058B2 (en) | 1999-10-04 | 2006-11-15 | 任天堂株式会社 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR THE SAME |
US6811491B1 (en) * | 1999-10-08 | 2004-11-02 | Gary Levenberg | Interactive video game controller adapter |
US6699123B2 (en) | 1999-10-14 | 2004-03-02 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
US6753849B1 (en) | 1999-10-27 | 2004-06-22 | Ken Curran & Associates | Universal remote TV mouse |
US6519359B1 (en) | 1999-10-28 | 2003-02-11 | General Electric Company | Range camera controller for acquiring 3D models |
US20050037844A1 (en) | 2002-10-30 | 2005-02-17 | Nike, Inc. | Sigils for use with apparel |
WO2001042930A1 (en) | 1999-12-09 | 2001-06-14 | Zephyr Media, Inc. | System and method for integration of a universally publicly accessible global network |
JP4403474B2 (en) | 1999-12-09 | 2010-01-27 | ソニー株式会社 | Tactile sense presentation mechanism and force-tactile sense presentation device using the same |
US20010024973A1 (en) * | 1999-12-10 | 2001-09-27 | Christopher Meredith | Laser light sword |
US6785329B1 (en) | 1999-12-21 | 2004-08-31 | Microsoft Corporation | Automatic video object extraction |
US6771294B1 (en) | 1999-12-29 | 2004-08-03 | Petri Pulli | User interface |
KR100384406B1 (en) | 2000-01-24 | 2003-05-22 | (주) 베스트소프트 | A program drive divice for computer |
US6587835B1 (en) | 2000-02-09 | 2003-07-01 | G. Victor Treyz | Shopping assistance with handheld computing device |
TW522732B (en) | 2000-02-15 | 2003-03-01 | Sorceron Inc | Method and system for distributing captured motion data over a network |
US7500917B2 (en) | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7240093B1 (en) | 2000-02-29 | 2007-07-03 | Microsoft Corporation | Use of online messaging to facilitate selection of participants in game play |
AU2001243285A1 (en) | 2000-03-02 | 2001-09-12 | Donnelly Corporation | Video mirror systems incorporating an accessory module |
JP2001265275A (en) | 2000-03-16 | 2001-09-28 | Olympus Optical Co Ltd | Picture display device |
US6352516B1 (en) | 2000-03-27 | 2002-03-05 | San Diego State University Foundation | Fatigue monitoring device and method |
US6676522B2 (en) | 2000-04-07 | 2004-01-13 | Igt | Gaming system including portable game devices |
US6338485B1 (en) | 2000-04-09 | 2002-01-15 | John D. Huettlinger | Strap device for use with a video game controller |
US6924787B2 (en) | 2000-04-17 | 2005-08-02 | Immersion Corporation | Interface for controlling a graphical image |
US6489948B1 (en) | 2000-04-20 | 2002-12-03 | Benny Chi Wah Lau | Computer mouse having multiple cursor positioning inputs and method of operation |
US20020010655A1 (en) | 2000-05-25 | 2002-01-24 | Realitybuy, Inc. | Real time, three-dimensional, configurable, interactive product display system and method |
US20020056114A1 (en) | 2000-06-16 | 2002-05-09 | Fillebrown Lisa A. | Transmitter for a personal wireless network |
US8287374B2 (en) | 2000-07-07 | 2012-10-16 | Pryor Timothy R | Reconfigurable control displays for games, toys, and other applications |
TW527518B (en) | 2000-07-14 | 2003-04-11 | Massachusetts Inst Technology | Method and system for high resolution, ultra fast, 3-D imaging |
US6795068B1 (en) | 2000-07-21 | 2004-09-21 | Sony Computer Entertainment Inc. | Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program |
WO2002008849A2 (en) | 2000-07-24 | 2002-01-31 | Herman Ehrenburg | Computer-compatible, color-coded manual input system |
US7227526B2 (en) | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
AUPQ896000A0 (en) | 2000-07-24 | 2000-08-17 | Seeing Machines Pty Ltd | Facial image processing system |
US6873747B2 (en) | 2000-07-25 | 2005-03-29 | Farid Askary | Method for measurement of pitch in metrology and imaging systems |
US20020094189A1 (en) | 2000-07-26 | 2002-07-18 | Nassir Navab | Method and system for E-commerce video editing |
JP3561463B2 (en) | 2000-08-11 | 2004-09-02 | コナミ株式会社 | Virtual camera viewpoint movement control method and 3D video game apparatus in 3D video game |
JP2002058874A (en) * | 2000-08-15 | 2002-02-26 | Mitsumi Electric Co Ltd | Control adapter |
AUPQ952400A0 (en) | 2000-08-18 | 2000-09-14 | Telefonaktiebolaget Lm Ericsson (Publ) | Improved method and system of effecting a financial transaction |
JP4815661B2 (en) | 2000-08-24 | 2011-11-16 | ソニー株式会社 | Signal processing apparatus and signal processing method |
US7071914B1 (en) | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
JP2005532575A (en) | 2000-09-08 | 2005-10-27 | ハネウェル・インターナショナル・インコーポレーテッド | Internet training system and method for pilots |
US6884171B2 (en) | 2000-09-18 | 2005-04-26 | Nintendo Co., Ltd. | Video game distribution network |
US7182691B1 (en) * | 2000-09-28 | 2007-02-27 | Immersion Corporation | Directional inertial tactile feedback using rotating masses |
WO2002027456A1 (en) | 2000-09-29 | 2002-04-04 | Senseboard Technologies Ab | Wearable data input interface |
FR2814965A1 (en) | 2000-10-11 | 2002-04-12 | Janick Simeray | Remote communicating game personal computer having game transducers sound/ultrasonic signals transmitting and computer with microphone processing detections/identifying signals/computer programme interacting. |
US7016532B2 (en) | 2000-11-06 | 2006-03-21 | Evryx Technologies | Image capture and identification system and process |
US7061507B1 (en) | 2000-11-12 | 2006-06-13 | Bitboys, Inc. | Antialiasing method and apparatus for video applications |
JP4027031B2 (en) | 2000-11-16 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | Competitive 3D video game device |
JP2002157607A (en) | 2000-11-17 | 2002-05-31 | Canon Inc | System and method for image generation, and storage medium |
JP4689812B2 (en) | 2000-11-17 | 2011-05-25 | 富士通コンポーネント株式会社 | Wireless mouse |
AU2002226956A1 (en) | 2000-11-22 | 2002-06-03 | Leap Wireless International, Inc. | Method and system for providing interactive services over a wireless communications network |
KR100385563B1 (en) | 2000-12-01 | 2003-05-27 | 한국과학기술원 | Spectrophotometer With Driving Means And Intensity Of Light Measurement Method |
US6933979B2 (en) | 2000-12-13 | 2005-08-23 | International Business Machines Corporation | Method and system for range sensing of objects in proximity to a display |
US6751338B1 (en) | 2000-12-15 | 2004-06-15 | Cognex Corporation | System and method of using range image data with machine vision tools |
AU2002217582A1 (en) | 2000-12-20 | 2002-07-01 | Ar Vision Inc. | Method for making simulator program and simulator system using the method |
US20020085097A1 (en) | 2000-12-22 | 2002-07-04 | Colmenarez Antonio J. | Computer vision-based wireless pointing system |
DE10100617A1 (en) | 2001-01-09 | 2002-07-18 | Siemens Ag | Controllable arrangement with user authentication |
US20020158873A1 (en) | 2001-01-26 | 2002-10-31 | Todd Williamson | Real-time virtual viewpoint in simulated reality environment |
DE10103922A1 (en) | 2001-01-30 | 2002-08-01 | Physoptics Opto Electronic Gmb | Interactive data viewing and operating system |
US6741741B2 (en) | 2001-02-01 | 2004-05-25 | Xerox Corporation | System and method for automatically detecting edges of scanned documents |
US6789967B1 (en) | 2001-02-02 | 2004-09-14 | George Forester | Distal chording keyboard |
US20020134151A1 (en) | 2001-02-05 | 2002-09-26 | Matsushita Electric Industrial Co., Ltd. | Apparatus and method for measuring distances |
US6746124B2 (en) | 2001-02-06 | 2004-06-08 | Robert E. Fischer | Flashlight producing uniform high brightness |
US6749510B2 (en) | 2001-02-07 | 2004-06-15 | Wms Gaming Inc. | Centralized gaming system with modifiable remote display terminals |
US7116330B2 (en) | 2001-02-28 | 2006-10-03 | Intel Corporation | Approximating motion using a three-dimensional model |
US6931596B2 (en) | 2001-03-05 | 2005-08-16 | Koninklijke Philips Electronics N.V. | Automatic positioning of display depending upon the viewer's location |
JP2002306846A (en) | 2001-04-12 | 2002-10-22 | Saibuaasu:Kk | Controller for game machine |
US20030038933A1 (en) | 2001-04-19 | 2003-02-27 | Dimensional Photonics Inc. | Calibration apparatus, system and method |
JP2002320773A (en) | 2001-04-25 | 2002-11-05 | Pacific Century Cyberworks Japan Co Ltd | Game device, its control method, recording medium, program and cellular phone |
US20020171625A1 (en) | 2001-05-15 | 2002-11-21 | Jona Group, Ltd. | Pistol-grip trackball mouse |
US20020171622A1 (en) | 2001-05-16 | 2002-11-21 | Yao-Sheng Shen | Method for increasing resolution of mouse movement on screen |
GB2376397A (en) | 2001-06-04 | 2002-12-11 | Hewlett Packard Co | Virtual or augmented reality |
JP2002369969A (en) | 2001-06-15 | 2002-12-24 | Sun Corp | Program for communication game, adapter and game terminal |
JP2003018604A (en) | 2001-07-04 | 2003-01-17 | Matsushita Electric Ind Co Ltd | Image signal encoding method, device thereof and recording medium |
US6931125B2 (en) | 2001-07-10 | 2005-08-16 | Gregory N. Smallwood | Telephone equipment compatible, twelve button alphanumeric keypad |
US20030014212A1 (en) | 2001-07-12 | 2003-01-16 | Ralston Stuart E. | Augmented vision system using wireless communications |
JP3611807B2 (en) | 2001-07-19 | 2005-01-19 | コナミ株式会社 | Video game apparatus, pseudo camera viewpoint movement control method and program in video game |
KR20030009919A (en) | 2001-07-24 | 2003-02-05 | 삼성전자주식회사 | Inputting device for computer game having inertial sense |
US7039253B2 (en) | 2001-07-24 | 2006-05-02 | Casio Computer Co., Ltd. | Image display device, image display method, program, and projection system |
US7148922B2 (en) | 2001-08-02 | 2006-12-12 | Olympus Optical Co., Ltd. | Electronic camera which detects flash influence on an image and controls white balance in accordance with the flash influence |
US6990681B2 (en) | 2001-08-09 | 2006-01-24 | Sony Corporation | Enhancing broadcast of an event with synthetic scene using a depth map |
JP3470119B2 (en) | 2002-02-14 | 2003-11-25 | コナミ株式会社 | Controller, controller attitude telemetry device, and video game device |
US7909696B2 (en) | 2001-08-09 | 2011-03-22 | Igt | Game interaction in 3-D gaming environments |
JP3442754B2 (en) | 2001-08-10 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメント東京 | Gun shooting game apparatus, computer control method and program |
US6847351B2 (en) | 2001-08-13 | 2005-01-25 | Siemens Information And Communication Mobile, Llc | Tilt-based pointing for hand-held devices |
MXPA04001463A (en) | 2001-08-16 | 2005-04-29 | Trans World New York Llc | User-personalized media sampling, recommendation and purchasing system using real-time inventory database. |
US20030034961A1 (en) * | 2001-08-17 | 2003-02-20 | Chi-Lei Kao | Input system and method for coordinate and pattern |
US6544124B2 (en) | 2001-08-29 | 2003-04-08 | Radica China Ltd. | Handheld steering wheel game controller |
US6940538B2 (en) | 2001-08-29 | 2005-09-06 | Sony Corporation | Extracting a depth map from known camera and model tracking data |
JP2003078779A (en) | 2001-08-31 | 2003-03-14 | Hitachi Ltd | Multi remote controller and remote control system using the same |
US6595642B2 (en) | 2001-08-31 | 2003-07-22 | Adaptive Optics Associates, Inc. | Ophthalmic instrument having Hartmann wavefront sensor with extended source |
US7555157B2 (en) | 2001-09-07 | 2009-06-30 | Geoff Davidson | System and method for transforming graphical images |
KR100846761B1 (en) | 2001-09-11 | 2008-07-16 | 삼성전자주식회사 | Pointer control method, pointing apparatus and host apparatus therefor |
US6846238B2 (en) | 2001-09-28 | 2005-01-25 | Igt | Wireless game player |
US20030064712A1 (en) | 2001-09-28 | 2003-04-03 | Jason Gaston | Interactive real world event system via computer networks |
US6501258B1 (en) | 2001-09-28 | 2002-12-31 | The United States Of America As Represented By The Secretary Of The Navy | Optical spatial frequency measurement |
JP2003114640A (en) | 2001-10-04 | 2003-04-18 | Nec Corp | Plasma display panel and its driving method |
JP4028708B2 (en) | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE AND GAME SYSTEM |
JP2003135851A (en) | 2001-10-31 | 2003-05-13 | Konami Computer Entertainment Yokyo Inc | Game device, method for controlling computer game system, and program |
US20030093591A1 (en) | 2001-11-09 | 2003-05-15 | David Hohl | System and method for fast data transfer to display driver |
JP3824260B2 (en) | 2001-11-13 | 2006-09-20 | 任天堂株式会社 | Game system |
JP4010533B2 (en) | 2001-11-20 | 2007-11-21 | 任天堂株式会社 | Game machine, electronic device, and power saving mode management program |
FR2832892B1 (en) | 2001-11-27 | 2004-04-02 | Thomson Licensing Sa | SPECIAL EFFECTS VIDEO CAMERA |
US20030100363A1 (en) | 2001-11-28 | 2003-05-29 | Ali Guiseppe C. | Method and apparatus for inputting appearance of computer operator into a computer program |
US20040070565A1 (en) | 2001-12-05 | 2004-04-15 | Nayar Shree K | Method and apparatus for displaying images |
KR20030048570A (en) | 2001-12-12 | 2003-06-25 | 한국전자통신연구원 | A keypad assembly with the supplementary buttons and its operating method |
US6724368B2 (en) * | 2001-12-14 | 2004-04-20 | Koninklijke Philips Electronics N.V. | Remote control system and method for a television receiver |
US7106366B2 (en) | 2001-12-19 | 2006-09-12 | Eastman Kodak Company | Image capture system incorporating metadata to facilitate transcoding |
US7305114B2 (en) | 2001-12-26 | 2007-12-04 | Cognex Technology And Investment Corporation | Human/machine interface for a machine vision sensor and method for installing and operating the same |
CA2369710C (en) | 2002-01-30 | 2006-09-19 | Anup Basu | Method and apparatus for high resolution 3d scanning of objects having voids |
US7436887B2 (en) | 2002-02-06 | 2008-10-14 | Playtex Products, Inc. | Method and apparatus for video frame sequence-based object tracking |
US6982697B2 (en) | 2002-02-07 | 2006-01-03 | Microsoft Corporation | System and process for selecting objects in a ubiquitous computing environment |
US6990639B2 (en) | 2002-02-07 | 2006-01-24 | Microsoft Corporation | System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration |
US20030160862A1 (en) | 2002-02-27 | 2003-08-28 | Charlier Michael L. | Apparatus having cooperating wide-angle digital camera system and microphone array |
US20030167211A1 (en) | 2002-03-04 | 2003-09-04 | Marco Scibora | Method and apparatus for digitally marking media content |
KR20030075399A (en) | 2002-03-18 | 2003-09-26 | 주식회사 소프트로닉스 | Motion Mouse System |
US7301547B2 (en) | 2002-03-22 | 2007-11-27 | Intel Corporation | Augmented reality system |
FR2837597A1 (en) | 2002-03-25 | 2003-09-26 | Thomson Licensing Sa | Three-dimensional scene modeling process, involves calculating point of reference image on basis of set of images, of defined minimum and maximum depth values of point depth corresponding to maximum distortion |
GB2388418A (en) | 2002-03-28 | 2003-11-12 | Marcus James Eales | Input or pointing device with a camera |
US6847311B2 (en) | 2002-03-28 | 2005-01-25 | Motorola Inc. | Method and apparatus for character entry in a wireless communication device |
US7006009B2 (en) | 2002-04-01 | 2006-02-28 | Key Energy Services, Inc. | Servicing system for wells |
US7023475B2 (en) | 2002-04-08 | 2006-04-04 | Hewlett-Packard Development Company, L.P. | System and method for identifying an object with captured images |
US20030199324A1 (en) | 2002-04-23 | 2003-10-23 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices using visible or invisible light |
US7198568B2 (en) | 2002-05-01 | 2007-04-03 | Nintendo Co., Ltd. | Game machine and game program for changing the movement of one character based on the movement of another character |
JP2004021345A (en) | 2002-06-12 | 2004-01-22 | Toshiba Corp | Image processing device and its method |
US20030232649A1 (en) | 2002-06-18 | 2003-12-18 | Gizis Alexander C.M. | Gaming system and method |
US20040001082A1 (en) | 2002-06-26 | 2004-01-01 | Amir Said | System and method of interaction with a computer controlled image display system using a projected light source |
JP5109221B2 (en) | 2002-06-27 | 2012-12-26 | 新世代株式会社 | Information processing device equipped with an input system using a stroboscope |
CA2390072C (en) | 2002-06-28 | 2018-02-27 | Adrian Gh Podoleanu | Optical mapping apparatus with adjustable depth resolution and multiple functionality |
US7227976B1 (en) * | 2002-07-08 | 2007-06-05 | Videomining Corporation | Method and system for real-time facial image enhancement |
CN1167996C (en) | 2002-07-11 | 2004-09-22 | 庄胜雄 | Glove mouse capable of forming virtual tracing ball |
US20040023736A1 (en) | 2002-07-18 | 2004-02-05 | Cardinale Ronald S. | Training device and method of training a batter |
US7102615B2 (en) * | 2002-07-27 | 2006-09-05 | Sony Computer Entertainment Inc. | Man-machine interface using a deformable device |
US7697700B2 (en) | 2006-05-04 | 2010-04-13 | Sony Computer Entertainment Inc. | Noise removal for electronic device with far field microphone on console |
US8073157B2 (en) * | 2003-08-27 | 2011-12-06 | Sony Computer Entertainment Inc. | Methods and apparatus for targeted sound detection and characterization |
US7809145B2 (en) | 2006-05-04 | 2010-10-05 | Sony Computer Entertainment Inc. | Ultra small microphone array |
US7646372B2 (en) | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
US8797260B2 (en) * | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US7613310B2 (en) * | 2003-08-27 | 2009-11-03 | Sony Computer Entertainment Inc. | Audio input system |
US7623115B2 (en) | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US7545926B2 (en) | 2006-05-04 | 2009-06-09 | Sony Computer Entertainment Inc. | Echo and noise cancellation |
US7970147B2 (en) * | 2004-04-07 | 2011-06-28 | Sony Computer Entertainment Inc. | Video game controller with noise canceling logic |
US8947347B2 (en) * | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
US7883415B2 (en) * | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
US7783061B2 (en) * | 2003-08-27 | 2010-08-24 | Sony Computer Entertainment Inc. | Methods and apparatus for the targeted sound detection |
US20040017355A1 (en) | 2002-07-24 | 2004-01-29 | Youngtack Shim | Cursor control systems and methods |
US8313380B2 (en) * | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US20070260517A1 (en) * | 2006-05-08 | 2007-11-08 | Gary Zalewski | Profile detection |
US20060282873A1 (en) * | 2002-07-27 | 2006-12-14 | Sony Computer Entertainment Inc. | Hand-held controller having detectable elements for tracking purposes |
US20070061413A1 (en) * | 2005-09-15 | 2007-03-15 | Larsen Eric J | System and method for obtaining user information from voices |
US8139793B2 (en) * | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
US20070015559A1 (en) * | 2002-07-27 | 2007-01-18 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining lack of user activity in relation to a system |
US20060264260A1 (en) * | 2002-07-27 | 2006-11-23 | Sony Computer Entertainment Inc. | Detectable and trackable hand-held controller |
US7918733B2 (en) * | 2002-07-27 | 2011-04-05 | Sony Computer Entertainment America Inc. | Multi-input game control mixer |
US8160269B2 (en) * | 2003-08-27 | 2012-04-17 | Sony Computer Entertainment Inc. | Methods and apparatuses for adjusting a listening area for capturing sounds |
US20070261077A1 (en) * | 2006-05-08 | 2007-11-08 | Gary Zalewski | Using audio/visual environment to select ads on game platform |
US8686939B2 (en) * | 2002-07-27 | 2014-04-01 | Sony Computer Entertainment Inc. | System, method, and apparatus for three-dimensional input control |
US7391409B2 (en) * | 2002-07-27 | 2008-06-24 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to multi-channel mixed input |
US9474968B2 (en) * | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US7760248B2 (en) * | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US7627139B2 (en) * | 2002-07-27 | 2009-12-01 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US7854655B2 (en) * | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
US7352358B2 (en) * | 2002-07-27 | 2008-04-01 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to acoustical tracking |
US7352359B2 (en) * | 2002-07-27 | 2008-04-01 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to inertial tracking |
US7850526B2 (en) * | 2002-07-27 | 2010-12-14 | Sony Computer Entertainment America Inc. | System for tracking user manipulations within an environment |
US8233642B2 (en) * | 2003-08-27 | 2012-07-31 | Sony Computer Entertainment Inc. | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
US7803050B2 (en) * | 2002-07-27 | 2010-09-28 | Sony Computer Entertainment Inc. | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
US20060256081A1 (en) * | 2002-07-27 | 2006-11-16 | Sony Computer Entertainment America Inc. | Scheme for detecting and tracking user manipulation of a game controller body |
US7782297B2 (en) * | 2002-07-27 | 2010-08-24 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining an activity level of a user in relation to a system |
US10086282B2 (en) * | 2002-07-27 | 2018-10-02 | Sony Interactive Entertainment Inc. | Tracking device for use in obtaining information for controlling game program execution |
US7815507B2 (en) | 2004-06-18 | 2010-10-19 | Igt | Game machine user interface using a non-contact eye motion recognition device |
GB2392286B (en) | 2002-08-19 | 2004-07-07 | Chunghwa Telecom Co Ltd | Personal identification system based on the reading of multiple one-dimensional barcodes scanned from scanned from PDA/cell phone screen |
US7039199B2 (en) | 2002-08-26 | 2006-05-02 | Microsoft Corporation | System and process for locating a speaker using 360 degree sound source localization |
US6917688B2 (en) | 2002-09-11 | 2005-07-12 | Nanyang Technological University | Adaptive noise cancelling microphone system |
US20040063502A1 (en) | 2002-09-24 | 2004-04-01 | Intec, Inc. | Power module |
US20040063480A1 (en) | 2002-09-30 | 2004-04-01 | Xiaoling Wang | Apparatus and a method for more realistic interactive video games on computers or similar devices |
JP3887819B2 (en) * | 2002-10-11 | 2007-02-28 | 株式会社セガ | Computer program |
EP1411461A1 (en) | 2002-10-14 | 2004-04-21 | STMicroelectronics S.r.l. | User controlled device for sending control signals to an electric appliance, in particular user controlled pointing device such as mouse or joystick, with 3D-motion detection |
US7030856B2 (en) * | 2002-10-15 | 2006-04-18 | Sony Corporation | Method and system for controlling a display device |
US6995666B1 (en) | 2002-10-16 | 2006-02-07 | Luttrell Clyde K | Cellemetry-operated railroad switch heater |
JP2004145448A (en) | 2002-10-22 | 2004-05-20 | Toshiba Corp | Terminal device, server device, and image processing method |
JP2006504504A (en) | 2002-10-30 | 2006-02-09 | ナイキ・インコーポレーテッド | Targets used in interactive activity devices |
US8206219B2 (en) | 2002-10-30 | 2012-06-26 | Nike, Inc. | Interactive gaming apparel for interactive gaming |
US20040095327A1 (en) | 2002-11-14 | 2004-05-20 | Lo Fook Loong | Alphanumeric data input system and method |
US20040104891A1 (en) | 2002-11-25 | 2004-06-03 | Frank Sacca | Intertial pointer for electronic displays |
JP2006509548A (en) | 2002-12-10 | 2006-03-23 | ノキア コーポレイション | Method and apparatus for continuing the game when no player of the electronic multiplayer game is present |
US8012025B2 (en) | 2002-12-13 | 2011-09-06 | Applied Minds, Llc | Video game controller hub with control input reduction and combination schemes |
US7212308B2 (en) | 2002-12-18 | 2007-05-01 | Morgan Carol L | Interactive photo kiosk |
US20040140955A1 (en) | 2003-01-21 | 2004-07-22 | Metz Kristofer Erik | Input device for a computer and method of operation |
US9177387B2 (en) | 2003-02-11 | 2015-11-03 | Sony Computer Entertainment Inc. | Method and apparatus for real time motion capture |
JP2004261236A (en) | 2003-02-20 | 2004-09-24 | Konami Co Ltd | Game system |
US7352428B2 (en) | 2003-02-21 | 2008-04-01 | Xtellus Inc. | Liquid crystal cell platform |
JP3849654B2 (en) | 2003-02-21 | 2006-11-22 | 株式会社日立製作所 | Projection display |
GB2398690B (en) | 2003-02-21 | 2006-05-10 | Sony Comp Entertainment Europe | Control of data processing |
GB2398691B (en) | 2003-02-21 | 2006-05-31 | Sony Comp Entertainment Europe | Control of data processing |
US7161634B2 (en) | 2003-03-06 | 2007-01-09 | Huaya Microelectronics, Ltd. | Encoding system for error diffusion dithering |
US7665041B2 (en) | 2003-03-25 | 2010-02-16 | Microsoft Corporation | Architecture for controlling a computer using hand gestures |
JP4906239B2 (en) | 2003-04-16 | 2012-03-28 | 株式会社ソニー・コンピュータエンタテインメント | COMMUNICATION DEVICE, GAME MACHINE, AND COMMUNICATION METHOD |
US20040212589A1 (en) | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
US7519186B2 (en) | 2003-04-25 | 2009-04-14 | Microsoft Corporation | Noise reduction systems and methods for voice applications |
US7233316B2 (en) | 2003-05-01 | 2007-06-19 | Thomson Licensing | Multimedia user interface |
US8493326B2 (en) | 2003-05-09 | 2013-07-23 | Microsoft Corporation | Controller with removably attachable text input device |
US7379559B2 (en) | 2003-05-28 | 2008-05-27 | Trw Automotive U.S. Llc | Method and apparatus for determining an occupant's head location in an actuatable occupant restraining system |
US8072470B2 (en) | 2003-05-29 | 2011-12-06 | Sony Computer Entertainment Inc. | System and method for providing a real-time three-dimensional interactive environment |
US6881147B2 (en) | 2003-06-06 | 2005-04-19 | Nyko Technologies, Inc. | Video game controller with integrated microphone and speaker |
TW571812U (en) | 2003-06-11 | 2004-01-11 | Vision Electronics Co Ltd | Audio device for TV game machine |
EP1489596B1 (en) | 2003-06-17 | 2006-09-13 | Sony Ericsson Mobile Communications AB | Device and method for voice activity detection |
US20040266528A1 (en) * | 2003-06-27 | 2004-12-30 | Xiaoling Wang | Apparatus and a method for more realistic video games on computers or similar devices using visible or invisible light and a light sensing device |
US7116342B2 (en) | 2003-07-03 | 2006-10-03 | Sportsmedia Technology Corporation | System and method for inserting content into an image sequence |
US20050009605A1 (en) | 2003-07-11 | 2005-01-13 | Rosenberg Steven T. | Image-based control of video games |
US7156311B2 (en) | 2003-07-16 | 2007-01-02 | Scanbuy, Inc. | System and method for decoding and analyzing barcodes using a mobile device |
JP2005046422A (en) | 2003-07-30 | 2005-02-24 | Samii Kk | Game machine controller |
US7565295B1 (en) | 2003-08-28 | 2009-07-21 | The George Washington University | Method and apparatus for translating hand gestures |
US20050054457A1 (en) | 2003-09-08 | 2005-03-10 | Smartswing, Inc. | Method and system for golf swing analysis and training |
US20060166738A1 (en) * | 2003-09-08 | 2006-07-27 | Smartswing, Inc. | Method and system for golf swing analysis and training for putters |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US7489299B2 (en) | 2003-10-23 | 2009-02-10 | Hillcrest Laboratories, Inc. | User interface devices and methods employing accelerometers |
WO2005044098A1 (en) | 2003-10-28 | 2005-05-19 | Welch Allyn, Inc. | Digital documenting ophthalmoscope |
US20050105777A1 (en) | 2003-11-18 | 2005-05-19 | Kozlowski William J.Jr. | Personalized multimedia summary |
US20060025229A1 (en) * | 2003-12-19 | 2006-02-02 | Satayan Mahajan | Motion tracking and analysis apparatus and method and system implementations thereof |
US7734729B2 (en) | 2003-12-31 | 2010-06-08 | Amazon Technologies, Inc. | System and method for obtaining information relating to an item of commerce using a portable imaging device |
US7463774B2 (en) | 2004-01-07 | 2008-12-09 | Microsoft Corporation | Global localization by fast image matching |
US7663689B2 (en) | 2004-01-16 | 2010-02-16 | Sony Computer Entertainment Inc. | Method and apparatus for optimizing capture device settings through depth information |
US20050162384A1 (en) | 2004-01-28 | 2005-07-28 | Fujinon Corporation | Pointing device, method for displaying point image, and program therefor |
US7826641B2 (en) | 2004-01-30 | 2010-11-02 | Electronic Scripting Products, Inc. | Apparatus and method for determining an absolute pose of a manipulated object in a real three-dimensional environment with invariant features |
US20050215320A1 (en) | 2004-03-25 | 2005-09-29 | Koay Ban K | Optical game controller |
DE602004014901D1 (en) | 2004-04-29 | 2008-08-21 | Mitsubishi Electric Corp | Adaptive quantization of a depth map |
US7158118B2 (en) | 2004-04-30 | 2007-01-02 | Hillcrest Laboratories, Inc. | 3D pointing devices with orientation compensation and improved usability |
TWI376520B (en) | 2004-04-30 | 2012-11-11 | Hillcrest Lab Inc | Free space pointing devices and methods |
US7686692B2 (en) | 2004-05-10 | 2010-03-30 | Sony Computer Entertainment Inc. | Pattern codes used for interactive control of computer applications and video game applications |
JP4779070B2 (en) | 2004-05-11 | 2011-09-21 | 新世代株式会社 | Entertainment device and operation method thereof |
US7296007B1 (en) | 2004-07-06 | 2007-11-13 | Ailive, Inc. | Real time context learning by software agents |
WO2007018523A2 (en) | 2004-07-28 | 2007-02-15 | Sarnoff Corporation | Method and apparatus for stereo, multi-camera tracking and rf and video track fusion |
US7263462B2 (en) | 2004-07-30 | 2007-08-28 | Ailive, Inc. | Non-disruptive embedding of specialized elements |
JP2006099468A (en) | 2004-09-29 | 2006-04-13 | Toshiba Corp | Gesture input device, method, and program |
US20060143571A1 (en) * | 2004-12-29 | 2006-06-29 | Wilson Chan | Multiple mouse cursors for use within a viewable area for a computer |
WO2006073936A2 (en) * | 2005-01-04 | 2006-07-13 | Qmotions, Inc. | Baseball simulation device |
US7613610B1 (en) | 2005-03-14 | 2009-11-03 | Escription, Inc. | Transcription data extraction |
JP4914019B2 (en) | 2005-04-06 | 2012-04-11 | キヤノン株式会社 | Position and orientation measurement method and apparatus |
JP4886770B2 (en) | 2005-05-05 | 2012-02-29 | 株式会社ソニー・コンピュータエンタテインメント | Selective sound source listening for use with computer interactive processing |
US7918732B2 (en) | 2005-05-06 | 2011-04-05 | Milton Charles Van Noland | Manifold compatibility electronic omni axis human interface |
US7927216B2 (en) * | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
EP2293172A3 (en) | 2005-10-26 | 2011-04-13 | Sony Computer Entertainment Inc. | System and method for interfacing and computer program |
US7620316B2 (en) * | 2005-11-28 | 2009-11-17 | Navisense | Method and device for touchless control of a camera |
US7834850B2 (en) * | 2005-11-29 | 2010-11-16 | Navisense | Method and system for object control |
CN101400415B (en) | 2006-02-10 | 2012-01-11 | 爱帕沙公司 | Configurable manual controller |
US8814641B2 (en) * | 2006-05-08 | 2014-08-26 | Nintendo Co., Ltd. | System and method for detecting moment of impact and/or strength of a swing based on accelerometer data |
US9327191B2 (en) | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
JP5030482B2 (en) | 2006-06-20 | 2012-09-19 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
US7636645B1 (en) | 2007-06-18 | 2009-12-22 | Ailive Inc. | Self-contained inertial navigation system for interactive control using movable controllers |
US8096880B2 (en) | 2006-08-15 | 2012-01-17 | Nintendo Co., Ltd. | Systems and methods for reducing jitter associated with a control device |
JP4481280B2 (en) * | 2006-08-30 | 2010-06-16 | 富士フイルム株式会社 | Image processing apparatus and image processing method |
US8277316B2 (en) * | 2006-09-14 | 2012-10-02 | Nintendo Co., Ltd. | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
GB0622451D0 (en) | 2006-11-10 | 2006-12-20 | Intelligent Earth Ltd | Object position and orientation detection device |
US7636697B1 (en) | 2007-01-29 | 2009-12-22 | Ailive Inc. | Method and system for rapid evaluation of logical expressions |
US7937243B2 (en) | 2007-08-03 | 2011-05-03 | Ailive, Inc. | Method and apparatus for non-disruptive embedding of specialized elements |
US8419545B2 (en) | 2007-11-28 | 2013-04-16 | Ailive, Inc. | Method and system for controlling movements of objects in a videogame |
US20090221368A1 (en) | 2007-11-28 | 2009-09-03 | Ailive Inc., | Method and system for creating a shared game space for a networked game |
US8655622B2 (en) | 2008-07-05 | 2014-02-18 | Ailive, Inc. | Method and apparatus for interpreting orientation invariant motion |
US9266392B2 (en) | 2011-11-14 | 2016-02-23 | Linak A/S | Castor control system |
-
2006
- 2006-05-07 US US11/382,039 patent/US9393487B2/en not_active Expired - Lifetime
-
2016
- 2016-07-11 US US15/207,302 patent/US20160317926A1/en not_active Abandoned
Patent Citations (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5227985A (en) * | 1991-08-19 | 1993-07-13 | University Of Maryland | Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object |
US5297061A (en) * | 1993-05-19 | 1994-03-22 | University Of Maryland | Three dimensional pointing device monitored by computer vision |
US5828770A (en) * | 1996-02-20 | 1998-10-27 | Northern Digital Inc. | System for determining the spatial position and angular orientation of an object |
US6489945B1 (en) * | 1998-02-11 | 2002-12-03 | Agilent Technologies, Inc. | Method and system for tracking attitude |
US6766036B1 (en) * | 1999-07-08 | 2004-07-20 | Timothy R. Pryor | Camera based man machine interfaces |
US20020024675A1 (en) * | 2000-01-28 | 2002-02-28 | Eric Foxlin | Self-referenced tracking |
US20040149036A1 (en) * | 2000-04-21 | 2004-08-05 | Eric Foxlin | Motion-tracking |
US20020163511A1 (en) * | 2000-11-29 | 2002-11-07 | Sekendur Oral Faith | Optical position determination on any surface |
US20040080467A1 (en) * | 2002-10-28 | 2004-04-29 | University Of Washington | Virtual image registration in augmented display field |
US6867753B2 (en) * | 2002-10-28 | 2005-03-15 | University Of Washington | Virtual image registration in augmented display field |
US20080048931A1 (en) * | 2003-11-26 | 2008-02-28 | Rafael - Armament Development Authority Ltd. | Helmet System for Information or Weapon Systems |
US20050270494A1 (en) * | 2004-05-28 | 2005-12-08 | Banning Erik J | Easily deployable interactive direct-pointing system and presentation control system and calibration method therefor |
US20060005156A1 (en) * | 2004-07-01 | 2006-01-05 | Nokia Corporation | Method, apparatus and computer program product to utilize context ontology in mobile device application personalization |
US20060105838A1 (en) * | 2004-11-16 | 2006-05-18 | Mullen Jeffrey D | Location-based games and augmented reality systems |
US8179366B2 (en) * | 2004-12-06 | 2012-05-15 | Naturalpoint, Inc. | Systems and methods for using a movable object to control a computer |
Non-Patent Citations (1)
Title |
---|
"Design and Implementation of a 3D computer game controller using inertial MEMS sensors" by Ali Pezeshk, Michigan Technological University, December, 2004 * |
Also Published As
Publication number | Publication date |
---|---|
US9393487B2 (en) | 2016-07-19 |
US20060287087A1 (en) | 2006-12-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9393487B2 (en) | Method for mapping movements of a hand-held controller to game commands | |
US8313380B2 (en) | Scheme for translating movements of a hand-held controller into inputs for a system | |
US10220302B2 (en) | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera | |
US20060256081A1 (en) | Scheme for detecting and tracking user manipulation of a game controller body | |
US20060264260A1 (en) | Detectable and trackable hand-held controller | |
US8310656B2 (en) | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen | |
US20060282873A1 (en) | Hand-held controller having detectable elements for tracking purposes | |
US8781151B2 (en) | Object detection using video input combined with tilt angle information | |
US10086282B2 (en) | Tracking device for use in obtaining information for controlling game program execution | |
US7854655B2 (en) | Obtaining input for controlling execution of a game program | |
US20070265075A1 (en) | Attachable structure for use with hand-held controller having tracking ability | |
US20060287084A1 (en) | System, method, and apparatus for three-dimensional input control | |
US20060287085A1 (en) | Inertially trackable hand-held controller | |
US20080098448A1 (en) | Controller configured to track user's level of anxiety and other mental and physical attributes | |
JP5301429B2 (en) | A method for detecting and tracking user operations on the main body of the game controller and converting the movement into input and game commands | |
WO2007130793A2 (en) | Obtaining input for controlling execution of a game program | |
EP2460570B1 (en) | Scheme for Detecting and Tracking User Manipulation of a Game Controller Body and for Translating Movements Thereof into Inputs and Game Commands | |
USRE48417E1 (en) | Object direction using video input combined with tilt angle information | |
EP1852164A2 (en) | Obtaining input for controlling execution of a game program |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: SONY INTERACTIVE ENTERTAINMENT INC., JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:SONY INTERACTIVE ENTERTAINMENT AMERICA LLC;REEL/FRAME:039126/0779 Effective date: 20160708 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |