200914093 九、發明說明: 【發明所屬之技術領域】 本發明是有關於-種遊戲裝置及其運作方法,特別是 指一種觸屏式卡片遊戲裝置及其運作方法。 【先前技術】 白头之卡片遊戲機是一結合複數卡片及一包括—讀 卡裝置之電腦遊戲機的大型遊戲機台(Game斷咖⑷,: 是目前最熱門的遊戲類型之…其中,每一卡片對應遊戲 中的一特定角色,當讀卡裝置讀取其中一卡片後,對應的 特定角色便出現於遊戲中,使玩家透過電腦遊戲機操作特 定角色進行遊戲。 上述的卡片遊戲機之相關技術可以由中華民國證書號 1234524之發明專利—「卡片遊戲裝置、卡片資料讀取裝置 、卡片遊戲控制方法、紀錄媒體以及卡片」了解。該卡片 遊戲裝置的特徵在於包括:一遊戲區域、一卡片資料讀取 裝置、-影像產生裝置、及一顯示裝置。遊戲區域選擇性 放置包括固有之資料之複數卡片之中之任意之卡片。卡片 資料讀取裝置讀取在遊戲區域所放置之卡片之資料。影像 產生裝置產生按照該卡片資料讀取裝置所讀取之卡片資料 之影像。顯示裝置顯示影像產生裝置所產生的影像。 遊戲開始時,玩家放置卡片於遊戲區域中,使得卡片 資料讀取裝置讀取到卡片的資料。遊戲過程中,當玩家推 動或旋轉其甲一位於遊戲區域内的卡片時,顯示^置代表 卡片的影像對應地移動及繞圈。 200914093 如上所述’雖然上述之卡片游銳 吉香 卞片遊戲裝置讓玩家藉由操作 =的卡片進行遊戲,然而遊戲中過程_,玩家不 =推壓卡片,使卡片與遊戲區域不斷摩擦導致損耗, =忍收藏卡片的玩家而言是一大困擾。另外,過度地 因^卡片可能使卡片產生讀取異常及錯誤,遊戲區域 決之道。 料目此,有必要尋求解 【發明内容】 因此,本發明之首要目的 遊戲裝置。 #在提供一種觸屏式卡片 2是,本發明觸屏式卡片軸裝置是包含複 包括m取該等卡片之卡片讀取模組、-讀取 該荨卡片之預設資料並執行—可產生取 戲程式之處理模組,及—顯示 ^面之遊 示模組,其"第…弟一遊戲晝面之觸屏式顯 …遊戲!面中包括複數對應該等已讀取 卡片之虛擬操作單位,透㈣㈣❹ 虛擬操作單何與《戲料產生㈣。 該4 遊戲=作二明之另’’即在提供-種觸屏式卡片 步驟於:先本=觸卡片遊戲的運作方法是包含下列 遊戲主機單元,===預設…及- 執行—+“取換組、— 式之處理換組及一觸屏式顯示模組。接著, 200914093 該處理模組利用該卡片絲模組讀取該等卡片之預設資料 。然後’該處理模組產生—包括複數對應該等已讀取卡片 之虛擬操作單位的第-遊戲晝面。接著,該觸屏式顯示模 組頻不該第一遊戲晝面,並感應到玩家操作該等虛擬操作 單位與該遊戲程式產生互動。 本發明使玩家可以透過觸屏式顯示模組操作第一遊戲 應卡片的虛擬操作單位,不但使卡片兼具實用性 感保存性’遊戲進行中更可提升操作介面的辨識度及臨場 【實施方式】 有關本發明之前述及其他技彳㈣容 以下配合參考圖 力效在 清楚的呈現。 Μ仏例料細說明中,將可 參閱圖1、3,本發明觸屏式卡 例包含複數1 遊戲裝置之較佳實施 說明,遊戲主機單元2所進行的:及一底座3。為方便 部隊迎戰複數敵方部隊的即 核控複數我方 不限於此,也可以是'、戲為範例,但並 A疋逆動遊戲等。 戲具有複數供—玩家 之卩㈣略類型遊 挑戰每-戰局,當完成所古 Μ ’玩家在遊戲過程中 田几成所有必須獲勝的 整個遊戲。 7戰局後’即可完成 參閱圖3、4,每-卡片i代表其 一正面11及一反面12, r我方部隊並包括 下方1之正面〗1 £口制士 圖⑴(以我方部隊主_象代表)、/衣有一主角插 ¥ 112及一陣營 200914093 式,而卡…反面12印製有-主角頭像 敘4 122及—遊戲名稱⑵#資訊。每一 儲存有魏預設資料,在本㈣實施财,每— 特定編號’並以導電油墨的技術,將預設資 :卡片1上。特別要說明的是,卡片i是由多層可 :刷材質(如紙張)所貼合而成’其中一位於中間層的可 使用導電油墨依據此卡# 1的預設資料印刷成-特疋樣式’讀取時只要以f磁激化 式中讀取預設資料。雖然上述卡片i採用導電油= 存預设資料’但並不只限於此,例如也可以採用一無線射 頻識別系統(Radio FreqUency Idemificati〇n,RF叫之桿 籤器(Tag)儲存預設資料。由則票籤器的體積㈣且小^ ,也可爽設在卡片1的内層。 參閱圖1、2,遊戲主機單元2架設於底座3上,並包 括一主機殼體21、一設於主機殼體21的卡片讀取模組u 、一設於卡片讀取模組22上方的觸屏式顯示模組23、—設 於觸屏式顯示模組23上方的顯示模組24、二設於觸屏式顯 示模組23二側的喇叭25、一設於觸屏式顯示模組23右方 的投幣模組26,及一設於投幣模組26下方的讀寫模組27 ’其中卡片讀取模組22、觸屏式顯示模組23、顯示模組μ 、喇η八25、投幣模組26及讀寫模組27皆連接至處理模組 28。處理模組28在本較佳實施例中為一中央微處理器並執 行一遊戲程式,如上所述’遊戲程式為包括該等戰局的即 時戰略類型遊戲,並可產生一第一遊戲晝面281及一第二 200914093 遊戲晝面282。 參閱圖1、5,卡片讀取模組22可同時或依序讀取上述 卡片1 ’在本較佳實施例中’卡片讀取模組22相對於上述 卡片1為一導電油墨讀取器,但並不限於此,若卡片】採 用無線射頻識別系統技術儲存預設資料,則卡片讀取模組 22則為一無線射頻識別系統之讀取器(RFID Reader)。卡 片5賣取杈組22具有複數與卡片1相對應的插入渠道221。 田卡片1刀別沿插入渠道221時,卡片讀取模組22以電磁 力激化卡片1上的印刷油墨使印刷油墨產生磁化現象’卡 片4取模組22即可讀取卡片i的預設資料。當卡片讀取模 組22讀取到其中-卡片1的預設資料時,處理模組28的 遊戲程式依據預設資料轉換為其中一代表我方部隊 操作單位。 A必須說明的是,在實際應用中,卡片1的生產薇商通 率會印製上百種的卡片!,然而卡片讀取模組22的插入竿 道221 一般而言大約在十個以内,意即玩家必須決定要插 入哪些卡片丨以進行遊戲。 戲為了增加遊戲時的優勢,玩家200914093 IX. Description of the Invention: [Technical Field] The present invention relates to a game device and a method of operating the same, and more particularly to a touch screen card game device and a method of operating the same. [Prior Art] The Whitehead Card Game Console is a large game console that combines a plurality of cards and a computer game machine including a card reader device. (Game Broken Coffee (4),: is currently the most popular game type... among them The card corresponds to a specific character in the game. When the card reading device reads one of the cards, the corresponding specific character appears in the game, so that the player can operate the specific character through the computer game machine. The above related technology of the card game machine It can be known from the invention patent of the Republic of China certificate number 1234524 - "card game device, card data reading device, card game control method, recording media and card". The card game device is characterized by: a game area, a card material The reading device, the image generating device, and a display device selectively play any card of the plurality of cards including the inherent data. The card data reading device reads the data of the card placed in the game area. The image generating device generates a card resource read by the card data reading device The image display device displays the image generated by the image generating device. At the beginning of the game, the player places the card in the game area, so that the card data reading device reads the card data. During the game, when the player pushes or rotates the armor. When a card is located in the game area, the image representing the card is moved and circled correspondingly. 200914093 As described above, although the above-mentioned card game Ruijixiang cymbal game device allows the player to play the game by playing the card, However, the process in the game _, the player does not = push the card, so that the card and the game area are constantly rubbing to cause wear and tear, = the player who endures the collection card is a big problem. In addition, excessively due to ^ card may make the card produce abnormal reading And the error, the game area is determined. It is necessary to seek solutions. Therefore, the primary purpose game device of the present invention is to provide a touch screen type card 2, which is the touch screen type card axis device of the present invention. Is a card reading module including m to take the cards, - reading the preset data of the card and executing - generating The processing module of the play program, and the display module of the display surface, the "touch...the first one of the game" is a touch screen display game... the face includes multiple pairs of virtual cards that have been read. Operation unit, through (four) (four) ❹ virtual operation list and "playing material production (four). The 4 game = for the second Ming's" is providing - a touch-screen card step: the first method = touch card game operation method includes the following The game master unit, ===preset...and-executive-+"replacement group,-type processing change group and one touch screen display module. Then, 200914093, the processing module uses the card card module to read The preset data of the cards. Then the 'processing module generates--including the plural-number of the first game surface of the virtual operation unit that has read the card. Then, the touch-screen display module should not be the first. Inside the game, it senses that the player operates the virtual operating units to interact with the game program. The invention enables the player to operate the virtual operation unit of the first game card through the touch screen display module, which not only makes the card have practical and sexy preservation performance, but also enhances the recognition degree and the presence of the operation interface during the game. The foregoing and other technical (four) aspects of the present invention are presented in a clear manner with reference to the accompanying drawings. In the detailed description, reference may be made to Figs. 1 and 3, and the touch screen card example of the present invention includes a preferred embodiment of a plurality of game devices, which is performed by the game master unit 2: and a base 3. In order to facilitate the troops to fight against the enemy forces, we are not limited to this. It can also be ', play as an example, but A 疋 reverse game. The game has a plural number of players - the player's 卩 (4) a little type of game to challenge each - the battle, when the completion of the ancient Μ players in the game process, the game into all the games must win. After the 7th game, you can complete the reference to Figures 3 and 4. Each card i represents one of its front side 11 and the other side of the 12th, r our troops and includes the front side of the 1st 1st mouth of the 1st (1) (with our troops) The main _ elephant represents), / clothing has a protagonist inserted ¥ 112 and a camp 200914093 style, and the card ... reverse 12 printed - protagonist avatar 4 122 and - game name (2) # information. Each stored with Wei pre-set data, in this (four) implementation of the financial, each - specific number 'and conductive ink technology, will be preset: card 1. In particular, the card i is made up of a plurality of layers: a brush material (such as paper). One of the conductive layers in the middle layer can be printed in accordance with the preset information of the card #1. 'When reading, just read the preset data in the f-magnetization mode. Although the above card i uses conductive oil = stored preset data 'but is not limited thereto, for example, a radio frequency identification system (Radio FreqUency Idemificati〇n, RF called Tag) can be used to store preset data. The size of the ticket holder (4) and the small size can also be set in the inner layer of the card 1. Referring to Figures 1 and 2, the game main unit 2 is mounted on the base 3 and includes a main body casing 21 and a main unit. a card reading module u of the casing 21, a touch panel display module 23 disposed above the card reading module 22, a display module 24 disposed above the touch panel display module 23, and two The speaker 25 on the two sides of the touch screen display module 23, a coin slot module 26 disposed on the right side of the touch screen display module 23, and a read/write module 27 ' disposed under the coin slot module 26 The card reading module 22, the touch screen display module 23, the display module μ, the MN8, the coin-operating module 26 and the reading and writing module 27 are all connected to the processing module 28. The processing module 28 is In the preferred embodiment, a central microprocessor is executed and a game program is executed. As described above, the game program includes the battles. A strategy type game, and can generate a first game face 281 and a second 200914093 game face 282. Referring to Figures 1, 5, the card reading module 22 can simultaneously or sequentially read the card 1 'in this comparison In the preferred embodiment, the card reading module 22 is a conductive ink reader with respect to the card 1 described above, but is not limited thereto. If the card uses the radio frequency identification system technology to store preset data, the card reading module 22 is a reader reader (RFID Reader) of the radio frequency identification system. The card 5 selling group 22 has a plurality of insertion channels 221 corresponding to the card 1. When the field card is inserted along the channel 221, the card is read. The module 22 intensifies the printing ink on the card 1 by electromagnetic force to cause the printing ink to be magnetized. The card 4 can take the module 22 to read the preset data of the card i. When the card reading module 22 reads the card - the card When the preset data of 1 is used, the game program of the processing module 28 is converted into one of the unit operations units according to the preset data. A must be stated that, in actual application, the production of the card 1 will be printed. Make hundreds of cards!, However, the insertion channel 221 of the card reading module 22 is generally within about ten, meaning that the player must decide which cards to insert for the game. In order to increase the advantage of the game, the player
勢必選擇獲勝機率較高的卡片I 達灯遊戲’無形中也促使 玩豕購買及收集更多有價值的卡 e J卜乃1 ’使传卡片1除了進行 遊戲的功能外’更多了一份收藏的價值。 參閱圖1、4,觸展式麵+伊 ,,., _ ......拉',且23為一採用電容式觸控 技術的液晶顯示螢幕,但並 ,,,. Γ於此,也可以是採用電阻 式的其他類型螢幕。觸屏式顧 电, j», gg - _ , ,·’、杲、,且23連接處理模組28 以顯不遊戲程式的第一遊戲查 避戲旦面281。參閱圖丨、6,其中 200914093 圖6為第一遊戲晝面281的示意圖,第—描赴土 您戲晝面281類 似一種沙盤輔視圖’其以虛擬操作單位281+It is bound to choose a card with a high chance of winning. I will be in the invisible game. It will also encourage you to buy and collect more valuable cards. EJ Bu Nai 1 'Make the card 1 besides the function of the game' The value of the collection. Referring to Figures 1, 4, the touch surface + Iraq, .., _ ...... pull ', and 23 is a liquid crystal display screen using capacitive touch technology, but also, here, Γ It can also be other types of screens that use resistive type. The touch screen type, j», gg - _ , , · ', 杲, and 23 are connected to the processing module 28 to avoid the play surface 281 in the first game of the game program. See Figure 丨, 6, where 200914093 Figure 6 is a schematic diagram of the first game 281 281, the first description of the 您 您 您 281 281 281 281 281 281 281 281 281 281 281 281 281 281 281 281 281 ’ ’ ’ ’ ’ ’ ’ ’
代表我方部隊A 、B、C,並以複數虛擬對戰單位284呈現對方部隊d F (由遊戲程式或連線遊玩的對手所操作)^ ^。§玩家使用手 指碰觸觸屏式顯示模組23所顯示的第一遊戲佥 〜料重曲281中代 表我方部隊A的虛擬操作單位283即可操作我方部隊a。 參閱圖卜7,當玩家碰觸其中—代表我方㈣a的户 擬操作單位283將其目前位置設為一出發點χ,且再碰觸^ 屏式顯示模組23上另外一點決定一目標點γ時,遊戲程式 會自動地進行運算以動態地顯示我方部隊Α由出發點X往 /目標點Υ移動’同時產生一連接出發點又至目標點γ的路 徑線ζ,以供玩家清楚地知悉我方部隊Α的移動路徑。參 閱圖8,當玩家碰觸其中一虛擬操作單位283 (我方部隊a 並如箭頭s所示往虛擬操作單位283之右側移動,遊戲 程式會自動地進行運算使虛擬操作單位283 (我方部隊幻 順時針旋轉,以令我方部隊A改變㈣方向,反之,當玩 ,碰觸其中一虛擬操作單位283 (我方部隊A)往虛擬二作 單位j83之左側移動’遊戲程式會自動地進行運算使虛擬 操作單位283 (我方部隊A)逆時針旋轉。必須注意的是, 移動虛擬操作單位283及改變虛擬操作單位283面對方向 =碰觸方法並不限於此’例如’使我方部隊A移動也可以 疋私私虛擬_作單位283,而使我方部隊A改變面對方向的 方法也可以是在虛擬操作單位283周圍劃圈。 麥閱圖卜顯示模組24在本較佳實施例為一液晶顯示 10 200914093 螢幕,但並不限於此’顯示模組24顯示遊戲程式的第_遊 戲畫面282 ’第二遊戲畫面282主要呈現我方部隊及對方部 隊進攻及防禦等活動的特寫畫面及3D立體影像。 喇队25主要發出由遊戲程式所產生的背景音樂及音效 ,其作用在於提昇遊戲的臨場感。 參閱圖1、2,投幣模組26包括一具有一投幣口 263的 投幣感應器261及一錢箱262。當玩家未由投幣口 263投入 一預定數量的錢幣(或遊戲用代幣)前,遊戲程式是^於 一透過觸屏式顯示模組23及顯示模組24播放動畫影音的 待命狀態。當玩家由投幣口 263投入預定數量的錢=, 投幣感應器261觸發處理模組28讓遊戲程式由待命狀態轉 為一正式開始的遊戲狀態,且錢幣將掉入錢箱262中。 =外,在本較佳實施例所舉例的即時戰略類型遊戲採 =母局收費制,意即,每一戰局挑戰結束後,都必須再 投入另一預定數量的錢幣以繼續遊戲。 /圖1、9、1〇,讀寫模組27可讀寫複數記憶卡*之 其中-者,每一記憶卡4具有一正面41及一反面42,正面 =票不有—遊戲主標題4ιι 遊戲副標題川,而反面 標不有-簽名攔421、一注意事項似及一卡片號碼似 每一記憶卡4内儲存有至少-個人紀錄, 已—。知例中’個人紀錄包括玩家的遊戲進度(例如 戲:關!::局數)、我方部隊目前戰力狀態、重播晝面等遊 ==貝机。使用記憶最重要的原因在於本發明之遊 、要應用於放置在公共遊戲場所的大型遊戲機台, 200914093 由於係屬公眾使用,因此較難以如家用遊戲機有效率地儲 存每一玩家的個人紀錄。使用記憶卡4可讓玩家每一次使 用任一同款的遊戲裝置(不限於同一台遊戲裝置)時,都 可以於在載入個人紀錄之遊戲進度後立刻回到上次遊玩的 進度繼續挑戰,如同自己專屬的遊戲裝置—樣。承上所述 之理由,本較佳實施例設定為玩家一定要將自己的記憶卡4 插入讀寫模組27中,否則如圖2所示之投幣感應器261是 不接受任何硬幣,且將硬幣由一退幣口(圖未示)退出。 另外,在本較佳實施例中,每一記憶卡4為一可以讀 取及寫入的積體電路卡(IC Card),而讀寫模組27為一積 體電路卡讀寫器(Ic CaniReadei>/WHter),但並*限於此, 也可以知用複數磁性卡片及—對應磁性卡片的磁性讀寫器 >閱圖1、11,本發明觸屏式卡片遊戲的運作方法之較 佳貫施例係以上述趨里4本μ、炫批,# & 、頌屏式卡片遊戲裝置實施,運作方法包 含下列步驟: /首先:如步驟51所示’遊戲主機單元2之遊戲程式處 於待〒狀_,而觸屏式顯示模組23及顯賴組24上則播 放跟遊戲相關的動晝影立。 接著,如步驟 應器261的投幣口 幣)(皆圖未示) 遊戲程式由播放動 態。 52所示’玩家由投幣模組26的投幣感 263投入預定數量之硬幣(或遊戲用代 ’足夠的硬幣將觸動投幣感應器261使 畫的待命狀態轉變成正式開始的遊戲狀 12 200914093 然後’如步驟53所示,遊戲程式檢查玩家是否插入如 圖_9所示的記憶卡4於讀寫模組27中1否,則如步驟54 所不才又%感應器261不接受硬幣且將硬幣退出至退幣口 ^圖^),另外’遊戲程式又如步驟51所示回到待命狀 心、,右疋,則如步驟S5所示,投幣感應器26ι將硬幣轉送 '箱2存放。上述投幣感應器261將硬幣退出或送至 錢箱262存放的方法料現有的技術,並多應用於自動販 賣機及大型遊戲機台等,在此不再多加贅述。 接者’如步驟56所示,遊戲程式讀取記憶卡4中個人 紀錄的遊戲進度, ㈣57所示’遊戲程式開始進行遊戲。若玩 豕的记憶+ 4已儲存有個人紀錄,則遊戲程 遊戲暫停處開始執行,例如直接進 豕上—人 料^ 接進帛一十五%要挑戰的 進行遊戲。 卡4為新講入’則由第一場戰局開始 綠取掇:步驟58及圖5所示,處理模組28利用卡片 5貝取模組22讀取4 g 1 乃 圖5所_共取卡片1之預設資料。舉例來說,若玩家如 圖5所不插入二祺丰 取模組22可科或Hi讀取模組22中’則卡片讀 "会3又序嗔取該二張卡片1的預設資料。 然後,參閱圖1、7、1 1 ui, « 28之遊戲程弋接此 、’步驟59所示,處理模組 還戲長式接收預設資料後, 生對應該三張卡# w · 攻戲旦面281中產 也由遊戲程虛擬操作單位加。另外,處理模組 式產生第二遊戲畫面282。 接考’如步驟60所示,處理模組28將第—遊截晝面 13 200914093 然後,如步驟53所示,遊戲程式檢查玩家是否插入如 圖9所示的記憶卡4於讀寫模組27 _。若否,則如步驟Μ 所示,投幣感應器261不接受硬幣且將硬幣退出至退幣口 (圖未示),另外,遊戲程式又如步驟51所示回到待命狀 態;若是,則如步驟55所示,投幣感應器261將硬幣轉送 至錢箱262存放。上述投幣感應器261將硬幣退出或送至 錢箱262存放的方法係為現有的技術,並多應用於自動販 賣機及大型遊戲機台等,在此不再多加贅述。 接著,如步驟56所示,遊戲程式讀取記憶卡4中個人 紀錄的遊戲進度, —工,、订避戲。若玩 家的記憶卡4已儲存有個人紀錄,則遊戲程式從玩家上a 暫:處:始執行,例如直接進入第二十五場要挑戰: 進;遊:玩豕的記憶卡4為新構入’則由第-場戰局開始 接者’如步驟58及圖5所示,處理模組 = 之預設資料。舉例來說,若玩2 取模組Μ i於卡片讀取模組22中,則卡片讀 n時或依序項取該三張卡片1的預設資料。 ^二^、7、11並一所示,處理模組 生對應該張卡/Γ設Γ4後,於苐—遊戲畫*281+產 ^ —卡之虛擬操作單位283。另外,處 28也由,戲程式產生第二遊戲晝面282。 處理柄组 接者’如步驟6。所示’處理模組28將第一遊戲畫面 13 200914093 281及第二遊戲書面八 顯示模組24。— ”別傳送至觸屏式顯示模組23及 然後如步驟61所示,其中一戰局開始 觸屏式顯示模…如前所述的方式操作 = 制對應的虛擬操作單位 更避戲私式控 。對於本較佳生選擇、移動及旋轉的效果 相…例的即時戰略遊戲類型而言,玩家即可 ::地選擇及移動我方部“或改變我方部“::: 戰局。:::62所示,玩家經過-段遊戲時間後,該 完成此戰局所設定的獲勝條件(例如消 戰月對方部隊〇4、”,則玩家順利臝得 戰局,反之,未臝得戰局。 飘仔 然後,如步騾Μ & 度透過讀寫模組27遊戲程式自動地將新的遊戲進 的個人紀錄。 子圖9所不之記憶卡4中成為新 接著,如步騍64 _ 類型遊戲為每局收費制7"所’於本較佳實施例的即時戰略 是否繼續遊戲。若3 1田喊局結束後’玩家可選擇 再次挑戰下-場戰:’二!驟、65所示再投入足約的硬常 步驟66所示結 钱失敗的滅局,右否,則如 如圖9所示的記憶卡I — 27可自動地退出玩家 ,上所述’轉明具打列優點: 遊戲進行中’卡# i以虛擬操作單位加的方 14 200914093 式呈現於觸屏式顯示模組23巾,因此和習知的卡片遊戲裝 置相比,玩家不但能享受以手指推演兵棋般的臨場操作感 ,卡片1也不會因為摩擦導致擦傷及毁損。 二、承第一點所述,對於卡片丨的收集者而士,卡月工 能兼顧實錄及保存性,使得卡U的«價值增高。 二、由於利用觸屏式顯示模組23顯示第—遊戲苎面 加及操控虛擬操作單位283,使得第—遊戲畫面28^以 彈性地呈現更多的參數資訊(如不斷地於每-虛擬操作單 位283旁更新顯示我方部隊A〜C的相關參數)及提示資訊 (如我方部隊A移動的路縣z),大幅提昇操作遊戲時的 辨識度。 处惟以上所述者,僅為本發明之較佳實施例而已,當不 :以此限疋本發明實施之範圍,即大凡依本發明申請專利 乾圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一正面示意圖,說明本發明之觸屏式卡片遊戲 裝置之較佳實施例; 圖2是一側面示意圖,說明較佳實施例之構造; .圖3 [示意、圖’ a明較佳實施例之—卡片之一正面 .圖4是一示意圖’說明較佳實施例之-卡片之-反面 9 圖5是一立體圖,說明較佳實施例之-卡片讀取模組 15 200914093 圖6疋遊戲晝面示意圖,說明較佳實施例之一第一 遊戲晝面; 圖7是一類似圖6的視圖,說明較佳實施例之一虛擬 操作單位由一出發點移動至一目標點; 圖8是-類似圖6的視圖,說明較佳實施例之虛擬操 作單位旋轉而改變面對方向; 圖9疋示w圖,說明較佳實施例之一記憶卡之一正 面; 圖10是-示意圖,說明較佳實施例之記憶卡之一反面 ;及 圖11是-流程圖’說明本發明之觸屏式卡片遊戲運作 方法之較佳實施例。 16 200914093 【主要元件符號說明】 1…… …·卡片 28··.·· •…處理模組 11 ····. ----正面 281… •…第一遊戲晝面 111 ··· •…主角插圖 282… •…第二遊戲晝面 112… …·名稱 283… •…虛擬操作單位 113… •…陣營標誌 284… •…虛擬對戰單位 12·.··· …·反面 3…… 底座 121 ··· •…主角頭像 4…… •…記憶卡 122… •…主角敘述 41 …·正面 123… •…遊戲名稱 411… …·遊戲主標題 2…… •…遊戲主機單元 412… …·遊戲副標題 21 ····. 主機设體 42··.·. …·反面 22··.·. •…卡片讀取模組 421… •…簽名欄 221… •…插入渠道 422… •…注意事項 23·.·.· •…觸屏式顯示模組 423… •…卡片號碼 24…… •…顯不模組 51 〜66 …·步驟 25…… —0刺口八 A〜C · •…我方部隊 26••… •…投幣模組 D 〜F · · •…對方部隊 261… •…投幣感應器 S…… •…箭頭 262 ··· …·錢相 X…… •…出發點 263 ··· •…投幣口 Y…… •…目標點 27…… …· 5貝寫模組 Z…… •…路徑線 17Representing our troops A, B, and C, and presenting the opposing units d F (operated by the game program or connected opponents) ^ ^. § The player uses the finger to touch the first game displayed on the touch screen display module 23, and the virtual operation unit 283 representing our unit A can operate our unit a. Referring to Figure 7, when the player touches it - the household operation unit 283 representing our (4) a sets its current position as a starting point, and then touches another point on the screen display module 23 to determine a target point γ. At the same time, the game program will automatically perform the operation to dynamically display the movement of our troops from the starting point X to the target point ' while generating a path line connecting the starting point to the target point γ for the player to clearly know us. The movement path of the troops. Referring to Figure 8, when the player touches one of the virtual operating units 283 (our unit a moves to the right of the virtual operating unit 283 as indicated by the arrow s, the game program automatically performs the operation to make the virtual operating unit 283 (our unit) The illusion rotates clockwise so that our unit A changes direction (4). Conversely, when playing, touch one of the virtual operation units 283 (our unit A) moves to the left side of the virtual unit j83. The game program will automatically proceed. The operation causes the virtual operating unit 283 (our unit A) to rotate counterclockwise. It must be noted that moving the virtual operating unit 283 and changing the virtual operating unit 283 facing the direction=touching method is not limited to this 'for example' to make our troops A mobile can also be used as a private unit 283, and the method for changing the direction of our unit A can also be circled around the virtual operating unit 283. The reading module 24 is in the preferred implementation. For example, a liquid crystal display 10 200914093 screen, but is not limited to this, the display module 24 displays the game screen _ game screen 282 'the second game screen 282 mainly presents our troops and the other side Close-up images and 3D stereoscopic images of offensive and defensive activities. The racquet 25 mainly emits background music and sound effects generated by the game program, and its role is to enhance the sense of presence of the game. Referring to Figures 1 and 2, the coin-operating module 26 includes A coin sensor 261 having a coin slot 263 and a cash box 262. When the player does not input a predetermined amount of coins (or game tokens) by the coin slot 263, the game program is The screen display module 23 and the display module 24 play the standby state of the animation video. When the player inputs a predetermined amount of money from the coin slot 263, the coin sensor 261 triggers the processing module 28 to change the game program from the standby state to the standby state. A game state that is officially started, and the coins will fall into the cash box 262. In addition, the real-time strategy type game exemplified in the preferred embodiment is a parent-sale charge system, that is, after each battle challenge is over, All must be invested in another predetermined amount of coins to continue the game. / Figures 1, 9, 1〇, the read/write module 27 can read and write a plurality of memory cards*, each memory card 4 has a front surface 41 and One reverse side 42, positive = ticket not - The main title of the game is 4 ιι, the subtitle of the game, and the reverse label is not - the signature block 421, a note and a card number are like each memory card 4 stores at least - personal record, has - in the case of 'personal record Including the player's game progress (such as the play: off!:: the number of games), the current combat status of our troops, the replay of the game, etc. ==Beiji. The most important reason for using memory is the tour of the present invention, to be applied Large game consoles placed in public gaming venues, 200914093 Because it is used by the public, it is more difficult to store each player's personal record efficiently as a home game console. Using the memory card 4 allows the player to use any of the same models each time. When the game device (not limited to the same game device), it is possible to continue to challenge the progress of the last game after loading the progress of the game of the personal record, just like its own game device. For the reasons described above, the preferred embodiment is such that the player must insert his or her memory card 4 into the read/write module 27, otherwise the coin sensor 261 shown in FIG. 2 does not accept any coins, and The coin is withdrawn from a coin withdrawal port (not shown). In addition, in the preferred embodiment, each memory card 4 is an integrated circuit card (IC Card) that can be read and written, and the read/write module 27 is an integrated circuit card reader/writer (Ic). CaniReadei>/WHter), but limited to this, it is also known that a plurality of magnetic cards and a magnetic reader for a magnetic card are used. Referring to Figures 1 and 11, the method of operating the touch panel card game of the present invention is preferred. The implementation method is implemented by the above-mentioned 4, μ, Hyun, # &, screen-type card game device, and the operation method comprises the following steps: / First: as shown in step 51, the game program of the game master unit 2 is in Waiting for the _, while the touch-screen display module 23 and the sing-along group 24 play the game-related animation. Then, the coin program of the step 261 (all not shown) is played by the game program. As shown in Fig. 52, the player inputs a predetermined number of coins by the coin-operating feeling 263 of the coin-operating module 26 (or the game uses a generation of coins that will activate the coin-operated sensor 261 to change the standby state of the painting into a game-like form that is officially started. 200914093 Then, as shown in step 53, the game program checks whether the player inserts the memory card 4 as shown in FIG. 9 into the read/write module 27, and if the step 54 does not, the % sensor 261 does not accept the coin. And the coin is withdrawn to the coin withdrawal port ^Fig. ^), and the 'game program returns to the standby state as shown in step 51, right 疋, then as shown in step S5, the coin sensor 26 ι transfers the coin to the box. 2 storage. The above-described method in which the coin-operated sensor 261 withdraws or sends the coin to the cash box 262 is a prior art, and is often applied to a vending machine, a large game machine, etc., and will not be described again. As shown in step 56, the game program reads the progress of the personal record in the memory card 4, and the game program shown in (4) 57 starts the game. If the memory of the game + 4 has been stored with a personal record, the game will be paused at the game, for example, directly into the game - the person ^ will be connected to the 15% to challenge the game. The card 4 is newly talked about, then the green is started by the first battle: Step 58 and Figure 5, the processing module 28 uses the card 5 to take the module 22 to read 4 g 1 is the picture 5 1 preset information. For example, if the player does not insert the second capture module 22 or the Hi read module 22 as shown in FIG. 5, then the 'card read" will retrieve the preset data of the two cards 1 in sequence. . Then, refer to Figure 1, 7, 1 1 ui, «The game of 28 is connected to this, 'Step 59, the processing module also receives the preset data, and then the corresponding three cards #w · Attack The 281 middle school is also added by the game virtual operation unit. In addition, the processing module generates a second game screen 282. The test module 28, as shown in step 60, the processing module 28 will be the first-slide interface 13 200914093. Then, as shown in step 53, the game program checks whether the player inserts the memory card 4 as shown in FIG. 9 into the read/write module. 27 _. If not, then, as shown in step ,, the coin sensor 261 does not accept the coin and withdraws the coin to the coin withdrawal port (not shown), and the game program returns to the standby state as shown in step 51; if yes, then As shown in step 55, the coin sensor 261 transfers the coins to the cash box 262 for storage. The method in which the coin-operated sensor 261 withdraws or sends the coin to the cash box 262 is a prior art, and is often applied to a vending machine, a large game machine, etc., and will not be described again. Next, as shown in step 56, the game program reads the progress of the game recorded by the personal record in the memory card 4, the work, and the play. If the player's memory card 4 has stored a personal record, the game program starts from the player's time: at the beginning: for example, directly enters the twenty-fifth game to challenge: enter; swim: play the memory card 4 for the new structure Enter 'the start of the first battle situation' as shown in step 58 and Figure 5, processing the preset data of the module =. For example, if the play module 2 is used in the card reading module 22, the preset data of the three cards 1 is taken when the card reads n or sequentially. ^Two ^, 7, 11 and one, the processing module is the corresponding virtual card operating unit 283 after the card is set to Γ 4, Yu Yu - game draw * 281 + production ^ card. In addition, the department 28 also generates a second game page 282 by the play program. Handle handle assembly' as in step 6. The processing module 28 is shown to have a first game screen 13 200914093 281 and a second game written eight display module 24. — ” Do not transfer to the touch screen display module 23 and then as shown in step 61, one of the battle stations starts the touch screen display mode... The operation as described above = the corresponding virtual operation unit is more avoiding the private control For the real-time strategy game type of this preferred selection, movement and rotation effect, the player can: select and move our side "or change our side"::: battle situation.::: 62 shows that after the player has passed the game time, the player should complete the winning conditions set by the game (for example, the opponent's army 〇4,", then the player will be naked and the game will be naked. Otherwise, the game will not be naked. For example, step & degree automatically enters the new game into the personal record through the game module of the reading and writing module 27. Sub-picture 9 does not become a new memory card 4, such as step 64 _ type game for each Whether the real-time strategy of the current charging system continues to play. If the 3 1 field call ends, the player can choose to challenge again - the battle: 'two! The hard-to-find step 66 shows the failure of the money Right no, then the memory card I-27 can automatically exit the player as shown in Fig. 9. The above-mentioned 'transfer function: the game is in progress' card # i is added by the virtual operation unit 14 200914093 The card is displayed on the touch screen display module 23, so that the player can not only enjoy the feeling of playing the game like a chess player, but also the card 1 will not be scratched and damaged by friction. According to the first point, for the collector of the card, the card month can balance the record and the preservation, so that the value of the card U is increased. Second, since the touch screen display module 23 is used to display the first game. Adding and manipulating the virtual operation unit 283, so that the first game screen 28^ elastically presents more parameter information (for example, continuously updating the relevant parameters of our troops A to C next to each virtual operation unit 283) and Prompt information (such as the road county z moved by our unit A) greatly enhances the recognition of the operation of the game. The above is only the preferred embodiment of the present invention, when not: The scope of the implementation of the invention, The simple equivalent changes and modifications made by the present invention in the context of the invention and the description of the invention are still within the scope of the present invention. [Fig. 1 is a front view showing the present invention. A preferred embodiment of a touch screen card game device; Fig. 2 is a side elevational view showing the construction of the preferred embodiment; Fig. 3 [schematically, Fig. 4] a preferred embodiment of the card - a front side of the card. Fig. 4 BRIEF DESCRIPTION OF THE DRAWINGS FIG. 5 is a perspective view showing a preferred embodiment of a card reading module 15 200914093. FIG. 6 is a schematic view of a game showing a preferred embodiment. Figure 7 is a view similar to Figure 6 illustrating a virtual operating unit of a preferred embodiment moving from a starting point to a target point; Figure 8 is a view similar to Figure 6 illustrating a preferred implementation The virtual operating unit rotates to change the facing direction; FIG. 9 is a diagram showing a front side of one of the memory cards of the preferred embodiment; FIG. 10 is a schematic view showing the reverse side of one of the memory cards of the preferred embodiment; And Figure 11 is - FIG Cheng 'described preferred embodiment of the card game operating method of the touch-screen of the present invention. 16 200914093 [Explanation of main component symbols] 1...... ...·Card 28······...Processing module 11 ····. ----Front 281... •...The first game page 111 ··· ...Protagonist illustration 282... •...Second game face 112......name 283... •...virtual operation unit 113... •...Faction flag 284... •...virtual battle unit 12·.···...·reverse 3... base 121 ··· •...protagonist avatar 4... •...memory card 122... •...protagonist narrative 41 ...·front 123... •...game name 411...··game main title 2... •...game master unit 412... Game subtitle 21 ····. Host setting body 42····....·reverse surface 22····.......card reading module 421... •...signature column 221... •...insert channel 422... •...note Matter 23····· •...Touch screen display module 423... •...card number 24... •...display module 51 to 66 ...·Step 25... —0 刺口八A~C · •... Our troops 26••... •...coin module D~F · · •...the opposing unit 261... •...coin sense器S...............arrow 262 ··· ...·钱相X... •...starting point 263 ··· •... coin slot Y... •...target point 27... ...· 5 shell writing module Z... ... •...path line 17