CN112535867B - Game progress information processing method and device and electronic equipment - Google Patents

Game progress information processing method and device and electronic equipment Download PDF

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Publication number
CN112535867B
CN112535867B CN202011489774.7A CN202011489774A CN112535867B CN 112535867 B CN112535867 B CN 112535867B CN 202011489774 A CN202011489774 A CN 202011489774A CN 112535867 B CN112535867 B CN 112535867B
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state
model
progress
controlled
progress model
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CN112535867A (en
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张炫宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a game progress information processing method and device and electronic equipment. Wherein the method comprises the following steps: responding to the controlled role entering a first state, and searching a first progress model corresponding to the first state from the corresponding relation; displaying the first progress model on a graphical user interface; according to the current state degree of the controlled character in the first state, the identification parameters of the first protection sub-model are adjusted, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree, game progress information is transmitted through the progress model representing the state and the state degree of the controlled character, the representation content of the progress information is enriched, the game interestingness is increased, and the game experience degree of a user is improved.

Description

Game progress information processing method and device and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for processing game progress information, and an electronic device.
Background
In the MMORPG (MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME, massively multiplayer online role playing game) game, when a virtual character enters a state such as the heart magic state, a progress bar indicating how long to enter the magic will appear. The existing progress bars mostly tend to be an interaction mode of single planarization, namely, no matter what background, scene and playing method are, game progress information is conveyed to a user through a common monotonous progress bar (such as a mode of length, size and the like of the progress bar). Therefore, the existing performance and interaction modes of the planarization progress bar can meet the basic information transmission requirement, but in a game scene, the performance form is too single, so that the application requirement of players in the game scene cannot be met.
Disclosure of Invention
Accordingly, the present invention aims to provide a method, an apparatus and an electronic device for processing game progress information, so as to alleviate the above problems, and the game progress information is transmitted through a progress model representing the entering state and state degree of a controlled character, so that the representation content of the progress information is enriched, and the game experience degree of a user is improved.
In a first aspect, an embodiment of the present invention provides a method for processing game progress information, where a graphical user interface of a game is provided by a terminal, and a controlled role of the terminal is preconfigured with a corresponding relationship between a state and a progress model, where the progress model includes a protection sub-model, the protection sub-model includes at least one identification parameter, and the identification parameter is used to characterize a state degree of the controlled role in the state; the method comprises the following steps: responding to the controlled role entering a first state, and searching a first progress model corresponding to the first state from the corresponding relation; displaying the first progress model on a graphical user interface; and adjusting the identification parameters of the first protection sub-model according to the current state degree of the controlled character in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree.
The method further comprises the following steps: monitoring the state of the controlled role; responding to the controlled role changing from the first state to the second state, and searching a second progress model corresponding to the second state from the corresponding relation; the graphical user interface display first progress model is replaced with the second progress model.
The method further comprises the following steps: and controlling the controlled role to enter a state corresponding to the state selection operation in response to the state selection operation for the controlled role.
The progress model further comprises a state sub-model, wherein the state sub-model is used for representing the state of the controlled role, and is configured with driving parameters which are used for driving the state sub-model to execute preset animation actions; the step of adjusting the identification parameter of the first protection sub-model according to the current state degree of the controlled role in the first state further comprises: and adjusting the identification parameters of the first protection sub-model and the driving parameters of the first state sub-model according to the current state degree of the controlled character in the first state so as to enable the display effect of the adjusted first progress model to be matched with the current state degree.
The display effect of the first progress model includes: the size deformation effect corresponding to the first protection sub-model and the animation action effect corresponding to the first state sub-model.
The first progress model is further configured with first time information, and the step of displaying the first progress model on the graphical user interface further includes: displaying first time information corresponding to the first progress model in a graphical user interface; the first time information is decreased according to a preset first interval time.
The method further comprises the following steps: in response to a first operation directed to the first progress model within the first time information, ending the first state with the controlled character.
The first operation is a clicking operation with a pressure value smaller than a first threshold value and/or a pressing duration smaller than a second threshold value.
The method further comprises the following steps: within the first time information, the first progress model is highlighted in response to a hover operation for the first progress model.
The method further comprises the following steps: generating state prompt information according to the current state degree of the controlled role in the first state in the process that the controlled role is in the first state; and displaying the state prompt information on the graphical user interface.
The step of displaying the first progress model on the graphical user interface further comprises: and displaying the first progress model at a preset position of the controlled role in the graphical user interface, and hiding the controlled role or blurring the controlled role.
In a second aspect, an embodiment of the present invention further provides a game progress information processing apparatus, where a graphical user interface of a game is provided through a terminal, and a controlled role of the terminal is preconfigured with a correspondence between a state and a progress model, where the progress model includes a protection sub-model, and the protection sub-model includes at least one identification parameter, where the identification parameter is used to characterize a state degree of the controlled role in the state; the device comprises: the first progress model determining module is used for responding to the controlled role to enter a first state and searching a first progress model corresponding to the first state from the corresponding relation; the first progress model display module is used for displaying a first progress model on the graphical user interface; the first progress model adjusting module is used for adjusting the identification parameters of the first protection sub-model according to the current state degree of the controlled role in the first state so as to enable the display effect of the first progress model after the identification parameters are adjusted to be matched with the current state degree.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the method for processing game progress information according to the first aspect when the processor executes the computer program.
In a fourth aspect, an embodiment of the present invention further provides a computer readable storage medium, on which a computer program is stored, the computer program executing the steps of the game progress information processing method of the first aspect when executed by a processor.
The embodiment of the invention has the following beneficial effects:
The embodiment of the invention provides a processing method, a device and electronic equipment for game progress information, wherein a progress model comprises a protection sub-model, the protection sub-model comprises identification parameters for representing the state degree of a controlled role in a state, the first progress model is determined in response to the controlled role entering a first state, and the identification parameters of the first protection sub-model are adjusted according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree, the game progress information is transmitted through the progress model representing the state and the state degree of the controlled role, the representation content of the progress information is enriched, and the game experience degree of a user is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a progress model according to an embodiment of the present invention;
FIG. 2 is a flowchart of a method for processing game progress information according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a game scenario of a heart magic progress model according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a game scenario of another heart-shaped magic progress model according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a game scenario of another heart-magic progress model according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a game scenario of another heart-magic progress model according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a processing device for game progress information according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Aiming at the problem that the existing planarization progress bar has too single expression form, the embodiment of the invention provides a game progress information processing method, a game progress information processing device and electronic equipment, the game progress information is transmitted through a progress model representing the entering state and state degree of a controlled role, the representation content of the progress information is enriched, and the game experience degree of a user is improved.
In order to facilitate understanding of the present embodiment, a method for processing game progress information provided by the present embodiment of the present invention is first described in detail, where the method is applied to a terminal, where the terminal is also referred to as a terminal device, and provides a graphical user interface of a game through the terminal, and a controlled character of the terminal is preconfigured with a correspondence between states and progress models, so that by configuring corresponding progress models for different states of the controlled character, a problem of a single expression form of an existing progress bar is alleviated, and game interest is increased.
The progress model comprises a state sub-model and a protection sub-model, wherein the state sub-model is used for representing the state of the controlled character entering, and the protection sub-model comprises at least one identification parameter which is used for representing the state degree of the controlled character in the state. Specifically, the state sub-model may be a model with a biometric identifier, where the biometric identifier may be set according to a game scene, such as characterizing a controlled character entering a heart magic state through the state sub-model with a frog biometric identifier, etc.; the model can also be other marked models, so long as the state of the controlled role can be represented by the mark in the state sub-model; the expression form of the protection submodel may be set according to the game playing method, for example, the protection submodel corresponding to the controlled role in the land may be set as a transparent protection layer, the protection submodel corresponding to the controlled role in the ocean may be set as a bubble, etc., the protection submodel corresponding to the controlled role in the jungle may be set as a leaf, etc., and in particular, the protection submodel corresponding to the controlled role in the jungle may be set according to the game type and the game playing method, which is not limited by the embodiment of the present invention.
In addition, as for a progress model composed of the state sub-model and the protection sub-model, as shown in fig. 1, in (a), the state sub-model may be provided inside the protection sub-model, and in this case, the protection sub-model may be a protection layer or the like; or in (b), the protection sub-model is disposed at the upper part of the state sub-model, and in this case, the protection sub-model may be bubbles or leaves, so that the specific expression form of the progress model formed by the state sub-model and the protection sub-model may be set according to the actual situation, which is not limited by the embodiment of the present invention. And through the diversity of the state submodel and the protection submodel, compared with the existing single-planarization progress bar form, the method increases the interestingness of the progress model, realizes the information transmission and interaction experience of matching the progress model with the world view and the play setting and accords with the scene, and improves the game experience degree of players in the game.
Based on the terminal, as shown in fig. 2, the method for processing game progress information according to the embodiment of the invention includes the following steps:
step S202, in response to the controlled role entering the first state, searching a first progress model corresponding to the first state from the corresponding relation.
Specifically, the terminal may monitor the state of the controlled role in real time, and when the controlled role enters a state having a corresponding relationship, such as a first state, determine a first progress model corresponding to the first state according to the corresponding relationship. For example, under the setting of game play method, the terminal monitors the state of the controlled character in real time, when the controlled character enters the heart magic state, a heart magic progress model corresponding to the heart magic state is determined according to the corresponding relation, and optionally, a state sub-model in the heart magic progress model is a model with frog biological identification, and a protection sub-model is a transparent protection layer containing the state sub-model.
In addition, the terminal may also control the controlled character to enter a state corresponding to the state selection operation in response to the state selection operation for the controlled character. Specifically, the player can control the target state of the controlled role entering through the state selection operation, at this time, the terminal controls the controlled role to enter the target state corresponding to the state selection operation, and determines a target progress model corresponding to the target state according to the corresponding relation. Here, the player is also referred to as a game player or a user.
Step S204, displaying the first progress model on the graphical user interface.
Specifically, a first progress model is displayed at a preset position of the controlled character in the graphical user interface, and the controlled character is subjected to hiding processing or blurring processing. The preset position may be a position where the controlled character is displayed in the graphical user interface, or may be any position where the preset length is a circular area corresponding to a radius, with the position where the controlled character is displayed in the graphical user interface as a center. The graphical user interface shown in fig. 3, wherein the graphical user interface displays the above-mentioned heart magic progress model, the heart magic progress model includes a protection sub-model and a status sub-model, and the status sub-model further includes a frog biometric identifier to characterize that the controlled character enters the heart magic state at this time, where the position of the heart magic progress model is the display position of the controlled character in the graphical user interface, and in addition, the heart magic progress model may be further located in a circular area with the controlled character as a center and a preset length as a radius, which may be specifically set according to an actual game scenario.
Step S206, according to the current state degree of the controlled role in the first state, the identification parameters of the first protection sub-model are adjusted so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree.
Specifically, the identification parameters include, but are not limited to, color parameters and shape parameters, such as a first progress model for the first protection sub-model as a protection layer, wherein the color parameters are white in the early stage of the first state, are mixed colors of white and blue in the middle stage, and are blue in the later stage; the shape parameters are 80 x 80 at the early stage of the first state, 100 x 100 at the middle stage, 120 x 120 at the later stage, etc., and specific color parameters and shape parameters may be set according to actual conditions, which is not limited in the embodiment of the present invention.
Therefore, the identification parameters of the protection sub-model are adjusted so that the display effect of the adjusted progress model is matched with the current state degree, thereby realizing information transfer and interaction experience of the progress model matched with the world view and the play method setting according with scenes, increasing game interestingness, and the feedback of game progress information can be obtained without other carriers, and improving the game experience degree of users.
Compared with the existing single planarization mode, the method for processing the game progress information enriches the characterization content of the progress information, and can adjust the progress model by adjusting the identification parameters of the protection sub-model so that the display effect of the adjusted progress model is matched with the current state degree of the controlled role, thereby realizing the information transmission and interaction experience of the progress model matched with the world view and playing method setting and conforming to the scene, and improving the game experience of users.
In addition, the state sub-model of the progress model is further configured with driving parameters, and the driving parameters are used for driving the state sub-model to execute preset animation actions; and adjusting the identification parameters of the first protection sub-model and the driving parameters of the first state sub-model according to the current state degree of the controlled character in the first state so as to enable the display effect of the adjusted first progress model to be matched with the current state degree. The display effect of the first progress model comprises the following steps: the size deformation effect corresponding to the first protection sub-model and the animation action effect corresponding to the first state sub-model.
Specifically, for better feedback of the state degree of the controlled character, the state sub-model further executes preset animation actions through driving parameters, optionally, the driving parameters include, but are not limited to, walk-through driving parameters and shake driving parameters, for example, for the heart magic progress model, the walk-through animation action effect is realized by driving the frog biometric identifier in the state sub-model through the walk-through driving parameters, or the animation action effect of slight shake of the frog biometric identifier is realized through the shake driving parameters, so as to represent different degrees of the controlled character entering the magic state, and the user can intuitively grasp the state degree of the controlled character in the corresponding state through the animation action effect.
Therefore, the progress model is adjusted based on the driving parameters of the state sub-model and the identification parameters of the protection sub-model, so that the display effect of the adjusted progress model is matched with the current state degree of the controlled character. For the above-mentioned core magic state and core magic progress model, when the controlled character enters the magic, the core magic progress model will appear, at this time, the black core magic (not shown) starts to rotate around the core magic progress model and impact the protection submodel of the core magic progress model, such as the protection layer, the protection layer starts to appear representing the black crack of core magic invasion, as shown in the graphical user interface of fig. 4, wherein the dotted curve between the state submodel and the protection submodel represents the black crack, the black core magic is not shown, the initial size of the protection layer is set to 80 x 80, the speed of the black core magic striking the protection layer is accelerated as the core magic invasion state is aggravated, more black cracks appear in the protection layer, the color of the protection layer deepens, and the frog biological identifier starts to appear the animation action effect of the popping.
In addition, the state sub-model can drive the protection sub-model through driving parameters to achieve a preset animation action effect, for example, the state sub-model drives the protection sub-model through driving parameters to achieve the animation action effect of flickering, smoke rotation and shaking, so that a player is attracted to click the progress model, and the corresponding state is ended.
In order to facilitate the player to grasp the status progress of the controlled role more accurately, the first progress model is further configured with first time information, and the first time information corresponding to the first progress model is displayed in the graphical user interface while the first progress model is displayed in the graphical user interface; and the first time information is decreased according to a preset first interval time. Optionally, as shown in fig. 5, the first time information corresponding to the heart magic progress model is 10s, at this time, the first time information is also displayed in the graphical user interface, and in the process of entering the heart magic progress model by the controlled character, the first time information is decreased from 10s according to a first interval, such as 1s, so that the player can more accurately master the progress of entering the heart magic progress model by the controlled character, and before the entering state is ended, the state is ended in advance, thereby avoiding the cracking of the protection sub-model of the heart magic progress model, and further avoiding the player from being punished by qi and blood.
The terminal also responds to a first operation aiming at the first progress model in the first time information to control the controlled role to end the first state; the first operation is a clicking operation with a pressure value smaller than a first threshold value and/or a pressing duration smaller than a second threshold value. If the heart magic progress model is used, a player can end the heart magic state through the first operation so that the controlled role can be restored to be normal, and qi and blood punishment and the like are avoided, thereby completing the interactive flow of the whole magic progress.
In order to facilitate the player to end the first state, such as the heart magic state, in the process that the controlled character is in the first state, the terminal generates state prompt information according to the current state degree of the controlled character in the first state, and displays the state prompt information on the graphical user interface. For the above-mentioned heart magic state, in order to avoid the damage to the controlled character qi and blood caused by the rupture of the protection submodel of the heart magic progress model, in the first time information, the terminal further generates a state prompt message, such as a graphical user interface shown in fig. 6, and displays the state prompt message on the graphical user interface to remind the user to perform the above-mentioned first operation, thereby ending the magic state, where the state prompt message may be: and (5) clicking quickly to prevent the heart magic from entering the body. In addition, when the heart-shaped magic state is over, the heart-shaped magic progress model completely disappears, and the graphic user interface redisplays the controlled role. It should be noted that, the display positions of the first time information and the state prompt information may be set according to an actual situation, which is not limited in the embodiment of the present invention.
In addition, in the first time information, the terminal also responds to the hover operation for the first progress model to highlight the first progress model. Specifically, when the mouse is suspended in the first progress model, at this time, both the first state sub-model and the first protection sub-model present a highlight state, so that the user performs a first operation on the highlighted progress model according to the above-mentioned state prompt information, thereby ending the first state.
If the terminal does not monitor the first operation in the first time information, the controlled role continues to keep in a first state, and a first progress model is displayed in the graphical user interface display; when the terminal monitors that the state of the controlled role is changed from the first state to the second state, the terminal responds to the change of the controlled role from the first state to the second state, and searches a second progress model corresponding to the second state from the corresponding relation; the graphical user interface display first progress model is replaced with the second progress model. Specifically, since the second state and the first state are different, the second progress model is also different from the first progress model, that is, the first state sub-model and the second state sub-model are necessarily different, for example, the first state sub-model is a model with frog identification, and the second state sub-model is a model with other biological identifications, so that the first state and the second state can be distinguished conveniently, and the first protection sub-model and the second protection sub-model can be identical, for example, transparent protection layers can be different, for example, the first protection sub-model is a protection layer, the second protection sub-model is a bubble, and the like, so that the progress model is attached to the controlled role, and the switching between different progress models is realized according to the states of the controlled role.
Therefore, the progress model can be different according to the different states of the controlled roles, namely, the progress model accords with different game playing method settings, so that compared with the existing expression form of the planarization progress bar, the embodiment of the invention can timely and accurately give the player a strong interesting feedback while fitting the world game view, namely, the game interestingness is increased, and the game experience of the user is improved.
In summary, the game progress information processing method can integrate the state of the controlled role and the transmission of the progress information into a whole through the progress model attached to the controlled role, and can realize the feedback of the progress information without using another carrier, thereby breaking through the existing single-planarization progress information interaction mode, being capable of giving content transmission to the progress model according to different game scenes under the condition of combining game setting, and greatly integrating game world view and play setting while giving novel and strong progress information feedback to a player, increasing game interestingness and improving game experience of the player.
On the basis of the method embodiment, the embodiment of the invention also provides a game progress information processing device, a graphic user interface of a game is provided through a terminal, and a controlled role of the terminal is preconfigured with a corresponding relation between a state and a progress model, wherein the progress model comprises a protection sub-model, the protection sub-model comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state. As shown in fig. 7, the apparatus includes a first progress model determination module 71, a first progress model display module 72, and a first progress model adjustment module 73, which are sequentially connected, wherein the functions of the respective modules are as follows:
A first progress model determining module 71, configured to, in response to the controlled character entering a first state, search for a first progress model corresponding to the first state from the correspondence;
a first progress model display module 72 for displaying the first progress model on the graphical user interface;
The first progress model adjustment module 73 is configured to adjust the identification parameter of the first protection sub-model according to the current state degree of the controlled character in the first state, so that the display effect of the first progress model after the adjustment of the identification parameter matches with the current state degree.
According to the game progress information processing device provided by the embodiment of the invention, the first progress model is determined in response to the controlled role entering the first state, and the identification parameters of the first protection sub-model are adjusted according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree, the game progress information is transmitted through the progress model representing the entering state and the state degree of the controlled role, the information transmission and interaction experience of the progress model matched with the world view and the playing method setting and conforming to the scene is realized, the game interestingness is increased, and the game experience degree of a user is improved.
In one possible embodiment, the apparatus further comprises: monitoring the state of the controlled role; responding to the controlled role changing from the first state to the second state, and searching a second progress model corresponding to the second state from the corresponding relation; the graphical user interface display first progress model is replaced with the second progress model.
In another possible embodiment, the apparatus further comprises: and controlling the controlled role to enter a state corresponding to the state selection operation in response to the state selection operation for the controlled role.
In another possible embodiment, the progress model further includes a state sub-model, the state sub-model is used for representing a state of entering the controlled role, and the state sub-model is configured with driving parameters, and the driving parameters are used for driving the state sub-model to execute preset animation actions; the first progress model adjustment module 73 is further configured to: and adjusting the identification parameters of the first protection sub-model and the driving parameters of the first state sub-model according to the current state degree of the controlled character in the first state so as to enable the display effect of the adjusted first progress model to be matched with the current state degree.
In another possible embodiment, the displaying effect of the first progress model includes: the size deformation effect corresponding to the first protection sub-model and the animation action effect corresponding to the first state sub-model.
In another possible embodiment, the first progress model is further configured with first time information, and the first progress model display module 72 is further configured to: displaying first time information corresponding to the first progress model in a graphical user interface; the first time information is decreased according to a preset first interval time.
In another possible embodiment, the above device further comprises: in response to a first operation directed to the first progress model within the first time information, ending the first state with the controlled character.
In another possible embodiment, the first operation is a click operation in which the pressure value is smaller than a first threshold value and/or the pressing duration is smaller than a second threshold value.
In another possible embodiment, the above device further comprises: within the first time information, the first progress model is highlighted in response to a hover operation for the first progress model.
In another possible embodiment, the above device further comprises: generating state prompt information according to the current state degree of the controlled role in the first state in the process that the controlled role is in the first state; and displaying the state prompt information on the graphical user interface.
In another possible embodiment, the first progress model display module 72 is further configured to: and displaying the first progress model at a preset position of the controlled role in the graphical user interface, and hiding the controlled role or blurring the controlled role.
The processing device for the game progress information provided by the embodiment of the invention has the same technical characteristics as the processing method for the game progress information provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides electronic equipment, which comprises a processor and a memory, wherein the memory stores machine executable instructions which can be executed by the processor, and the processor executes the machine executable instructions to realize the processing method of the game progress information.
Referring to fig. 8, the electronic device includes a processor 80 and a memory 81, the memory 81 storing machine executable instructions that can be executed by the processor 80, the processor 80 executing the machine executable instructions to implement the above-described game progress information processing method.
Further, the electronic device shown in fig. 8 further includes a bus 82 and a communication interface 83, and the processor 80, the communication interface 83, and the memory 81 are connected through the bus 82.
The memory 81 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 83 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 82 may be an ISA (Industrial Standard Architecture, industry standard architecture) bus, PCI (PERIPHERAL COMPONENT INTERCONNECT, peripheral component interconnect standard) bus, or EISA (Enhanced Industry Standard Architecture, extended industry standard architecture) bus, among others. The buses may be classified into address buses, data buses, control buses, and the like. For ease of illustration, only one bi-directional arrow is shown in FIG. 8, but not only one bus or type of bus.
The processor 80 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry in hardware or instructions in software in processor 80. The processor 80 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal Processor (DIGITAL SIGNAL Processor, DSP), application Specific Integrated Circuit (ASIC), field-Programmable gate array (FPGA) or other Programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory 81 and the processor 80 reads the information in the memory 81 and in combination with its hardware performs the steps of the method of the previous embodiment.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described game progress information processing method.
The method, the device and the computer program product of the electronic device for processing the game progress information provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, and the instructions included in the program codes can be used for executing the method described in the foregoing method embodiment, and specific implementation can be referred to the method embodiment and will not be repeated here.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (13)

1. The method for processing the game progress information is characterized in that a graphical user interface of a game is provided through a terminal, a corresponding relation between a state and a progress model is preconfigured by a controlled role of the terminal, the progress model comprises a protection sub-model, the protection sub-model comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state; the method comprises the following steps:
Responding to the controlled role entering a first state, and searching a first progress model corresponding to the first state from the corresponding relation;
Displaying the first progress model on the graphical user interface;
According to the current state degree of the controlled role in the first state, adjusting the identification parameters of a first protection sub-model so as to enable the display effect of the first progress model after the identification parameters are adjusted to be matched with the current state degree;
the method further comprises the steps of: monitoring the state of the controlled role; responding to the controlled role changing from the first state to a second state, and searching a second progress model corresponding to the second state from the corresponding relation; and replacing the graphical user interface display with the second progress model.
2. The method of processing game progress information according to claim 1, characterized in that the method further comprises:
And responding to the state selection operation aiming at the controlled role, and controlling the controlled role to enter a state corresponding to the state selection operation.
3. The method of processing game progress information according to claim 1, wherein the progress model further comprises a state sub-model for characterizing a state of entry of the controlled character, the state sub-model being configured with driving parameters for driving the state sub-model to perform a preset animation action;
the step of adjusting the identification parameters of the first protection sub-model according to the current state degree of the controlled role in the first state, further comprises:
And adjusting the identification parameters of the first protection sub-model and the driving parameters of the first state sub-model according to the current state degree of the controlled role in the first state so as to enable the display effect of the adjusted first progress model to be matched with the current state degree.
4. The method for processing game progress information according to claim 3, wherein the display effect of the first progress model includes: the size deformation effect corresponding to the first protection sub-model and the animation action effect corresponding to the first state sub-model.
5. The method of processing game progress information according to claim 1, wherein the first progress model is further configured with first time information, and the step of displaying the first progress model on the graphical user interface further comprises:
displaying first time information corresponding to the first progress model in the graphical user interface; the first time information is decreased according to a preset first interval time.
6. The method for processing game progress information according to claim 5, characterized in that the method further comprises:
And in the first time information, responding to a first operation aiming at the first progress model, and ending the first state by controlling the controlled role.
7. The method according to claim 6, wherein the first operation is a click operation in which a pressure value is smaller than a first threshold value and/or a pressing time period is smaller than a second threshold value.
8. The method for processing game progress information according to claim 7, characterized in that the method further comprises:
And within the first time information, responding to a suspension operation aiming at the first progress model so as to highlight the first progress model.
9. The method of processing game progress information according to claim 1, characterized in that the method further comprises:
generating state prompt information according to the current state degree of the controlled role in the first state in the process that the controlled role is in the first state;
and displaying the state prompt information on the graphical user interface.
10. The method of processing game progress information according to claim 1, wherein the step of displaying the first progress model on the graphical user interface further comprises:
and displaying the first progress model at a preset position of the controlled role in the graphical user interface, and hiding or blurring the controlled role.
11. The processing device of the game progress information is characterized in that a graphical user interface of a game is provided through a terminal, a controlled role of the terminal is preconfigured with a corresponding relation between a state and a progress model, the progress model comprises a protection sub-model, the protection sub-model comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state; the device comprises:
The first progress model determining module is used for responding to the controlled role to enter a first state and searching a first progress model corresponding to the first state from the corresponding relation;
the first progress model display module is used for displaying the first progress model on the graphical user interface;
The first progress model adjusting module is used for adjusting the identification parameters of the first protection sub-model according to the current state degree of the controlled role in the first state so as to enable the display effect of the first progress model after the identification parameters are adjusted to be matched with the current state degree;
The apparatus further comprises: the progress model replacement module is used for monitoring the state of the controlled role; responding to the controlled role changing from the first state to a second state, and searching a second progress model corresponding to the second state from the corresponding relation; and replacing the graphical user interface display with the second progress model.
12. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor, when executing the computer program, carries out the steps of the method of processing game progress information according to any of the preceding claims 1-10.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the game progress information processing method of any of the preceding claims 1-10.
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