AU2002225854A1 - Methods and apparatus for presenting interactive entertainment - Google Patents
Methods and apparatus for presenting interactive entertainmentInfo
- Publication number
- AU2002225854A1 AU2002225854A1 AU2002225854A AU2585402A AU2002225854A1 AU 2002225854 A1 AU2002225854 A1 AU 2002225854A1 AU 2002225854 A AU2002225854 A AU 2002225854A AU 2585402 A AU2585402 A AU 2585402A AU 2002225854 A1 AU2002225854 A1 AU 2002225854A1
- Authority
- AU
- Australia
- Prior art keywords
- methods
- interactive entertainment
- presenting interactive
- presenting
- entertainment
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8541—Content authoring involving branching, e.g. to different story endings
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4135—Peripherals receiving signals from specially adapted client devices external recorder
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/458—Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming stream; Updating operations, e.g. for OS modules ; time-related management operations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4755—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user preferences, e.g. favourite actors or genre
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/812—Monomedia components thereof involving advertisement data
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/162—Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing
- H04N7/163—Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing by receiver means only
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Computer Security & Cryptography (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Strategic Management (AREA)
- Finance (AREA)
- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Economics (AREA)
- Databases & Information Systems (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Television Signal Processing For Recording (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24424200P | 2000-10-30 | 2000-10-30 | |
US60244242 | 2000-10-30 | ||
PCT/US2001/045800 WO2002036224A1 (en) | 2000-10-30 | 2001-10-29 | Methods and apparatus for presenting interactive entertainment |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2002225854A1 true AU2002225854A1 (en) | 2002-05-15 |
Family
ID=22921956
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002225854A Abandoned AU2002225854A1 (en) | 2000-10-30 | 2001-10-29 | Methods and apparatus for presenting interactive entertainment |
AU2002232463A Abandoned AU2002232463A1 (en) | 2000-10-30 | 2001-10-29 | Methods and apparatus for presenting a digital video work customized to viewer preferences |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002232463A Abandoned AU2002232463A1 (en) | 2000-10-30 | 2001-10-29 | Methods and apparatus for presenting a digital video work customized to viewer preferences |
Country Status (3)
Country | Link |
---|---|
US (2) | US20020053089A1 (en) |
AU (2) | AU2002225854A1 (en) |
WO (2) | WO2002036224A1 (en) |
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USD419987S (en) * | 1998-09-08 | 2000-02-01 | Videochip Technology | Video document |
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US8572646B2 (en) * | 2000-04-07 | 2013-10-29 | Visible World Inc. | System and method for simultaneous broadcast for personalized messages |
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-
2001
- 2001-10-29 WO PCT/US2001/045800 patent/WO2002036224A1/en active Application Filing
- 2001-10-29 WO PCT/US2001/045801 patent/WO2002039715A2/en active Application Filing
- 2001-10-29 US US10/003,196 patent/US20020053089A1/en not_active Abandoned
- 2001-10-29 AU AU2002225854A patent/AU2002225854A1/en not_active Abandoned
- 2001-10-29 US US10/003,187 patent/US8091107B2/en active Active
- 2001-10-29 AU AU2002232463A patent/AU2002232463A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20020053083A1 (en) | 2002-05-02 |
WO2002036224A1 (en) | 2002-05-10 |
US8091107B2 (en) | 2012-01-03 |
WO2002039715A2 (en) | 2002-05-16 |
AU2002232463A1 (en) | 2002-05-21 |
US20020053089A1 (en) | 2002-05-02 |
WO2002039715A3 (en) | 2002-12-05 |
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