Blood Mage

From Liquipedia Warcraft Wiki
[e][h]Human Blood Mage
Heroes Information
Attributes

18 +2

14 +1

19 +3

21 - 27

2

Primary Attribute
Base Stats
1800 / 800
Turn Rate:
0.50
Hotkey:
B
Icon
Level Changes
1
5
10
550
750
1000
1.15
1.55
2.05
285
465
690
0.96
1.56
2.31
2
3
5
21 - 27
33 - 39
48 - 54
1.28
1.21
1.12

Many of the stoic high elves, reeling from the loss of their ancient homeland, Quel'Thalas, have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves 'Blood Elves' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the Burning Legion! Though still loyal to the Alliance, the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.

Abilities[edit]

Flame Strike
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Conjures a pillar of fire which damages ground units in a target area over time.
Cast Requirements : 135 10 s  Range:  800
Area of Effect : 200
Channel Time : 0.8 seconds
Pillar Damage : 45/80/110 per second
Pillar Duration : 2.67 seconds
Fire Damage : 4/8/12 per second
Fire Duration : 6 seconds
Hotkey : F

Notes:

  • Even though Flame Strike appears to be instant-cast, it requires the Blood Mage to stand still for a second (or so) while it's "charged up".
If the Blood Mage moves right after targeting a location, the flame-effect (along with the damage) will not trigger, and only the "gong"-sound effect and the smoke-like vortex will be performed.
This can be at advantage to the opponent as a well-timed stun will interrupt the Flame Strike.
Banish
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Turns a non-mechanical unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and will take 66% more damage from Magic attacks and spells.
Cast Requirements : 75 / 60 / 50
0 s
Duration : 12 (4) / 15 (5) / 18 (6) s
Notes : Healing spells will also heal for 66% more.
Hotkey : B
  • Note: Healing spells such as Holy Light will also have a 66% bonus effect.
Siphon Mana
Cast Type : Channel
Target Type : Unit Target
Transfers mana between the Blood Mage and a target.

Drains mana from an enemy, or transfers mana to an ally.

Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
Cast Requirements : 10 6 s  Range:  600
Area of Effect : 800
Mana Drained : 15/25/40
Mana Transferred : 30/50/80
Hotkey : N
Phoenix
Cast Type : Active
Target Type : No Target
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
Cast Requirements : 175 180 s
Summoned Unit : Phoenix
Hotkey : X

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
1.36.22024-06-04
1.35.02023-01-19
1.30.22018-11-30
  • Buff Flame Strike casting delay reduced from 1.33 to 0.9 on all levels.
1.172004-09-20
  • Buff Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all levels, down from 5/3/1 seconds.
  • Buff Blood Mage attack speed increased by 30%.
  • Buff Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
  • Nerf Phoenixes no longer regenerate life from a Fountain of Health.
  • Nerf Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
  • Nerf Troll Batriders can no longer use Unstable Concoction while Banished.
  • Neutral Siphon Mana has been reworked. It now transfers mana from an enemy to the Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can push the Blood Mage's mana up to as much as twice its normal maximum value, though mana gained in this way drains off rapidly if not used.
1.152004-05-10
  • Nerf Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
1.132003-12-16
  • Neutral Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
  • Nerf Siphon Mana maximum range reduced to 800 from 850.

Games[edit]

Articles[edit]

References[edit]


https://classic.battle.net/war3/human/units/bloodmage.shtml