Patch 4.11.4
From Liquipedia StarCraft 2 Wiki
Patch 4.11.4
Patch Information
Version:
78285
NA Release Date:
18 February 2020
EU Release Date:
18 February 2020
KR Release Date:
18 February 2020
Highlights
- General
- Co-op Missions Balance Update
- Bug Fixes
Chronology
General[edit]
- War Chest 5 Skin Bundles are now available for purchase.
- Terran Tyrador Units Bundle
- Zerg Cerberus Units Bundle
- Protoss Ihan-rii Units Bundle
- All previous War Chest skin set bundles have been made available for purchase in the Featured section of Collection.
- Terran Special Forces Units Bundle
- Terran Mira’s Marauders Units Bundle
- Terran Umojan Units Bundle
- Terran Special Forces Structures Bundle
- Zerg Leviathan Brood Units Bundle
- Zerg Primal Units Bundle
- Zerg Simulant Units Bundle
- Zerg Simulant Structures Bundle
- Protoss Forged Units Bundle
- Protoss Purifier Units Bundle
- Protoss Golden Age Units Bundle
- Protoss Forged Structures Bundle
- War Chest 5 “Classic” unit skins have now been made available for purchase.
- Classic Marine
- Classic Hydralisk
- Classic Zealot
Co-op Missions Balance Update[edit]
- Abathur
- The Bloated Bile Ducts upgrade now increases impact size by 200%, up from 100%.
- The Potent Bile upgrade now increases damage by 40, up from 20.
- Alarak
- The Matter Dispersion upgrade now increases the splash radius of the Vanguard's attack by 50%, up from 30%.
- Wrathwalker weapon range increased from 9 to 11.
- The Rapid Power Cycling upgrade now decreases the Wrathwalker's weapon speed by 0.5 in addition to its current functionality.
- Fenix
- Increased the Disruptor's selection priority.
- Purification Nova cooldown decreased from 30 to 20.
- Han & Horner
- Galleon cost decreased from 200 minerals to 150 minerals.
- W.I.L.D. Missiles damage increased from 15(25 vs armored) to 25(40 vs armored).
- Imaging Radar radius increased from 25 to 40.
- Widow Mine cost changed from 75/25 to 100/0.
- Decreased the Widow Mine's selection priority.
- Decreased the Hellion/Hellbat's selection priority.
- Wildfire Explosives now increases movement speed by 50%, up from 30%.
- Immolation Fluid damage increased from 25 to 50.
- Karax
- Karax's level 1 talent now grants all combat units gain 50% increased Life.
- Combat Unit Resource Cost Mastery replaced with Combat Unit Life and Shields Mastery. This Mastery increases combat unit Life and Shields by 1% per point, up to a maximum of 30%.
- Purifier Beam cooldown decreased from 450 seconds to 360 seconds.
- Phase Detonation research cost decreased from 200/200 to 150/150.
- Solar Flare research cost decreased from 200/200 to 150/150.
- Enhanced Targeting research cost decreased from 200/200 to 150/150.
- Optimized Ordnance research cost decreased from 200/200 to 150/150.
- Reclamation research cost decreased from 200/200 to 150/150.
- Fire Beam research cost decreased from 150/150 to 100/100.
- Shadow Cannon research cost decreased from 200/200 to 150/150.
- Phasing Armor research cost decreased from 150/150 to 100/100.
- Shadow Cannon damage increased from 200 to 320.
- Kerrigan
- The Porous Cartilage upgrade now increases Brood Lord health by 100HP in addition to its current functionality.
- Mengsk
- The Sky Fury's Evasive Maneuvers dodge chance increased from 30% to 50%.
- The Sky Fury's Phoenix Protocol damage absorption increased from 200 to 400.
- Picking up sieged Shock Divisions and Blackhammers with Imperial Intercessors no longer disables Ignite Afterburners.
- Nova
- Increased the Spec Ops Ghost's selection priority.
- Stukov
- Overlords gain the Generate Creep ability.
- Infested Bunker cost increased from 350 to 400.
- Infested Bunker supply cost decreased from 6 to 4.
- Evolve Infestation Level 1 cost decreased from 400/0 to 200/0.
- Evolve Infestation Level 2 cost decreased from 400/200 to 300/100.
- Reworked the Diamondback's attack such that it no longer has a variable backswing. This should drastically increase its attack speed.
- Swann
- Swann's level 1 talent now removes the gas cost from Armories.
- Advanced Optics research cost decreased from 200/200 to 150/150.
- Defensive Matrix research cost decreased from 150/150 to 100/100.
- Magfield Accelerator now increases Cyclone Lock-On damage by 100%, up from 50%.
- Barrage Cannon channel time decreased from 6 seconds to 3 seconds.
- Barrage Cannon cooldown decreased from 90 seconds to 60 seconds.
- The Pulse Amplifier ability now checks for a minimal movement speed instead of an active command move to activate.
- Vorazun
- Strike from the Shadows bonus energy regeneration increased from 25% to 50%.
- Zagara
- Bile Launcher base range increased from 13 to 15.
- Bile Launcher range now increases Bile Launcher range to 25, up from 22.
- Zeratul
- Tesseract Cannon cost decreased from 400 to 300.
Bug Fixes[edit]
General[edit]
- Fixed an issue that was enabling chat and custom map publishing on accounts that did not meet the requirements.
Campaign[edit]
- Wings of Liberty
- Fixed an issue where the user could be blocked from entering cell block B on Mission "Breakout."
Co-op Missions[edit]
- Han & Horner
- W.I.L.D. missiles can no longer target friendly units.
- Mengsk
- Fixed a bug where EMP Blast did not affect heroic enemies.
- Fixed a bug where the Pride of Augustgrad did too little damage.
- Stukov
- The Diamondback's attack will now interact correctly with Vorazun's Strike from the Shadows talent.
- The Diamondback's attack will now interact correctly with Mech Attack Speed mastery.
- The Diamondback's attack will no longer ignore armor.
- Tychus
- Updated Reinvigorating Burst's tooltip to reflect that it increases ability damage.
Versus[edit]
- General
- Fixed an issue where an Adept's Phase Shift ability could improperly cancel a Phoenix's Graviton Beam.
- Fixed an issue where a Battlecruiser would not fire its weapon when issued a queued Yamato command.
- Fixed an issue where an enemy Lurker would not attack after becoming affected by Neural Parasite.
- Fixed an issue where Neural Parasite would interrupt a Yamato Cannon shot.
- Fixed an issue where Ultralisks weren’t receiving speed buffs in the Acceleration Zones.
- Maps
- Ephemeron LE
- Fixed the minerals at the main base so that the closest mineral nodes have higher values than the farther mineral nodes.
- Inhibitor Zone & Acceleration Zone Generators
- Created new flying versions of the Inhibitor and Acceleration Zone Generators that can be used over zero-level terrain to help improve performance on maps.
- Ephemeron LE
Balance Update #1[edit]
On March 10, Blizzard released a 2020 Season 1 Update.
Versus[edit]
- Adjusted the threshold at which mineral nodes visual change as they get mined over the course of the game. As a result, the starting 900-value mineral nodes should look more visually distinct from the starting 1800-value mineral nodes.
- Removed the “stop” and “attack” buttons from the Pylon’s command card in the hotkey menu.
- Fixed an issue where the Neosteel Armor upgrade was not affecting Refineries built on rich vespene geysers.
Maps[edit]
- General
- Updated tournament logo position and orientation on all 1v1 maps and prevented foliage from appearing over them as well.
- Arctic Dream LE
- Fixed an issue where units could be hidden by certain doodads.
- Ephemeron LE
- Fixed an issue where a critter had a custom name on the map.
- Ever Dream LE
- Increased the size of the Reaper ramp.
- Repositioned the location of the Overlord scout platform near the natural.
- Adjusted the terrain and pathing near third base to make it less open.
- Adjusted terrain and pathing to weaken certain Photon Cannon rush locations near the main ramps.
- Lowered a cliff to prevent units from being hidden behind.
- Added doodads to certain unpathable areas.
- Golden Wall LE
- Adjusted the terrain and pathing to make the top part of the map less open.
- Added unpathable areas in certain locations to prevent units from being hidden by cliffs from a higher terrain level.
- Adjusted terrain and pathing to prevent Photon Cannon wall-off strategies in certain areas.
- Updated textures in certain areas to be more consistent.
- Lowered certain doodads to prevent clipping with air units.
- Repositioned light doodads that were floating or misplaced.
- Updated the minerals and vespene geysers at the main base to be Protoss themed.
- Removed some areas that had “disallow creep” incorrectly.
- Adjusted rock doodads to prevent units from clipping into them.
- Repositioned certain doodads to clarify pathing.
- Added missing trims on certain ramps.
- Updated textures in certain areas.
- Updated fog on the map for better visibility.
- Updated map info screenshots.
- Purity and Industry LE
- Adjusted the position of the unbuildable plate and the pathing around the main ramp to prevent wall-off strategies.
- Updated pathing to match the terrain in certain areas.
- Simulacrum LE
- Added high ground terrain in front of the linear third base to narrow the entrance.
- Shortened the bridge in front of the triangle third base location and added destructible rocks nearby.
- Reduced the size of the ramp at the forward base and added rocks to a nearby ramp.
- Updated map info screenshots.
- Zen LE
- Repositioned the ramp that leads out from the natural base to make the natural base more defensible.
- Repositioned reduced mineral fields, adjusted pathing, and added some doodads to make the natural base more defensible.
- Added unpathable terrain and doodads near the fourth base expansion to make it more defensible.
- Updated map info screenshots.
Balance Update #2[edit]
On March 20, Blizzard released Multiplayer Map Updates
Maps[edit]
- Ever Dream LE
- Battlecruiser
- Fixed an issue that caused the Battlecruiser’s Tactical Jump ability to incorrectly go on cooldown when it tries to Tactical Jump to a location with air pathing blockers. The Battlecruiser will now try its best to teleport to a location near the air pathing blockers, and the game will display a red error text if there is not enough room.
- Reduced the size of the doodads at certain starting locations to improve the pathing for workers when they are gathering resources.
- Fixed the color of certain plant doodads to be more consistent with other plant doodads.
- Fixed the cliff type of some cliffs near the natural base.
- Fixed the height of certain trim doodads to prevent visual distortions with other nearby doodads.
- Battlecruiser
- Golden Wall LE
- Fixed the location of rocks on certain ramps so that units can path properly.
- Fixed the pathing on the main ramp to allow Siege Tanks to path properly when there is a standard wall off.
- Updated the fog settings on the map to improve visibility.
- Added ground doodads to the gold bases to help players better identify the base placement locations.
- Purity and Industry LE
- Updated the terrain near the bridges to prevent workers from building structures in incorrect locations.
- Updated the terrain in the natural base locations to be consistent in mirrored areas.
- Updated pathing near certain cliffs to prevent units from walking up the cliffs incorrectly.
- Updated pathing in certain areas to prevent units from clipping into certain doodads.
- Sentinel LE
- Fixed an issue with certain ramps so that units can path properly over the ramps.
- Updated the foliage areas on the map so that foliage does not appear over ramps.