Headquarters:
New York City, New York, USA
Major League Gaming, often abbreviated as MLG, was founded in 2002 by Sundance DiGiovanni and Mike Sepso. It is a North American professional competitive video gaming organization, headquartered in New York City. MLG has held large video game tournaments throughout the United States and Canada, some of them even being broadcast to a television audience. The company has also been involved in game development, having bought a software developer that specializes in building online gaming communities [1].
MLG's aim is to elevate computer and console video game tournaments to become viable and mainstream competitive spectator events [2]. Beginning with a focus on FPS (First Person Shooter games) and fighting games, MLG eventually embraced the RTS (Real Time Strategy games) and MOBA (Multiplayer Online Battle Arena games) genres with the adoption of StarCraft II and League of Legends, in 2010 and 2011.
On April 17, 2012, it was announced that Major League Gaming has reached a partnership agreement with CBS Interactive. CBS Interactive is now the exclusive online broadcaster for Major League Gaming's Pro Circuit competitions. CBS Interactive will also provide advertising representation for Major League Gaming moving forward.[3][4][5][6]
Game Roster[edit]
The MLG Pro Circuit roster currently includes Halo: Reach for the Xbox 360 and StarCraft II for the PC. Call of Duty: Modern Warfare 2 for the PlayStation 3 is the only online Pro Circuit title. Chris Puckett (Puckett) is the lead Play-by-Play commentator for MLG Live Events. Scott Lussier (Gandhi) provides professional insight into many MLG broadcasts. Danish Maqbool (DMAQ) is the co-host of the MLG Pregame show. Julie Alexandria (Julie) hosts the Old Spice Report, as well as reporting from the sidelines at MLG Live events.
Major League Gaming also hosts a series of online qualifier ladders for the online-only pro circuit titles leading to the national championship. In the past, MLG hosted Super Smash Bros Melee tournaments during the 2006 MLG season and other games such as Halo: Combat Evolved, Halo 2, Tekken 5, Gears of War, Tom Clancy's Rainbow Six: Vegas, Shadowrun, Tom Clancy's Rainbow Six: Vegas 2, Call of Duty 4, and Gears of War 2.
Each team must purchase a team pass to compete. Halo 3, Gears of War, and Rainbow Six: Vegas 2 teams include 4 members, while World of Warcraft teams include 3 members.
On February 6, 2009, MLG Commissioner John Nelson addressed the MLG community about changing the format for the 2009 pro circuit. Semi-pro teams now have the opportunity to gain pro status. The rolling rank points system and the championship bracket were also modified.
In March 2010, it was announced that fighting games will be returning to the pro circuit, with Tekken 6 exclusively on the PlayStation 3, and the return of the Smash competition with Super Smash Bros. Brawl. These two games will appear in the season opener in Orlando, along with the league's flagship, Halo 3, which will make its third season with the league.
Call of Duty: Modern Warfare 2 will be making its debut on the Online Pro Circuit on Gamebattles for PlayStation 3. Originally, the game was on both the Xbox 360 and PlayStation 3. Due to excessive hacking on the Xbox 360 console via JTAGs, it has been stripped of its "Pro Circuit" branding. Prize payouts will remain the same on both consoles. PlayStation 3 players will be eligible to accumulate Pro Points. Those who have enough Pro Points at the end of the 3rd season of the Online Pro Circuit will be eligible to compete live at the MLG Nationals held in Dallas. Those competing on the Xbox 360 will not earn pro points and will have championships held online.
StarCraft II Events Organised[edit]
MLG Pro Circuit[edit]
The early editions of MLG Pro Circuit featured mostly First Person Shooter games such as Halo, and fighting games such as Super Smash Bros. However, the league welcomed its first Real Time Strategy game in August 2010, with the held of its first StarCraft II tournament in Raleigh. Since then, the league has become one of the most popular premier StarCraft II events, and now has an agreement with the Korean league organiser GOMTV that allows MLG to grant GSL Code S seeds and to invite Korean progamers. The StarCraft II tournament earned more and more recognition throughout the 2010 and 2011 seasons, and eventually took Halo's place on main stage during 2011 MLG Columbus.
MLG Global Invitational[edit]
From September to October 2011, 24 of the world's best players were invited by MLG to compete in three regional brackets, featuring North America, Korea, and Europe, with the top finisher from the 2011 BlizzCon Invitational receiving an invitation to the finals as well.[7] IdrA, NaNiwa, Mvp, and NesTea (the runner-up from Blizzcon receiving the invitation since Mvp had already won the Korean Invitational), the champions of their respective events received a spot in the Finals. The finals were be held live at the 2011 MLG National Championship in Providence, casted by Dan "Artosis" Stemkoski and JP "itmejp" McDaniel. NaNiwa won the tournament over NesTea, receiving the $2000 prize.[8]
Tournaments[edit]
List of MLG Pro Circuit Events[edit]
- * = Extended Series
- = Global Event
- = MLG Championship
List of MLG Invitational Events[edit]
- = Global Event
- HuK's win at 2011 Pro Circuit Orlando was both the first repeat championship as well as the first MLG StarCraft II tournament not to be won by a player attending his first MLG event.
- HuK is the only foreigner to win MLG after Korean participation began following the GSL-MLG Exchange Program
- Life was the first player to win back-to-back MLG championships
Selected Statistics[edit]
Medals won per Race[edit]
Race |
|
|
|
|
Total
|
Zerg |
8 |
6 |
4 |
3 |
21
|
Terran |
7 |
5 |
13 |
4 |
29
|
Protoss |
4 |
8 |
6 |
8 |
26
|
Medals won per Player[edit]
Medals won per Country[edit]
Country |
|
|
|
|
Total
|
South Korea |
14 |
15 |
19 |
5 |
53
|
Canada |
2 |
3 |
2 |
3 |
10
|
Sweden |
2 |
1 |
0 |
1 |
4
|
USA |
1 |
0 |
1 |
5 |
7
|
Germany |
0 |
0 |
1 |
0 |
1
|
France |
0 |
0 |
1 |
0 |
1
|
Medals won per Team[edit]
Racial Distribution[edit]
At Raleigh, there was no final ranking so the table shows the full 64 players' distribution. DC and Dallas had a top 16 and that's what's shown. NYD really means Unknown.
| Protoss | Terran | Zerg | Random |
---|
|
2010 Raleigh | |
---|
2010 DC | |
---|
2010 Dallas | |
---|
For the Championship bracket, only.
| Protoss | Terran | Zerg |
---|
|
2011 Providence | |
---|
2011 Raleigh | |
---|
2011 Orlando | |
---|
2011 Anaheim | |
---|
2011 Columbus | |
---|
2011 Dallas | |
---|
All competitors, including invites.
| Protoss | Terran | Zerg | Random |
---|
|
2011 Columbus | |
---|
2011 Anaheim | |
---|
2011 Providence | |
---|
2011 Raleigh | |
---|
2011 Orlando | |
---|
2011 Dallas | |
---|
For the Championship bracket, only.
| Protoss | Terran | Zerg |
---|
|
2012 Summer | |
---|
2012 Spring | |
---|
2012 Winter | |
---|
For the Championship bracket, only.
| Protoss | Terran | Zerg |
---|
|
2013 Winter | |
---|
2013 Spring | |
---|
For the Championship bracket, only.
| Protoss | Terran | Zerg |
---|
|
2014 Anaheim | |
---|
See also[edit]
External links[edit]
References[edit]