Photometric optimization code for creating the FLAME texture space and other applications
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Updated
Mar 31, 2022 - Python
Photometric optimization code for creating the FLAME texture space and other applications
Official Pytorch Implementation of 3DV2021 paper: SAFA: Structure Aware Face Animation.
A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
a Pytorch library for multi-view 3D understanding and generation
[ICCV 2023 Oral] Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image
CVPR 2023 - FitMe: Deep Photorealistic 3D Morphable Model Avatars
Differentiable Point Radiance Fields Rasteriser for Novel View Synthesis
Non-commercial educational project that combines pose estimation and garment re-targeting to create virtual try-on demo
Deform meshes by reinforcement learning
Code to construct textured deformed SMPL-X meshes for HUMBI data
Code for the CubeRefine R-CNN model of our CVPRW '23 paper "Parcel3D: Shape Reconstruction From Single RGB Images for Applications in Transportation Logistics".
Виртуальная примерка 3D модели одежды на видео (что-то в духе Clometrica)
Pose refinement with differentiable rendering
PyTorch implementation of the human neural rendering in unseen positions presented at WACV 2022 "Creating and Reenacting Controllable 3D Humans with Differentiable Rendering"
python simulation of geometryConstraints function in Maya
Exploring the types of losses and decoder functions for regressing to voxels, point clouds, and mesh representations from single view RGB input.
Implementation of Canonical Surface Mapping (https://github.com/nileshkulkarni/csm) using PyTorch and Pytorch3D
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