An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
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Updated
Sep 22, 2024 - C
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.
Run DirectX 8 programs in DirectX 11
A piece of software that enables mouse control in Touhou Project series.
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
c# wrapper for an incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
A Breakout clone written in C++/CLI using DirectX 8, complete with level editor written in C#.
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