Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Aug 27, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
😎 A curated list of Entity-Component-System (ECS) libraries and resources
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Tiny and easy to use ECS (Entity Component System) library for game programming
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
The fastest Entity Component System library for the web
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
A C# wrapper for flecs
Converting UGUI to be DOTS compliant
Toolkit for graph-relational data across space and time
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