Builds: three.webgpu.nodes.js
-- Remove WebGL2 Fallback
#29283
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Related issue: #28328 (comment)
Description
It's not sure if we need the fallback of WebGL2 for
three.webgpu.nodes.js
version, maybe user can externally add theWebGLBackend
if required? This would be more within the purpose of fully tree-shakeable.I'll leave it open so we have visibility of tree-shaking as well.