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Stream VR games from your PC to your headset via Wi-Fi
Math library using HLSL syntax with multiplatform SIMD support
Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.o…
A framework for rapid prototyping and development of real-time rendering techniques.
Visual programming for .NET inspired by Unreal Engine's Blueprints
Caldera data set from Call of Duty®: Warzone™
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Scripts to build a trimmed-down Windows 11 image.
A modern cross-platform low-level graphics API
Build portable Linux binaries without using an ancient distro
Small C based KTX texture loader (inspired by syoyo tiny libraries)
mbucchia / Varjo-SKOverlay
Forked from StereoKit/SKTemplate-CMakeA basic proof-of-concept of overlays with Varjo multi-session support.
Nakamir-Code / SKARCore
Forked from StereoKit/StereoKitAn ARCore example for StereoKit!
Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
Next Generation Visual Programming System
Add virtual monitors to your windows 10 device! Works with Oculus software, obs, and any desktop sharing software
a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)