Releases: kostrykin/Carna
3.3.2
Fixes a six-year-old bug in presets::VolumeRenderingStage
which caused rendering artifacts at specific angles when rendering strongly anistropic volumes. There was a work-around previously implemented which, however, was not 100% reliable, and came at the cost of forcing a sample rate twice as high as specified. Since this work-around has been removed now, the specified sample rate is used (which effectively is twice as low as before). This means that same rates must be doubled to yield the same results as before (note that the effective sample rate will be the same then, meaning that rendering performance will be the same, in terms of both quality and time, but without the artifacts). The static field presets::VolumeRenderingStage::DEFAULT_SAMPLE_RATE
has thus been doubled.
3.3.1
3.3.0
3.2.0
- Refactored
base/Vertex.h
andrenamed base::VertexBase
tobase::PVertex
. - Added
base::VertexPosition
andbase::PNVertex
. - Added the
solid
material shader. - Added
base::IntensityVolumeUInt16
,base::IntensityVolumeUInt8
, andbase::BufferedIntensityVolume
. - Marked
base::HUVolumeUInt16
as deprecated. - Internally, Carna is now intensity-based and not HUV-based any more (since image intensities are a more general concept).
- HUV is still supported and
base::HUV
is now a class. base::math::frustum4f
now takes the full FOV angle (not the half).
3.1.0
- Linked
GLEW
statically into the project by included the corresponding source files, since this is the recommended method. - Added the
BUILD_EGL
build switch to build GLEW with EGL support (defaults toOFF
). - Added
base::MeshFactory::createBall
.