Stars
An adventure game based around natural language parsing (inspired by Winograd's SHRDLU)
The one and only game engine on Windows with scripting in Swift
AI-powered cross-platform painting app inspired by the legendary MS Paint.
A straightforward stateful input manager for the Bevy game engine.
A procedural realistic terrain generation framework utilizing layered noise and trigonometric functions
A 3D modeling and rendering programming language utilizing SDFs.
Hierarchical task network planner for Unreal Engine
A fully lock-free game engine written in C++20
A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.
ALIEN is a CUDA-powered artificial life simulation program.
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A 3D engine with ECS and Vulkan renderer for Rust developers
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
Deep learning in Rust, with shape checked tensors and neural networks
A floating origin plugin for worlds larger than the observable universe
Rendering Point Clouds with Compute Shaders
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: http://trello.com/b/8txSM12G/roadmap
π‘ Experimental real-time global illumination renderer π¦
Empowering everyone to build reliable and efficient software.
Data-oriented and data-driven game engine written in Rust