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Pull requests: gildor2/UEViewer

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Pull requests list

Fixes double file write when exporting LODs in GLTF
#318 by stricmp was closed Feb 23, 2024 Loading…
Use double-bracket test for Darwin OSTYPE matching
#317 by OPNA2608 was closed Feb 23, 2024 Loading…
[Accepted] Fix -psk not working bug
#303 by Mgamerz was closed Jul 7, 2023 Loading…
Update Readme
#299 by samuelds was closed May 9, 2024 Loading…
Added support for UTexCoordSource material class
#290 by cmbasnett was closed Dec 13, 2022 Loading…
(Accepted) Fix typo
#249 by KG7x was closed Nov 3, 2021 Loading…
heightmap/weightmap(s) textures export feature
#227 by ghost was closed Jul 8, 2021 Loading…
(Accepted) Fix typo in README
#214 by Kissaki was closed May 29, 2021 Loading…
VALORANT 2.02+ support new feature
#205 by floxay was closed Apr 8, 2021 Loading…
Move BuildTools to the top of PATH enhancement
#195 by jordanbtucker was closed Feb 14, 2021 Loading…
Bump pak file version to 11
#168 by WorkingRobot was closed Aug 30, 2020 Loading…
(Accepted) Fix typo
#142 by onagurna was closed Oct 20, 2019 Loading…
first ue4.24 support (virtual textures) invalid
#141 by FabianFG was closed Oct 22, 2019 Loading…
Update GlWindow.cpp new feature wontfix
#140 by Muzzarino was closed Jun 24, 2020 Loading…
Umodle invalid
#115 by Doom-Harrison was closed Dec 26, 2018 Loading…
Fixed Issue#81 invalid
#82 by GambitAnimating was closed Jul 12, 2018 Loading…
(Accepted) Rocket League support new feature
#73 by AltimorTASDK was closed Jun 14, 2018 Loading…
(Accepted) Add support BC6H texture format new feature
#60 by m0xf was merged Apr 1, 2018 Loading…
Merge pull request #1 from gildor2/master invalid
#52 by fangguanya was closed Feb 25, 2018 Loading…
Added UE 4.17 support. invalid
#34 by Sevenplex was closed Sep 24, 2017 Loading…
(Accepted) Trivial fixes to the TypeInfo tool bug
#19 by inequation was merged Nov 29, 2016 Loading…
(Accepted) Fix NVTT builds in MSVC >= 14.0 bug
#18 by inequation was merged Nov 29, 2016 Loading…
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