A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
This project features an efficient dither tarnsparency shader which uses a world-space Bayer dither matrix to cull object pixels to 'fake' a transparency-like effect without the need to implement actual transparency. It uses the features of Shader Graph and Universal RP. An accompanying tutorial is available on danielilett.com.
This project was created using Unity 2019.3.0f6 and Universal Render Pipeline 7.1.8.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on April 19th 2020.