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Pull requests list

Fix tracing with transform_hierarchy example
#14374 opened Jul 17, 2024 by rparrett Loading…
Optimize transform propagation A-Hierarchy Parent-child entity hierarchies A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times
#14373 opened Jul 17, 2024 by CrazyRoka Loading…
Make Viewport::default() return a 1x1 viewport A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14372 opened Jul 17, 2024 by SludgePhD Loading…
Add example showing how to use SpecializedMeshPipeline A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14370 opened Jul 17, 2024 by IceSentry Loading…
Make names of closure systems changable A-ECS Entities, components, systems, and events A-Editor Graphical tools to make Bevy games C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14369 opened Jul 17, 2024 by flash-freezing-lava Loading…
Unignore Camera.target field for reflection A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14367 opened Jul 17, 2024 by SludgePhD Loading…
Feature flag to add repr(c) to bevy types A-Math Fundamental domain-agnostic mathematical operations A-Transform Translations, rotations and scales C-Enhancement A new feature S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#14362 opened Jul 17, 2024 by ScottKane Loading…
fix building cargo_gltf with feature dds C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14360 opened Jul 17, 2024 by mockersf Loading… 0.14.1
Using Cas instead of CAS #14341 A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#14357 opened Jul 17, 2024 by Cioraz Loading… 0.15
Add FilteredAccess::empty and simplify the implementatin of update_component_access for AnyOf/Or A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14352 opened Jul 16, 2024 by SkiFire13 Loading…
Build dev docs with cargo docs-rs A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#14350 opened Jul 16, 2024 by Brezak Loading…
Fix single keyframe animations. A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14344 opened Jul 15, 2024 by yrns Loading… 0.14.1
Export glTF skins as a Gltf struct A-Assets Load files from disk to use for things like images, models, and sounds A-Scenes Serialized ECS data stored on the disk C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14343 opened Jul 15, 2024 by barsoosayque Loading…
Remove transform_hierarchy example A-Transform Translations, rotations and scales C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#14323 opened Jul 15, 2024 by BD103 Loading…
Fast renormalize A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14316 opened Jul 14, 2024 by IQuick143 Loading… 0.15
Smoothness for (cubic) curves / cubic spline integration A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#14306 opened Jul 14, 2024 by mweatherley Draft
Skip batching for phase items from other pipelines A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14296 opened Jul 13, 2024 by james-j-obrien Loading… 0.14.1
Add support for environment map transformation A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14290 opened Jul 12, 2024 by Soulghost Loading…
Improve camera clear behavior with viewports A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14287 opened Jul 11, 2024 by tychedelia Draft
remove iter_unsafe/iter_many_unsafe/iter_combinations_unsafe from Query A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14286 opened Jul 11, 2024 by Victoronz Draft
Add custom cursors A-Cross-Cutting Impacts the entire engine A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#14284 opened Jul 11, 2024 by eero-lehtinen Loading…
Time trackers A-Time Involves time keeping and reporting C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#14280 opened Jul 11, 2024 by Brezak Loading…
Move Msaa to component A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14273 opened Jul 10, 2024 by tychedelia Loading…
1 task
Text2d misalignment fix A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14270 opened Jul 10, 2024 by ickshonpe Loading…
feature: Derive Hash for KeyboardInput. A-Input Player input via keyboard, mouse, gamepad, and more C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#14263 opened Jul 10, 2024 by shanecelis Loading…
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