This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to make sure people who want a standalone GUI for the Nestopia emulator have this option available.
Project Goals:
- Maintain a functional GUI release of the Nestopia emulator on major desktop platforms
Contributing/Issues:
- Contributions will be reviewed for anything related to the standalone GUI builds
- Issues related to core emulation will be closed. This project no longer maintains the core emulator. Please submit issues about core emulation upstream at https://gitlab.com/jgemu/nestopia
- When not using a tagged release, please understand that the code is volatile and nothing is set in stone.
The following platforms are supported:
- Linux, BSD, macOS, Windows
This project depends on the following libraries: FLTK 1.3 (1.4 on macOS), SDL2, libarchive, libepoxy, libsamplerate, zlib
Install dependencies required for building on Debian-based Linux distributions:
apt-get install build-essential autoconf autoconf-archive automake autotools-dev libarchive-dev libepoxy-dev libfltk1.3-dev libsamplerate0-dev libsdl2-dev zlib1g-dev
To build using Autotools (optional arguments in square brackets):
autoreconf -vif
./configure [--enable-doc]
make
Optionally:
make install
# Install dependencies
brew install autoconf automake autoconf-archive pkg-config libarchive libepoxy libsamplerate fltk sdl2
# Build
autoreconf -vif
export PKG_CONFIG_PATH=/usr/local/opt/libarchive/lib/pkgconfig/
./configure [--enable-doc]
make [install]
To build the win32 solution with Visual Studio 2010:
- Ensure you have the DirectX 9 SDK
- Manually zip NstDatabase.xml to the destination source/core/database/NstDatabase.zip
- Open projects/nestopia.sln
- Build in release mode