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Online Creation

[edit]

Hiya :) Noticed your interest in Online creation, was wondering if you would care to go over the latest developments on the talk page. Thanks :) --Thoric 21:45, 13 July 2005 (UTC)[reply]

Thanks. I updated a little, and it still isn't 100% accurate, but is on its way. Unfortunately I am not interested in the topic enough to research it much more. Everything I fixed on it so far was either obvious or else findable in a few minutes. As a result, I can't do much about any of the other stuff on the talk page other than what I wrote about. I simply am not into diku derivatives. As for the entire article itself, it definitely is extremely selective as to what's on the page. I know there are far more systems of this type, simply because it's not a terribly revolutionary thing. Reading stuff like that (at what's supposed to be an encyclopedic article) just makes me more certain that I'm not gonna be doing diku-ish stuff any time soon. Atari2600tim 07:49, 17 July 2005 (UTC)[reply]
I find that a little curious given your interest in InterMUD. IMC was developed originally under Diku-derivatives. The online creation article should be expanded to cover the online creation systems of other MUD bases as well... mush, muck, moo, etc. If your interest lies in another MUD family, then maybe you can expand it in that direction. --Thoric 16:06, 18 July 2005 (UTC)[reply]
  • nods* I thought it was very weird that a general term was the name of the article, after having read it. The article is solely about one project, and is not much more than a vanity page, and not especially encyclopedic or even accurate. Atari2600tim 17:19, 18 July 2005 (UTC)[reply]
Nods... my interest lies in setting the record straight. Locke is trying to claim that all Diku-family OLCs are based on his OLC (even though he admits that they "stole the ideas from Hidden Worlds MUD"), and has wildly varying claims and dates. I told him several times that I based my online building off of a system I used on a MUD in 1993 (Mozart MUD), and developed my own for Merc in 1994. He claimed that his OLC system wasn't publically released until 1995, and made it sound like they didn't start working on it until sometime in 1994... and the interface and the way the code works are quite a bit different --- yet Locke insists that Mozart's online building had to be based on NiMUD OLC, even though it clearly predates it. When I point this out, he switches his claims around to trying to say that they were working on this OLC system back in 1991/1992... though he says he first started MUDding in 1993. --Thoric 18:45, 18 July 2005 (UTC)[reply]
The flaming stuff was pretty funny. It kinda goes against all that dating stuff. If he was in high school in the 90's, then why does he sound 12 today? :P
I don't think he noticed your, umm... comments ;) I don't know where that all that flaming stuff* came from... If he really is "Locke", NiMUD developer, then he has to be at least 20-something. Based on his resumé, it appears he is more of a designer than a programmer. It seems that "Surreal" did most of the programming. --Thoric 01:42, 19 July 2005 (UTC)[reply]
I'm not sure if it actually is him or not. About half of the false claims that he makes are actually against Locke or NiMUD, and about half are in favor. For example, the copyright message where this person tries to make NiMUD sound not user-friendly with the licensing, and the undecided position of whether he likes or hates you. If the comments you refer to are the asterisk links to fallacies, then it would seem that he did notice, because when he deleted the quote about Kyndig being a fascist moron here, that included a link to Straw_man, and with such a short section that he deleted, it seems impossible to have overlooked it.Atari2600tim 11:18, 19 July 2005 (UTC)[reply]
I am 'editing' this page as a reply. Please pardon any transgression in normal protocol procedures for this type of action, I am a newbie with Wikipedia. I am the webmaster for mudmagic.com, Calvin Ellis, known as 'Kyndig' as a net alias. I am deeply upset at the continued aggression this individual is showing towards my works. I would like for the entire mention of my wife, website, company and if possible net alias in this issue removed. The mention of lawsuit and 'hater' that the olc developer refers to was taken out of context. My lawsuit was directed against his harrasment and personal threats, nothing was mentioned in regards to lawsuit against copyright or any similiar issues. His continued mentions of my spouse and our dealings concerned me enough that I contacted authorities for a course of action to be taken. I removed his login ability on the website, and prevented him from emailing us through a filter on the website. This is the recommended course by Police in the US. They provided an additional courtesy of monitoring my family while I am deployed. (yes, in Baghdad, no I don't have seperate accounts; and no I most certainly do not pay my wife to work on the site). All of this information however should not be discussed on a public site such as this. This is my professional hobby and is a passionate focus. I am a web developer and old mudder. Please let me know a recommended course of action to have the abusive nature of that users writings on this acclaimed website removed. If I need to supply an email contact, that would be a preferred method of future correspondance. Thank you -Kyndig
I deleted some stuff from the discussion page, it was getting far too long for such an insignificant article. Wikipedia:Article_size suggests that pages be like 1/3 of what that talk page became. Most of the info on it was either outdated or questions that were answered, so no point in it being there. I also got rid of the personal stuff, since you have absolutely nothing to do with his licensing. As far as I can tell, his confusion regarding copyrights didn't come from you or from any docs on your web site. You can feel free to edit (including delete) pretty much anything on Wikipedia, aside from the main page and a few others that are read-only. They always say to be bold! with editing. But I understand that since it's about you, you most likely don't wanna be the one to delete it, so I checked for stuff about you and cleared it out. Luckily none of it was of any significance, so this won't be controversial or anything. Atari2600tim
However, there is a history thing that Wikipedia keeps, and I can't do anything about getting rid of the history, so someone could easily click on history and see what was typed earlier. It would be best for such requests to come from you, as you're the person it's about, so I'm not gonna post any requests on your behalf. There are some pages for requesting various things from the admin, but since I haven't been in your situation yet, I haven't had to figure out where to do it yet. I would go on to IRC at irc.freenode.net #wikipedia and ask in there, it's always full and has wikipedia-knowing people on it. To my understanding, they're fairly quick on obvious things (like credit card details getting posted), but take longer for other stuff, presumably to vote or something (I haven't read up on all the arbitration policies). Luckily, all the stuff about you was over the top enough (that you're Hitler-like, a sociopath, that being in the military is somehow bad, etc) that I don't think they're gonna have to do any admin discussion or anything. Atari2600tim 13:59, 20 July 2005 (UTC)[reply]
Also don't worry about protocol and stuff regarding this page right here (the User_talk:____ pages), since this is counted as a personal page for discussing stuff with me. With articles, there is different protocols, but do whatever you want on my own page. I'm fairly new myself too. Atari2600tim 13:59, 20 July 2005 (UTC)[reply]

That Eggster guy sounds like he's Locke. BTW, NiMUD was not publically released until August, 1994 (unless reliable documentation can be shown to prove otherwise). --Thoric 17:33, 23 January 2006 (UTC)[reply]

I reverted Eggster's changes and put a note of why. I'd also like to mention for the record that on July 9th, 2005, Locke retracted his claims that SMAUG contained NiMUD code:

   From: Herbert E Gilliland III <heg@andrew.cmu.edu>
     To: derek@idirect.com
Subject: No Subject
   Date: Sat, 9 Jul 2005 07:31:50 -0400 (EDT)

I make no claims to the ownership of your software.  Have a good day.


  H. Gilliland (herb3@cmu.edu)    | mmm. sauerbraten.
http://www.andrew.cmu.edu/~heg  | sauerbraten.sourceforge.net
                                  |

--Thoric 18:58, 23 January 2006 (UTC)[reply]

MUD article todo list

[edit]

These are just time-consuming, and it'd be nice if other people would do some of these.

  • NiMUD-
    • This software is based on Merc 2 or 2.2, and was described by its author as being released in 2002. According to the Merc article, Merc 1 was released on Dec 18, 1992, and Merc 2 came in 1993. Either NiMUD was based on Merc 1, and got updated later when Merc got updated, or else NiMUD is claimed to predate what it was based on. If the former is the case, then NiMUD got released less than 2 weeks after Merc 1 was. The current readme for NiMUD says that it was based on Merc 2.2. I posted a question regarding this on the talk page for NiMUD, but he hasn't responded yet. Locke wrote that NiMUD was released in 1992, and I personally added the December because of reading the Merc article, so it currently says "December 1992", but is likely wrong.
    • The entire NiMUD article is very POV, due to it being written by the author of NiMUD. I don't think I need to explain this. "Known as a more advanced codebase" and such.
    • It claims that NiMUD or the author of NiMUD were the first to use common terms, including "online creation", and the concept of referring to things in the game with an actor/scene/prop context. This is a problem that spans over to Mob_(computer_gaming) too, which attributes "actor" to NiMUD.
    • MUDolc.org link is 'just there'. It should have a title or description indicating that it is Locke's home page.
      • A reader might think that this web site has everything about OLC, when really it only has stuff about the one by Locke. What's worse is that this article itself doesn't mention ones like SMAUG's editor.
    • Locke deleted an unflattering but accurate and informative paragraph. This edit is viewable at http://en.wikipedia.org/w/index.php?title=NiMUD&diff=prev&oldid=19026240 That paragraph is not perfect, and in fact ignores the fact that NiMUD also violates the Diku and IMC licenses. The paragraph as it was written should not be returned, but the gist of it should be rewritten and added to this article. The way that they had written it, it sounded like the only problem was that the license file was not included, when really it has other violations as well.
  • Online_creation-
    • This is currently a vanity page for some software, and the article was written by the author of the software, and Locke wrote it with strong pro-Locke point of view, obviously.
      • 'It changed the way Dikumud worlds were created', but did not offer anything that wasn't already in wide use at the time. This is just a POV thing.
      • Legality - the article says that nobody is e-mailing Locke, but it neglects to mention places where Locke ignores the Diku/Merc/IMC licenses with NiMUD. Mentioning one and not the other is obvious bias. I don't think it's noteworthy that people didn't e-mail him before using his online creation software.
      • Sauerbraten comparison: The last 2 lines of this paragraph have meaningless buzzwords (almost all editors have modes, many apply changes in real-time, especially in the MUD realm, and are obviously persistent) to imply that his program is as complex as a graphical game with a 3D world in it. Sauerbraten should not be mentioned in this article at all.
      • "online building and online creation-like features" is phrased that way in order to imply that Locke's is the only software that goes by the name "online creation", or that other editors are emulating his by being OLC-like
      • "The feature present in this software is referred to as Customization": this is meant to imply that Locke's is the first to use the word creation in this context
      • "similarities to the type of interface present in online building": this and other parts are written in order to imply that all other software other than Locke's has a different name and nothing else is called "online creation"
    • The entire article should be renamed so that "online creation" can have more general information about it; it feels like we're hijacking the 2-word phrase for our own purposes and ignoring others. This is alot of information that is just about MUDs... there are other online creation softwares that are not related to MUDs. Wikipedia lets you put title_(context). For example, Mob just lists different contexts that you might say "Mob", and one is a link to Mob_(computer_gaming). So, I would suggest doing something like that. It would also be wise to give it a different name so that it won't be implied that 1 is the main software. Editors_(MUD) might be good.
    • Information that is on MUD related to online creation is not in the online creation article. Also, as others have pointed out on TMC, this isn't even the first in-game editor among Diku's. Online creation was in wide use before NiMUD's editor or even Merc existed.
  • Online_building- Currently, there is 1 article about Locke's OLC and one about all other editors. There is not a use for 2 encyclopedia articles about individual in-MUD live world editors, let alone one about one and one about all the others. Otherwise we'll need to make separate articles for every codebase's editor. The information from here should be merged with the online creation article, with sections for each editor that is mentioned. The online building page can be set to forward to online creation (or vice-versa might be better). The entire reason that the 'online building' article was created was because Locke didn't want other in-MUD editors to be in his OLC page.
  • Note to readers: the above stuff was written as notes to myself, and thus they don't sound polite and need to be read in context. And then I posted a link to this page from TMC, so I'm sure people are gonna come and think it's all Locke-bashing. I didn't go into much detail on some things because they are notes to myself. For example, there is nothing wrong with writing about yourself in Wikipedia, and having an obvious POV. In fact they acknowledge that those involved are often the most knowledgable about a subject. However, articles should be written with a neutral point of view. In my notes, I just said that "it's not NPOV", and it sounds mean to say and stuff. About half of these edits need some research to find exactly what to say, and the other half deserve some discussion on the discussion pages.Atari2600tim 15:12, 9 August 2005 (UTC)[reply]

Mediation

[edit]

Greetings sockpuppet ;)

I figured I'd place some references here in the clear rather than burried deep into reams of banter.

From file: NiM5.beta_2.prerelease.tar.gz/NiM5/docs/history.txt (Describes v1.5 as the first publically released version of TheIsles)

10/15/1994
TheIsles15.code.tar.gz
199k

The first publically released version of 'The Isles' the original
server I worked on as a first-time mud administrator.  My favorite
code because of its reliability, a generally good mud server with
basic, fun features simple enough for any user.  With minor
text file modifications, TheIsles can import Diku areas.  There
are some key features of the game which retained old Merc glory.
I was 15, Surreal was turning 18.  We had been mudding for two
years.


From file: Nimud.4.5.tar.gz/nimud/isles/src/oc.c (First time we see a claim that their OLC was developed before 1993/1994 -- 1991!)

Who was Surreal "Chris Cool" Woodward?

Christopher Woodward was a student at Penn State in 1994.  A freshman
in computer science, he developed this online creation software in 1991
for The Isles, a Merc-derived MUD hosted by the Hacks users group at
the University of Arizona.  It was first released publically in 1994.

Originally developed as an answer to a lack of readily accessible area
editors, the OLC has been expanded to include new features over the
years while still retaining core functionality.

The Isles and NiMUD software has been dedicated to his memory.
Chris died on December 13, 1995.


From file: nimud4.tar.gz/nimud4/docs/release.doc (Here we find a release version history, note the release dates of v1.0-1.5 are incorrect as noted by newsgroup postings below.)

Release History
---------------

NiMUD v4.0       "NiMUD GOLD"                   Halloween, 1999
NiMUD v3.9999a   "NiMUD 2000"                   March 30, 1999
NiMUD v3.0       The Isles Server Package 3.0   unreleased, 1997
NiMUD v1.6       "Code Package"                 January 1995
Nimud v1.5       "The Isles Pack, v1.5"         December 1995
Nimud v1.1       "The Isles Pack, v1.1"         September 1994
Nimud v1.0       "The Isles Pack, v1.0"         August 1994


From file: TheIsles1.1.tar.gz/isles/docs/isles10.txt (Here it appears that OLC is a new feature of version 1.0, file dated August 10th, 1994)

===============================================================================
 Dramatically modified the way strings work within the code.

     I can't remember what I did for this.  Dunno, except that we had
 to use a macro (STR()) which MUST be used unless you are access the
 variable directly.  On objects and mobs, all strings are set to NULL
 on creation.  Has to do with the OLC of Surreality's coding.  The
 index can be accessed the old obj->string way, but the actual object
 must be accessed with STR() unless your assigning it.

===============================================================================
*Added online creation (as per Surreality's coding!).

     Yes, folks, we now have OLC.  BUT at some cost.   STR() had to be
 added everywhere, as well as a total revamping of the database.  I think
 the look of the new format is much improved over the other, with minimal
 size adjustment.

===============================================================================


From newsgroup: rec.games.mud.diku - NiMUD 2000 CODE RELEASE ("NiMUD's lineage begins with Merc 2.2 -- it has been developed since the release of that source code.")

From: Herbert E Gilliland III <h...@andrew.cmu.edu>
Subject: NiMUD 2000 CODE RELEASE
Date: 1999/04/14
Message-ID: <Ir5DVDi00Uw_1C7VI0@andrew.cmu.edu>#1/1
X-Deja-AN: 466434781
X-Complaints-To: advisor@andrew.cmu.edu
X-Trace: bb3.andrew.cmu.edu 924121203 305 128.2.10.106 (14 Apr 1999 20:20:03 GMT)
Organization: Freshman, English, Carnegie Mellon, Pittsburgh, PA
X-Added: With Flames (outnews v2.6)
NNTP-Posting-Date: 14 Apr 1999 20:20:03 GMT
Newsgroups: rec.games.mud.admin,rec.games.muds,rec.games.mud.diku

NiMUD 2000

Code Release, March 31 1999

What is nimud?

NiMUD's lineage begins with Merc 2.2 -- it has been developed since the
release of that source code.  Currently, only a few systemic processes
remain similar.

Features:

-  Prepared for Roleplay Intensive development

        NiMUD was written as the server for The Isles (mugs.net 2000),
and has many features not present in diku-family software.  These features
include an online create system (the original version of EnvyOLC was
ported from NiMUD 2-xx, "v1.6"), a script parser ('procedural scripts'),
support for ansi color, bulletin boards, advanced economic systems, skill-
based advancement ("levelless mudding"), multiple languages, multiple
races, improved descriptive combat with multiple stances, and more.

-  Fully configurable code-base

       NiMUD is an admin-based MUD server.  Meaning that administrators
can fully create a unique world from the basic systems present in the
release version.  With online creation, area builders can employ their
greatest fantastical visions easily and thoroughly from objects like
weapons, food, clothing, armor and furniture, to mobiles that interact
and react as automatons.

                GREAT!  WHERE CAN I FIND IT?

NiMUD is available via the WORLD WIDE WEB at:

http://www.mugs.net/~theisles/nimud


NiMUD is available via FTP at:

ftp://mugs.net/pub/theisles/code

-Locke


From newsgroup: rec.games.mud.diku - The Isles (Version 1.5) RELEASED (Original release announcement for TheIsles v1.5 -- November, 1994, and statement that TheIsles was released four months prior, which would be July. Please also note the statement that this release contains source code only, nothing more.)

From: l...@telerama.lm.com (Herb Gilliland)
Newsgroups: rec.games.mud.diku
Subject: The Isles (Version 1.5) RELEASED
Date: 19 Nov 1994 11:16:53 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA
Lines: 30
Message-ID: <3al8dl$l0d@epicycle.lm.com>
NNTP-Posting-Host: epicycle.lm.com
X-Newsreader: TIN [version 1.2 PL2]

I released The Isles four months ago, and now I am releasing the last 
version, which contains only a code package, to the general public.

FTP Version 1.1, or 1.0, and replace the code with the code in this package,
known as TheIsles15.code.tar.gz or TheIsles.codepackage.tar.gz.  I FTP'd
these two files to the incoming directories of marble.bu.edu and
grind.isca.uiowa.edu.  If you _still_ can't get a copy, I can send it to
you via Pine MIME or uuencode, but I will only do this for a few people,
so please don't bombard me with requests.

As I send, this is the final version I of the Isles which I will be
releasing to the public.  Why?  My reasons are varied; I had debated 
releasing this at all.  But I also wanted to release this version to 
leave the series with a more positive ending.  Version 1.5 is the most 
reliable, bug-free code that I have ever produced when writing this
mud software, and so I would hope you can understand my reasons for
finally doing this.

What of me?  I'm moving on to my mud, The Isles, and I'm going to hopefully
open up for testing in a few months.  What I want is to be able to use
The Isles to create a wonderful roleplaying mud, similar to Armageddon
in concept, but as an alternative to the Zalanthas theme.

Thanks for your interests, requests and comments.  It's been fun.

-- 
l...@telerama.lm.com          | Herb Gilliland, CEO Z8soft Productions
                               | Contact our members:   c...@andrew.cmu.edu
Geek Codes available by finger | l...@telerama.lm.com  surr...@telerama.lm.com
Inquire within.                | g...@telerama.lm.com


From newsgroup: rec.games.mud.diku - The Isles (OPEN!!) (Original release announcement for The Isles v1.1 -- August 11th, 1994)

From: l...@telerama.lm.com (Herb Gilliland)
Newsgroups: rec.games.mud.diku
Subject: The Isles (OPEN!!)
Date: 11 Aug 1994 02:50:26 -0400
Organization: Telerama Public Access Internet, Pittsburgh, PA
Lines: 54
Message-ID: <32chni$ici@epicycle.lm.com>
NNTP-Posting-Host: epicycle.lm.com
X-Newsreader: TIN [version 1.2 PL2]

I am pleased to announce a new version of the Isles has been released 
into the public domain.  The Isles v1.1 is now available for FTP at
ftp.math.okstate.edu and grind.isca.uiowa.edu.


Come one, come all!  

<mud ad snipped>


From newsgroup: rec.games.mud.diku - The Isles 1.0 (Original release announcement for The Isles v1.0 -- July 29th, 1994)

From: l...@telerama.lm.com (Herb Gilliland)
Newsgroups: rec.games.mud.diku
Subject: The Isles 1.0
Date: 29 Jul 1994 01:27:06 -0400
Organization: Telerama Public Access Internet, Pittsburgh, PA
Lines: 15
Message-ID: <31a3va$81q@tusk.lm.com>
NNTP-Posting-Host: tusk.lm.com
X-Newsreader: TIN [version 1.2 PL2]

I released the source code I was working on, for those interested.  It is 
available in /pub/muds/incoming on ftp.math.okstate.edu.  This was a 2.2 
Merc based source with some changes, including the addition of ANSI and 
Online Creation.  There was a bug in it which caused it to crash about 
once an hour, so I got fed up and didn't work on it for a few months.  
I've lost most interest in continuing the source, but I was wondering if 
someone could find the bug.   

Me@FutureMUSH
-- 
l...@telerama.lm.com          | Herb Gilliland, CEO Z8soft Productions
                               | Contact our members:   c...@andrew.cmu.edu
Geek Codes available by finger | l...@telerama.lm.com  surr...@telerama.lm.com
Inquire within.                | g...@telerama.lm.com    gilli...@one.fcasd.edu


I also searched for CthulhuMUD, and the earliest reference I can find is basically Locke requesting a site to host his MUD, based on Merc 2.1, dated August 31st, 1993, and the article contains no mention of OLC for the purpose of world building, but does mention the ability for players to create their own rooms and restring their own items as inspired by the world of MUSHes. He also marked that summer as when he first started modifying source code... specifically Merc 2.1 code. See reposting of stupidly deleted article.

I suppose I should have searched Google news first as it contained all the info we needed. BTW, I should also mention that the domain game.org was registered on December 2nd, 1994 -- before all these original TheIsles releases. --Thoric 23:54, 30 January 2006 (UTC)[reply]

  • Re: user-piglet ;) Ha-ha ;) I wasn't being afraid, I just wanted all the resources in one spot without being mangled and/or reverted and/or otherwise obscured... so I figured your talk page was a safe place :P --Thoric 23:57, 30 January 2006 (UTC)[reply]

Wikipedia Project

[edit]

Hi, my name is Federico (alias Pain) and I am creating a section for nominating th best user page, I was wondering if you were interested in joining the project.

The project has just started, and we need help to spread the word and ameliorate it.

Wikipedia:Votes_for_best_User_page

Best regards, Federico Pistono 14:24, 2 February 2006 (UTC)[reply]

Stop telling me the rules I already know

[edit]

Eggster 13:52, 6 February 2006 (UTC)[reply]

Eggster has a long history of putting nonsense into two articles that he created about himself, and harassing other Wikipedia users. He does this using many user names and many IP addresses, all claiming to be different people. To have any administrative action, it needs to be shown that there have been warnings regarding all the problems that he's started. I am fully aware that he already knows the rules, but it needs to be shown that he's aware of the rules before anyone can do anything about it. As a result, he's had dozens of warnings about personal attacks, a few about nonsense, and a little under a dozen about 3RR. Understandably, it looks harassing when everyone's given him so many explanations, but all the warning templates look like explanations, so it does look kinda insulting since he perhaps thinks we're just re-explaining it and doesn't realize that it counts as a warning. --Atari2600tim (talkcontribs) 08:26, 20 March 2006 (UTC)[reply]



RfC against Young Zaphod

[edit]

An RfC has been filed against Young Zaphod. See (and endorse) Wikipedia:Requests for comment/Young Zaphod. --Karnesky 12:17, 20 February 2006 (UTC)[reply]

Thanks, I'll read up on it I guess and post whatever's appropriate once I'm familiar with RFC (instructions aren't immediately obvious). --Atari2600tim (talkcontribs)
Specifically, "Users should only edit one summary or view, other than to endorse." and then there is a section for disputed behavior evidence and trying to resolve the dispute evidence, and I'm not sure if I can edit both :P I just got off of work at 7am and I'm half asleep and at a 2nd grade reading level at the moment :P I'll do whatever's needed soon. --Atari2600tim (talkcontribs) 12:26, 20 February 2006 (UTC)[reply]


Guy who put a comment on the 3rr report board, which I left a message for (User:200.118.111.122)

[edit]

hi, are you an adminstrator?

No, I just was trying to be helpful. I don't know where to report admin abuse, but it looks like somebody else has already helped you. --Atari2600tim (talkcontribs) 16:02, 12 March 2006 (UTC)[reply]
sorry, it's me again, so it's 3 edits in day on any article or 3 edit overal. thanks :)—Preceding unsigned comment added by 200.118.111.122 (talkcontribs)
It's three of the same change happening in a day. You can make lots of edits as long as you're changing different stuff each time. If there's one part which you change back lots of times though, then that's what is against the policy. The rule isn't about number of edits, it's about number of times that one fact gets changed. --Atari2600tim (talkcontribs) 12:53, 13 March 2006 (UTC)[reply]

A revised version of the proposed policy against censorship is now open for voting. Will you kindly review the policy and make your opinions known? Thank you very much. Loom91 11:31, 6 April 2006 (UTC)[reply]

I'm interested in censorship policies, but it looks like there are some votes going on. It'd be unfair for me to vote after (almost) being asked to vote, considering that it's easy to find some of my opinions about censorship. Because of my userboxes, one could even click on a category (something like "Wikipedians against censorship") and find a list of similar-minded people. Just to make sure there is no vote stuffing, I'm gonna stay out of it. --Atari2600tim (talkcontribs) 09:17, 8 April 2006 (UTC)[reply]

Message from Tyche

[edit]

Could you help me out on this point. That is if you remember it. If you remember otherwise then that's fine too. If you'd rather not that's fine also. http://www.mudconnect.com/discuss/discuss.cgi?mode=MSG2&area=admin&page=8&message=4602#newest

Sorry to bug you, but this is the only way I could remember to contact you. Jlambert 01:47, 26 April 2006 (UTC)[reply]

The point was settled. Nevermind. :-) Jlambert 10:02, 26 April 2006 (UTC)[reply]
As the thread is too long for me to specifically know exactly what you were wanting me to help out on, I'm going to take a guess that you're referring to where Samson was saying that nothing ever got deleted, and you said that things did get deleted.... presumably you're wanting me to vouch for whichever side. I do remember it, and it's pretty much as you wrote. Stuff does tend to get deleted from the forums (most definitely not "nothing"), I was frustrated a few times when I can't refer to old posts due to "pruning" and hacking and all that stuff. I would have simply looked on the Wayback Machine at archive.org, and I see that you did that yourself, so I wouldn't have been able to help any aside from what you're capable of yourself (except it'd be my "good name" I guess that's vouching). I haven't been keeping close track of the thread, but I skimmed it every day or two at least once, some of it's just silly. I also skim my MUD client backlog, and a lot of it is really obvious. First it's "nothing got deleted", then it's "the license changed, so it's been dealt with and is okay to delete the thread, everyone said it should be deleted", "well, some people said it should be deleted", "one person asked for it to be deleted and I agreed...", "I just felt like deleting it". Most of the chatting that's been filling up my buffer is a bit like that as well, I won't bore you with details, but there's some silly stuff being chatted :P --Atari2600tim (talkcontribs) 11:32, 26 April 2006 (UTC)[reply]

NiMUD excessive reverts

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You're obviously someone who is trying to 'own' the article, and is not interested in a full, accurate article. I don't know who User:Young_Zaphod is, but I have nothing to do with that user. King queermo 00:14, 10 June 2006 (UTC)[reply]

Your link to [1] goes to a message on December 31, 1993. The link says:
I have decided that I will only be giving out the code to the single person 
who originally asked; and only someone else who can offer me a site.  I have 
been swamped with messages asking me what kind of deal can be arranged and 
to reply to all your messages: 

Thank you for your interest, but I cannot give out the code to anyone who does 
not offer me a stateside, code access site for my mud. 


The original requester of some code, however, will be recieving the code soon, 
on the condition that he does NOT distribute it to anyone. 


I will admit if this condition is broken I can assume no action can be taken; 
and if so .. so be it.    Have a happy new year. 


Locke 
coder of cthulhumud 
(found NIMUD, CthulhuMUD, RiftsMUD, Nexis and Cthulhu2 
.... siteless)
Obviously the above quote does not support that NiMUD's OLC was shared in 1993, and in fact shows that he was using his code for bartering in order to get hosting for his MUD, and that whoever he will give it to will be requested to not distribute it to anyone.
The other part I removed was regarding:
Locke alleges the original version "TheIsles15.code.tar.gz" was modified by an FTP site owner who refused to host the files due to "licensing issues."
This is silly to have in the article, as it is saying that an FTP site owner refused to host his files for legal purposes, and that the FTP site owner ALSO modified his files. Since whoever that's talking about refused to host the files, it is stupid to say that he modified the files... Did he modify it on his own computer and never distribute the file?
All of the above has been discussed on the NiMUD talk page and other related pages. Nobody has ever supported the link of [2] as proof of Locke sharing his code in 1993, aside from a multitude of users who all appear to be Locke himself. This is all detailed in the talk page for NiMUD and Online Creation and Young Zaphod's RfC and at the pages associated with Young Zaphods numerous temporary bans. --Atari2600tim (talkcontribs) 00:36, 10 June 2006 (UTC)[reply]

Reversion wars

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Changes I have made to that article, although in parts somewhat significant, are in fact warranted. My problem is that because of one very small detail of the article, Traumerei feels it is necessary to completely revert the article to an outdated state. If he does not like this one small piece would it not be prudent to altar that one small piece rather than revert to outdated material with poorer organization?

Thoughtstipated 23:49, 12 November 2006 (UTC)

Both of you have reverted too many times. There aren't as many rules about talk pages about point of views and reverts and such, so get some consensus there and then bring it to the article afterward. If you think he's wrong, give any explanation you think might be unclear or not obvious about your own edits, ask him to do the same, and start from there. --Atari2600tim (talkcontribs) 00:15, 13 November 2006 (UTC)[reply]

Yet another "Medievia" controversy

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Hi Atari2600Tim: user "Thoughtstipated" states that apparently criticism of Medievia (even given that the code provenance issue has such wider implications, and is thoroughly documented) is inappropriate in the article on the game. He states that "In fact criticism within an article is not good form and generally frowned upon." He apparently doesn't understand NPOV, and seems intent on whitewashing the Medievia article, either overtly or in a more subtle fashion, probably making it yet another advertisement. I don't have the time or the inclination to keep bickering with him while he "rewrites" the article, but I think the two of us share the view that the article should present a balanced viewpoint, and be written in atleast a reasonably professional tone. "Thoughtstipated" is a new user, who until recently basically contributed nothing besides the interminable Medievia edits (much of which added little new information and was partly a rant on the MUD's admins and so on). He has "threatened" to ask for a "committee resolution" on the article, and I think we should take him up on his offer, and make some sort of effort to ensure that one user doesn't damage the work of many. What do you think? Thanks!

Traumerei 14:18, 17 November 2006 (UTC)[reply]

Thankyou

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Thankyou for answering!

Medievia

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Hi Tim--perhaps you remember me from the "Medievia" MUD article discussions. I've been on a "wiki break" for a while, and I see that User Dn32, another "single topic" (namely Medievia) editor, is probably preparing to delete all mention of the controversy section--he posted something to the talk page back in February, to which I responded, but he made no further response. Subsequently he edited the article, removing mention of the MUD's for-profit status as well as deleting the fact that "donation" items (which are actually for-purchase items) deteriorate after a year.

While his edits do include some information as to how players might obtain these items in exchange for being admins and so on (this is a small fraction of the overall number of donation items, of course...or the MUD would never make any money!), it attempted to gloss over the facts. It's good that he seems to want to contribute to the article, but it's bad that the edits seem to be POV! Possibly a shill for the MUD administrators..who knows; this article seems to attract single-topic editors who seem to have much in common. In any event, he's reposted the same info that he posted back in February to the discussion page, and I've responded once again, but I'm afraid I don't have the time at the moment to engage in a lengthy back and forth edit process. If you could keep an eye out, I'd appreciate it, since both of us went to some trouble to ensure that the MUD's documented Diku origins weren't omitted. Thanks! Traumerei 01:09, 7 May 2007 (UTC)[reply]

Userboxes

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Hi. I do believe you will want to know about the set of LPMud-related userboxes I just made. Enjoy. ;) Chaos5023 19:40, 25 July 2007 (UTC)[reply]

Wikimeetup Kentucky? Join us at THATCamp KY, June 1-2, 2013

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Wikimeetup Kentucky - We need you!
Hi Atari2600tim! I'm helping to organize THATCamp Kentucky - June 1 & 2 at the University of Kentucky in Lexington. Take a look at the Tentative Schedule. Let's get together in person to work on Kentucky-related wikipedia pages, what do you say? If you have any questions, please email the THATCamp KY Organizer, Lee Skallerup Bessette (Morehead State University, @readywriting) at thatcampky@gmail.com. Please sign up to participate Wikimeetup Kentucky. Thanks for editing Wikipedia and I look forward to working with you! Randolph.hollingsworth (talk) 18:14, 23 May 2013 (UTC)[reply]

RfC: New helper policy

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Quixotic plea

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You are invited to join the discussion at Wikipedia talk:Wikipediholism test. Thanks. — {{U|Technical 13}} (etc) 04:00, 23 May 2015 (UTC)[reply]

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