Time-based media
Time-based media is a term coined by museum conservators for durational works of art that unfold over a period of time.[1] This work often relies on technology, but includes mediums such as performance art and social practice.[2][3] In the late 1990s, various institutions and organizations started forming think-tanks and working groups to develop standard practices for the acquisition, analysis, and care for these works over time.
Time-based media conservation
[edit]Time-based media art presents unique challenges for the field of conservation. While early media conservators often came from traditional sculpture conservation backgrounds, contemporary media conservators benefit from having diverse backgrounds and experiences. The American Institute for Conservation formed the Electronic Media Group in 1998.[4] The variable media initiative was active at the Guggenheim from 1999 to 2004.[5][6] Matters in Media Art - a collaboration between the New Art Trust, MoMA, SFMoMA, and the Tate - launched in 2005 to help institutions, collectors, and conservators keep works of media art alive.[7] NYU launched the Time-based Media Art Conservation Education Program in the fall of 2018 under the guidance of Christine Frohnert and Hannelore Roemich. [8][9] In recent years, various time-based media working groups have formed at major institutions such as the Whitney, The Met, The Smithsonian, and The National Gallery of Art.[10][11][12][13][14]
Collectors
[edit]Outside of institutions, major collectors of time-based media art include Robert Rosenkranz, Ingvild Goetz, Julia Stoschek, and Pamela and Richard Kramlich.[15][16][17][18]
In the media
[edit]The podcast Art and Obsolescence features interviews with artists, curators, conservators, and collectors regarding time-based media and its conservation.[19]
Artists
[edit]The list below consists of notable artists who create or have created significant works that fall under the time-based media category:
See also
[edit]- Performance Art
- Experimental film
- Compression artifact
- New media art
- New media
- Virtual art
- Interactive art
- Sound art
- Social Practice
- Internet art
- Digital art
References
[edit]- ^ Milbourne, Karen E; Roberts, Mary Nooter; Roberts, Allen F (2015). "Senses of Time: Video and Film-Based Arts of Africa". African Arts. 48 (4): 72–74. doi:10.1162/AFAR_r_00255. JSTOR 24720722. S2CID 57572019 – via JSTOR.
- ^ "Time-Based Media". The Guggenheim Museums and Foundation.
- ^ "Performance art | Britannica". www.britannica.com.
- ^ "Electronic Media Group".
- ^ "The Variable Media Initiative".
- ^ "Time-Based Media".
- ^ "Matters in Media Art". mattersinmediaart.org.
- ^ https://ifa.nyu.edu/people/faculty/Roemich_PDFs/2018_Roemich_Frohnert_Electronic%20Media%20Review.pdf
- ^ "Institute of Fine Arts: Time-Based Media Art Conservation".
- ^ "Media Preservation Initiative (MPI)". whitney.org.
- ^ "Time-Based Media Working Group". The Metropolitan Museum of Art.
- ^ "Time-based Media & Digital Art | Time-based Media & Digital Art".
- ^ "Time-Based Media Art".
- ^ "Time Based Media".
- ^ "The collector Ingvild Goetz".
- ^ "ABOUT".
- ^ "Why Ingvild Goetz is One of World's Most Important Art Collectors".
- ^ "Mountain / Time".
- ^ "Art and Obsolescence Podcast Hosted by Cass Fino-Radin". ART AND OBSOLESCENCE PODCAST.
- ^ "Artists Make New York".