Jump to content

Michigan: Report from Hell

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Michigan: Report from Hell
European box art
Developer(s)Grasshopper Manufacture
Publisher(s)
Director(s)Akira Ueda
Producer(s)
Programmer(s)Tetsuya Nakazawa
Artist(s)
  • Tatsuji Fujita
  • Katsuyoshi Fukamachi
Writer(s)
  • Nobuhiko Sagara
  • Ren Yamazaki
Composer(s)
Platform(s)PlayStation 2
Release
  • JP: 5 August 2004
  • EU: 30 September 2005
Genre(s)
Mode(s)Single-player

Michigan: Report from Hell[a] is a video game developed by Grasshopper Manufacture. It was published in Japan by Spike in 2004, and in Europe by 505 GameStreet the following year. Alternately described as adventure and survival horror, the game follows a news crew investigating Chicago after a mist covers the city following a plane crash in Lake Michigan. Gameplay features the player as a cameraman guiding the reporter through different scenarios, with the ending influenced by what the player captures on film.

The game was developed during a period when Grasshopper Manufacture was staying in business through contract work. Company founder Goichi Suda created the initial concept, and acted as a producer. The director was Akira Ueda, while the music was composed by Masafumi Takada. The Japanese version included promotional material featuring Taiwanese model Yinling. The game was not released in North America due to its minimal gameplay. Michigan: Report from Hell saw generally mixed reviews, with several Western journalists noting its unique premise but faulting its gameplay and presentation.

Gameplay

[edit]
Gameplay of Michigan: Report from Hell; the player, as cameraman, can direct the characters and focus on different objects.

Michigan: Report from Hell is a video game−alternately described as adventure in Japan and survival horror in Western reports−where players take on the role of a television crew cameraman.[1][2][3] The game is split into levels dubbed "Scenarios", with the player able to save between each scenario.[4] The player, as the cameraman, is limited in interaction to moving through the city streets and building interiors, focusing the camera on different in-game elements, giving instructions to the reporter, solving puzzles found during exploration, and kicking objects such as doors. Some enemies can be killed by solving an environmental puzzle, while others must be avoided by sending warnings to the reporter.[4][5][6]

The reporter can die during a level, which skips a section of the game and replaces them with one of seven other reporters.[6][7] The camerman has a limited amount of film for each level, which is used to capture different elements or scenes.[4] These scenes fills up different points related to "Suspense", "Erotic" and "Immoral", with the final point total for each altering the ending.[7] The game ends if the cameraman is killed, or the camera runs out of film, forcing the player to restart from the beginning of a scenario.[3][4][8]

Synopsis

[edit]

After a plane crashes into Lake Michigan, a fog covers the nearby city of Chicago. Media company ZakaTV sends in a crew to cover the incident; lead reporter Pamela Martel, a rookie cameraman, and sound engineer Brisco. Upon arrival, the crew is attacked by monstrous creatures that have killed most of the city's population. Pamela is soon killed and reanimated as a monster. Joined by a new reporter, the crew learns that the fog and monsters were created by a virus designed by unhinged scientist Dr. O'Conner. Intended as a weapon against enemies of the United States, and developed in collusion with ZakaTV, the virus escaped containment following the plane crash and infected the city's population. The group finds O'Conner, who transforms willingly after revealing the existence of a vaccine in the city.

Failing to find the vaccine, the crew attempts to escape via an airport, running into a mentally-impaired man who is revealed to be O'Conner's initial test subject for the virus. Upon being killed, the fog vanishes and the rest of the monsters die. On orders from the military, the crew reaches a lighthouse evacuation point, but before they are rescued Brisco mutates into a monster and kills himself to keep them safe. The ending shows the cameraman making a final video; in three endings he tries to reveal the truth behind the incident and is shot by an unseen assassin, while in a fourth he is corrupted and claims responsibility for the disaster. Secret movies found through the game reveal potential reporter Paula Orton as the assassin, silencing anyone who uncovers ZakaTV's involvement.

Development

[edit]

Michigan was developed by Grasshopper Manufacture, then known for their work on The Silver Case and Flower, Sun, and Rain.[9] During the early 2000s, Grasshopper Manufacture undertook contract work for other publishers to stay solvent during a difficult period, with Michigan being one of those projects.[10][11] Spike's president Mitsutoshi Sakurai contacted company founder Goichi Suda about working together on a game project.[9][12] Suda created a game concept around the theme of "mist", taking inspiration from Stephen King's The Mist.[12] Initially planned to be a game where players explored a mist-covered Chicago and with the mist itself being the threat, the team were unable to make it work, and during a meeting Suda and Sakurai reworked the design.[12] This reworking resulted in the inclusion of monsters to make the game more frightening, and the mechanic of guiding a female reporter as a cameraman.[9][12]

Due to his commitment directing Killer7, he worked on Michigan as an uncredited producer;[12][13][14] the credited co-producers were Maki Kimura and Yasu Iizuka of Spike.[14][15][16] The director was Akira Ueda, who had previously directed Shining Soul and its sequel Shining Soul II.[17][14] The scenario was co-written by Nobuhiko Sagara and Ren Yamazaki, who worked on later Grasshopper Manufacture projects including the No More Heroes series.[14][18][19] The staff included main programmer Tetsuya Nakazawa, art director Tatsuji Fujita, and character designer Katsuyoshi Fukamachi.[14] The music was co-composed by Masafumi Takada and Jun Fukuda in their first collaboration, going on to work on Killer7.[20] Suda remembered production as difficult and having "twists and turns".[21] Morality was described as a core gameplay theme, with the team wanting the player's moral choices to alter the game's outcome.[22] Michigan is one of the few Grasshopper Manufacture games to include horror, as Suda is not a fan of the genre.[23] Speaking in 2018, Suda felt the company was too inexperienced to properly realise his design goals.[12]

Release

[edit]

Michigan was announced in January 2004.[24] The Japanese version included promotional material featuring Taiwanese model Yinling,[25] with New Game Plus content featuring Yinling as an in-game character.[7] The game was released in Japan on 5 August the same year, titled Michigan.[1] A strategy guide was published by SoftBank Creative on 16 August,[26] and a soundtrack album was published by Scitron Digital Contents on 20 October.[27]

Michigan was released in Europe, something that Suda was not aware of initially.[28] The game was published in the region by 505 GameStreet on 30 September 2005 as Michigan: Report from Hell.[2][7] It was dubbed into English, and featured subtitles in English, French, Spanish, Italian and German.[2][3] The European release cut Yinling's content, and had a number of bugs.[3] In an interview with Suda for Gamasutra, journalist Brandon Sheffield revealed he had proposed a North American release to a publisher, and been told that Sony's North American branch blocked it due to its minimal gameplay content.[22] Both Suda and Sakurai have voiced their willingness to revisit Michigan in some form, with Suda stating he would like to either remake the game or create something new around the gameplay concept.[10][22][29]

Reception

[edit]

During 2004, Michigan: Report from Hell was among the top five hundred best-selling titles in Japan according to Media Create, selling over 31,600 copies.[32] Japanese gaming magazine Famitsu gave it a score of 30 points out of 40.[31] The game received "mixed or average" reviews, according to the review aggregation website Metacritic, with a score of 53 points out of 100 based on four reviews.[30]

Justin Speer, writing for Xplay, noted its unconventional mechanics and presentation, but felt uncomfortable with its erotic elements and either poor implementation of its mechanics or points when the control is taken from the player without warning.[5] In an import playtest for IGN, Anoop Gantayat echoed these complaints, and did not recommend the game despite being interested in the concept.[6] In a hands-on preview article, British magazine Official UK PlayStation 2 Magazine noted the unusual premise, but failed both the gameplay experience and the lack of advertised erotic elements, summing it up as "a watered-down" survival horror with "ropey" voice-acting and a "terrible" plot.[33]

John Sczepaniak of Hardcore Gaming 101, writing in 2012, felt that the game was bad due to its unpolished mechanics and lack of interactivity, but nevertheless called it a "genuinely unique experiment, since there really is nothing else even remotely like it in the grand history of video games".[3] Jeff Cork, writing for Game Informer for the website's "Replay" video features in 2014, felt the game could have become a cult classic if released in North America.[34] Nick Thorpe of Retro Gamer highlighted the game's unique approach to the genre and passive gameplay style, noting that it was becoming a collector's item due to its rarity and Suda's growing reputation.[35]

In a feature on Grasshopper Manufacture, 1UP.com's Ray Barnholt was not very positive about the game, noting both its erotic elements and limited interactivity.[36] Michigan was featured in a 2011 Game Informer article on games not released in North America, with writer Joe Juba comparing it to other Grasshopper Manufacture games that featured unique style and presentation despite lacking engaging gameplay.[37] In a small piece on Suda's history, gaming magazine Play noted Michigan as having an "interesting twist" on the horror genre.[38]

References

[edit]
  1. ^ a b michigan (in Japanese). Spike. Archived from the original on 4 August 2004. Retrieved 2 April 2023.
  2. ^ a b c "505 Games - PlayStation 2 -Page 3". 505 Games. Archived from the original on 19 February 2007. Retrieved 2 April 2023.
  3. ^ a b c d e Szczepaniak, John (12 October 2012). "Michigan: Report From Hell". Hardcore Gaming 101. Archived from the original on 3 February 2023. Retrieved 2 April 2023.
  4. ^ a b c d Grasshopper Manufacture (5 August 2004). Michigan (Instruction manual) (in Japanese) (Japanese ed.). Spike.
  5. ^ a b c Speer, Justin (27 September 2005). "Michigan Import Review". X-Play. Archived from the original on 10 December 2005. Retrieved 26 February 2017.
  6. ^ a b c Gantayat, Anoop (17 August 2004). "Import Playtest: Michigan". IGN. Archived from the original on 7 November 2012. Retrieved 2 April 2023.
  7. ^ a b c d michigan (in Japanese). Grasshopper Manufacture. Archived from the original on 23 October 2021. Retrieved 2 April 2023.
  8. ^ Razak, Matthew (24 October 2009). "Suda wants to remake Michigan: Report from Hell". Destructoid. Archived from the original on 2 December 2021. Retrieved 2 April 2023.
  9. ^ a b c Ciolek, Todd (21 July 2015). "The Art of Japanese Video Game Design With Suda51". Anime News Network. Archived from the original on 9 April 2016. Retrieved 8 December 2016.
  10. ^ a b Kemps, Heidi (28 September 2016). "Interview: Suda51 of Grasshopper Manufacture". Gaming Moe. Archived from the original on 27 October 2016. Retrieved 2 April 2023.
  11. ^ Noclip (July 3, 2020). Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy (Web video). YouTube (Video). Retrieved 2 April 2023.
  12. ^ a b c d e f 『SUDA51 OFFICIAL COMPLETE BOOK GRASSHOPPER MANUFACTURE & HUMAN WORKS』 (in Japanese). PIE Corporation. 30 June 2018. ISBN 978-4-8356-3857-7.
  13. ^ ラジオ 第108回 (06.10.05). Kojima Productions. Konami. 5 October 2009. Archived from the original on 6 March 2012. Retrieved 5 March 2017.
  14. ^ a b c d e Grasshopper Manufacture (29 September 2005). Michigan: Report from Hell (PlayStation 2). 505 GameStreet. Scene: Credits.
  15. ^ 『BIOSHOCK』特集ページ - インタビュー. Dengeki Online (in Japanese). 2008. Archived from the original on 23 July 2014. Retrieved 3 April 2023.
  16. ^ 株式会社スパイク/Spike Co., Ltd. (in Japanese). Spike. Archived from the original on 20 February 2005. Retrieved 3 April 2023.
  17. ^ Robinson, Andy (22 May 2006). "Suda 51: Contact established". Computer and Video Games. Archived from the original on 4 February 2007. Retrieved 28 February 2017.
  18. ^ Napolitano, Jayson (13 May 2010). "No More Heroes 2 Interview with Jun Fukuda and Nobuhiko Sagara". Original Sound Version. Archived from the original on 5 January 2011. Retrieved 2 April 2023.
  19. ^ 世界にカルト的ファンを持つゲームスタジオが動き出す。グラスホッパー・マニファクチュアが新規プロジェクトコアメンバーを募集。. CGWorld (in Japanese). 21 January 2022. Archived from the original on 21 January 2022. Retrieved 2 April 2023.
  20. ^ "Creators". Too Kyo Games. Archived from the original on 5 March 2023. Retrieved 2 April 2023.
  21. ^ 『NO MORE HEROES』舞台のモデルとなったサンディエゴで須田剛一氏がパネルセッションを開催【SDCC 2015】. Famitsu (in Japanese). 13 July 2015. Archived from the original on 21 June 2020. Retrieved 2 April 2023.
  22. ^ a b c Sheffield, Brandon (20 October 2009). "Interview: Suda51 Talks Theme, Style And Innovation". Gamasutra. Archived from the original on 23 October 2009. Retrieved 2 April 2023.
  23. ^ Arnold, Cory (7 October 2016). "Talking about the future with Suda51". Destructoid. Archived from the original on 8 October 2016. Retrieved 10 October 2016.
  24. ^ "Killer 7 director Gouichi Suda at work on new PS2 title". GameSpot. 15 January 2004. Archived from the original on 10 February 2022. Retrieved 2 April 2023.
  25. ^ インリンさん主演の『michigan』イメージムービー第1弾がいよいよ公開!. Dengeki Online (in Japanese). 25 June 2004. Archived from the original on 2 April 2023. Retrieved 2 April 2023.
  26. ^ michigan. ITMedia (in Japanese). 2004. Archived from the original on 20 October 2021. Retrieved 2 April 2023.
  27. ^ ミシガン オリジナルサウンドトラックス (in Japanese). Scitron Digital Contents. Archived from the original on 12 December 2004. Retrieved 2 April 2023.
  28. ^ "Interview: A chat with Suda 51". Computer and Video Games. Future plc. 15 March 2008. Archived from the original on 19 March 2008. Retrieved 5 March 2017.
  29. ^ Ike, Sato (28 March 2018). "Spike Chunsoft CEO Talks About Bringing More Visual Novels And Japanese Games To The West". Siliconera. Archived from the original on 29 March 2018. Retrieved 2 April 2023.
  30. ^ a b "Michigan (ps2: 2004): Reviews". Metacritic. Archived from the original on 13 September 2008. Retrieved 26 February 2017.
  31. ^ a b ミシガン (PS2). Famitsu (in Japanese). No. 817. Enterbrain. 30 July 2004.
  32. ^ 2004年テレビゲームソフト売り上げTOP500. Geimin.net (in Japanese). Archived from the original on 4 March 2016. Retrieved 2 April 2023.
  33. ^ "Hands On - Michigan: Report from Hell". Official UK PlayStation 2 Magazine. No. 63. Future plc. September 2005. p. 50.
  34. ^ Cork. Jeff (30 August 2014). "Replay – Michigan: Report From Hell". Game Informer. Archived from the original on 11 October 2014. Retrieved 2 April 2023.
  35. ^ Thorpe, Nick (17 May 2018). "Minority Report - PlayStation 2". Retro Gamer. No. 181. Future plc. p. 93.
  36. ^ Barnholt, Ray (18 October 2008). "Formula 51 - A look at Suda 51". 1UP.com. p. 4. Archived from the original on 24 October 2012. Retrieved 23 July 2016.
  37. ^ Juba, Joe (18 August 2011). "Top 10 Import-Only Oddities". Game Informer. Archived from the original on 2015-09-11. Retrieved 16 August 2016.
  38. ^ "Flashback: A brief history of Goichi Suda". Play. No. 197. Imagine Publishing. November 2010. p. 12.

Notes

[edit]
  1. ^ Known in Japan as Michigan (Japanese: ミシガン, Hepburn: Mishigan).
[edit]