Golly (program)
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![]() Screenshot of Golly | |
Initial release | July 2005[1] |
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Stable release | v4.3
/ May 2024[1] |
Repository | sourceforge |
Written in | C++ (wxWidgets) |
Operating system | Linux, FreeBSD, OpenBSD, Windows, OS X, iOS, Android |
License | GNU GPLv2[2] |
Website | golly![]() |
Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki;[3] it can be scripted using Lua[1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine,[4] and that is fast enough to simulate some patterns for 232 or more time units.[5] It also includes a large library of predefined patterns in Conway's Game of Life and other rules.[6]
References
[edit]- ^ a b c "Golly Help: Changes". golly.sourceforge.net. Retrieved 2016-10-02.
- ^ "Golly download". sourceforge.net. Retrieved 2017-07-26.
- ^ Delahaye, Jean-Paul (April 2009), "Le royaume du Jeu de la vie" (PDF), Pour la Science (in French): 86–91.
- ^ Rendell, P. (2011), "A universal Turing machine in Conway's Game of Life", 2011 International Conference on High Performance Computing and Simulation (HPCS) (PDF), pp. 764–772, doi:10.1109/HPCSim.2011.5999906, S2CID 35957181, archived from the original (PDF) on 2014-03-11, retrieved 2012-12-09
- ^ Gotts, Nicholas M. (2009), "Ramifying feedback networks, cross-scale interactions, and emergent quasi individuals in Conway's Game of Life" (PDF), Artificial Life, 15 (3): 351–375, doi:10.1162/artl.2009.Gotts.009, PMID 19254180, S2CID 16527203.
- ^ Eppstein, David (2010), "Growth and Decay in Life-Like Cellular Automata", in Andrew Adamatzky (ed.), Game of Life Cellular Automata, Springer, pp. 71–97, arXiv:0911.2890, Bibcode:2010golc.book...71E, doi:10.1007/978-1-84996-217-9_6, ISBN 9781849962179, S2CID 37007937