Battle Arena Toshinden 3
Battle Arena Toshinden 3 | |
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![]() North American cover art featuring Rango (right) and Zola (left) | |
Developer(s) | Tamsoft |
Publisher(s) | |
Director(s) | Shintarō Nakaoka Shunichi Ōkusa |
Producer(s) | Takayuki Nakano |
Programmer(s) | Tōru Kawashima |
Platform(s) | PlayStation |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Battle Arena Toshinden 3 is a fighting game developed by Tamsoft and published by Takara exclusively for the PlayStation. Released in December 1996 and globally in March 1997, it serves as the sequel to Battle Arena Toshinden 2.
Gameplay
[edit]Whereas Toshinden 2 was largely built upon the first game, Toshinden 3 radically changes the series' gameplay. The arenas are now enclosed, allowing players to launch opponents into the walls and ceilings in order to juggle them with further attacks.[1] The combo system has also been reworked, with every character possessing a preset list of combos. A new type of attack named Soul Bomb has also been introduced.[2] There are more various weapons such as blowpipes and chainsaws.[3]
Toshinden 3's Arcade Mode is much different from the previous two. The opponents that the player faces depend on their selected character. If the player chooses one of the 14 starting fighters or "Heroes", then the computer-controlled opponents will eventually be Organization members while choosing an Organization member will have the player facing off against the "Heroes" themselves. Nagisa and Vermilion serve as the first bosses to their opponents' sides while the specific playing character's sub-boss soon appears next. After that, Sho arrives as the third boss (doubling as the final boss for any Organization member) and once he's defeated, the player will then face off against the Organization leader Abel, who serves as the normal final boss of the game. The former leader of the Organization whom Abel imprisoned, Veil, then later Kayin Amoh’s adoptive daughter, Naru can be fought after defeating Abel within the hardest difficulty levels of the game.
The game allows the user to switch between 30 fps and 60 fps. The slower speed gives improved background textures.[4][2]
Regional differences
[edit]The U.S. and European releases of Toshinden 3 feature several game play differences from the original Japanese release including:
- Blocking high or low is automatic; pressing back blocks both block high and low attacks. In the Japanese version one had to press back and down to block low attacks.
- When hit by a reversal attack, all characters fly the full length of the arena. In the Japanese version, A.I. opponents fly the full length of the arena, but how far the player character flies is determined by his or her weight.
- Practice and Survival modes were added.[5]
- A bug regarding the direction a character flies when hit by attacks that send them flying across the arena, when they were facing away from their attacker, was fixed.
- The forward distance a character moves while being hurt from Vermillion's over drive was decreased to match the backward distance, to prevent them from slowly moving toward Vermillion during the move.
Plot
[edit]With the Secret Society, the sponsors of the two previous Battle Arena Toshinden tournaments, finally defeated, it would soon transpire and be known that the Secret Society's long-time rival criminal group, the Organization, who have been observing both tournaments from the shadows, are now ready and prepared to make their own move in having to bring forth the destructive fighting god, Agon Teos, into the world.
The Organization's leader, Abel, requires the sacrificial blood of the world's strongest warriors and through the knowledge of his loyal agent, Vermilion, Abel organizes and sponsors a third Battle Arena Toshinden tournament in order to lure Eiji Shinjo and his fellow Toshinden fighters out in the open while pitting them against his own chosen warriors, who have copied and learned their specific targets' respective fighting styles. Furthermore, Abel targets a young English boy named David as he seeks to use him as a potential human vessel for Agon Teos. Managing to escape from the relentless pursuit of the Organization, David is soon saved and rescued by a young Japanese female gambler named Shizuku Fuji and in due time, both David and Shizuku enter the tournament in order to help aid Eiji and the rest of the Toshinden fighters against the Organization.
Eiji and the Toshinden fighters progress through the tournament and defeat their chosen rivals, during which a few storyline developments occur and happen from within the competition, such as Organization members Atahua and Tau forfeiting their matches to both Ellis and Gaia (with Atahua learning and understanding from Tau that the murder of a fighter couldn't justify the means of restoring an ancient empire), Tracy sparing the life of her vengeful older twin sister Rachael, who had refused Tracy's offer of starting over with her and walking away from her to never be seen again, and Organization member Cuiling switching sides in order to help Eiji and the rest of the Toshinden fighters out after killing Bayhou and avenging Fo Fai's past death while also realizing that Abel had to be stopped before he could succeed in bringing Agon Teos to the world. Eiji comes face-to-face once again with Vermilion and overcomes the assassin before finally encountering his long-lost older brother, Sho. The two battle and Eiji wins, with Sho complimenting his brother's skills before leaving. Eiji soon faces and slays Abel in single combat, but at the same time, accidentally frees the Organization's previous leader, Veil, who was betrayed and usurped by Abel long ago. Robbed of his revenge, Veil battles Eiji but is also killed as well.
With the deaths of both Veil and Abel, the Organization is completely destroyed and the world is miraculously saved from the malevolent wrath of Agon Teos. However, Eiji soon discovers that Vermilion had somehow survived and escaped the Organization's destruction while completely disappearing without a trace. Faced with an enticing offer, Eiji starts his own plan in order to lure Vermilion out for a final battle.
Characters
[edit]The character roster has doubled compared to Toshinden 2, with twenty new characters to make a total of 32.[2] All previous characters (except Fo and the bosses Master and Uranus) return in this game and are starting characters (except Vermilion and Sho); of the new characters, four are available as new starters: David, Shizuku Fuji, Nagisa Iwashiro, and Bayhou who serves as a replacement for Fo.[6] The remaining sixteen new characters serve as unlockable sub-bosses, although they mirror images of the original fourteen starting characters's fighting styles instead of having unique styles of their own.[2]
Reception
[edit]Commercial
[edit]Toshinden 3 had sold at least 95,019 copies in Japan, only a fraction of the number sold by the previous game.[7] In the United States it sold 50,952 copies, less than half the number achieved by Battle Arena Toshinden 2.[8]
Critical
[edit]Aggregator | Score |
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GameRankings | 62% (PS1)[11] |
Publication | Score |
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Edge | 6/10[3] |
Electronic Gaming Monthly | 7.125/10[9] |
GameSpot | 7.6/10[10] |
IGN | 6.3/10[12] |
PlayStation Official Magazine – UK | 7/10[4] |
Jeff Gerstmann, reviewing the game for GameSpot, commented that whereas Toshinden 2 was a simple graphical upgrade which retained the flaws of the original game, Toshinden 3 genuinely advanced the series. He cited the single-round combat, super moves, enclosed arenas, and character unlocking, and concluded, "If you were one of the many who thought Toshinden was neat, but far too dull, this game may have what it takes to turn your viewpoint around."[10] In contrast, Sushi-X of Electronic Gaming Monthly saw Battle Arena Toshinden 3 as a rush-job, noting how quickly it had come out after Toshinden 2. While he agreed that the character unlocking is a good feature, he argued that the enclosed arenas in effect sacrificed the strategic element of ring-outs for the lesser trade-off of improved frame rate. He and his three co-reviewers all commented that the game is flashy but shallow, with unbalanced characters and overly easy-to-execute super moves.[9]
Scary Larry of GamePro gave Battle Arena Toshinden 3 a score of 3.5 out of 5 within all four categories (control, sound, graphics, and fun factor), stating that while the game was better than Toshinden 2, "it's still not good enough to be classed with Tekken, Virtua Fighter 2, or even Tobal No. 1." His critiques included the game's simple gameplay, one-button special moves, slowdown which affected the game's continuity, and that "the fighters, although unique in appearance, are too similar in their fighting styles." He concluded that Toshinden 3 wasn't a bad game, but couldn't compete with the other fighting games available for the PlayStation.[13] Official UK PlayStation Magazine with a score of 7 out of 10 commented that sound and graphics are "marvellous", but that the game is only "marginally" better than its predecessor and that it doesn't stack up to better PlayStation fighters available on the market.[4] IGN in its review wrote that despite having improvements, the first Battle Arena Toshinden from 1995 "looks better" and that the game plays "choppy" and not as good as Soul Blade or Tobal 2. It did give some praise to how the power moves look.[12] Edge wrote that "it's clear that the emphasis remains on scrubby pyrotechnics and link-anything combos rather than balance or finesse", but concluded that it is "rather more fun" than some would claim.[3]
References
[edit]- ^ "Protos: Toshinden 3". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 35.
- ^ a b c d "Gamer's Edge: Toshinden 3". Electronic Gaming Monthly. No. 93. April 1997. p. 105.
- ^ a b c "Battle Arena Toshinden 3". Edge. No. 49. September 1997. p. 87.
- ^ a b c "Play Test: Battle Arena Toshinden 3". Official UK PlayStation Magazine. No. 24. p. 102.
- ^ "Sneak Previews: Battle Arena Toshinden 3". GamePro. No. 104. IDG. May 1997. p. 52.
- ^ "Battle Arena Toshinden 3". Super GamePower. No. 36. March 1997. p. 26.
- ^ "Game Search". Game Data Library. Famitsu. Retrieved 25 April 2020.
- ^ "PlayStation US Sales from 1995-2003". Game Pilgrimage. NPD Group. Retrieved 18 October 2020.
- ^ a b "Review Crew: Toshinden 3". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 44.
- ^ a b Gerstmann, Jeff (March 18, 1997). "Battle Arena Toshinden 3 Review". GameSpot. Retrieved 9 October 2018.
- ^ "Battle Arena Toshinden 3 Review Score". Archived from the original on December 5, 2019.
- ^ a b "Battle Arena Toshinden 3". IGN.
- ^ "ProReview: Battle Arena Toshinden 3". GamePro. No. 105. IDG. June 1997. p. 66.
External links
[edit]- 1996 video games
- 3D fighting games
- Battle Arena Toshinden
- Multiplayer and single-player video games
- Playmates Interactive games
- PlayStation (console) games
- Takara video games
- Video game sequels
- Video games developed in Japan
- PlayStation (console)-only games
- PlayStation Network games
- Sony Interactive Entertainment games
- Tamsoft video games