Electronics industry in China

The electronics industry in China grew rapidly after the liberalization of the economy under the national strategic policy of accelerating the "informatization" of its industrial development.[1] Subsequently, labour costs have risen and creating wealth for citizens. The industry has been a major contribution to the modernization of China and the development of new job opportunities. There are many instances of labour exploitation and subpar working conditions.[2]

In 2005, China's electronic information sector made up 16.6% of the country's economic growth and its added-value output formed 7% of the GDP. Manufacturing was the sector that grew the fastest.[3]

As of 2011, China is the world's largest market for personal computers.[4]

Major Chinese electronics companies include BOE, Changhong, DJI, Haier, Hisense, Huawei, Konka, Lenovo (Hong Kong–based), Meizu, Oppo, Panda Electronics, Skyworth, SVA, TCL, Vivo, Xiaomi and ZTE.

China's production recorded the largest world market share for its electronics exports in 2016. It also recorded high volume outputs across a wide spectrum of consumer electronics; between 2014 and 2015—according to China Daily—286.2 million personal computers (90.6% of the global supply), 1.77 billion phones (70.6% of global supply of smartphones) and 109 million units (80% of global supply of air conditioners) were produced.[5]

Overview

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China's electronic information industry has grown three times faster than the national GDP growth rate and has grown faster than the machinery manufacturing and metallurgy industries.[6]

In 2005, total sales in the electronic information industry increased by 28.4% from 2004 to CN¥3.8 trillion (approximately US$475 billion).[7]

The added-value base of the Chinese electronic information industry is about 900 billion yuan (approximately US$112 billion). The value added ratio is (amount of value added ÷ total sales x 100%) only 23.4%, compared to the whole national average of 27.1%.[8]

This is evidence for China's role as an assembly base that is dependent upon overseas components and parts, intermediary goods, and capital goods.[9]

The number of electronic information industry-related companies in China jumped from 7,500 in 2001, to 17,600 in 2003 and 67,000 in 2005, with approximately 56,000 of these being manufacturing companies. The number of employees engaged in the industry grew from 3.01 million in 2001 to 4.08 million in 2003 and 7.61 million in 2005 (out of whom 5.51 million are employed in the manufacturing industry).[10]

Development

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China began a formal computing development program in 1956 when it launched the Twelve-Year Science Plan and formed the Beijing Institute of Computing Technology under the Chinese Academy of Sciences (CAS).[11]: 100  In 1958, China produced its first vacuum-tube computer.[11]: 100  Over the next several years, Chinese researchers expanded on these efforts with extrapolation from Soviet models.[11]: 100–101 

Following the Sino-Soviet split, China continued to develop domestic computing and electronic institutions, including the Beijing Institute of Electronics in 1963.[11]: 101 

In 1964, CAS debuted China's first self-developed large digital computer, the 119.[11]: 101  The 119 was a core technology in facilitating China's first successful nuclear weapon test (Project 596), also in 1964.[11]: 101 

In 1966, China transitioned from vacuum-tube computers to fully transistorized computers.[11]: 101  In the mid-1960s through the late 1960s, China began a semiconductor program and was producing third-generation computers by 1972.[11]: 101 

Electronics manufacturing expanded during the Third Front industrial development campaign and by 1980, inland China accounted for more than half of the country's electronics production capacity and work force.[12]: 219  Major production facilities were built in Sichuan, Shaanxi, and Guizhou, with the most widely known electronics factory being Changhong Electric in Mianyang, Sichuan.[12]: 219 

Arcade video games were introduced into China in the 1980s.[13]: 13  Video game consoles were introduced to China in the late 1980s and were primarily imported form Japan.[13]: 14  Xiaobawang Company created the first Chinese-produced console; it came with a keyboard and was intended both for gaming and educational purposes.[13]: 14 

Home ownership of computers in urban China increased significantly after 1995.[13]: 14 

Foreign firms

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Foreign investment and overseas investments in China's manufacturing industry shows that foreign investment has been decreasing year by year, It shows that China's manufacturing industry has become less attractive. In contrast, foreign investment has been increasing year by year that shows China's manufacturing industry is getting closer and closer to foreign countries.[14]

See also

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References

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  1. ^ "Innovation in China's Electronic Information Industry" (PDF). Archived from the original (PDF) on 2016-03-03. Retrieved 2007-10-07.
  2. ^ "Chinese Labour Market – Electronics Industry". Daxue Consulting - Market Research China. 2015-01-01. Archived from the original on 2023-06-08. Retrieved 2022-06-26.
  3. ^ "The Current Status of China's Electronic Information Industry". Archived from the original on 2014-03-26. Retrieved 2007-10-07.
  4. ^ "China Passes U.S. as World's Biggest PC Market - WSJ". Archived from the original on 2017-09-23. Retrieved 2024-08-09.
  5. ^ "Consumer Electronics Industry Report". Intrepid Sourcing. Archived from the original on 2023-03-06. Retrieved 2024-08-09.
  6. ^ "China's export of electronic information products up 26.2 percent". Archived from the original on 2012-03-14. Retrieved 2007-10-07.
  7. ^ "China's Electronic, Information Industry World's 3rd Largest". Archived from the original on 2012-03-14. Retrieved 2007-10-07.
  8. ^ "Economic Operation Report Of China Electronic Information Industry, 2006". Archived from the original on 2011-09-28. Retrieved 2007-10-07.
  9. ^ The Rising of China’s Electronic Information Industry [permanent dead link]
  10. ^ "Electronic Information Industry". Archived from the original on 2020-07-30. Retrieved 2007-10-07.
  11. ^ a b c d e f g h Mullaney, Thomas S. (2024). The Chinese Computer: a Global History of the Information Age. Cambridge, MA: The MIT Press. ISBN 9780262047517.
  12. ^ a b Meyskens, Covell F. (2020). Mao's Third Front: The Militarization of Cold War China. Cambridge, United Kingdom: Cambridge University Press. doi:10.1017/9781108784788. ISBN 978-1-108-78478-8. OCLC 1145096137. S2CID 218936313.
  13. ^ a b c d Guo, Li; Eyman, Douglas; Sun, Hongmei (2024). "Introduction". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. ISBN 9780295752402.
  14. ^ Feng, Lei; Zhang, Xuehui; Zhou, Kaige (2018-05-02). "Current problems in China's manufacturing and countermeasures for industry 4.0". EURASIP Journal on Wireless Communications and Networking. 2018 (1): 90. doi:10.1186/s13638-018-1113-6. ISSN 1687-1499.