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- research-articleNovember 2024
Volumetric Homogenization for Knitwear Simulation
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 207, Pages 1–19https://doi.org/10.1145/3687911This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynamics is strongly correlated with its underlying knitting patterns. Therefore,...
- research-articleMay 2024
Differentiable solver for time-dependent deformation problems with contact
- Zizhou Huang,
- Davi Colli Tozoni,
- Arvi Gjoka,
- Zachary Ferguson,
- Teseo Schneider,
- Daniele Panozzo,
- Denis Zorin
ACM Transactions on Graphics (TOG), Volume 43, Issue 3Article No.: 31, Pages 1–30https://doi.org/10.1145/3657648We introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time integrator coupled with the recently proposed incremental potential ...
- research-articleDecember 2023
Controllable Group Choreography Using Contrastive Diffusion
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 224, Pages 1–14https://doi.org/10.1145/3618356Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned with music opens ...
DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body Control
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 179, Pages 1–17https://doi.org/10.1145/3618318Differentiable physics simulation has shown its efficacy in inverse design problems. Given the pervasiveness of the diverse interactions between fluids and solids in life, a differentiable simulator for the inverse design of the motion of rigid objects ...
Implicit Surface Tension for SPH Fluid Simulation
ACM Transactions on Graphics (TOG), Volume 43, Issue 1Article No.: 13, Pages 1–14https://doi.org/10.1145/3631936The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force ...
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- research-articleNovember 2022
Differentiable Hybrid Traffic Simulation
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 258, Pages 1–10https://doi.org/10.1145/3550454.3555492We introduce a novel differentiable hybrid traffic simulator, which simulates traffic using a hybrid model of both macroscopic and microscopic models and can be directly integrated into a neural network for traffic control and flow optimization. This is ...
- research-articleAugust 2020
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 65, Pages 65:1–65:11https://doi.org/10.1145/3386569.3392466We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on top ...
- research-articleOctober 2019
Non-smooth Newton Methods for Deformable Multi-body Dynamics
ACM Transactions on Graphics (TOG), Volume 38, Issue 5Article No.: 140, Pages 1–20https://doi.org/10.1145/3338695We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves the underlying nonlinear complementarity problems (NCPs) directly. This ...
- research-articleJuly 2017
Water wave packets
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 103, Pages 1–12https://doi.org/10.1145/3072959.3073678This paper presents a method for simulating water surface waves as a displacement field on a 2D domain. Our method relies on Lagrangian particles that carry packets of water wave energy; each packet carries information about an entire group of wave ...
- research-articleJuly 2016
JALI: an animator-centric viseme model for expressive lip synchronization
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 127, Pages 1–11https://doi.org/10.1145/2897824.2925984The rich signals we extract from facial expressions imposes high expectations for the science and art of facial animation. While the advent of high-resolution performance capture has greatly improved realism, the utility of procedural animation warrants ...
- research-articleJuly 2016
Example-based plastic deformation of rigid bodies
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 34, Pages 1–11https://doi.org/10.1145/2897824.2925979Physics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum mechanics model ...
- research-articleJuly 2016
A semi-implicit material point method for the continuum simulation of granular materials
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 102, Pages 1–13https://doi.org/10.1145/2897824.2925877We present a new continuum-based method for the realistic simulation of large-scale free-flowing granular materials. We derive a compact model for the rheology of the material, which accounts for the exact nonsmooth Drucker-Prager yield criterion ...
- research-articleNovember 2015
Continuum Foam: A Material Point Method for Shear-Dependent Flows
ACM Transactions on Graphics (TOG), Volume 34, Issue 5Article No.: 160, Pages 1–20https://doi.org/10.1145/2751541We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead as a continuum. We employ the material point method (MPM) to ...
- research-articleNovember 2015
Fast multiple-fluid simulation using Helmholtz free energy
ACM Transactions on Graphics (TOG), Volume 34, Issue 6Article No.: 201, Pages 1–11https://doi.org/10.1145/2816795.2818117Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energy-based Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as ...
- research-articleNovember 2015
Smoothed aggregation multigrid for cloth simulation
ACM Transactions on Graphics (TOG), Volume 34, Issue 6Article No.: 245, Pages 1–13https://doi.org/10.1145/2816795.2818081Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying material properties, and varying anisotropies, and they ...
- research-articleNovember 2015
Autocomplete hand-drawn animations
ACM Transactions on Graphics (TOG), Volume 34, Issue 6Article No.: 169, Pages 1–11https://doi.org/10.1145/2816795.2818079Hand-drawn animation is a major art form and communication medium, but can be challenging to produce. We present a system to help people create frame-by-frame animations through manual sketches. We design our interface to be minimalistic: it contains ...
- research-articleJuly 2015
Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams
ACM Transactions on Graphics (TOG), Volume 34, Issue 4Article No.: 149, Pages 1–9https://doi.org/10.1145/2767003Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally required the use of a fully three-dimensional many-phase Navier-Stokes solver, even though their visual appearance is completely dominated by the thin liquid surface. ...
- research-articleJuly 2015
The affine particle-in-cell method
ACM Transactions on Graphics (TOG), Volume 34, Issue 4Article No.: 51, Pages 1–10https://doi.org/10.1145/2766996Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and other materials undergoing large deformation. In these methods, particles are used to resolve transport and topological change, while a background Eulerian grid is ...
- research-articleJuly 2015
Animating human dressing
ACM Transactions on Graphics (TOG), Volume 34, Issue 4Article No.: 116, Pages 1–9https://doi.org/10.1145/2766986Dressing is one of the most common activities in human society. Perfecting the skill of dressing can take an average child three to four years of daily practice. The challenge is primarily due to the combined difficulty of coordinating different body ...