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- ArticleJuly 2006
Face transfer with multilinear models
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 24–eshttps://doi.org/10.1145/1185657.1185864Face Transfer is a method for mapping videorecorded performances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or film ...
- ArticleJuly 2006
Making faces
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 18–eshttps://doi.org/10.1145/1185657.1185858We have created a system for capturing both the three-dimensional geometry and color and shading information for human facial expressions. We use this data to reconstruct photorealistic, 3D animations of the captured expressions. The system uses a large ...
- ArticleJuly 2006
Learning controls for blend shape based realistic facial animation
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 17–eshttps://doi.org/10.1145/1185657.1185857Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human ...
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- ArticleJuly 2006
Fast approximations for global illumination on dynamic scenes
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 153–171https://doi.org/10.1145/1185657.1185834An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a ...
- ArticleJuly 2006
Rendering gooey materials with multiple layers
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 65–80https://doi.org/10.1145/1185657.1185829An efficient method for rendering semi-transparent, multi-layered materials is presented. This method achieves the look of a volumetric material by exploiting several perceptual cues, based on depth and illumination, while combining multiple material ...
- ArticleJuly 2006
Progressive buffers: view-dependent geometry and texture LOD rendering
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 1–18https://doi.org/10.1145/1185657.1185826We introduce a view-dependent level of detail rendering system designed with modern GPU architectures in mind. Our approach keeps the data in static buffers and geomorphs between different LODs using per-vertex weights for seamless transition. Our ...
- ArticleJuly 2006
Dynamically constructed Bayes nets for multi-domain sketch understanding
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 32–eshttps://doi.org/10.1145/1185657.1185793This paper presents a novel form of dynamically constructed Bayes net, developed for multi-domain sketch recognition. Our sketch recognition engine integrates shape information and domain knowledge to improve recognition accuracy across a variety of ...
- ArticleJuly 2006
Perceptually based learning of shape descriptions for sketch recognition
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 28–eshttps://doi.org/10.1145/1185657.1185789We are interested in enabling a generic sketch recognition system that would allow more natural interaction with design tools in various domains, such as mechanical engineering, military planning, logic design, etc. We would like to teach the system the ...
- ArticleJuly 2006
Sketching garments for virtual characters
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 20–eshttps://doi.org/10.1145/1185657.1185781We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric ...
- ArticleJuly 2006
Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 19–eshttps://doi.org/10.1145/1185657.1185780We present a system for modeling flowers in three dimensions quickly and easily while preserving correct botanical structures. We use floral diagrams and inflorescences, which were developed by botanists to concisely describe structural information of ...
- ArticleJuly 2006
ShapeShop: sketch-based solid modeling with BlobTrees
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 14–eshttps://doi.org/10.1145/1185657.1185775Various systems have explored the idea of inferring 3D models from sketched 2D outlines. In all of these systems the underlying modeling methodology limits the complexity of models that can be created interactively. The ShapeShop sketch-based modeling ...
- ArticleJuly 2006
Smooth meshes for sketch-based freeform modeling
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 13–eshttps://doi.org/10.1145/1185657.1185774This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates rough polygonal meshes with uneven triangulations after each operation. ...
- ArticleJuly 2006
A sketching interface for modeling the internal structures of 3D shapes
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 12–eshttps://doi.org/10.1145/1185657.1185773This paper presents a sketch-based modeling system for creating objects that have internal structures. The user input consists of hand-drawn sketches and the system automatically generates a volumetric model. The volumetric representation solves any ...
- ArticleJuly 2006
A suggestive interface for 3D drawing
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 10–eshttps://doi.org/10.1145/1185657.1185771This paper introduces a new type of interface for 3D drawings that improves the usability of gestural interfaces and augments typical command-based modeling systems. In our suggestive interface, the user gives hints about a desired operation to the ...
- ArticleJuly 2006
Interactive beautification: a technique for rapid geometric design
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 8–eshttps://doi.org/10.1145/1185657.1185769We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to solve the problems with current drawing systems: too many complex commands ...
- ArticleJuly 2006
Mathematical sketching
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 5–eshttps://doi.org/10.1145/1185657.1185766In this lecture, we will discuss mathematical sketching and its components. First, we will provide some motivation for why mathematical sketching is important. Second, we will explore the definition of mathematical sketching. Third, we will give a demo ...