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- keynoteOctober 2014
Designing the user in user interfaces
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 1https://doi.org/10.1145/2659766.2642919In the good old days, the human was here, the computer there, and a good living was to be made by designing ways to interface between the two. Now we find ourselves unthinkingly pinching to zoom in on a picture in a paper magazine. User interfaces are ...
- posterOctober 2014
Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 162https://doi.org/10.1145/2659766.2661228We present the development of the interactive system integrating multi-touch tabletop and projection-based Augmented Reality (AR). The integrated system supports the flexible presentation of multiple UI components, which is suitable for multi-touch ...
- posterOctober 2014
Augmenting views on large format displays with tablets
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 161https://doi.org/10.1145/2659766.2661227Large format displays are commonplace for viewing large scientific datasets. These displays often find their way into collaborative spaces, allowing for multiple individuals to be collocated with the display, though multi-modal interaction with the ...
- posterOctober 2014
A raycast approach to hybrid touch / motion capturevirtual reality user experience
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 160https://doi.org/10.1145/2659766.2661226We present a novel approach to integrating a touch screen device into the experience of a user wearing a Head Mounted Display (HMD) in an immersive virtual reality (VR) environment with tracked head and hands.
- posterOctober 2014
Real-time and robust grasping detection
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 159https://doi.org/10.1145/2659766.2661224Depth-based gesture cameras provide a promising and novel way to interface with computers. Nevertheless, this type of interaction remains challenging due to the complexity of finger interactions and the under large viewpoint variations. Existing ...
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- posterOctober 2014
HoloLeap: towards efficient 3D object manipulation on light field displays
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 158https://doi.org/10.1145/2659766.2661223We present HoloLeap, which uses a Leap Motion controller for 3D model manipulation on a light field display (LFD). Like autostereo displays, LFDs support glasses-free 3D viewing. Unlike autostereo displays, LFDs automatically accommodate multiple ...
- posterOctober 2014
An in-depth look at the benefits of immersion cues on spatial 3D problem solving
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 157https://doi.org/10.1145/2659766.2661222We present a user study that takes an in-depth look at the effect of immersion cues on 3D spatial problem solving by combining traditional performance and experience measures with brain data.
- posterOctober 2014
Depth cues and mouse-based 3D target selection
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 156https://doi.org/10.1145/2659766.2661221We investigated mouse-based 3D selection using one-eyed cursors, evaluating stereo and head-tracking. Stereo cursors significantly reduced performance for targets at different depths, but the one-eyed cursor yielded some discomfort.
- posterOctober 2014
Safe-&-round: bringing redirected walking to small virtual reality laboratories
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 154https://doi.org/10.1145/2659766.2661219Walking is usually considered the most natural form for self-motion in a virtual environment (VE). However, the confined physical workspace of typical virtual reality (VR) labs often prevents natural exploration of larger VEs. Redirected walking has ...
- posterOctober 2014
LeapLook: a free-hand gestural travel technique using the leap motion finger tracker
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 153https://doi.org/10.1145/2659766.2661218Contactless motion sensing devices enable a new form of input that does not encumber the user with wearable tracking equipment. We present a novel travel technique using the Leap Motion finger tracker which adopts a 2DOF steering metaphor used in ...
- posterOctober 2014
Investigating inertial measurement units for spatial awareness in multi-surface environments
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 152https://doi.org/10.1145/2659766.2661217In this work, we present an initial user study that explores the use of a dedicated inertial measurement unit (IMU) to achieve spatial awareness in Multi-surface Environments (MSE's). Our initial results suggest that measurements provided by an IMU may ...
- posterOctober 2014
Proposing a classification model for perceptual target selection on large displays
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 151https://doi.org/10.1145/2659766.2661216In this research, we propose a linear SVM classification model for perceptual distal target selection on large displays. The model is based on two simple features of users' finger movements reflecting users' visual perception of targets. The model shows ...
- posterOctober 2014
Exploring tablet surrounding interaction spaces for medical imaging
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 150https://doi.org/10.1145/2659766.2661215Medical imaging is essential to support most diagnosis. It often requires visualizing individual 2D slices from 3D volumetric datasets and switching between both representations. Combining an overview with a detailed view of the data [1] enables to keep ...
- posterOctober 2014
Real-time sign language recognition using RGBD stream: spatial-temporal feature exploration
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 149https://doi.org/10.1145/2659766.2661214We propose a novel spatial-temporal feature set for sign language recognition, wherein we construct explicit spatial and temporal features that capture both hand movement and hand shape. Experimental results show that the proposed solution outperforms ...
- posterOctober 2014
Natural pointing posture in distal pointing tasks
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 148https://doi.org/10.1145/2659766.2661213In this poster, we present an experiment to capture user's natural pointing posture in distal pointing tasks at large displays and to examine the effect of pointing posture on the performance of distal pointing tasks. There were two types of pointing ...
- posterOctober 2014
Evaluating a SLAM-based handheld augmented reality guidance system
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 147https://doi.org/10.1145/2659766.2661212In this poster we present the design and evaluation of a Handheld Augmented Reality (HAR) prototype system for guidance.
- posterOctober 2014
Using LEGO to model 3D tactile picture books by sighted children for blind children
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 146https://doi.org/10.1145/2659766.26612113D printing has shown great potential in creating tactile picture books for blind children to develop emergent literacy. Sighted children can be motivated to contribute to the modeling of more tactile picture books. But current 3D design tools are too ...
- posterOctober 2014
Projection augmented physical visualizations
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 145https://doi.org/10.1145/2659766.2661210Physical visualizations are an emergent area of research and appear in increasingly diverse forms. While they provide an engaging way of data exploration, they are often limited by a fixed representation and lack interactivity. In this work we discuss ...
- posterOctober 2014
Augmented reality paper clay making based on hand gesture recognition
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 144https://doi.org/10.1145/2659766.2661209We propose a gesture-based 3D modeling system, which allows the user to create and sculpt a 3D model with hand-gestures. The goal of our system is to provide a more intuitive 3D user interface than the traditional 2D ones such as mouse or touch pad. ...
- posterOctober 2014
Emotional space: understanding affective spatial dimensions of constructed embodied shapes
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 143https://doi.org/10.1145/2659766.2661208We build upon recent research designing a constructive, multi-touch emotional assessment tool and present preliminary qualitative results from a Wizard of Oz study simulating the tool with clay. Our results showed the importance of emotionally ...