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Natural pointing posture in distal pointing tasks

Published: 04 October 2014 Publication History

Abstract

In this poster, we present an experiment to capture user's natural pointing posture in distal pointing tasks at large displays and to examine the effect of pointing posture on the performance of distal pointing tasks. There were two types of pointing posture: stretched arm posture (69% of the participants) and bended arm posture (31% of the participants). The types did not affect movement angle, but affected angular error, task completion time and mean angular velocity.

References

[1]
Jauregui, D.A.G., Argelaguet, F., and Lecuyer, A.2012. Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3D User Interfaces (March 2012), 69--76.
[2]
Kaviani, N., Finke, M., Fels, S., Lea, R. and Wang, H. 2009. What goes where? Designing interactive large public display applications for mobile device interaction. In Proceedings of the ACM ICIMCS'09 (Kunming, Yunnan, China, November 23--25, 2009)

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cover image ACM Conferences
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interaction
October 2014
174 pages
ISBN:9781450328203
DOI:10.1145/2659766
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 October 2014

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Author Tags

  1. distal pointing task
  2. large display
  3. natural pointing posture

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  • Poster

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SUI '14
SUI '14: Symposium on Spatial User Interaction
October 4 - 5, 2014
Hawaii, Honolulu, USA

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SUI '14 Paper Acceptance Rate 18 of 62 submissions, 29%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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